mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
400 lines
14 KiB
C++
400 lines
14 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "geometrybank.h"
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#include "openglgeometrybank.h"
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#include "opengl33geometrybank.h"
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#include "sn_utils.h"
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#include "Logs.h"
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#include "Globals.h"
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namespace gfx {
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void
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basic_vertex::serialize( std::ostream &s, bool const Tangent ) const {
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sn_utils::s_vec3( s, position );
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sn_utils::s_vec3( s, normal );
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sn_utils::ls_float32( s, texture.x );
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sn_utils::ls_float32( s, texture.y );
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if( Tangent ) {
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sn_utils::s_vec4( s, tangent );
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}
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}
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void
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basic_vertex::deserialize( std::istream &s, bool const Tangent ) {
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position = sn_utils::d_vec3( s );
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normal = sn_utils::d_vec3( s );
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texture.x = sn_utils::ld_float32( s );
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texture.y = sn_utils::ld_float32( s );
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if( Tangent ) {
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tangent = sn_utils::d_vec4( s );
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}
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}
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void
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basic_vertex::serialize_packed( std::ostream &s, bool const Tangent ) const {
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sn_utils::ls_uint64( s, glm::packHalf4x16( { position, 0.f } ) );
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sn_utils::ls_uint32( s, glm::packSnorm3x10_1x2( { normal, 0.f } ) );
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sn_utils::ls_uint16( s, glm::packHalf1x16( texture.x ) );
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sn_utils::ls_uint16( s, glm::packHalf1x16( texture.y ) );
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if( Tangent ) {
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sn_utils::ls_uint32( s, glm::packSnorm3x10_1x2( tangent ) );
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}
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}
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void
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basic_vertex::deserialize_packed( std::istream &s, bool const Tangent ) {
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position = glm::unpackHalf4x16( sn_utils::ld_uint64( s ) );
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normal = glm::unpackSnorm3x10_1x2( sn_utils::ld_uint32( s ) );
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texture.x = glm::unpackHalf1x16( sn_utils::ld_uint16( s ) );
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texture.y = glm::unpackHalf1x16( sn_utils::ld_uint16( s ) );
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if( Tangent ) {
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tangent = glm::unpackSnorm3x10_1x2( sn_utils::ld_uint32( s ) );
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}
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}
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// based on
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// Lengyel, Eric. “Computing Tangent Space Basis Vectors for an Arbitrary Mesh”.
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// Terathon Software, 2001. http://terathon.com/code/tangent.html
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void calculate_tangents(vertex_array &vertices, index_array const &indices, int const type)
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{
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size_t vertex_count = vertices.size();
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if (!vertex_count || vertices[0].tangent.w != 0.0f)
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return;
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size_t triangle_count;
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size_t tri_count_base = indices.empty() ? vertex_count : indices.size();
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if (type == GL_TRIANGLES)
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triangle_count = tri_count_base / 3;
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else if (type == GL_TRIANGLE_STRIP)
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triangle_count = tri_count_base - 2;
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else if (type == GL_TRIANGLE_FAN)
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triangle_count = tri_count_base - 2;
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else
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return;
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std::vector<glm::vec3> tan(vertex_count * 2);
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for (size_t a = 0; a < triangle_count; a++)
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{
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size_t i1, i2, i3;
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if (type == GL_TRIANGLES)
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{
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i1 = a * 3;
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i2 = a * 3 + 1;
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i3 = a * 3 + 2;
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}
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else if (type == GL_TRIANGLE_STRIP)
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{
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if (a % 2 == 0)
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{
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i1 = a;
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i2 = a + 1;
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}
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else
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{
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i1 = a + 1;
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i2 = a;
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}
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i3 = a + 2;
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}
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else if (type == GL_TRIANGLE_FAN)
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{
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i1 = 0;
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i2 = a + 1;
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i3 = a + 2;
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}
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if (!indices.empty()) {
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i1 = indices[i1];
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i2 = indices[i2];
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i3 = indices[i3];
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}
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const glm::vec3 &v1 = vertices[i1].position;
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const glm::vec3 &v2 = vertices[i2].position;
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const glm::vec3 &v3 = vertices[i3].position;
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const glm::vec2 &w1 = vertices[i1].texture;
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const glm::vec2 &w2 = vertices[i2].texture;
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const glm::vec2 &w3 = vertices[i3].texture;
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float x1 = v2.x - v1.x;
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float x2 = v3.x - v1.x;
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float y1 = v2.y - v1.y;
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float y2 = v3.y - v1.y;
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float z1 = v2.z - v1.z;
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float z2 = v3.z - v1.z;
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float s1 = w2.x - w1.x;
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float s2 = w3.x - w1.x;
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float t1 = w2.y - w1.y;
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float t2 = w3.y - w1.y;
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float ri = (s1 * t2 - s2 * t1);
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if (ri == 0.0f) {
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//ErrorLog("Bad model: failed to generate tangent vectors for vertices: " +
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// std::to_string(i1) + ", " + std::to_string(i2) + ", " + std::to_string(i3));
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// useless error, as we don't have name of problematic model here
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// why does it happen?
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ri = 1.0f;
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}
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float r = 1.0f / ri;
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glm::vec3 sdir((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r,
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(t2 * z1 - t1 * z2) * r);
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glm::vec3 tdir((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r,
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(s1 * z2 - s2 * z1) * r);
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tan[i1] += sdir;
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tan[i2] += sdir;
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tan[i3] += sdir;
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tan[vertex_count + i1] += tdir;
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tan[vertex_count + i2] += tdir;
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tan[vertex_count + i3] += tdir;
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}
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for (size_t a = 0; a < vertex_count; a++)
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{
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const glm::vec3 &n = vertices[a].normal;
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const glm::vec3 &t = tan[a];
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const glm::vec3 &t2 = tan[vertex_count + a];
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vertices[a].tangent =
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glm::vec4(
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glm::normalize((t - n * glm::dot(n, t))),
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(glm::dot(glm::cross(n, t), t2) < 0.0F) ?
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-1.0F :
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1.0F);
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}
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}
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void calculate_indices( index_array &Indices, vertex_array &Vertices ) {
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Indices.resize( Vertices.size() );
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std::iota( std::begin( Indices ), std::end( Indices ), 0 );
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// gather instances of used vertices, replace the original vertex bank with it after you're done
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vertex_array indexedvertices;
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indexedvertices.reserve( std::max<size_t>( 100, Vertices.size() / 3 ) ); // optimistic guesstimate, but should reduce re-allocation somewhat
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auto const matchtolerance { 1e-5f };
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for( auto idx = 0; idx < Indices.size(); ++idx ) {
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if( Indices[ idx ] < idx ) {
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// this index is pointing to a vertex out of linear order, i.e. it's an already processed duplicate we can skip
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continue;
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}
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// due to duplicate removal our vertex will likely have different index in the processed set
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Indices[ idx ] = indexedvertices.size();
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// see if there's any pointers in the remaining index subrange to similar enough vertices
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// if found, remap these to use our current vertex instead
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auto vertex { Vertices[ idx ] };
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auto matchiter { std::cbegin( Vertices ) + idx };
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for( auto matchidx = idx + 1; matchidx < Indices.size(); ++matchidx ) {
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++matchiter;
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if( ( glm::all( glm::epsilonEqual( vertex.position, matchiter->position, matchtolerance ) ) )
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&& ( glm::all( glm::epsilonEqual( vertex.normal, matchiter->normal, matchtolerance ) ) )
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&& ( glm::all( glm::epsilonEqual( vertex.texture, matchiter->texture, matchtolerance ) ) )
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&& ( vertex.tangent.w == matchiter->tangent.w ) ) {
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Indices[ matchidx ] = Indices[ idx ];
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// HACK, TODO: tangent math winged/adapted from opengl-tutorial.org 13, check if it makes any sense
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vertex.tangent += glm::vec4{ glm::vec3( matchiter->tangent ), 0.f };
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}
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}
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vertex.tangent = { glm::normalize( glm::vec3{ vertex.tangent } ), vertex.tangent.w };
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indexedvertices.emplace_back( vertex );
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}
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// done indexing, swap the source vertex bank with the processed one
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Vertices.swap( indexedvertices );
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}
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// generic geometry bank class, allows storage, update and drawing of geometry chunks
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// creates a new geometry chunk of specified type from supplied data. returns: handle to the chunk or NULL
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gfx::geometry_handle
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geometry_bank::create( gfx::vertex_array &Vertices, unsigned int const Type ) {
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if( true == Vertices.empty() ) { return { 0, 0 }; }
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m_chunks.emplace_back( Vertices, Type );
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// NOTE: handle is effectively (index into chunk array + 1) this leaves value of 0 to serve as error/empty handle indication
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gfx::geometry_handle chunkhandle { 0, static_cast<std::uint32_t>(m_chunks.size()) };
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// template method implementation
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create_( chunkhandle );
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// all done
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return chunkhandle;
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}
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// creates a new indexed geometry chunk of specified type from supplied data. returns: handle to the chunk or NULL
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gfx::geometry_handle
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geometry_bank::create( gfx::index_array &Indices, gfx::vertex_array &Vertices, unsigned int const Type ) {
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if( true == Vertices.empty() ) { return { 0, 0 }; }
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m_chunks.emplace_back( Indices, Vertices, Type );
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// NOTE: handle is effectively (index into chunk array + 1) this leaves value of 0 to serve as error/empty handle indication
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gfx::geometry_handle chunkhandle { 0, static_cast<std::uint32_t>(m_chunks.size()) };
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// template method implementation
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create_( chunkhandle );
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// all done
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return chunkhandle;
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}
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// replaces data of specified chunk with the supplied vertex data, starting from specified offset
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bool
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geometry_bank::replace( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, std::size_t const Offset ) {
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if( ( Geometry.chunk == 0 ) || ( Geometry.chunk > m_chunks.size() ) ) { return false; }
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auto &chunk = gfx::geometry_bank::chunk( Geometry );
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if( ( Offset == 0 )
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&& ( Vertices.size() == chunk.vertices.size() ) ) {
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// check first if we can get away with a simple swap...
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chunk.vertices.swap( Vertices );
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}
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else {
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// ...otherwise we need to do some legwork
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// NOTE: if the offset is larger than existing size of the chunk, it'll bridge the gap with 'blank' vertices
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// TBD: we could bail out with an error instead if such request occurs
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chunk.vertices.resize( Offset + Vertices.size(), gfx::basic_vertex() );
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chunk.vertices.insert( std::end( chunk.vertices ), std::begin( Vertices ), std::end( Vertices ) );
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}
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// template method implementation
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replace_( Geometry );
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// all done
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return true;
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}
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// adds supplied vertex data at the end of specified chunk
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bool
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geometry_bank::append( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry ) {
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if( ( Geometry.chunk == 0 ) || ( Geometry.chunk > m_chunks.size() ) ) { return false; }
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return replace( Vertices, Geometry, gfx::geometry_bank::chunk( Geometry ).vertices.size() );
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}
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// draws geometry stored in specified chunk
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std::size_t
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geometry_bank::draw( gfx::geometry_handle const &Geometry, gfx::stream_units const &Units, unsigned int const Streams ) {
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// template method implementation
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return draw_( Geometry, Units, Streams );
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}
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// frees subclass-specific resources associated with the bank, typically called when the bank wasn't in use for a period of time
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void
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geometry_bank::release() {
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// template method implementation
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release_();
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}
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// provides direct access to indexdata of specfied chunk
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index_array const &
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geometry_bank::indices( gfx::geometry_handle const &Geometry ) const {
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return geometry_bank::chunk( Geometry ).indices;
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}
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// provides direct access to vertex data of specfied chunk
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vertex_array const &
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geometry_bank::vertices( gfx::geometry_handle const &Geometry ) const {
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return geometry_bank::chunk( Geometry ).vertices;
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}
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// geometry bank manager, holds collection of geometry banks
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// performs a resource sweep
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void
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geometrybank_manager::update() {
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m_garbagecollector.sweep();
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}
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// creates a new geometry bank. returns: handle to the bank or NULL
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gfx::geometrybank_handle
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geometrybank_manager::create_bank() {
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if( Global.GfxRenderer == "default" ) { m_geometrybanks.emplace_back( std::make_shared<opengl33_vaogeometrybank>(), std::chrono::steady_clock::time_point() ); }
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else if( true == Global.bUseVBO ) { m_geometrybanks.emplace_back( std::make_shared<opengl_vbogeometrybank>(), std::chrono::steady_clock::time_point() ); }
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else { m_geometrybanks.emplace_back( std::make_shared<opengl_dlgeometrybank>(), std::chrono::steady_clock::time_point() ); }
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// NOTE: handle is effectively (index into chunk array + 1) this leaves value of 0 to serve as error/empty handle indication
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return { static_cast<std::uint32_t>( m_geometrybanks.size() ), 0 };
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}
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// creates a new geometry chunk of specified type from supplied data, in specified bank. returns: handle to the chunk or NULL
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gfx::geometry_handle
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geometrybank_manager::create_chunk( gfx::vertex_array &Vertices, gfx::geometrybank_handle const &Geometry, int const Type ) {
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auto const newchunkhandle = bank( Geometry ).first->create( Vertices, Type );
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if( newchunkhandle.chunk != 0 ) { return { Geometry.bank, newchunkhandle.chunk }; }
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else { return { 0, 0 }; }
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}
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// creates a new indexed geometry chunk of specified type from supplied data, in specified bank. returns: handle to the chunk or NULL
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gfx::geometry_handle
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geometrybank_manager::create_chunk( gfx::index_array &Indices, gfx::vertex_array &Vertices, gfx::geometrybank_handle const &Geometry, unsigned int const Type ) {
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auto const newchunkhandle = bank( Geometry ).first->create( Indices, Vertices, Type );
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if( newchunkhandle.chunk != 0 ) { return { Geometry.bank, newchunkhandle.chunk }; }
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else { return { 0, 0 }; }
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}
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// replaces data of specified chunk with the supplied vertex data, starting from specified offset
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bool
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geometrybank_manager::replace( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, std::size_t const Offset ) {
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return bank( Geometry ).first->replace( Vertices, Geometry, Offset );
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}
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// adds supplied vertex data at the end of specified chunk
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bool
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geometrybank_manager::append( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry ) {
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return bank( Geometry ).first->append( Vertices, Geometry );
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}
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// draws geometry stored in specified chunk
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void
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geometrybank_manager::draw( gfx::geometry_handle const &Geometry, unsigned int const Streams ) {
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if( Geometry == null_handle ) { return; }
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auto &bankrecord = bank( Geometry );
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bankrecord.second = m_garbagecollector.timestamp();
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m_primitivecount += bankrecord.first->draw( Geometry, m_units, Streams );
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}
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// provides direct access to index data of specfied chunk
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gfx::index_array const &
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geometrybank_manager::indices( gfx::geometry_handle const &Geometry ) const {
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return bank( Geometry ).first->indices( Geometry );
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}
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// provides direct access to vertex data of specfied chunk
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gfx::vertex_array const &
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geometrybank_manager::vertices( gfx::geometry_handle const &Geometry ) const {
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return bank( Geometry ).first->vertices( Geometry );
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}
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} // namespace gfx
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