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maszyna/shaders/simpleuv.vert
2018-10-18 21:18:52 +02:00

13 lines
212 B
GLSL

layout(location = 0) in vec3 v_vert;
layout(location = 2) in vec2 v_coord;
out vec2 f_coord;
#include <common>
void main()
{
gl_Position = (projection * modelview) * vec4(v_vert, 1.0f);
f_coord = v_coord;
}