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maszyna
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d4271ea7c5fcfed21f4053dcc5af77cf04efc1a6
maszyna
/
scene
History
maj00r
978b99b7e5
feat(scenery): models laid along curves (sweep nodes), bent to follow the paths or repeated along them, loaded and saved with the scenery; trainsets put on a path while the simulation runs; trainset turned around by reversed after its header: the first vehicle stays at the offset and leads towards point 1, the rest stands behind it; launcher keeps reversed trainsets and can turn one around; memory cells saved with the new name of the path they name; events tell their targets and the events of a multiple event; renderer tells whether the cursor is over a surface; vehicle placed in the editor entered when the driving goes on
2026-10-06 22:19:32 +02:00
..
scene.cpp
feat(terrain): binary terrain files (.btf) made out of text terrain files (.txtf) named by terrain directives, checked against length and checksum of the text and loaded section by section when needed; -btf command line conversion; SBT files no longer generated, only loaded
2026-10-06 01:55:38 +02:00
scene.h
feat(scenery): models laid along curves (sweep nodes), bent to follow the paths or repeated along them, loaded and saved with the scenery; trainsets put on a path while the simulation runs; trainset turned around by reversed after its header: the first vehicle stays at the offset and leads towards point 1, the rest stands behind it; launcher keeps reversed trainsets and can turn one around; memory cells saved with the new name of the path they name; events tell their targets and the events of a multiple event; renderer tells whether the cursor is over a surface; vehicle placed in the editor entered when the driving goes on
2026-10-06 22:19:32 +02:00
sceneeditor.cpp
reformat: remove redundant parentheses
2026-06-30 21:19:46 +02:00
sceneeditor.h
reformat: remove redundant parentheses
2026-06-30 21:19:46 +02:00
scenelayers.cpp
feat(editor): nodes placed with the brush and the area fill go without names; name of a model instance set in the node properties and written to its definition on save; redo of a deletion finds nodes which have no name
2026-10-06 21:58:57 +02:00
scenelayers.h
feat(editor): nodes placed with the brush and the area fill go without names; name of a model instance set in the node properties and written to its definition on save; redo of a deletion finds nodes which have no name
2026-10-06 21:58:57 +02:00
scenelayerssave.cpp
feat(scenery): models laid along curves (sweep nodes), bent to follow the paths or repeated along them, loaded and saved with the scenery; trainsets put on a path while the simulation runs; trainset turned around by reversed after its header: the first vehicle stays at the offset and leads towards point 1, the rest stands behind it; launcher keeps reversed trainsets and can turn one around; memory cells saved with the new name of the path they name; events tell their targets and the events of a multiple event; renderer tells whether the cursor is over a surface; vehicle placed in the editor entered when the driving goes on
2026-10-06 22:19:32 +02:00
scenemodelentries.cpp
perf(scenery): runs of model instances read straight from the text by a reader made for them, shared between threads; anything the reader doesn't cover left to the parser; model and skin located once for a run of instances; lookup of nodes by uuid filled on load only for a scenery opened for editing
2026-10-06 21:58:49 +02:00
scenemodelentries.h
perf(scenery): runs of model instances read straight from the text by a reader made for them, shared between threads; anything the reader doesn't cover left to the parser; model and skin located once for a run of instances; lookup of nodes by uuid filled on load only for a scenery opened for editing
2026-10-06 21:58:49 +02:00
scenenode.cpp
fix(scenery): triangles node cut short by the end of data no longer hangs the loader
2026-10-06 01:55:29 +02:00
scenenode.h
feat(scenery): models laid along curves (sweep nodes), bent to follow the paths or repeated along them, loaded and saved with the scenery; trainsets put on a path while the simulation runs; trainset turned around by reversed after its header: the first vehicle stays at the offset and leads towards point 1, the rest stands behind it; launcher keeps reversed trainsets and can turn one around; memory cells saved with the new name of the path they name; events tell their targets and the events of a multiple event; renderer tells whether the cursor is over a surface; vehicle placed in the editor entered when the driving goes on
2026-10-06 22:19:32 +02:00
scenenodegroups.cpp
perf(scenery): node or event added to a group without searching the whole group for a duplicate, unless it already was a member of it
2026-10-06 03:34:19 +02:00
scenenodegroups.h
Rewrite #includes to use explicit subdirectory paths
2026-03-14 19:16:48 +00:00
sceneterrain.cpp
feat(terrain): file.binary.terrain.checksum setting for the check of binary terrain files against their text: full (length and checksum), simple (length, the default), off
2026-10-06 19:11:48 +02:00
sceneterrain.h
feat(terrain): file.binary.terrain.checksum setting for the check of binary terrain files against their text: full (length and checksum), simple (length, the default), off
2026-10-06 19:11:48 +02:00
sn_utils.cpp
refactor: sonar c++20 changes (
#185
)
2026-09-28 21:08:15 +02:00
sn_utils.h
Reorganize source files into logical subdirectories
2026-03-14 19:01:57 +00:00