This website requires JavaScript.
Issues
Task board
Repositories
Sign In
eu07
/
maszyna
Watch
17
Star
0
Fork
0
You've already forked maszyna
mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced
2026-11-09 17:12:46 +01:00
Code
Issues
144
Wiki
Activity
Files
dad5a32f36e012633eb82be1e1604603b1fa6aec
maszyna
/
simulation
History
Hirek193
dad5a32f36
Merge pull request
#227
from dos1/turbidity
...
simulationenvironment: Adjust turbidity values
2026-11-07 20:26:39 +00:00
..
simulation.cpp
fix: a deleted model is no longer the picked node, an orthophoto tile isn't swept as a grey stub, the ED brake arrays freed
2026-11-03 21:45:58 +01:00
simulation.h
feat(scenery): models laid along curves (sweep nodes), bent to follow the paths or repeated along them, loaded and saved with the scenery; trainsets put on a path while the simulation runs; trainset turned around by reversed after its header: the first vehicle stays at the offset and leads towards point 1, the rest stands behind it; launcher keeps reversed trainsets and can turn one around; memory cells saved with the new name of the path they name; events tell their targets and the events of a multiple event; renderer tells whether the cursor is over a surface; vehicle placed in the editor entered when the driving goes on
2026-10-06 22:19:32 +02:00
simulationenvironment.cpp
Merge pull request
#227
from dos1/turbidity
2026-11-07 20:26:39 +00:00
simulationenvironment.h
Fix/sonar maintainability rebased (
#209
)
2026-10-11 13:22:33 +02:00
simulationsounds.cpp
Remove not needed includes
2026-05-02 14:40:31 +02:00
simulationsounds.h
Rewrite #includes to use explicit subdirectory paths
2026-03-14 19:16:48 +00:00
simulationstateserializer.cpp
refactor: the Sonar remarks on the small fixes taken care of
2026-11-06 19:54:54 +01:00
simulationstateserializer.h
Heightmap terrain: .tch chunk packs, streaming with LOD, terrain painting, water and modifiers - terrain/<name>/terrain.yaml + <px>_<pz>.tch packs of 16x16 chunks (250 m, 0.5/1/2/5 m spacing), slices with crc-32 and optional zstd (vendored zstd 1.5.6 in ref/zstd) - heightmap_terrain [name] endheightmap_terrain directive replaces editorterrain - streamer: worker threads, camera + look-ahead loading, geomipmap LOD with skirts, pooled geometry - mat_terrain shader: up to 8 painted layer materials per chunk via texture arrays (opengl33); other renderers fall back to the dominant material - water bodies (outline + level), terrain modifiers (vertical profile shaping kept non-destructive) - F11 Terrain work mode rebuilt: chunks, sculpt, smooth, paint, point spacing, water tools
2026-10-09 21:02:25 +02:00
simulationtime.cpp
Fix/sonar maintainability rebased (
#209
)
2026-10-11 13:22:33 +02:00
simulationtime.h
Fix/sonar maintainability rebased (
#209
)
2026-10-11 13:22:33 +02:00