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build-fix-cab-lighting
maszyna
/
model
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Hirek193
be3af9a34d
Add dds BC7 algorithm
2026-10-14 20:15:45 +02:00
..
AnimModel.cpp
Merge branch 'master' into feat/modern-editor
2026-10-08 17:44:58 +02:00
AnimModel.h
fix(models): animation container derived from enable_shared_from_this publicly, so shared_from_this can reach it
2026-10-08 00:51:29 +02:00
material.cpp
Heightmap terrain: .tch chunk packs, streaming with LOD, terrain painting, water and modifiers - terrain/<name>/terrain.yaml + <px>_<pz>.tch packs of 16x16 chunks (250 m, 0.5/1/2/5 m spacing), slices with crc-32 and optional zstd (vendored zstd 1.5.6 in ref/zstd) - heightmap_terrain [name] endheightmap_terrain directive replaces editorterrain - streamer: worker threads, camera + look-ahead loading, geomipmap LOD with skirts, pooled geometry - mat_terrain shader: up to 8 painted layer materials per chunk via texture arrays (opengl33); other renderers fall back to the dominant material - water bodies (outline + level), terrain modifiers (vertical profile shaping kept non-destructive) - F11 Terrain work mode rebuilt: chunks, sculpt, smooth, paint, point spacing, water tools
2026-10-09 21:02:25 +02:00
material.h
Heightmap terrain: .tch chunk packs, streaming with LOD, terrain painting, water and modifiers - terrain/<name>/terrain.yaml + <px>_<pz>.tch packs of 16x16 chunks (250 m, 0.5/1/2/5 m spacing), slices with crc-32 and optional zstd (vendored zstd 1.5.6 in ref/zstd) - heightmap_terrain [name] endheightmap_terrain directive replaces editorterrain - streamer: worker threads, camera + look-ahead loading, geomipmap LOD with skirts, pooled geometry - mat_terrain shader: up to 8 painted layer materials per chunk via texture arrays (opengl33); other renderers fall back to the dominant material - water bodies (outline + level), terrain modifiers (vertical profile shaping kept non-destructive) - F11 Terrain work mode rebuilt: chunks, sculpt, smooth, paint, point spacing, water tools
2026-10-09 21:02:25 +02:00
MdlMngr.cpp
Fix/sonar maintainability rebased (
#209
)
2026-10-11 13:22:33 +02:00
MdlMngr.h
Fix/sonar maintainability rebased (
#209
)
2026-10-11 13:22:33 +02:00
Model3d.cpp
Merge branch 'master' into feat/modern-editor
2026-10-08 17:44:58 +02:00
Model3d.h
Merge branch 'master' into feat/modern-editor
2026-10-08 17:44:58 +02:00
ResourceManager.cpp
Rewrite #includes to use explicit subdirectory paths
2026-03-14 19:16:48 +00:00
ResourceManager.h
feat(loading): optional background loading: sound files decoded by worker threads (sound.asyncload), data of dds textures read by worker threads (gfx.textures.streaming), gl textures of vehicles farther than a multiple of the draw range released (gfx.textures.releasedistance); all off by default
2026-10-08 16:17:46 +02:00
Texture.cpp
Add dds BC7 algorithm
2026-10-14 20:15:45 +02:00
Texture.h
Merge branch 'master' into feat/modern-editor
2026-10-08 17:44:58 +02:00
vertex.cpp
Rewrite #includes to use explicit subdirectory paths
2026-03-14 19:16:48 +00:00
vertex.h
Fix/sonar maintainability rebased (
#209
)
2026-10-11 13:22:33 +02:00