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maszyna/gl/query.cpp

235 lines
5.1 KiB
C++

#include "stdafx.h"
#include "query.h"
#include "utilities/Globals.h"
#include <cstring>
gl::query::query(targets target)
: target(target)
{
glGenQueries(1, *this);
}
gl::query::~query()
{
end();
glDeleteQueries(1, *this);
}
void gl::query::begin()
{
if (active_queries[target])
active_queries[target]->end();
glBeginQuery(glenum_target(target), *this);
active_queries[target] = this;
}
void gl::query::end()
{
if (active_queries[target] != this)
return;
glEndQuery(glenum_target(target));
active_queries[target] = nullptr;
}
std::optional<int64_t> gl::query::result()
{
end(); // intercept potential error if the result check is called for still active object
GLuint ready;
glGetQueryObjectuiv(*this, GL_QUERY_RESULT_AVAILABLE, &ready);
int64_t value = 0;
if (ready) {
glGetQueryObjecti64v(*this, GL_QUERY_RESULT, &value);
return std::optional<int64_t>(value);
}
return std::nullopt;
}
GLenum gl::query::glenum_target(targets Target) const
{
static std::array<GLenum, 6> const mapping =
{
GL_SAMPLES_PASSED,
GL_ANY_SAMPLES_PASSED,
GL_ANY_SAMPLES_PASSED_CONSERVATIVE,
GL_PRIMITIVES_GENERATED,
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,
GL_TIME_ELAPSED
};
return mapping[Target];
}
thread_local gl::query* gl::query::active_queries[6];
gl::gpu_timer::~gpu_timer()
{
if (m_queries[0] != 0)
glDeleteQueries(static_cast<GLsizei>(m_queries.size()), m_queries.data());
}
void gl::gpu_timer::begin()
{
if (m_queries[0] == 0)
glCreateQueries(GL_TIMESTAMP, static_cast<GLsizei>(m_queries.size()), m_queries.data());
collect();
m_active = !m_pending[m_slot];
if (m_active)
glQueryCounter(m_queries[m_slot * 2], GL_TIMESTAMP);
}
void gl::gpu_timer::end()
{
if (!m_active)
return;
glQueryCounter(m_queries[m_slot * 2 + 1], GL_TIMESTAMP);
m_pending[m_slot] = true;
m_slot = (m_slot + 1) % SLOTS;
m_active = false;
}
std::optional<uint64_t> gl::gpu_timer::result()
{
if (m_queries[0] != 0)
collect();
return m_last;
}
void gl::gpu_timer::collect()
{
// slots finish in the order they were issued, oldest first
for (size_t i = 0; i < SLOTS; ++i)
{
size_t const slot = (m_slot + i) % SLOTS;
if (!m_pending[slot])
continue;
GLint startready = GL_FALSE;
GLint endready = GL_FALSE;
glGetQueryObjectiv(m_queries[slot * 2], GL_QUERY_RESULT_AVAILABLE, &startready);
glGetQueryObjectiv(m_queries[slot * 2 + 1], GL_QUERY_RESULT_AVAILABLE, &endready);
if (!startready || !endready)
break;
GLuint64 start = 0;
GLuint64 end = 0;
glGetQueryObjectui64v(m_queries[slot * 2], GL_QUERY_RESULT, &start);
glGetQueryObjectui64v(m_queries[slot * 2 + 1], GL_QUERY_RESULT, &end);
m_last = end >= start ? end - start : 0;
m_pending[slot] = false;
}
}
gl::gpu_timeline::~gpu_timeline()
{
for (auto &frame : m_frames)
{
if (frame.queries[0] != 0)
glDeleteQueries(static_cast<GLsizei>(frame.queries.size()), frame.queries.data());
}
}
void gl::gpu_timeline::begin(char const *Name)
{
if (m_active)
end();
collect();
auto &frame = m_frames[m_slot];
m_active = !frame.pending;
if (!m_active)
return;
if (frame.queries[0] == 0)
glCreateQueries(GL_TIMESTAMP, static_cast<GLsizei>(frame.queries.size()), frame.queries.data());
frame.count = 0;
next(Name);
}
void gl::gpu_timeline::next(char const *Name)
{
if (!m_active)
return;
auto &frame = m_frames[m_slot];
// the last mark is kept for end(); past the limit the part under way goes on
if (frame.count + 1 >= MARKS)
return;
glQueryCounter(frame.queries[frame.count], GL_TIMESTAMP);
frame.names[frame.count] = Name;
++frame.count;
}
void gl::gpu_timeline::end()
{
if (!m_active)
return;
auto &frame = m_frames[m_slot];
glQueryCounter(frame.queries[frame.count], GL_TIMESTAMP);
frame.names[frame.count] = nullptr;
++frame.count;
frame.pending = true;
m_slot = (m_slot + 1) % SLOTS;
m_active = false;
}
std::vector<gl::gpu_timeline::part> const &gl::gpu_timeline::result()
{
collect();
return m_last;
}
void gl::gpu_timeline::collect()
{
// frames finish in the order they were issued, oldest first
for (size_t i = 0; i < SLOTS; ++i)
{
auto &frame = m_frames[(m_slot + i) % SLOTS];
if (!frame.pending)
continue;
auto ready = true;
for (size_t mark = 0; (mark < frame.count) && ready; ++mark)
{
GLint available = GL_FALSE;
glGetQueryObjectiv(frame.queries[mark], GL_QUERY_RESULT_AVAILABLE, &available);
ready = (available != GL_FALSE);
}
if (!ready)
break;
m_last.clear();
GLuint64 first = 0;
GLuint64 previous = 0;
for (size_t mark = 0; mark < frame.count; ++mark)
{
GLuint64 time = 0;
glGetQueryObjectui64v(frame.queries[mark], GL_QUERY_RESULT, &time);
if (mark == 0)
first = time;
else
{
auto const length = (time >= previous ? time - previous : 0);
auto const *name = frame.names[mark - 1];
auto lookup = m_last.begin();
while ((lookup != m_last.end()) && (std::strcmp(lookup->name, name) != 0))
++lookup;
if (lookup != m_last.end())
lookup->time += length;
else
m_last.push_back({name, length});
}
previous = time;
}
m_total = (previous >= first ? previous - first : 0);
frame.pending = false;
}
}