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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 12:09:19 +02:00
Files
maszyna/rendering/opengl33skydome.cppm
maj00r b8f040e6fd propagate template headers transitively, import Console where used
AnimModel.cpp reaches cParser through the simulation core, not a direct
import, so the previous pass missed it; the propagation now follows the
whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call
Console:: inside _WIN32 guards without importing eu07.console - invisible
on Linux, where those blocks are skipped.
2026-09-10 01:41:24 +02:00

57 lines
1.1 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
module;
#include <array>
#include <chrono>
#include <cstddef>
#include <deque>
#include <limits>
#include <mutex>
#include <ostream>
#include <sstream>
#include <string>
#include <type_traits>
#include <unordered_map>
#include <utility>
#include <vector>
#include <optional>
export module eu07.rendering.opengl33skydome;
import eu07.gl.vao;
import eu07.gl.shader;
import eu07.gl.buffer;
export {
class opengl33_skydome {
public:
// constructors
opengl33_skydome() = default;
// destructor
~opengl33_skydome() {;}
// methods
// updates data stores on the opengl end. NOTE: unbinds buffers
void update();
// draws the skydome
void render();
private:
// members
std::optional<gl::buffer> m_vertexbuffer;
std::optional<gl::buffer> m_indexbuffer;
std::optional<gl::buffer> m_coloursbuffer;
std::optional<gl::program> m_shader;
std::optional<gl::vao> m_vao;
};
} // export