maj00r
949965009b
fix(editor): the templates looked for in the background from the start, the panels don't wait for them
...
The include bank read every .inc of the scenery directory on the first use, on the main thread: opening the
switch panel or selecting a switch stopped the editor until all of them were read, which on a large scenery
directory under Windows takes long. The bank now starts looking as the editor starts, in the background,
and the main thread only reads the descriptions once the files are read.
- the switch drives, turntables and signals are read again from the bank when it changes; the panels show
"Looking for the templates..." meanwhile, only the edits which need the templates wait for them
- the sweep tool takes the templates from the bank instead of looking through the scenery directory again
- a folder linked into one of its own subfolders no longer leads the walk in circles
- the log tells how many templates were found and how long it took
2026-10-19 16:21:55 +02:00
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feat(ui): imgui 1.91.9b-docking in place of 1.73: local changes of the backends carried over (glad as the gl loader, srgb and gamma of the ui, gles glsl string), BufferingBar/Spinner kept, imgui_tables in cmake; cursor position, cursor enter and focus of the main window passed to the glfw backend, which works with events now; code adapted to the api: ImGuiListClipper::Begin, BeginListBox, ImTextureID as an integer, ImageButton with an id, ImGuiKey without GetKeyIndex, logarithmic sliders in place of the removed power argument; ImGuizmo with the math operators defined before imgui.h and SetNextFrameWantCaptureMouse
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refactor(editor): split the track mode into its gizmo, kept records, switch drive, switch slide and track bed files; path geometry shared in editorGeometry instead of four copies of the reversed path, track shape rules (stretching, rolls at joints, middle, switch axis, drive spot) in editor_track, fitting the track to the ground in ground_follow with the terrain query passed in, the record layer and the switch classification in the stores; long gizmo, record watch and switch slide functions broken up, out-parameters replaced by optional results
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feat(editor): fields of work in a row of their own over the toolbar (surroundings, tracks, roads, terrain), twice as high, with bigger bold text, and the tools of the one chosen in the toolbar under it: the edit modes of the node bank, the track tools in groups with the vehicle and the structure gauge, the road tools with what the place tool puts, the terrain tools (sculpt, smooth, chunks, orthophoto); the tool options window keeps the settings of the tool; the node bank shows a big preview of the entry pointed at for a moment, with its model and skin; the green colours by default again; Polish translation
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