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20 lines
816 B
C
20 lines
816 B
C
#pragma once
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// Macros cannot cross a module boundary, so they live in a plain header
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// that consumers pull into their global module fragment. The bodies are
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// expanded at the use site, where the imported names are in scope, so this
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// header deliberately includes nothing.
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#define glMatrixMode OpenGLMatrices.mode
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#define glPushMatrix OpenGLMatrices.push_matrix
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#define glPopMatrix OpenGLMatrices.pop_matrix
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#define glLoadIdentity OpenGLMatrices.load_identity
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#define glLoadMatrixf OpenGLMatrices.load_matrix
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#define glRotated OpenGLMatrices.rotate
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#define glRotatef OpenGLMatrices.rotate
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#define glTranslated OpenGLMatrices.translate
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#define glTranslatef OpenGLMatrices.translate
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#define glScalef OpenGLMatrices.scale
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#define glMultMatrixd OpenGLMatrices.multiply
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#define glMultMatrixf OpenGLMatrices.multiply
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