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maszyna/rendering/vulkan14/vulkan14tasks.h

63 lines
1.8 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
// the background threads of the vulkan renderer (the stage M5 of the plan): the work which would hold up a frame, done while the
// frames go on. the pipelines of the scene and the textures made when a draw first needs them, the pipelines of the last session
// made ahead. what a task makes is taken over by the thread of the renderer when it's done (the frame after, as a rule); a task
// itself touches only what it was given and what is guarded for it
#pragma once
#include <condition_variable>
#include <cstddef>
#include <deque>
#include <functional>
#include <mutex>
#include <thread>
#include <vector>
namespace vk14
{
class background_tasks
{
public:
background_tasks() = default;
background_tasks(background_tasks const &) = delete;
background_tasks &operator=(background_tasks const &) = delete;
~background_tasks();
void start(std::size_t Threads);
// the tasks under way are finished, the ones waiting dropped
void stop();
bool running() const
{
return false == m_threads.empty();
}
// Urgent: before the tasks waiting (what a draw waits for), otherwise after them (what's made ahead)
void add(std::function<void()> Task, bool Urgent = true);
// waits until there's nothing waiting and nothing under way
void wait_idle();
// the tasks waiting and under way
std::size_t pending() const;
private:
void work();
mutable std::mutex m_mutex;
std::condition_variable m_wake;
std::condition_variable m_idle;
std::deque<std::function<void()>> m_queue;
std::vector<std::thread> m_threads;
std::size_t m_busy{0};
bool m_stop{false};
};
} // namespace vk14