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maszyna/application/editormodetrack.cpp
2026-10-03 02:41:34 +02:00

1899 lines
70 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http:
*/
#include "stdafx.h"
#include "application/editormode.h"
#include "application/editoruilayer.h"
#include "utilities/Globals.h"
#include "rendering/renderer.h"
#include "world/Track.h"
#include "utilities/Logs.h"
#include "imgui/imgui.h"
#include "imgui/ImGuizmo.h"
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <algorithm>
#include <cmath>
#include <cstring>
#include <functional>
namespace
{
class screen_projection
{
public:
screen_projection()
{
ImGuiIO const &io = ImGui::GetIO();
m_size = io.DisplaySize;
m_camera = GfxRenderer->Camera_Position();
float const aspect = m_size.y > 0.0f ? m_size.x / m_size.y : 1.0f;
m_viewprojection = editor_mode::projection_matrix(aspect) * GfxRenderer->Camera_View_Matrix();
}
glm::vec4 clip(glm::dvec3 const &Point) const
{
return m_viewprojection * glm::vec4(glm::vec3(Point - m_camera), 1.0f);
}
ImVec2 screen(glm::vec4 const &Clip) const
{
return ImVec2((Clip.x / Clip.w * 0.5f + 0.5f) * m_size.x, (0.5f - Clip.y / Clip.w * 0.5f) * m_size.y);
}
bool project(glm::dvec3 const &Point, ImVec2 &Screen) const
{
auto const c = clip(Point);
if (c.w < kNear)
return false;
Screen = screen(c);
return true;
}
void line(ImDrawList *Drawlist, glm::dvec3 const &A, glm::dvec3 const &B, ImU32 const Color, float const Thickness) const
{
glm::vec4 a = clip(A);
glm::vec4 b = clip(B);
if (a.w < kNear && b.w < kNear)
return;
if (a.w < kNear)
a = glm::mix(a, b, (kNear - a.w) / (b.w - a.w));
else if (b.w < kNear)
b = glm::mix(b, a, (kNear - b.w) / (a.w - b.w));
Drawlist->AddLine(screen(a), screen(b), Color, Thickness);
}
private:
static constexpr float kNear{0.1f};
ImVec2 m_size;
glm::dvec3 m_camera;
glm::mat4 m_viewprojection;
};
glm::dvec3 path_point(segment_data const &Path, double const T)
{
auto const &p0 = Path.points[segment_data::point::start];
auto const &p3 = Path.points[segment_data::point::end];
auto const &cp1 = Path.points[segment_data::point::control1];
auto const &cp2 = Path.points[segment_data::point::control2];
if (cp1 == glm::dvec3{} && cp2 == glm::dvec3{})
return glm::mix(p0, p3, T);
auto const p1 = p0 + cp1;
auto const p2 = p3 + cp2;
double const u = 1.0 - T;
return u * u * u * p0 + 3.0 * u * u * T * p1 + 3.0 * u * T * T * p2 + T * T * T * p3;
}
char const *point_label(editor_track::point_kind const Kind)
{
switch (Kind)
{
case editor_track::point_kind::start: return "Start";
case editor_track::point_kind::control1: return "Control 1";
case editor_track::point_kind::control2: return "Control 2";
default: return "End";
}
}
bool is_end(editor_track::point_kind const Kind)
{
return Kind == editor_track::point_kind::start || Kind == editor_track::point_kind::end;
}
editor_track::point_kind const kPointKinds[] = {editor_track::point_kind::start, editor_track::point_kind::control1, editor_track::point_kind::control2, editor_track::point_kind::end};
float const kHandleRadius{10.0f};
}
TTrack *editor_mode::selected_track() const
{
return dynamic_cast<TTrack *>(m_node);
}
void editor_mode::select_track(scene::basic_node *Node)
{
auto *track = dynamic_cast<TTrack *>(Node);
if (track == nullptr)
{
m_track_point = {};
return;
}
glm::dvec3 const camera{Global.pCamera.Pos};
if (glm::distance(glm::dvec3(track->get_nearest_point(camera)), camera) > static_cast<double>(kMaxPlacementDistance))
return;
if (track != m_node)
m_track_point = {};
m_node = track;
ui()->set_node(m_node);
if (ui()->mode() == nodebank_panel::TRACK && m_track_tab == track_tab::route && std::find(m_route.chain.tracks.begin(), m_route.chain.tracks.end(), track) == m_route.chain.tracks.end())
route_from_curve(*track);
}
bool editor_mode::pick_track_handle()
{
auto *track = selected_track();
if (track == nullptr || false == editor_track::is_supported(*track) || m_route_tab)
return false;
screen_projection const projection;
ImVec2 const mouse = ImGui::GetIO().MousePos;
float best = kHandleRadius * kHandleRadius;
editor_track::point_ref hit;
for (int i = 0; i < static_cast<int>(track->m_paths.size()); ++i)
{
for (auto const kind : kPointKinds)
{
editor_track::point_ref const point{i, kind};
ImVec2 screen;
if (false == projection.project(editor_track::point_position(*track, point), screen))
continue;
float const dx = screen.x - mouse.x;
float const dy = screen.y - mouse.y;
float const distance = (dx * dx + dy * dy) * (is_end(kind) ? 0.5f : 1.0f);
if (distance < best)
{
best = distance;
hit = point;
}
}
}
if (false == hit.valid())
return false;
m_track_point = hit;
return true;
}
void editor_mode::draw_track_overlay() const
{
auto const *track = selected_track();
if (track == nullptr)
return;
screen_projection const projection;
ImDrawList *drawlist = ImGui::GetBackgroundDrawList();
bool const trackmode = ui()->mode() == nodebank_panel::TRACK;
ImU32 const coursecolor = IM_COL32(40, 220, 255, 220);
int constexpr samples{32};
for (auto const &path : track->m_paths)
{
auto previous = path_point(path, 0.0);
for (int i = 1; i <= samples; ++i)
{
auto const next = path_point(path, static_cast<double>(i) / samples);
projection.line(drawlist, previous, next, coursecolor, 2.5f);
previous = next;
}
}
if (false == trackmode || m_route_tab || false == editor_track::is_supported(*track))
return;
ImU32 const vectorcolor = IM_COL32(200, 200, 200, 160);
for (int i = 0; i < static_cast<int>(track->m_paths.size()); ++i)
{
projection.line(drawlist, editor_track::point_position(*track, {i, editor_track::point_kind::start}), editor_track::point_position(*track, {i, editor_track::point_kind::control1}), vectorcolor, 1.0f);
projection.line(drawlist, editor_track::point_position(*track, {i, editor_track::point_kind::end}), editor_track::point_position(*track, {i, editor_track::point_kind::control2}), vectorcolor, 1.0f);
}
for (int i = 0; i < static_cast<int>(track->m_paths.size()); ++i)
{
for (auto const kind : kPointKinds)
{
editor_track::point_ref const point{i, kind};
ImVec2 screen;
if (false == projection.project(editor_track::point_position(*track, point), screen))
continue;
bool const selected = (point == m_track_point);
if (is_end(kind))
{
ImU32 const color = editor_track::is_connected(*track, point) ? IM_COL32(60, 220, 60, 255) : IM_COL32(240, 60, 60, 255);
drawlist->AddCircleFilled(screen, 6.0f, color);
}
else
{
drawlist->AddRectFilled(ImVec2(screen.x - 4.0f, screen.y - 4.0f), ImVec2(screen.x + 4.0f, screen.y + 4.0f), IM_COL32(230, 230, 230, 255));
}
if (selected)
drawlist->AddCircle(screen, 10.0f, IM_COL32(255, 220, 40, 255), 16, 2.5f);
}
}
if (m_track_snap.track != nullptr)
{
ImVec2 screen;
if (projection.project(m_track_snap.position, screen))
drawlist->AddCircle(screen, 14.0f, IM_COL32(255, 60, 255, 255), 20, 3.0f);
projection.line(drawlist, m_track_snap.position, m_track_snap.position + m_track_snap.direction * 5.0, IM_COL32(255, 60, 255, 200), 2.0f);
}
}
void editor_mode::render_track_gizmo()
{
auto *track = selected_track();
std::string reason;
if (track == nullptr || false == editor_track::can_edit_geometry(*track, reason))
{
m_track_gizmo_using = false;
return;
}
bool const pointmode = ui()->mode() == nodebank_panel::TRACK && m_track_point.valid() && m_track_point.path < static_cast<int>(track->m_paths.size());
ImGuizmo::BeginFrame();
ImGuizmo::SetOrthographic(Global.EditorOrtho);
ImGuiIO const &io = ImGui::GetIO();
ImGuizmo::SetRect(0.0f, 0.0f, io.DisplaySize.x, io.DisplaySize.y);
glm::mat4 const view = GfxRenderer->Camera_View_Matrix();
glm::dvec3 const camerapos = GfxRenderer->Camera_Position();
float const aspect = io.DisplaySize.y > 0.0f ? io.DisplaySize.x / io.DisplaySize.y : 1.0f;
glm::mat4 const projection = editor_mode::projection_matrix(aspect);
ImGuizmo::OPERATION const operation = (false == pointmode && m_gizmo_op == gizmo_operation::rotate) ? ImGuizmo::ROTATE_Y : ImGuizmo::TRANSLATE;
if (false == m_track_gizmo_using)
{
auto const anchor = pointmode ? editor_track::point_position(*track, m_track_point) : editor_track::pivot(*track);
m_track_gizmo = glm::translate(glm::mat4(1.0f), glm::vec3(anchor - camerapos));
}
glm::vec3 snapvalue(operation == ImGuizmo::ROTATE_Y ? 5.0f : m_gizmo_snap);
float const *snap = Global.ctrlState && snapvalue.x > 0.0f ? glm::value_ptr(snapvalue) : nullptr;
glm::mat4 delta(1.0f);
ImGuizmo::Manipulate(glm::value_ptr(view), glm::value_ptr(projection), operation, ImGuizmo::WORLD, glm::value_ptr(m_track_gizmo), glm::value_ptr(delta), snap);
if (ImGuizmo::IsUsing())
{
if (false == m_track_gizmo_using)
{
m_track_gizmo_using = true;
m_track_pivot = editor_track::pivot(*track);
m_track_drag = {track};
m_track_drag_points.clear();
m_track_snap = {};
if (pointmode && is_end(m_track_point.kind) && m_track_drag_connected)
{
for (auto const &connection : editor_track::connected_points(*track, editor_track::point_position(*track, m_track_point)))
{
std::string neighbourreason;
if (false == editor_track::can_edit_geometry(*connection.first, neighbourreason))
continue;
m_track_drag_points.emplace_back(connection);
if (std::find(m_track_drag.begin(), m_track_drag.end(), connection.first) == m_track_drag.end())
m_track_drag.emplace_back(connection.first);
}
}
std::vector<std::pair<TTrack *, editor_track::state>> states;
for (auto *dragged : m_track_drag)
states.emplace_back(dragged, editor_track::capture(*dragged));
push_track_snapshot(std::move(states));
}
if (operation == ImGuizmo::ROTATE_Y)
{
double const angle = std::atan2(delta[2][0], delta[0][0]);
if (std::abs(angle) > 1e-9)
{
editor_track::rotate_y(*track, m_track_pivot, angle);
m_track_dirty = true;
}
}
else if (pointmode)
{
glm::dvec3 const position = camerapos + glm::dvec3(m_track_gizmo[3]);
editor_track::move_point(*track, m_track_point, position);
for (auto const &connection : m_track_drag_points)
editor_track::move_point(*connection.first, connection.second, position);
m_track_dirty = true;
if (is_end(m_track_point.kind) && m_track_drag_points.empty())
{
std::vector<TTrack const *> const exclude(m_track_drag.begin(), m_track_drag.end());
m_track_snap = editor_track::find_snap_target(*track, position, m_track_snap_radius, exclude);
}
}
else
{
glm::dvec3 const offset{delta[3]};
if (glm::length(offset) > 1e-9)
{
editor_track::translate(*track, offset);
m_track_dirty = true;
}
}
commit_track_drag(false);
}
else if (m_track_gizmo_using)
{
if (m_track_snap.track != nullptr && pointmode)
{
editor_track::snap_point(*track, m_track_point, m_track_snap, m_track_align_tangent);
m_track_dirty = true;
}
m_track_snap = {};
commit_track_drag(true);
m_track_gizmo_using = false;
m_track_drag.clear();
m_track_drag_points.clear();
}
}
void editor_mode::commit_track_drag(bool const Force)
{
if (false == m_track_dirty || m_track_drag.empty())
return;
auto const now = std::chrono::steady_clock::now();
if (false == Force && now - m_track_last_commit < std::chrono::milliseconds(100))
return;
editor_track::commit(m_track_drag);
m_track_dirty = false;
m_track_last_commit = now;
}
void editor_mode::push_track_snapshot(std::vector<std::pair<TTrack *, editor_track::state>> States, std::vector<TTrack *> Created)
{
if (States.empty())
return;
if (m_max_history_size >= 0 && (int)m_history.size() >= m_max_history_size)
m_history.erase(m_history.begin(), m_history.begin() + ((int)m_history.size() - m_max_history_size + 1));
auto *track = States.front().first;
EditorSnapshot snap;
snap.action = EditorSnapshot::Action::TrackEdit;
snap.node_name = track->name();
snap.node_ptr = track;
snap.position = track->location();
snap.uuid = track->uuid;
snap.tracks = std::move(States);
snap.created = std::move(Created);
m_history.push_back(std::move(snap));
g_redo.clear();
}
void editor_mode::restore_track_snapshot(EditorSnapshot const &Snapshot, std::vector<EditorSnapshot> &Opposite, bool const Undo)
{
if (Snapshot.tracks.empty())
return;
std::vector<TTrack *> tracks;
for (auto const &entry : Snapshot.tracks)
tracks.emplace_back(entry.first);
EditorSnapshot current{Snapshot};
current.tracks.clear();
auto involved{tracks};
if (Undo)
involved.insert(involved.end(), Snapshot.created.begin(), Snapshot.created.end());
for (auto *track : involved)
current.tracks.emplace_back(track, editor_track::capture(*track));
Opposite.push_back(std::move(current));
if (Undo)
{
for (auto *track : Snapshot.created)
editor_track::retire(*track);
}
else
{
for (auto *track : Snapshot.created)
track->m_editorremoved = false;
}
for (auto const &entry : Snapshot.tracks)
editor_track::apply(*entry.first, entry.second);
editor_track::commit(tracks);
if (false == m_route.chain.tracks.empty())
{
std::string error;
editor_track::find_chain(m_route.from, m_route.to, m_route.chain, error);
}
m_track_snap = {};
m_track_dirty = false;
if (m_node != tracks.front())
m_track_point = {};
m_node = tracks.front();
ui()->set_node(m_node);
}
void editor_mode::render_track_ui()
{
if (ImGui::BeginTabBar("##trackediting"))
{
if (ImGui::BeginTabItem("Straights"))
{
m_track_tab = track_tab::straights;
m_route_tab = true;
render_straights_ui();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Route design"))
{
m_track_tab = track_tab::route;
m_route_tab = true;
render_route_ui();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Single path"))
{
m_track_tab = track_tab::path;
m_route_tab = false;
render_path_ui();
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
}
void editor_mode::render_path_ui()
{
ImGui::TextDisabled("LMB: select path or point handle Esc: release point\nGizmo moves the selected point, otherwise the whole path (W: turn)");
auto *track = selected_track();
if (track == nullptr)
{
ImGui::TextDisabled("No path selected");
return;
}
char const *type = track->eType == tt_Normal ? "normal" : track->eType == tt_Switch ? "switch" : track->eType == tt_Cross ? "cross" : track->eType == tt_Table ? "turntable" : track->eType == tt_Tributary ? "tributary" : "unknown";
char const *category = (track->iCategoryFlag & 1) ? "rail" : (track->iCategoryFlag & 2) ? "road" : (track->iCategoryFlag & 4) ? "river" : "other";
ImGui::Text("%s (%s %s, %.2f m)", track->name().empty() ? "(noname)" : track->name().c_str(), category, type, track->Length());
if (false == editor_track::is_supported(*track))
{
ImGui::TextDisabled("Editing of this path type isn't supported");
return;
}
std::string reason;
bool const geometry = editor_track::can_edit_geometry(*track, reason);
if (false == geometry)
ImGui::TextColored(ImVec4(1.0f, 0.6f, 0.2f, 1.0f), "Geometry locked: %s", reason.c_str());
auto const before = editor_track::capture(*track);
enum class rebuild { none, parameters, geometry };
auto const finish_edit = [&](rebuild const Rebuild) {
if (ImGui::IsItemActivated())
m_track_field_before = before;
if (ImGui::IsItemDeactivatedAfterEdit())
{
push_track_snapshot({{track, m_track_field_before}});
switch (Rebuild)
{
case rebuild::geometry: editor_track::commit({track}); break;
case rebuild::parameters: editor_track::commit_parameters(*track); break;
default: track->mark_dirty(); break;
}
}
};
auto const apply_now = [&](rebuild const Rebuild) {
push_track_snapshot({{track, before}});
if (Rebuild == rebuild::parameters)
editor_track::commit_parameters(*track);
else
track->mark_dirty();
};
if (ImGui::CollapsingHeader("Path parameters", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::PushItemWidth(120.0f);
double velocity = editor_track::velocity(*track);
if (ImGui::InputDouble("Velocity (km/h, -1: none)", &velocity, 0.0, 0.0, "%.1f"))
editor_track::velocity(*track, velocity);
finish_edit(rebuild::none);
if (ImGui::InputFloat("Friction", &track->fFriction, 0.0f, 0.0f, "%.3f"))
track->fFriction = std::max(0.0f, track->fFriction);
finish_edit(rebuild::none);
ImGui::InputFloat("Sound distance", &track->fSoundDistance, 0.0f, 0.0f, "%.1f");
finish_edit(rebuild::none);
ImGui::InputInt("Quality", &track->iQualityFlag, 0);
finish_edit(rebuild::none);
int damage = track->iDamageFlag;
if (ImGui::InputInt("Damage flags", &damage, 0))
editor_track::damage(*track, damage);
finish_edit(rebuild::none);
char const *environments[] = {"flat", "mountains", "canyon", "tunnel", "bridge", "bank"};
int environment = std::clamp(static_cast<int>(track->eEnvironment), 0, 5);
if (ImGui::Combo("Environment", &environment, environments, IM_ARRAYSIZE(environments)))
{
track->eEnvironment = static_cast<TEnvironmentType>(environment);
apply_now(rebuild::none);
}
if (ImGui::InputFloat("Width", &track->fTrackWidth, 0.0f, 0.0f, "%.3f"))
track->fTrackWidth = std::max(0.01f, track->fTrackWidth);
finish_edit(rebuild::parameters);
ImGui::PopItemWidth();
if (track->m_visible)
{
material_handle *materials[] = {&track->m_material1, &track->m_material2, track->SwitchExtension ? &track->SwitchExtension->m_material3 : nullptr};
char const *labels[] = {"Texture 1 (rails/surface)", "Texture 2 (trackbed/side)", "Trackbed (switch)"};
if (false == ImGui::IsAnyItemActive())
{
for (int i = 0; i < 3; ++i)
{
auto const name = materials[i] ? editor_track::material_name(*materials[i]) : std::string{};
std::strncpy(m_track_materials[i].data(), name.c_str(), m_track_materials[i].size() - 1);
m_track_materials[i].back() = '\0';
}
}
for (int i = 0; i < 3; ++i)
{
if (materials[i] == nullptr || (i == 2 && track->eType != tt_Switch))
continue;
ImGui::PushItemWidth(-160.0f);
if (ImGui::InputText(labels[i], m_track_materials[i].data(), m_track_materials[i].size(), ImGuiInputTextFlags_EnterReturnsTrue))
{
*materials[i] = editor_track::fetch_material(m_track_materials[i].data());
apply_now(rebuild::parameters);
}
ImGui::PopItemWidth();
}
ImGui::TextDisabled("Enter applies a texture name, \"none\" removes the texture");
ImGui::PushItemWidth(120.0f);
if (ImGui::InputFloat("Texture length", &track->fTexLength, 0.0f, 0.0f, "%.2f"))
track->fTexLength = std::max(0.01f, track->fTexLength);
finish_edit(rebuild::parameters);
float height = editor_track::texture_height(*track);
if (ImGui::InputFloat("Trackbed height", &height, 0.0f, 0.0f, "%.3f"))
editor_track::texture_height(*track, height);
finish_edit(rebuild::parameters);
ImGui::InputFloat("Trackbed width", &track->fTexWidth, 0.0f, 0.0f, "%.3f");
finish_edit(rebuild::parameters);
ImGui::InputFloat("Trackbed slope", &track->fTexSlope, 0.0f, 0.0f, "%.3f");
finish_edit(rebuild::parameters);
ImGui::PopItemWidth();
}
}
if (ImGui::CollapsingHeader("Path geometry", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::PushItemWidth(120.0f);
ImGui::InputFloat("Snap radius (m)", &m_track_snap_radius, 0.0f, 0.0f, "%.2f");
m_track_snap_radius = std::max(0.0f, m_track_snap_radius);
ImGui::PopItemWidth();
ImGui::Checkbox("Align with snapped path", &m_track_align_tangent);
ImGui::SameLine();
ImGui::Checkbox("Drag connected ends", &m_track_drag_connected);
for (int i = 0; i < static_cast<int>(track->m_paths.size()); ++i)
{
ImGui::PushID(i);
if (track->m_paths.size() > 1)
ImGui::Text("Path %d", i + 1);
for (auto const kind : kPointKinds)
{
editor_track::point_ref const point{i, kind};
if (kind != editor_track::point_kind::start)
ImGui::SameLine();
std::string label = point_label(kind);
if (is_end(kind))
label += editor_track::is_connected(*track, point) ? " (+)" : " (-)";
if (ImGui::Selectable(label.c_str(), m_track_point == point, 0, ImVec2(90.0f, 0.0f)))
m_track_point = (m_track_point == point ? editor_track::point_ref{} : point);
}
auto &path = track->m_paths[i];
if (geometry)
{
ImGui::PushItemWidth(-160.0f);
for (auto const kind : {editor_track::point_kind::start, editor_track::point_kind::end})
{
auto position = path.points[kind == editor_track::point_kind::start ? segment_data::point::start : segment_data::point::end];
if (ImGui::InputScalarN(point_label(kind), ImGuiDataType_Double, glm::value_ptr(position), 3, nullptr, nullptr, "%.3f"))
editor_track::move_point(*track, {i, kind}, position);
finish_edit(rebuild::geometry);
}
ImGui::InputScalarN("Control 1 (relative)", ImGuiDataType_Double, glm::value_ptr(path.points[segment_data::point::control1]), 3, nullptr, nullptr, "%.3f");
finish_edit(rebuild::geometry);
ImGui::InputScalarN("Control 2 (relative)", ImGuiDataType_Double, glm::value_ptr(path.points[segment_data::point::control2]), 3, nullptr, nullptr, "%.3f");
finish_edit(rebuild::geometry);
ImGui::InputFloat2("Roll (deg)", path.rolls.data(), "%.2f");
finish_edit(rebuild::geometry);
ImGui::InputFloat("Radius", &path.radius, 0.0f, 0.0f, "%.1f");
finish_edit(rebuild::geometry);
ImGui::PopItemWidth();
if (ImGui::Button("Straighten"))
{
push_track_snapshot({{track, before}});
path.points[segment_data::point::control1] = glm::dvec3{};
path.points[segment_data::point::control2] = glm::dvec3{};
path.radius = 0.0f;
editor_track::commit({track});
}
}
else
{
auto const &start = path.points[segment_data::point::start];
auto const &end = path.points[segment_data::point::end];
ImGui::TextDisabled("Start (%.2f, %.2f, %.2f) End (%.2f, %.2f, %.2f)", start.x, start.y, start.z, end.x, end.y, end.z);
}
ImGui::PopID();
}
}
}
bool editor_mode::route_active() const
{
return ui()->mode() == nodebank_panel::TRACK && m_track_tab == track_tab::route && false == m_route.chain.tracks.empty();
}
void editor_mode::route_recommend(alignment::vertex &Vertex) const
{
auto const recommended{alignment::recommend(m_route.design.speed, Vertex.radius, m_route.design.norms)};
Vertex.cant = recommended.cant;
Vertex.transition_in = recommended.transition;
Vertex.transition_out = recommended.transition;
Vertex.vertical_radius = 0.0;
}
void editor_mode::route_reset()
{
auto &route{m_route};
route.chain = {};
route.error.clear();
route.status.clear();
route.vertex = -1;
route.result = {};
if (route.from == nullptr || route.to == nullptr)
return;
if (false == editor_track::find_chain(route.from, route.to, route.chain, route.error))
return;
auto const &chain{route.chain};
alignment::design design;
design.norms = route.design.norms;
design.shape = route.design.shape;
design.start = chain.start;
design.end = chain.end;
auto const plan = [](glm::dvec3 const &Direction) { return glm::normalize(glm::dvec2{Direction.x, Direction.z}); };
auto const slope = [](glm::dvec3 const &Direction) { return Direction.y / std::max(1e-9, std::hypot(Direction.x, Direction.z)); };
design.start_direction = plan(chain.start_direction);
design.end_direction = plan(chain.end_direction);
design.start_grade = slope(chain.start_direction);
design.end_grade = slope(chain.end_direction);
design.start_radius = chain.start_radius;
design.end_radius = chain.end_radius;
design.speed = chain.velocity > 0.0 ? chain.velocity : 100.0;
route.design = design;
glm::dvec2 intersection;
if (false == alignment::collinear(design))
{
alignment::vertex vertex;
vertex.radius = chain.radius > 0.0 ? std::max(10.0, std::round(chain.radius / 10.0) * 10.0) : 1000.0;
route_recommend(vertex);
if (alignment::tangent_intersection(design, intersection))
{
route.design.vertices.push_back(vertex);
}
else
{
auto const distance{glm::distance(glm::dvec2{design.start.x, design.start.z}, glm::dvec2{design.end.x, design.end.z})};
vertex.offset = distance / 3.0;
route.design.vertices.push_back(vertex);
route.design.vertices.push_back(vertex);
}
}
route_update();
}
bool editor_mode::route_from_curve(TTrack &Track)
{
editor_track::curve curve;
if (false == editor_track::find_curve(Track, m_straights.tolerance, m_route.design.norms.gauge, curve))
return false;
m_route.from = curve.from;
m_route.to = curve.to;
route_reset();
if (m_route.chain.tracks.empty())
return false;
auto &design{m_route.design};
alignment::vertex vertex;
vertex.radius = curve.radius > 0.0 ? std::max(10.0, std::round(curve.radius)) : 1000.0;
route_recommend(vertex);
if (curve.transition_in > 0.0)
vertex.transition_in = std::round(curve.transition_in);
if (curve.transition_out > 0.0)
vertex.transition_out = std::round(curve.transition_out);
if (curve.cant > 0.0)
vertex.cant = std::round(curve.cant);
if (curve.reversals == 0)
{
vertex.reverse_turn = std::abs(curve.turn) > glm::pi<double>();
design.vertices = {vertex};
}
else
{
auto const distance{glm::distance(glm::dvec2{design.start.x, design.start.z}, glm::dvec2{design.end.x, design.end.z})};
vertex.offset = distance / 3.0;
design.vertices = {vertex, vertex};
}
route_update();
m_route.status = "Curve of " + std::to_string(m_route.chain.tracks.size()) + " paths, turning " + std::to_string(static_cast<int>(std::round(glm::degrees(curve.turn)))) + " deg";
return true;
}
void editor_mode::route_apply()
{
auto &route{m_route};
route.status.clear();
if (false == route.result.valid || route.chain.tracks.empty())
return;
editor_track::chain chain;
if (false == editor_track::find_chain(route.from, route.to, chain, route.error))
return;
if (glm::distance(chain.start, route.chain.start) > 1e-3 || glm::distance(chain.end, route.chain.end) > 1e-3)
{
route.error = "The fragment changed since it was selected, select it again";
return;
}
for (auto *track : chain.tracks)
{
std::string reason;
if (false == editor_track::can_edit_geometry(*track, reason))
{
route.error = track->name() + ": " + reason;
return;
}
}
auto const pieces{alignment::pieces(route.result, route.design, chain.tracks.size())};
std::vector<std::pair<TTrack *, editor_track::state>> states;
for (auto *track : chain.tracks)
states.emplace_back(track, editor_track::capture(*track));
auto created{editor_track::relay(chain, pieces)};
auto const added{created.size()};
push_track_snapshot(std::move(states), std::move(created));
editor_track::find_chain(route.from, route.to, route.chain, route.error);
route.status = "Re-laid " + std::to_string(chain.tracks.size()) + " paths" + (added > 0 ? ", added " + std::to_string(added) : std::string{});
WriteLog("Editor: route design - " + route.status, logtype::generic);
}
glm::dvec3 editor_mode::route_vertex_position(int const Vertex) const
{
auto const &design{m_route.design};
auto const &result{m_route.result};
auto const count{static_cast<int>(design.vertices.size())};
glm::dvec2 const start{design.start.x, design.start.z};
glm::dvec2 const end{design.end.x, design.end.z};
glm::dvec2 position;
if (Vertex < static_cast<int>(result.vertices.size()) && false == result.vertices.empty())
position = result.vertices[Vertex];
else if (count == 1)
{
if (false == alignment::tangent_intersection(design, position))
position = (start + end) * 0.5;
}
else if (Vertex == 0)
position = start + glm::normalize(design.start_direction) * design.vertices.front().offset;
else if (Vertex == count - 1)
position = end - glm::normalize(design.end_direction) * design.vertices.back().offset;
else
position = design.vertices[Vertex].position;
double height;
if (Vertex < static_cast<int>(result.vertex_elevations.size()))
height = result.vertex_elevations[Vertex];
else if (false == design.vertices[Vertex].auto_elevation)
height = design.vertices[Vertex].elevation;
else
height = design.start.y + (design.end.y - design.start.y) * (Vertex + 1) / (count + 1.0);
return {position.x, height, position.y};
}
bool editor_mode::pick_route_vertex()
{
if (false == route_active())
return false;
screen_projection const projection;
ImVec2 const mouse = ImGui::GetIO().MousePos;
float best = kHandleRadius * kHandleRadius;
int hit{-1};
for (int i = 0; i < static_cast<int>(m_route.design.vertices.size()); ++i)
{
ImVec2 screen;
if (false == projection.project(route_vertex_position(i), screen))
continue;
float const dx = screen.x - mouse.x;
float const dy = screen.y - mouse.y;
if (dx * dx + dy * dy < best)
{
best = dx * dx + dy * dy;
hit = i;
}
}
if (hit < 0)
return false;
m_route.vertex = hit;
return true;
}
void editor_mode::draw_route_overlay() const
{
auto const &route{m_route};
auto const &design{route.design};
auto const &result{route.result};
screen_projection const projection;
ImDrawList *drawlist = ImGui::GetBackgroundDrawList();
std::vector<glm::dvec3> polygon{design.start};
for (int i = 0; i < static_cast<int>(design.vertices.size()); ++i)
polygon.push_back(route_vertex_position(i));
polygon.push_back(design.end);
for (std::size_t i = 0; i + 1 < polygon.size(); ++i)
projection.line(drawlist, polygon[i], polygon[i + 1], IM_COL32(255, 210, 60, 150), 1.5f);
if (result.length > 0.0 && result.profile.size() >= 2)
{
for (auto const &e : result.elements)
{
ImU32 const color = e.kind == alignment::element_kind::straight ? IM_COL32(255, 255, 255, 230) : e.kind == alignment::element_kind::arc ? IM_COL32(60, 230, 90, 255) : IM_COL32(255, 140, 30, 255);
int const steps = std::clamp(static_cast<int>(e.length / 2.0), 1, 400);
auto previous{alignment::evaluate(result, e.chainage).position};
for (int j = 1; j <= steps; ++j)
{
auto const next{alignment::evaluate(result, e.chainage + e.length * j / steps).position};
projection.line(drawlist, previous, next, color, 3.0f);
previous = next;
}
ImVec2 screen;
if (projection.project(alignment::evaluate(result, e.chainage).position, screen))
drawlist->AddCircleFilled(screen, 3.5f, IM_COL32(255, 255, 255, 255));
}
}
for (auto const atend : {false, true})
{
auto const &point{atend ? design.end : design.start};
auto const direction{atend ? design.end_direction : design.start_direction};
ImVec2 screen;
if (projection.project(point, screen))
drawlist->AddRectFilled(ImVec2(screen.x - 5.0f, screen.y - 5.0f), ImVec2(screen.x + 5.0f, screen.y + 5.0f), IM_COL32(70, 140, 255, 255));
auto const arrow{glm::dvec3{direction.x, 0.0, direction.y} * (atend ? 15.0 : -15.0)};
projection.line(drawlist, point, point + arrow, IM_COL32(70, 140, 255, 255), 2.0f);
}
for (int i = 0; i < static_cast<int>(design.vertices.size()); ++i)
{
ImVec2 screen;
if (false == projection.project(route_vertex_position(i), screen))
continue;
drawlist->AddCircleFilled(screen, 6.0f, IM_COL32(255, 210, 60, 255));
if (i == route.vertex)
drawlist->AddCircle(screen, 11.0f, IM_COL32(255, 255, 255, 255), 16, 2.5f);
char label[8];
std::snprintf(label, sizeof(label), "W%d", i + 1);
drawlist->AddText(ImVec2(screen.x + 9.0f, screen.y - 18.0f), IM_COL32(255, 210, 60, 255), label);
}
}
void editor_mode::render_route_gizmo()
{
auto &route{m_route};
auto const count{static_cast<int>(route.design.vertices.size())};
if (route.vertex < 0 || route.vertex >= count || false == m_gizmo_enabled)
{
m_route_gizmo_using = false;
return;
}
ImGuizmo::BeginFrame();
ImGuizmo::SetOrthographic(Global.EditorOrtho);
ImGuiIO const &io = ImGui::GetIO();
ImGuizmo::SetRect(0.0f, 0.0f, io.DisplaySize.x, io.DisplaySize.y);
glm::mat4 const view = GfxRenderer->Camera_View_Matrix();
glm::dvec3 const camerapos = GfxRenderer->Camera_Position();
float const aspect = io.DisplaySize.y > 0.0f ? io.DisplaySize.x / io.DisplaySize.y : 1.0f;
glm::mat4 const projection = editor_mode::projection_matrix(aspect);
auto const position{route_vertex_position(route.vertex)};
if (false == m_route_gizmo_using)
m_route_gizmo = glm::translate(glm::mat4(1.0f), glm::vec3(position - camerapos));
glm::vec3 snapvalue(m_gizmo_snap);
float const *snap = Global.ctrlState && snapvalue.x > 0.0f ? glm::value_ptr(snapvalue) : nullptr;
ImGuizmo::Manipulate(glm::value_ptr(view), glm::value_ptr(projection), ImGuizmo::TRANSLATE, ImGuizmo::WORLD, glm::value_ptr(m_route_gizmo), nullptr, snap);
if (false == ImGuizmo::IsUsing())
{
m_route_gizmo_using = false;
return;
}
m_route_gizmo_using = true;
glm::dvec3 const moved{camerapos + glm::dvec3(m_route_gizmo[3])};
auto &vertex{route.design.vertices[route.vertex]};
glm::dvec2 const point{moved.x, moved.z};
if (count >= 2)
{
if (route.vertex == 0)
vertex.offset = std::max(0.1, glm::dot(point - glm::dvec2{route.design.start.x, route.design.start.z}, glm::normalize(route.design.start_direction)));
else if (route.vertex == count - 1)
vertex.offset = std::max(0.1, glm::dot(glm::dvec2{route.design.end.x, route.design.end.z} - point, glm::normalize(route.design.end_direction)));
else
vertex.position = point;
}
if (std::abs(moved.y - position.y) > 1e-3)
{
vertex.auto_elevation = false;
vertex.elevation = moved.y;
}
route_update();
}
void editor_mode::render_route_ui()
{
auto &route{m_route};
auto &design{route.design};
ImGui::TextDisabled("LMB on a curve: loads the whole curve between the adjoining straights.\n"
"The ends of the curve and their directions stay fixed.\n"
"LMB on a vertex (W1, W2...): moves it with the gizmo Esc: release the vertex");
auto *track = selected_track();
auto const name = [](TTrack const *Track) { return Track == nullptr ? std::string{"-"} : (Track->name().empty() ? std::string{"(noname)"} : Track->name()); };
ImGui::Text("First path: %s", name(route.from).c_str());
ImGui::SameLine(ImGui::GetWindowContentRegionWidth() - 110.0f);
if (ImGui::Button("Use selected##routefrom", ImVec2(110.0f, 0.0f)) && track != nullptr)
{
route.from = track;
if (route.to == nullptr)
route.to = track;
route_reset();
}
ImGui::Text("Last path: %s", name(route.to).c_str());
ImGui::SameLine(ImGui::GetWindowContentRegionWidth() - 110.0f);
if (ImGui::Button("Use selected##routeto", ImVec2(110.0f, 0.0f)) && track != nullptr)
{
route.to = track;
if (route.from == nullptr)
route.from = track;
route_reset();
}
if (false == route.error.empty())
ImGui::TextColored(ImVec4(1.0f, 0.35f, 0.3f, 1.0f), "%s", route.error.c_str());
if (route.chain.tracks.empty())
return;
ImGui::Text("Fragment: %zu paths, %.2f m", route.chain.tracks.size(), route.chain.length);
ImGui::SameLine();
if (ImGui::SmallButton("Reset design"))
{
route_reset();
return;
}
bool changed{false};
ImGui::PushItemWidth(120.0f);
changed |= ImGui::InputDouble("Design speed (km/h)", &design.speed, 0.0, 0.0, "%.0f");
design.speed = std::max(1.0, design.speed);
int shape = static_cast<int>(design.shape);
char const *shapes[] = {"Cubic parabola", "Clothoid"};
if (ImGui::Combo("Transition curve", &shape, shapes, IM_ARRAYSIZE(shapes)))
{
design.shape = static_cast<alignment::transition_shape>(shape);
changed = true;
}
ImGui::PopItemWidth();
if (ImGui::TreeNode("Limits"))
{
auto &norms{design.norms};
ImGui::PushItemWidth(100.0f);
changed |= ImGui::InputDouble("Rail axes distance (mm)", &norms.gauge, 0.0, 0.0, "%.0f");
changed |= ImGui::InputDouble("Unbalanced acceleration (m/s2)", &norms.unbalanced, 0.0, 0.0, "%.2f");
changed |= ImGui::InputDouble("Maximum cant (mm)", &norms.cant_max, 0.0, 0.0, "%.0f");
changed |= ImGui::InputDouble("Cant change rate (mm/s)", &norms.cant_rate, 0.0, 0.0, "%.0f");
changed |= ImGui::InputDouble("Cant ramp 1:(k*V), k", &norms.ramp_factor, 0.0, 0.0, "%.1f");
changed |= ImGui::InputDouble("Unbalanced acc. change rate (m/s3)", &norms.jerk, 0.0, 0.0, "%.2f");
changed |= ImGui::InputDouble("Vertical curve R >= k*V^2, k", &norms.vertical_factor, 0.0, 0.0, "%.2f");
changed |= ImGui::InputDouble("Vertical curve R min (m)", &norms.vertical_min, 0.0, 0.0, "%.0f");
changed |= ImGui::InputDouble("Straight between curves (s of travel)", &norms.tangent_min_time, 0.0, 0.0, "%.1f");
ImGui::PopItemWidth();
norms.gauge = std::max(100.0, norms.gauge);
norms.cant_rate = std::max(1.0, norms.cant_rate);
norms.jerk = std::max(0.01, norms.jerk);
ImGui::TreePop();
}
auto &vertices{design.vertices};
if (ImGui::Button("Add vertex"))
{
alignment::vertex vertex;
vertex.radius = vertices.empty() ? 1000.0 : vertices.back().radius;
route_recommend(vertex);
auto const distance{glm::distance(glm::dvec2{design.start.x, design.start.z}, glm::dvec2{design.end.x, design.end.z})};
if (vertices.size() == 1)
{
vertices.front().offset = distance / 3.0;
vertex.offset = distance / 3.0;
vertices.push_back(vertex);
}
else if (vertices.empty())
{
vertices.push_back(vertex);
}
else
{
auto const index{std::clamp(route.vertex, 0, static_cast<int>(vertices.size()) - 2)};
auto const a{route_vertex_position(index)};
auto const b{route_vertex_position(index + 1)};
vertex.position = glm::dvec2{(a.x + b.x) * 0.5, (a.z + b.z) * 0.5};
for (int i = 0; i < static_cast<int>(vertices.size()); ++i)
{
auto const p{route_vertex_position(i)};
vertices[i].position = {p.x, p.z};
}
vertices.insert(vertices.begin() + index + 1, vertex);
}
changed = true;
}
ImGui::SameLine();
if (ImGui::Button("Remove vertex") && false == vertices.empty())
{
auto const index{route.vertex >= 0 && route.vertex < static_cast<int>(vertices.size()) ? route.vertex : static_cast<int>(vertices.size()) - 1};
vertices.erase(vertices.begin() + index);
route.vertex = -1;
changed = true;
}
auto const count{static_cast<int>(vertices.size())};
for (int i = 0; i < count; ++i)
{
auto &vertex{vertices[i]};
ImGui::PushID(i);
char header[32];
std::snprintf(header, sizeof(header), "Vertex W%d", i + 1);
if (ImGui::Selectable(header, route.vertex == i))
route.vertex = (route.vertex == i ? -1 : i);
ImGui::Indent();
ImGui::PushItemWidth(110.0f);
if (count == 1)
ImGui::TextDisabled("At the intersection of the end tangents");
else if (i == 0)
changed |= ImGui::InputDouble("Distance from the start (m)", &vertex.offset, 0.0, 0.0, "%.2f");
else if (i == count - 1)
changed |= ImGui::InputDouble("Distance from the end (m)", &vertex.offset, 0.0, 0.0, "%.2f");
else
{
ImGui::PushItemWidth(220.0f);
changed |= ImGui::InputScalarN("Position (x, z)", ImGuiDataType_Double, glm::value_ptr(vertex.position), 2, nullptr, nullptr, "%.2f");
ImGui::PopItemWidth();
}
changed |= ImGui::InputDouble("Radius R (m)", &vertex.radius, 0.0, 0.0, "%.1f");
changed |= ImGui::InputDouble("Transition in (m)", &vertex.transition_in, 0.0, 0.0, "%.1f");
changed |= ImGui::InputDouble("Transition out (m)", &vertex.transition_out, 0.0, 0.0, "%.1f");
changed |= ImGui::InputDouble("Cant (mm)", &vertex.cant, 0.0, 0.0, "%.0f");
changed |= ImGui::Checkbox("Turn the longer way (over 180 deg)", &vertex.reverse_turn);
changed |= ImGui::Checkbox("Elevation from the ends", &vertex.auto_elevation);
if (false == vertex.auto_elevation)
changed |= ImGui::InputDouble("Elevation (m)", &vertex.elevation, 0.0, 0.0, "%.3f");
changed |= ImGui::InputDouble("Vertical curve R (0: min)", &vertex.vertical_radius, 0.0, 0.0, "%.0f");
ImGui::PopItemWidth();
vertex.radius = std::max(1.0, vertex.radius);
vertex.transition_in = std::max(0.0, vertex.transition_in);
vertex.transition_out = std::max(0.0, vertex.transition_out);
vertex.cant = std::max(0.0, vertex.cant);
vertex.vertical_radius = std::max(0.0, vertex.vertical_radius);
if (ImGui::SmallButton("Apply recommended for V"))
{
route_recommend(vertex);
changed = true;
}
auto const recommended{alignment::recommend(design.speed, vertex.radius, design.norms)};
ImGui::TextDisabled("For %.0f km/h: R min %.0f m, cant %.0f mm (equilibrium %.0f, min %.0f), transition %.0f m", design.speed, recommended.radius_min, recommended.cant, recommended.cant_equilibrium, recommended.cant_min, recommended.transition);
for (auto const &curve : route.result.curves)
{
if (curve.vertex != i)
continue;
ImGui::Text("Deflection %.4f deg, tangents %.2f / %.2f m, arc %.2f m", glm::degrees(curve.deflection), curve.tangent_in, curve.tangent_out, curve.arc_length);
ImGui::Text("Unbalanced acc. %.3f m/s2, cant rate %.1f / %.1f mm/s, acc. rate %.3f / %.3f m/s3", curve.unbalanced, curve.cant_rate_in, curve.cant_rate_out, curve.jerk_in, curve.jerk_out);
}
ImGui::Unindent();
ImGui::PopID();
}
if (changed)
route_update();
ImGui::Separator();
auto const &result{route.result};
if (result.length > 0.0)
{
auto const pieces{alignment::minimum_pieces(result, design)};
ImGui::Text("Length %.2f m (now %.2f m), %zu elements", result.length, route.chain.length, result.elements.size());
ImGui::TextDisabled("Paths: %zu in the fragment, %zu needed%s", route.chain.tracks.size(), pieces, pieces > route.chain.tracks.size() ? " (copies of the neighbours will be added)" : "");
}
for (auto const &error : result.errors)
ImGui::TextColored(ImVec4(1.0f, 0.35f, 0.3f, 1.0f), "%s", error.c_str());
for (auto const &warning : result.warnings)
ImGui::TextColored(ImVec4(1.0f, 0.7f, 0.2f, 1.0f), "%s", warning.c_str());
if (ImGui::TreeNode("Elements"))
{
char const *kinds[] = {"straight", "transition", "curve", "transition"};
for (auto const &e : result.elements)
ImGui::Text("%8.2f m %-10s L %8.2f m%s", e.chainage, kinds[static_cast<int>(e.kind)], e.length, e.kind == alignment::element_kind::straight ? "" : (" R " + std::to_string(static_cast<int>(std::round(e.radius))) + " m").c_str());
ImGui::TreePop();
}
if (result.valid)
{
if (ImGui::Button("Apply to the scenery"))
route_apply();
}
else
{
ImGui::TextDisabled("Correct the errors to apply the design");
}
if (false == route.status.empty())
{
ImGui::SameLine();
ImGui::TextUnformatted(route.status.c_str());
}
}
editor_track::straight const &editor_mode::current_straight()
{
auto *track{selected_track()};
if (track != m_straights.current_for)
{
m_straights.current_for = track;
m_straights.handle = -1;
m_straights.current = track != nullptr ? editor_track::find_straight(*track, m_straights.tolerance) : editor_track::straight{};
}
return m_straights.current;
}
void editor_mode::draw_straights_overlay() const
{
screen_projection const projection;
ImDrawList *drawlist = ImGui::GetBackgroundDrawList();
glm::dvec3 const camera{Global.pCamera.Pos};
auto const nearby = [&](editor_track::straight const &Line) {
auto const offset{camera - Line.start};
auto const along{std::clamp(glm::dot(glm::dvec2{offset.x, offset.z}, Line.direction), 0.0, Line.length)};
auto const closest{Line.start + glm::dvec3{Line.direction.x, 0.0, Line.direction.y} * along};
return glm::distance(glm::dvec2{closest.x, closest.z}, glm::dvec2{camera.x, camera.z}) < 3000.0;
};
auto const draw = [&](editor_track::straight const &Line, ImU32 const Color, float const Thickness) {
if (Line.tracks.empty())
return;
projection.line(drawlist, Line.start, Line.end, Color, Thickness);
for (auto const &point : {Line.start, Line.end})
{
ImVec2 screen;
if (projection.project(point, screen))
drawlist->AddCircleFilled(screen, Thickness + 2.0f, Color);
}
};
for (int i = 0; i < static_cast<int>(m_straights.found.size()); ++i)
{
auto const &line{m_straights.found[i]};
if (nearby(line))
draw(line, i == m_straights.listed ? IM_COL32(40, 220, 255, 255) : IM_COL32(255, 255, 255, 110), i == m_straights.listed ? 4.0f : 2.0f);
}
for (auto const &member : m_straights.set)
draw(member, IM_COL32(255, 150, 30, 255), 4.0f);
draw(m_straights.current, IM_COL32(40, 220, 255, 255), 4.0f);
if (m_straights.tool_placed)
{
auto const &state{m_straights};
auto const &line{state.tool_line};
ImVec2 screen;
if (projection.project(state.tool_point, screen))
drawlist->AddCircleFilled(screen, 7.0f, IM_COL32(255, 60, 60, 255));
if (projection.project(state.tool_handle, screen))
drawlist->AddCircleFilled(screen, 7.0f, IM_COL32(255, 210, 60, 255));
if (state.tool == 1)
{
auto const direction{glm::dvec2{state.tool_handle.x - state.tool_point.x, state.tool_handle.z - state.tool_point.z}};
if (glm::length(direction) > 1e-3)
{
auto const unit{glm::normalize(direction)};
auto const rest{std::max(0.0, line.length - state.tool_at)};
projection.line(drawlist, state.tool_point, state.tool_point + glm::dvec3{unit.x, line.grade, unit.y} * rest, IM_COL32(255, 210, 60, 255), 3.0f);
}
}
else
{
glm::dvec2 const normal{-line.direction.y, line.direction.x};
auto const offset{glm::dvec2{state.tool_handle.x - state.tool_point.x, state.tool_handle.z - state.tool_point.z}};
auto const shift{glm::dot(offset, normal)};
auto const length{glm::dot(offset, line.direction)};
auto const shifted{glm::dvec3{normal.x, 0.0, normal.y} * shift};
auto const along{glm::dvec3{line.direction.x, 0.0, line.direction.y}};
projection.line(drawlist, state.tool_point, state.tool_point + along * length + shifted, IM_COL32(255, 210, 60, 160), 2.0f);
projection.line(drawlist, state.tool_point + along * length + shifted, line.end + shifted, IM_COL32(255, 210, 60, 255), 3.0f);
}
}
if (m_straights.dragging)
{
for (auto const &member : m_straights.drag_lines)
{
for (auto const *track : member.tracks)
{
auto const &path{track->m_paths.front()};
projection.line(drawlist, path.points[segment_data::point::start], path.points[segment_data::point::end], IM_COL32(255, 210, 60, 255), 3.0f);
}
}
}
else if (false == m_straights.current.tracks.empty())
{
auto const &line{m_straights.current};
glm::dvec3 const handles[] = {line.start, line.end, (line.start + line.end) * 0.5};
for (int i = 0; i < 3; ++i)
{
ImVec2 screen;
if (false == projection.project(handles[i], screen))
continue;
if (i < 2)
drawlist->AddRectFilled(ImVec2(screen.x - 6.0f, screen.y - 6.0f), ImVec2(screen.x + 6.0f, screen.y + 6.0f), IM_COL32(40, 220, 255, 255));
else
drawlist->AddCircleFilled(screen, 6.0f, IM_COL32(40, 220, 255, 255), 4);
if (i == m_straights.handle)
drawlist->AddCircle(screen, 12.0f, IM_COL32(255, 255, 255, 255), 16, 2.5f);
}
}
draw(m_straights.a, IM_COL32(60, 230, 90, 255), 5.0f);
draw(m_straights.b, IM_COL32(255, 60, 255, 255), 5.0f);
if (false == m_straights.a.tracks.empty() && false == m_straights.b.tracks.empty())
{
auto const &a{m_straights.a};
for (auto const &point : {m_straights.b.start, m_straights.b.end})
{
auto const along{glm::dot(glm::dvec2{point.x - a.start.x, point.z - a.start.z}, a.direction)};
auto const foot{a.start + glm::dvec3{a.direction.x, 0.0, a.direction.y} * along + glm::dvec3{0.0, a.grade * along, 0.0}};
projection.line(drawlist, foot, point, IM_COL32(255, 210, 60, 220), 1.5f);
}
}
}
void editor_mode::render_straights_ui()
{
auto &state{m_straights};
ImGui::TextDisabled("Straights recognized from chains of collinear straight paths.\nLMB: select a path to see the straight it belongs to");
ImGui::PushItemWidth(100.0f);
double angle{glm::degrees(state.tolerance.angle)};
if (ImGui::InputDouble("Angle tolerance (deg)", &angle, 0.0, 0.0, "%.4f"))
state.tolerance.angle = glm::radians(std::max(0.0, angle));
ImGui::InputDouble("Offset tolerance (m)", &state.tolerance.offset, 0.0, 0.0, "%.3f");
ImGui::InputDouble("Minimum length (m)", &state.minimum_length, 0.0, 0.0, "%.0f");
ImGui::PopItemWidth();
if (ImGui::Button("Recognize straights in the scenery"))
{
state.found = editor_track::find_straights(state.minimum_length, state.tolerance);
state.listed = -1;
state.current_for = nullptr;
}
auto const describe = [](editor_track::straight const &Line) {
char text[160];
std::snprintf(text, sizeof(text), "L %.2f m az %.4f deg i %.2f per mille %zu paths", Line.length, Line.azimuth, Line.grade * 1000.0, Line.tracks.size());
return std::string{text};
};
if (false == state.found.empty())
{
ImGui::Text("%zu straights", state.found.size());
ImGui::SameLine();
ImGui::PushItemWidth(150.0f);
ImGui::InputTextWithHint("##straightfilter", "path name", state.filter, sizeof(state.filter));
ImGui::PopItemWidth();
ImGui::BeginChild("##straights", ImVec2(0.0f, 160.0f), true);
for (int i = 0; i < static_cast<int>(state.found.size()); ++i)
{
auto const &line{state.found[i]};
if (state.filter[0] != '\0' && std::none_of(line.tracks.begin(), line.tracks.end(), [&](TTrack const *Track) { return Track->name().find(state.filter) != std::string::npos; }))
continue;
auto const label{std::to_string(i + 1) + ". " + describe(line) + "##straight" + std::to_string(i)};
if (ImGui::Selectable(label.c_str(), state.listed == i))
{
state.listed = i;
m_node = line.tracks[line.tracks.size() / 2];
ui()->set_node(m_node);
start_focus(m_node);
}
}
ImGui::EndChild();
}
ImGui::Separator();
auto const &line{current_straight()};
if (line.tracks.empty())
{
ImGui::TextDisabled(selected_track() != nullptr ? "The selected path isn't straight" : "No path selected");
}
else
{
ImGui::Text("Straight of the selected path");
ImGui::Indent();
ImGui::TextUnformatted(describe(line).c_str());
ImGui::Text("From (%.3f, %.3f, %.3f)", line.start.x, line.start.y, line.start.z);
ImGui::Text("To (%.3f, %.3f, %.3f)", line.end.x, line.end.y, line.end.z);
ImGui::Text("Paths: %s ... %s", line.tracks.front()->name().c_str(), line.tracks.back()->name().c_str());
ImGui::Unindent();
if (ImGui::Button("Set as A"))
state.a = line;
ImGui::SameLine();
if (ImGui::Button("Set as B"))
state.b = line;
ImGui::SameLine();
if (in_straight_set(line))
{
if (ImGui::Button("Remove from the set"))
state.set.erase(std::remove_if(state.set.begin(), state.set.end(), [&](editor_track::straight const &Member) { return std::any_of(line.tracks.begin(), line.tracks.end(), [&](TTrack const *Track) { return std::find(Member.tracks.begin(), Member.tracks.end(), Track) != Member.tracks.end(); }); }), state.set.end());
}
else if (ImGui::Button("Add to the set"))
{
state.set.push_back(line);
}
if (false == ImGui::IsAnyItemActive())
{
state.edit_start = line.start;
state.edit_end = line.end;
state.edit_length = line.length;
state.edit_azimuth = line.azimuth;
}
ImGui::TextDisabled("Drag the ends or the middle of the straight with the gizmo, or enter the values");
ImGui::PushItemWidth(260.0f);
ImGui::InputScalarN("Start (x, y, z)", ImGuiDataType_Double, glm::value_ptr(state.edit_start), 3, nullptr, nullptr, "%.3f");
ImGui::InputScalarN("End (x, y, z)", ImGuiDataType_Double, glm::value_ptr(state.edit_end), 3, nullptr, nullptr, "%.3f");
ImGui::PopItemWidth();
if (ImGui::Button("Apply ends"))
straight_apply(line, state.edit_start, state.edit_end);
ImGui::PushItemWidth(120.0f);
ImGui::InputDouble("Length (m)", &state.edit_length, 0.0, 0.0, "%.3f");
ImGui::SameLine();
if (ImGui::Button("Set length from the start"))
{
glm::dvec3 const direction{line.direction.x, line.grade, line.direction.y};
straight_apply(line, line.start, line.start + direction * std::max(0.1, state.edit_length));
}
ImGui::InputDouble("Azimuth (deg)", &state.edit_azimuth, 0.0, 0.0, "%.5f");
ImGui::SameLine();
if (ImGui::Button("Turn around the start"))
{
auto const azimuth{glm::radians(state.edit_azimuth)};
glm::dvec3 const direction{std::sin(azimuth), line.grade, std::cos(azimuth)};
straight_apply(line, line.start, line.start + direction * line.length);
}
ImGui::PopItemWidth();
}
if (false == line.tracks.empty())
{
ImGui::Separator();
ImGui::Text("Mouse tools");
auto const toolbutton = [&](char const *Label, int const Tool) {
bool const active{state.tool == Tool};
if (active)
ImGui::PushStyleColor(ImGuiCol_Button, ImGui::GetStyleColorVec4(ImGuiCol_ButtonActive));
if (ImGui::Button(Label))
{
state.tool = active ? 0 : Tool;
state.tool_placed = false;
state.handle = -1;
}
if (active)
ImGui::PopStyleColor();
};
toolbutton("Break", 1);
ImGui::SameLine();
toolbutton("S-curve", 2);
if (state.tool == 1)
ImGui::TextDisabled(state.tool_placed ? "Drag the handle to turn the rest of the straight, release to fit the curve" : "LMB on the straight: place the break point");
else if (state.tool == 2)
ImGui::TextDisabled(state.tool_placed ? "Drag the handle: sideways sets the shift, along sets its length" : "LMB on the straight: place the start of the shift");
ImGui::PushItemWidth(100.0f);
ImGui::InputDouble("Curve R (m, 0: automatic)", &state.curve_radius, 0.0, 0.0, "%.0f");
ImGui::Checkbox("Transitions from the line speed", &state.auto_transitions);
if (false == state.auto_transitions)
{
ImGui::SameLine();
ImGui::InputDouble("Transition (m)", &state.transition, 0.0, 0.0, "%.1f");
}
ImGui::PopItemWidth();
}
if (false == state.status.empty())
ImGui::TextColored(ImVec4(1.0f, 0.7f, 0.2f, 1.0f), "%s", state.status.c_str());
if (false == state.set.empty())
{
ImGui::Text("Set: %zu straights, dragging any of them moves the whole set, keeping it parallel", state.set.size());
ImGui::SameLine();
if (ImGui::SmallButton("Clear the set"))
state.set.clear();
}
ImGui::Separator();
auto const &a{state.a};
auto const &b{state.b};
ImGui::TextColored(ImVec4(0.25f, 0.9f, 0.35f, 1.0f), "A: %s", a.tracks.empty() ? "-" : describe(a).c_str());
ImGui::TextColored(ImVec4(1.0f, 0.25f, 1.0f, 1.0f), "B: %s", b.tracks.empty() ? "-" : describe(b).c_str());
if (a.tracks.empty() || b.tracks.empty())
return;
auto const cross{a.direction.x * b.direction.y - a.direction.y * b.direction.x};
auto const dot{glm::dot(a.direction, b.direction)};
auto const between{glm::degrees(std::atan2(std::abs(cross), std::abs(dot)))};
auto const offset = [&](glm::dvec3 const &Point) {
glm::dvec2 const relative{Point.x - a.start.x, Point.z - a.start.z};
return a.direction.x * relative.y - a.direction.y * relative.x;
};
auto const along = [&](glm::dvec3 const &Point) { return glm::dot(glm::dvec2{Point.x - a.start.x, Point.z - a.start.z}, a.direction); };
auto const height = [&](glm::dvec3 const &Point) { return Point.y - (a.start.y + a.grade * along(Point)); };
auto const startoffset{offset(b.start)};
auto const endoffset{offset(b.end)};
auto const from{std::max(0.0, std::min(along(b.start), along(b.end)))};
auto const to{std::min(a.length, std::max(along(b.start), along(b.end)))};
ImGui::Text("Angle between A and B: %.5f deg%s", between, between < 0.001 ? " (parallel)" : "");
ImGui::Text("Distance of B from A: start %.3f m, end %.3f m, change %.3f m", std::abs(startoffset), std::abs(endoffset), std::abs(endoffset - startoffset));
ImGui::Text("B lies on the %s of A", (startoffset + endoffset) > 0.0 ? "left" : "right");
ImGui::Text("Height of B above A: start %.3f m, end %.3f m", height(b.start), height(b.end));
ImGui::Text("Grade difference: %.2f per mille", (b.grade * (dot < 0.0 ? -1.0 : 1.0) - a.grade) * 1000.0);
ImGui::Text("Overlap along A: %.2f m", std::max(0.0, to - from));
ImGui::PushItemWidth(120.0f);
ImGui::InputDouble("Distance (m)", &state.distance, 0.0, 0.0, "%.3f");
ImGui::PopItemWidth();
ImGui::SameLine();
if (ImGui::Button("Make B parallel to A at this distance"))
{
auto const side{(startoffset + endoffset) >= 0.0 ? 1.0 : -1.0};
glm::dvec2 const direction{a.direction * (dot < 0.0 ? -1.0 : 1.0)};
glm::dvec2 const normal{-a.direction.y, a.direction.x};
auto const startalong{along(b.start)};
auto const start2d{glm::dvec2{a.start.x, a.start.z} + a.direction * startalong + normal * (side * std::abs(state.distance))};
auto const end2d{start2d + direction * b.length};
straight_apply(b, {start2d.x, b.start.y, start2d.y}, {end2d.x, b.end.y, end2d.y});
}
}
bool editor_mode::straights_active()
{
return ui()->mode() == nodebank_panel::TRACK && m_track_tab == track_tab::straights && false == current_straight().tracks.empty();
}
bool editor_mode::pick_straight_handle()
{
if (false == straights_active())
return false;
auto const &line{current_straight()};
glm::dvec3 const handles[] = {line.start, line.end, (line.start + line.end) * 0.5};
screen_projection const projection;
ImVec2 const mouse = ImGui::GetIO().MousePos;
float best = kHandleRadius * kHandleRadius;
int hit{-1};
for (int i = 0; i < 3; ++i)
{
ImVec2 screen;
if (false == projection.project(handles[i], screen))
continue;
float const dx = screen.x - mouse.x;
float const dy = screen.y - mouse.y;
if (dx * dx + dy * dy < best)
{
best = dx * dx + dy * dy;
hit = i;
}
}
if (hit < 0)
return false;
m_straights.handle = hit;
return true;
}
void editor_mode::straight_refresh()
{
auto &state{m_straights};
state.current_for = selected_track();
state.current = state.current_for != nullptr ? editor_track::find_straight(*state.current_for, state.tolerance) : editor_track::straight{};
for (auto *line : {&state.a, &state.b})
if (false == line->tracks.empty())
*line = editor_track::find_straight(*line->tracks.front(), state.tolerance);
for (auto &line : state.found)
if (false == line.tracks.empty())
line = editor_track::find_straight(*line.tracks.front(), state.tolerance);
for (auto &line : state.set)
if (false == line.tracks.empty())
line = editor_track::find_straight(*line.tracks.front(), state.tolerance);
}
bool editor_mode::in_straight_set(editor_track::straight const &Line) const
{
for (auto const &member : m_straights.set)
for (auto const *track : Line.tracks)
if (std::find(member.tracks.begin(), member.tracks.end(), track) != member.tracks.end())
return true;
return false;
}
void editor_mode::straight_apply(editor_track::straight const &Line, glm::dvec3 const &Start, glm::dvec3 const &End)
{
straights_apply({Line}, {{Start, End}});
}
void editor_mode::straights_apply(std::vector<editor_track::straight> const &Lines, std::vector<std::pair<glm::dvec3, glm::dvec3>> const &Ends)
{
auto &state{m_straights};
state.status.clear();
auto const tracks{editor_track::straight_affected(Lines)};
for (auto *track : tracks)
{
if (false == track->Dynamics.empty())
{
state.status = "There are vehicles placed on path " + track->name();
return;
}
}
std::vector<std::pair<TTrack *, editor_track::state>> states;
for (auto *track : tracks)
states.emplace_back(track, editor_track::capture(*track));
push_track_snapshot(std::move(states));
editor_track::move_straights(Lines, Ends);
editor_track::commit(tracks);
straight_refresh();
}
void editor_mode::render_straight_gizmo()
{
auto &state{m_straights};
if (state.tool_placed && m_gizmo_enabled)
{
render_straight_tool_gizmo();
return;
}
auto const &line{state.dragging ? state.drag_line : current_straight()};
if (state.handle < 0 || line.tracks.empty() || false == m_gizmo_enabled)
{
state.dragging = false;
return;
}
ImGuizmo::BeginFrame();
ImGuizmo::SetOrthographic(Global.EditorOrtho);
ImGuiIO const &io = ImGui::GetIO();
ImGuizmo::SetRect(0.0f, 0.0f, io.DisplaySize.x, io.DisplaySize.y);
glm::mat4 const view = GfxRenderer->Camera_View_Matrix();
glm::dvec3 const camerapos = GfxRenderer->Camera_Position();
float const aspect = io.DisplaySize.y > 0.0f ? io.DisplaySize.x / io.DisplaySize.y : 1.0f;
glm::mat4 const projection = editor_mode::projection_matrix(aspect);
glm::dvec3 const anchors[] = {line.start, line.end, (line.start + line.end) * 0.5};
auto const anchor{anchors[state.handle]};
if (false == state.dragging)
state.gizmo = glm::translate(glm::mat4(1.0f), glm::vec3(anchor - camerapos));
glm::vec3 snapvalue(m_gizmo_snap);
float const *snap = Global.ctrlState && snapvalue.x > 0.0f ? glm::value_ptr(snapvalue) : nullptr;
ImGuizmo::Manipulate(glm::value_ptr(view), glm::value_ptr(projection), ImGuizmo::TRANSLATE, ImGuizmo::WORLD, glm::value_ptr(state.gizmo), nullptr, snap);
if (ImGuizmo::IsUsing())
{
if (false == state.dragging)
{
std::vector<editor_track::straight> lines;
if (in_straight_set(line))
{
for (auto const &member : state.set)
if (false == member.tracks.empty())
lines.push_back(editor_track::find_straight(*member.tracks.front(), state.tolerance));
}
else
{
lines.push_back(line);
}
auto const tracks{editor_track::straight_affected(lines)};
if (std::any_of(tracks.begin(), tracks.end(), [](TTrack const *Track) { return false == Track->Dynamics.empty(); }))
{
state.status = "There are vehicles placed on the straights or the paths attached to them";
return;
}
state.dragging = true;
state.drag_line = line;
state.drag_lines = lines;
state.drag_states.clear();
for (auto *track : tracks)
state.drag_states.emplace_back(track, editor_track::capture(*track));
push_track_snapshot(state.drag_states);
m_track_drag = tracks;
}
auto const &grabbed{state.drag_line};
glm::dvec3 const moved{camerapos + glm::dvec3(state.gizmo[3])};
std::function<glm::dvec3(glm::dvec3 const &)> transform;
if (state.handle == 2)
{
auto const offset{moved - (grabbed.start + grabbed.end) * 0.5};
transform = [offset](glm::dvec3 const &Point) { return Point + offset; };
}
else
{
auto const pivot{state.handle == 0 ? grabbed.end : grabbed.start};
auto const original{state.handle == 0 ? grabbed.start : grabbed.end};
glm::dvec2 const before{original.x - pivot.x, original.z - pivot.z};
glm::dvec2 const after{moved.x - pivot.x, moved.z - pivot.z};
auto const lengthbefore{glm::length(before)};
auto const lengthafter{std::max(0.1, glm::length(after))};
auto const axis{before / std::max(1e-9, lengthbefore)};
auto const newaxis{after / lengthafter};
auto const scale{lengthafter / std::max(1e-9, lengthbefore)};
auto const rise{moved.y - original.y};
transform = [=](glm::dvec3 const &Point) {
glm::dvec2 const offset{Point.x - pivot.x, Point.z - pivot.z};
auto const along{glm::dot(offset, axis)};
auto const across{axis.x * offset.y - axis.y * offset.x};
auto const planar{glm::dvec2{pivot.x, pivot.z} + newaxis * (along * scale) + glm::dvec2{-newaxis.y, newaxis.x} * across};
return glm::dvec3{planar.x, Point.y + rise * along / std::max(1e-9, lengthbefore), planar.y};
};
}
std::vector<std::pair<glm::dvec3, glm::dvec3>> ends;
for (auto const &member : state.drag_lines)
ends.emplace_back(transform(member.start), transform(member.end));
state.preview_start = transform(grabbed.start);
state.preview_end = transform(grabbed.end);
for (auto const &entry : state.drag_states)
editor_track::apply(*entry.first, entry.second);
editor_track::move_straights(state.drag_lines, ends);
m_track_dirty = true;
commit_track_drag(false);
}
else if (state.dragging)
{
commit_track_drag(true);
state.dragging = false;
m_track_drag.clear();
state.drag_states.clear();
state.drag_lines.clear();
straight_refresh();
}
}
void editor_mode::straight_reshape(editor_track::straight const &Line, double const From, double const To, std::function<glm::dvec3(glm::dvec3 const &)> const &Tail, double const Radius)
{
auto &state{m_straights};
state.status.clear();
struct span
{
TTrack *track;
int path;
double from, to;
};
std::vector<span> spans;
for (std::size_t i = 0; i < Line.tracks.size(); ++i)
{
auto const &path{Line.tracks[i]->m_paths[Line.paths[i]]};
auto const along = [&](glm::dvec3 const &Point) { return glm::dot(glm::dvec2{Point.x - Line.start.x, Point.z - Line.start.z}, Line.direction); };
auto const a{along(path.points[segment_data::point::start])};
auto const b{along(path.points[segment_data::point::end])};
spans.push_back({Line.tracks[i], Line.paths[i], std::min(a, b), std::max(a, b)});
}
std::sort(spans.begin(), spans.end(), [](span const &A, span const &B) { return A.from < B.from; });
int first{-1}, last{-1};
for (int i = 0; i < static_cast<int>(spans.size()); ++i)
{
if (spans[i].to > From && spans[i].from < To)
{
if (first < 0)
first = i;
last = i;
}
}
if (first < 0 || last + 1 >= static_cast<int>(spans.size()))
{
state.status = "The reshaped part has to end before the end of the straight";
return;
}
for (int i = first; i <= last; ++i)
{
if (spans[i].track->eType != tt_Normal)
{
state.status = "There's a switch in the reshaped part of the straight";
return;
}
}
editor_track::straight tail;
tail.direction = Line.direction;
for (int i = last + 1; i < static_cast<int>(spans.size()); ++i)
{
tail.tracks.push_back(spans[i].track);
tail.paths.push_back(spans[i].path);
}
auto const point = [&](double const Along) {
auto const planar{glm::dvec2{Line.start.x, Line.start.z} + Line.direction * Along};
return glm::dvec3{planar.x, Line.start.y + Line.grade * Along, planar.y};
};
tail.start = point(spans[last + 1].from);
tail.end = Line.end;
tail.length = Line.length - spans[last + 1].from;
tail.grade = Line.grade;
std::vector<TTrack *> chainpaths;
for (int i = first; i <= last; ++i)
chainpaths.push_back(spans[i].track);
auto tracks{editor_track::straight_affected({tail})};
for (auto *track : chainpaths)
if (std::find(tracks.begin(), tracks.end(), track) == tracks.end())
tracks.push_back(track);
for (auto *track : tracks)
{
if (false == track->Dynamics.empty())
{
state.status = "There are vehicles placed on path " + track->name();
return;
}
}
std::vector<std::pair<TTrack *, editor_track::state>> states;
for (auto *track : tracks)
states.emplace_back(track, editor_track::capture(*track));
editor_track::move_straights({tail}, {{Tail(tail.start), Tail(tail.end)}});
m_route.from = spans[first].track;
m_route.to = spans[last].track;
route_reset();
if (m_route.chain.tracks.empty())
{
for (auto const &entry : states)
editor_track::apply(*entry.first, entry.second);
editor_track::commit(tracks);
state.status = m_route.error;
return;
}
for (auto &vertex : m_route.design.vertices)
{
vertex.radius = Radius;
route_recommend(vertex);
if (false == state.auto_transitions)
{
vertex.transition_in = state.transition;
vertex.transition_out = state.transition;
}
}
route_update();
if (false == m_route.result.valid)
{
for (auto const &entry : states)
editor_track::apply(*entry.first, entry.second);
editor_track::commit(tracks);
state.status = m_route.result.errors.empty() ? "The curve can't be fitted" : m_route.result.errors.front();
return;
}
auto const pieces{alignment::pieces(m_route.result, m_route.design, m_route.chain.tracks.size())};
auto created{editor_track::relay(m_route.chain, pieces)};
editor_track::commit(tracks);
push_track_snapshot(std::move(states), std::move(created));
std::string error;
editor_track::find_chain(m_route.from, m_route.to, m_route.chain, error);
straight_refresh();
state.status = "Done, the curves can be adjusted in the Route design tab";
}
double editor_mode::straight_tool_radius(editor_track::straight const &Line) const
{
if (m_straights.curve_radius > 0.0)
return m_straights.curve_radius;
double speed{-1.0};
for (auto const *track : Line.tracks)
speed = std::max(speed, editor_track::velocity(*track));
if (speed <= 0.0)
speed = 100.0;
auto const recommended{alignment::recommend(speed, 1000.0, m_route.design.norms)};
return std::max(150.0, std::ceil(recommended.radius_min * 1.5 / 50.0) * 50.0);
}
bool editor_mode::place_straight_tool()
{
auto &state{m_straights};
if (ui()->mode() != nodebank_panel::TRACK || m_track_tab != track_tab::straights || state.tool == 0)
return false;
auto const &line{current_straight()};
if (line.tracks.empty())
return false;
glm::dvec3 const ground{Global.pCamera.Pos + GfxRenderer->Mouse_Position()};
auto const along{std::clamp(glm::dot(glm::dvec2{ground.x - line.start.x, ground.z - line.start.z}, line.direction), 0.0, line.length)};
glm::dvec3 const axis{line.direction.x, line.grade, line.direction.y};
state.tool_line = line;
state.tool_at = along;
state.tool_point = line.start + axis * along;
auto const reach{std::min(50.0, std::max(1.0, line.length - along))};
state.tool_handle = state.tool_point + axis * reach;
state.tool_placed = true;
state.tool_dragging = false;
state.handle = -1;
return true;
}
void editor_mode::render_straight_tool_gizmo()
{
auto &state{m_straights};
ImGuizmo::BeginFrame();
ImGuizmo::SetOrthographic(Global.EditorOrtho);
ImGuiIO const &io = ImGui::GetIO();
ImGuizmo::SetRect(0.0f, 0.0f, io.DisplaySize.x, io.DisplaySize.y);
glm::mat4 const view = GfxRenderer->Camera_View_Matrix();
glm::dvec3 const camerapos = GfxRenderer->Camera_Position();
float const aspect = io.DisplaySize.y > 0.0f ? io.DisplaySize.x / io.DisplaySize.y : 1.0f;
glm::mat4 const projection = editor_mode::projection_matrix(aspect);
if (false == state.tool_dragging)
state.tool_gizmo = glm::translate(glm::mat4(1.0f), glm::vec3(state.tool_handle - camerapos));
ImGuizmo::Manipulate(glm::value_ptr(view), glm::value_ptr(projection), ImGuizmo::TRANSLATE, ImGuizmo::WORLD, glm::value_ptr(state.tool_gizmo), nullptr, nullptr);
if (ImGuizmo::IsUsing())
{
state.tool_dragging = true;
auto const moved{camerapos + glm::dvec3(state.tool_gizmo[3])};
state.tool_handle = {moved.x, state.tool_handle.y, moved.z};
}
else if (state.tool_dragging)
{
state.tool_dragging = false;
apply_straight_tool();
}
}
void editor_mode::apply_straight_tool()
{
auto &state{m_straights};
auto const line{state.tool_line};
auto const offset{glm::dvec2{state.tool_handle.x - state.tool_point.x, state.tool_handle.z - state.tool_point.z}};
auto const radius{straight_tool_radius(line)};
if (state.tool == 1)
{
if (glm::length(offset) < 1e-3)
return;
auto const unit{glm::normalize(offset)};
auto const angle{std::atan2(line.direction.x * unit.y - line.direction.y * unit.x, glm::dot(line.direction, unit))};
if (std::abs(angle) < 1e-5)
return;
glm::dvec2 const pivot{state.tool_point.x, state.tool_point.z};
auto const reach{radius * std::tan(std::min(std::abs(angle), 3.0) * 0.5) + 200.0};
straight_reshape(line, state.tool_at - reach, state.tool_at + reach,
[pivot, angle](glm::dvec3 const &Point) {
glm::dvec2 const relative{Point.x - pivot.x, Point.z - pivot.y};
auto const c{std::cos(angle)};
auto const s{std::sin(angle)};
return glm::dvec3{pivot.x + relative.x * c - relative.y * s, Point.y, pivot.y + relative.x * s + relative.y * c};
},
radius);
}
else
{
glm::dvec2 const normal{-line.direction.y, line.direction.x};
auto const shift{glm::dot(offset, normal)};
auto const length{glm::dot(offset, line.direction)};
if (std::abs(shift) < 1e-3 || length < 1.0)
return;
auto const translation{normal * shift};
straight_reshape(line, state.tool_at, state.tool_at + length,
[translation](glm::dvec3 const &Point) { return glm::dvec3{Point.x + translation.x, Point.y, Point.z + translation.y}; },
radius);
}
state.tool_placed = false;
}