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40 lines
1.3 KiB
Plaintext
40 lines
1.3 KiB
Plaintext
// fills in the instances of the indirect draw commands of the entries, after stage 1 of instance_cull.comp wrote the
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// modelview matrices of the instances which passed. one invocation per command: the instance count is the count of its
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// entry, the base instance the first slot of the entry in the output (its cursor, advanced by stage 1, less the count)
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#include <common>
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layout(local_size_x = INSTANCE_COMMAND_GROUP_SIZE) in;
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layout(std430, binding = INSTANCE_COUNTER_SSBO_BINDING) readonly buffer instance_counter_ssbo
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{
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uint counters[];
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};
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// gl::instance_draw_command, eight uints each: count, instance count, first, base vertex (base instance of an array
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// draw), base instance, entry, indexed, unused
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layout(std430, binding = INSTANCE_COMMAND_SSBO_BINDING) buffer instance_command_ssbo
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{
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uint commands[];
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};
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// x: commands, y: entries
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layout(location = 0) uniform uvec4 counts;
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void main()
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{
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uint command = gl_GlobalInvocationID.x;
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if (command >= counts.x)
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return;
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uint field = command * 8u;
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uint entry = commands[field + 5u];
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uint count = counters[INSTANCE_COUNTER_HEADER + entry];
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uint base = counters[INSTANCE_COUNTER_HEADER + counts.y + entry] - count;
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commands[field + 1u] = count;
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if (commands[field + 6u] != 0u)
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commands[field + 4u] = base;
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else
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commands[field + 3u] = base;
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}
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