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Files
maszyna/shader.cpp
2017-03-06 22:12:47 +01:00

73 lines
1.7 KiB
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "stdafx.h"
#include "shader.h"
inline bool strcend(std::string const &value, std::string const &ending)
{
if (ending.size() > value.size())
return false;
return std::equal(ending.rbegin(), ending.rend(), value.rbegin());
}
gl_shader::gl_shader(std::string filename)
{
std::stringstream stream;
std::ifstream f;
f.exceptions(std::ifstream::badbit);
f.open("shaders/" + filename);
stream << f.rdbuf();
f.close();
std::string str = stream.str();
const GLchar *cstr = str.c_str();
if (!cstr[0])
throw std::runtime_error("cannot read shader " + filename);
GLuint type;
if (strcend(filename, ".vert"))
type = GL_VERTEX_SHADER;
else if (strcend(filename, ".frag"))
type = GL_FRAGMENT_SHADER;
else
throw std::runtime_error("unknown shader " + filename);
id = glCreateShader(type);
glShaderSource(id, 1, &cstr, 0);
glCompileShader(id);
GLint status;
glGetShaderiv(id, GL_COMPILE_STATUS, &status);
if (!status)
{
GLchar info[512];
glGetShaderInfoLog(id, 512, 0, info);
throw std::runtime_error("failed to compile " + filename + ": " + std::string(info));
}
}
gl_program::gl_program(std::vector<gl_shader> shaders)
{
id = glCreateProgram();
for (auto s : shaders)
glAttachShader(id, s.id);
glLinkProgram(id);
GLint status;
glGetProgramiv(id, GL_LINK_STATUS, &status);
if (!status)
{
GLchar info[512];
glGetProgramInfoLog(id, 512, 0, info);
throw std::runtime_error("failed to link program: " + std::string(info));
}
}
void gl_program::use()
{
glUseProgram(id);
}