mirror of
https://github.com/MaSzyna-EU07/StarterNG.git
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Add scenery i18n and Czech/Hungarian/Russian translations
Scenery @token strings resolve via SceneryI18n; add cz/hu/ru language files and the new UI strings for the depot and scenarios features.
This commit is contained in:
424
StarterNG/startercfg/lang/cz.xml
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424
StarterNG/startercfg/lang/cz.xml
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<?xml version="1.0" encoding="utf-8"?>
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<!-- StarterNG language file (Čeština). English base + chrome translations. -->
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<!-- Add a new language by copying this file and changing the code/name attributes below. -->
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<Language code="cz" name="Čeština">
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<!-- Nav menu -->
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<String key="NavScenarios">Scénáře</String>
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<String key="NavDepot">Depo</String>
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<String key="NavSettings">Nastavení</String>
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<String key="NavControls">Controls</String>
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<String key="Help">Nápověda</String>
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<String key="HelpWiki">Wiki MaSzyna</String>
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<String key="HelpReadme">Readme</String>
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<String key="PresetSort">Řadit sklad</String>
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<String key="PresetSortName">Podle názvu</String>
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<String key="PresetSortTrack">Podle koleje</String>
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<String key="PresetImportMagazyn">Importovat magazyn.ini</String>
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<String key="Version">Verze:</String>
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<!-- General view -->
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<String key="Sceneries">Scénáře</String>
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<String key="Vehicles">Vozidla</String>
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<String key="ShowAiVehicles">AI vehicles</String>
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<String key="ShowDrivableOnly">Drivable only</String>
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<String key="ShowArchival">Archival sceneries</String>
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<String key="ScenarioDescription">Scenario description</String>
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<String key="SceneryDescription">Scenery description</String>
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<String key="TabDescription">Description</String>
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<String key="Weather">Počasí</String>
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<String key="Timetable">Jízdní řád</String>
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<String key="NoWeatherData">No weather data in the scenery.</String>
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<String key="NoTimetable">No timetable for the selected consist.</String>
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<String key="Time">Time</String>
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<String key="CurrentTime">Now</String>
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<String key="Day">Day of year</String>
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<String key="Sky">Sky</String>
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<String key="Fog">Fog / visibility</String>
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<String key="Season">Season</String>
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<String key="Temperature">Temperature</String>
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<String key="Visibility">Visibility (fog)</String>
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<String key="Overcast">Overcast</String>
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<String key="SeasonNow">Today</String>
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<String key="SeasonSpring">Spring</String>
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<String key="SeasonSummer">Summer</String>
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<String key="SeasonAutumn">Autumn</String>
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<String key="SeasonWinter">Winter</String>
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<String key="OvercastClear">Clear</String>
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<String key="OvercastFair">Fair</String>
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<String key="OvercastLight">Light clouds</String>
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<String key="OvercastModerate">Moderate clouds</String>
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<String key="OvercastHeavy">Heavy clouds</String>
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<String key="OvercastCloudy">Cloudy</String>
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<String key="OvercastStorm">Storm</String>
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<String key="WeatherHint">Weather changes are written to the scenery on launch.</String>
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<String key="Consist">Souprava</String>
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<String key="Start">Spustit</String>
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<String key="StartNoScenery">Select a scenery</String>
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<String key="StartNoTrain">Select a consist</String>
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<String key="StartNoStaff">No crew / passenger (hold Ctrl to start)</String>
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<String key="RestoreWeather">Restore weather</String>
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<String key="ReloadSceneries">Reload</String>
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<String key="OpenSceneryFolder">Open folder</String>
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<String key="OptionalIncludes">Optional elements</String>
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<String key="OpenTextureFolder">Open texture folder</String>
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<String key="CopyTextureName">Copy name</String>
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<String key="CopyCoupler">Copy coupler from previous</String>
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<String key="ThermoAmbient">Coolant at ambient temperature</String>
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<String key="TextureInfo">Texture</String>
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<String key="TexOperator">Operator</String>
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<String key="TexStation">Depot</String>
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<String key="TexRevision">Revision</String>
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<String key="TexAuthor">Author</String>
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<String key="TexPhoto">Photos</String>
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<String key="ShowLatestLogTooltip">Open latest simulation log</String>
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<!-- Depot / consist creation -->
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<String key="VehicleDatabase">Vehicle database</String>
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<String key="TextureBaseTitle">Rolling stock database</String>
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<String key="OpenTextureBase">Stock database…</String>
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<String key="Search">Hledat...</String>
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<String key="LoadFromScenery">Load consist from scenery</String>
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<String key="NewConsist">New consist</String>
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<String key="SelectedVehicle">Selected vehicle</String>
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<String key="Vehicle">Vehicle</String>
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<String key="Crew">with crew</String>
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<String key="Reversed">reversed</String>
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<String key="NoVehicles">No vehicles found in databases/vehicles/.</String>
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<String key="ConsistEmpty">Add vehicles from the database on the left, or load an existing consist from a scenery file.</String>
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<String key="TipMoveLeft">Move left</String>
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<String key="TipMoveRight">Move right</String>
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<String key="TipFlip">Reverse vehicle</String>
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<String key="TipRemove">Remove from consist</String>
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<String key="TipDriver">Change crew (cab 1 / cab 2 / passenger / none)</String>
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<String key="Scenery">Scenery</String>
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<String key="Category">Category</String>
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<String key="Class">Class</String>
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<String key="All">All</String>
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<String key="CatDiesel">Diesel</String>
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<String key="CatElectric">Electric</String>
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<String key="CatEMU">EMU</String>
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<String key="CatDMU">DMU</String>
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<String key="CatCarriagesA">Carriages A</String>
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<String key="CatCarriagesB">Carriages B</String>
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<String key="CatElectricLoco">Electric locomotive</String>
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<String key="CatDieselLoco">Diesel locomotive</String>
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<String key="CatSteamLoco">Steam locomotive</String>
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<String key="CatRailbus">Railbus</String>
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<String key="CatDraisine">Draisine</String>
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<String key="CatWork">Work vehicles</String>
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<String key="CatPrototype">Prototype</String>
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<String key="CatTram">Tram</String>
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<String key="CatCar">Car</String>
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<String key="CatBus">Bus</String>
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<String key="CatTruck">Truck</String>
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<String key="CatPeople">People</String>
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<String key="CatAnimals">Animals</String>
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<String key="CatWagonsA">Wagons A</String>
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<String key="CatWagonsB">Wagons B</String>
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<String key="CatWagonsC">Wagons C</String>
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<String key="CatWagonsD">Wagons D</String>
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<String key="CatWagonsE">Wagons E</String>
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<String key="CatWagonsF">Wagons F</String>
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<String key="CatWagonsG">Wagons G</String>
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<String key="CatWagonsH">Wagons H</String>
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<String key="CatWagonsI">Wagons I</String>
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<String key="CatWagonsJ">Wagons J</String>
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<String key="CatWagonsK">Wagons K</String>
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<String key="CatWagonsL">Wagons L</String>
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<String key="CatWagonsM">Wagons M</String>
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<String key="CatWagonsN">Wagons N</String>
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<String key="CatWagonsO">Wagons O</String>
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<String key="CatWagonsP">Wagons P</String>
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<String key="CatWagonsQ">Wagons Q</String>
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<String key="CatWagonsR">Wagons R</String>
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<String key="CatWagonsS">Wagons S</String>
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<String key="CatWagonsT">Wagons T</String>
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<String key="CatWagonsU">Wagons U</String>
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<String key="CatWagonsV">Wagons V</String>
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<String key="CatWagonsW">Wagons W</String>
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<String key="CatWagonsX">Wagons X</String>
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<String key="CatWagonsY">Wagons Y</String>
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<String key="CatWagonsZ">Wagons Z</String>
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<String key="CatOther">Other</String>
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<String key="Brakes">Brakes</String>
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<String key="Loads">Loads</String>
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<String key="Coupling">Coupling</String>
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<String key="MapConsists">Consists on the scenery</String>
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<String key="NoSceneryConsists">Select a scenery in the Scenarios tab.</String>
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<String key="BrakeMode">Brake mode</String>
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<String key="BrakeLoad">Load setting</String>
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<String key="BrakeSwitch">Brake switch</String>
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<String key="None">—</String>
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<!-- Coupling mask bits -->
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<String key="CplMechanical">Mechanical</String>
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<String key="CplBrake">Pneumatic 5 atm (brakes)</String>
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<String key="CplControl">Multiple-unit control</String>
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<String key="CplHighVoltage">High voltage</String>
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<String key="CplGangway">Gangway between vehicles</String>
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<String key="CplAuxPneumatic">Auxiliary pneumatic 8 atm</String>
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<String key="CplHeating">Heating</String>
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<String key="CplWorkshop">Workshop coupling (uncouple lock)</String>
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<!-- Brake modes -->
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<String key="BrakeFreight">Freight (G)</String>
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<String key="BrakePassenger">Passenger (P)</String>
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<String key="BrakeExpress">Express (R)</String>
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<String key="BrakeExpressMg">Express + magnetic rail (R+Mg)</String>
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<String key="BrakeNoAir">Start without air (Q)</String>
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<String key="BrakeOff">Brakes disconnected (O)</String>
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<String key="BrakeAuto">Automatic (A)</String>
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<!-- Load adaptation -->
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<String key="LoadEmpty">Empty (T)</String>
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<String key="LoadMedium">Loaded I — medium (H)</String>
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<String key="LoadFull">Loaded II (F)</String>
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<String key="LoadAuto">Automatic (A)</String>
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<!-- Brake switch -->
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<String key="SwitchOff">Off (0)</String>
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<String key="SwitchOff10">Off with 10% chance (1)</String>
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<String key="SwitchOn">On (A)</String>
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<!-- Damage (wheel parameters) -->
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<String key="Damage">Damage</String>
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<String key="DamageSway">Sway — probability (%)</String>
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<String key="DamageFlatness">Flat spot (mm)</String>
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<String key="DamageFlatnessRand">Random flat spot (0–x mm)</String>
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<String key="DamageFlatnessProb">Flat-spot probability (%)</String>
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<String key="LoadType">Load type</String>
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<String key="LoadCount">Amount</String>
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<String key="LoadHint">Set an amount above 0 to load the vehicle.</String>
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<String key="WagonNumber">Wagon number</String>
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<String key="LoadCopyPrev">Copy load from previous vehicle</String>
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<String key="LoadMax">Maximum possible load</String>
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<String key="ConsistLoadTools">Whole-consist load</String>
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<String key="ConsistRandomType">Random load</String>
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<String key="ConsistMaxAmount">Maximum amount</String>
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<String key="ConsistRandomAmount">Random amount</String>
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<String key="Set">Set</String>
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<String key="Length">Length</String>
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<String key="Mass">Mass</String>
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<String key="Load">Load</String>
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<String key="VehicleCount">Vehicles</String>
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<String key="Track">Track</String>
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<String key="EmptyTrainset">No vehicles. (Track: {0})</String>
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<String key="HideArchivalVehicles">Hide archival vehicles</String>
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<String key="RemoveSelectedVehicle">Remove vehicle</String>
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<String key="RandomizeTextures">Randomize textures</String>
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<String key="TipRandomizeTextures">Pick similar textures by class / rules</String>
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<String key="RandomizeTexturesTitle">Change textures</String>
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<String key="RandomizeTexturesApply">Match</String>
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<String key="RandomizeTexturesRevDiff">Revision difference at most</String>
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<String key="RandomizeTexturesVsCurrent">relative to the current texture revision</String>
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<String key="RandomizeTexturesVsYear">relative to year:</String>
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<String key="RandomizeTexturesNoArchival">Do not pick archival textures</String>
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<String key="RandomizeTexturesRules">Edit randomization rules</String>
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<String key="RandomizeTexturesRulesHint">One rule per line, mini names separated by commas. Lines starting with # are comments.</String>
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<String key="RandomizeTexturesRulesSave">Save</String>
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<String key="Cancel">Zrušit</String>
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<String key="Yes">Ano</String>
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<String key="No">Ne</String>
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<String key="TabInfo">Info</String>
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<String key="HdrToneMap">HDR tone mapping</String>
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<String key="SettingsFileChangedTitle">Settings</String>
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<String key="SettingsFileChanged">eu07.ini was changed outside the starter. Reload it?</String>
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<String key="AddAllCategory">Add whole category</String>
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<String key="TipAddAllCategory">Add every texture currently listed in the browser</String>
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<String key="AddUniqueMmd">Add unique MMDs</String>
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<String key="TipAddUniqueMmd">Add one texture per distinct model (MMD)</String>
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<String key="RandomizeOrder">Randomize order</String>
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<String key="RandomizeOrientation">Randomize orientation</String>
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<String key="TipRandomizeOrder">Shuffle wagon order from the selected vehicle to the end</String>
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<String key="TipRandomizeOrientation">Randomly reverse vehicles from the selected one to the end</String>
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<String key="SelectVehicleHint">Select a vehicle in the consist to edit it.</String>
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<String key="ComingSoon">Editing options coming soon.</String>
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<String key="Split">Split</String>
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<String key="TipSplit">Split the unit into individual cars</String>
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<String key="AddVehicle">Add</String>
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<String key="TipAddVehicle">Add this vehicle to the consist</String>
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<String key="TipAddUnit">Add the whole unit to the consist</String>
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<!-- Consist warehouse / clipboard (right-click menu) -->
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<String key="PresetSave">Save consist</String>
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<String key="PresetLoad">Load consist from warehouse</String>
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<String key="PresetEmpty">(warehouse empty)</String>
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<String key="PresetDelete">Remove from warehouse</String>
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<String key="PresetNamePrompt">Consist name</String>
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<String key="ConsistCopy">Copy consist to clipboard</String>
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<String key="ConsistPaste">Paste consist from clipboard</String>
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<String key="ConsistRemoveAll">Remove all vehicles</String>
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<!-- Loading splash -->
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<String key="LoadingVehicles">Loading vehicle database</String>
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<String key="LoadingSceneries">Loading sceneries</String>
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<String key="LoadingDone">Starting…</String>
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<!-- Settings -->
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<String key="General">General</String>
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<String key="Language">Language</String>
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<String key="Fullscreen">Fullscreen</String>
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<String key="PauseSimInactive">Pause simulation when window is inactive</String>
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<String key="PauseSimStart">Pause on start</String>
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<String key="CursorSensitivity">Cursor sensitivity:</String>
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<String key="MouseHorInvert">Invert mouse horizontally</String>
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<String key="MouseVertInvert">Invert mouse vertically</String>
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<String key="Communication">Communication</String>
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<String key="GamepadSignalIgnore">Ignore gamepad input</String>
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<String key="Feedback">Feedback</String>
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<String key="FeedbackOff">Off</String>
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<String key="FeedbackCASHP">Caps: CA/SHP; ScrollLock: starting resistances</String>
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<String key="FeedbackCA">Caps: CA; ScrollLock: SHP</String>
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<String key="FeedbackLPT">LPT</String>
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<String key="FeedbackPoKeys">PoKeys55</String>
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<String key="FeedbackSP">Serial port (COM)</String>
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<String key="FeedbackPort">LPT port address</String>
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<String key="UartSection">UART configuration</String>
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<String key="UartEnable">Enable UART communication</String>
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<String key="UartPort">Serial port</String>
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<String key="UartTune">Tuning parameter</String>
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<String key="UartDebug">Print debug data to the console</String>
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<String key="UartMain">Master controller</String>
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<String key="UartScnd">Secondary/shunting controller</String>
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<String key="UartTrain">Train brake</String>
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<String key="UartLocal">Locomotive brake</String>
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<String key="UartRadioVolume">Radio volume</String>
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<String key="UartRadioChannel">Radio channel</String>
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<String key="Others">Other</String>
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<String key="SelectEXE">Select exe:</String>
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<String key="SelectEXEAuto">Select automatically</String>
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<String key="DebugMode">Debug mode (test mode)</String>
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<String key="VirtualShunting">Virtual shunting</String>
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<String key="LogMissingVehicleFiles">Log missing vehicle files during export</String>
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<String key="Graphic">Graphics</String>
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<String key="RenderEngine">Render engine</String>
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<String key="REFull">Full</String>
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<String key="REOld">Old</String>
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<String key="RESimpShader">Simplified shader</String>
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<String key="RESimp">Simplified</String>
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<String key="REOff">Disable visual layer</String>
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<String key="REExperimental">Experimental</String>
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<String key="Resolution">Resolution:</String>
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<String key="BufforResolution">Buffer resolution:</String>
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<String key="MaxTexResolution">Maximum texture resolution:</String>
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<String key="MaxTexCabResolution">Maximum cabin texture resolution:</String>
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<String key="TexFilteringQuality">Texture filtering quality:</String>
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<String key="Multisampling">Multisampling:</String>
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<String key="DynamicLights">Dynamic light sources:</String>
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<String key="RenderRange">Rendering range:</String>
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<String key="FpsLimitEnable">Limit frame rate</String>
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<String key="ShadowAngleLimit">Shadow length limit</String>
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<String key="FullscreenWindowed">Automatic resolution (borderless fullscreen)</String>
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<String key="RenderAngleVulkan">Use ANGLE Vulkan renderer</String>
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<String key="VSync">VSync</String>
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<String key="SmokeDisplay">Smoke display</String>
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<String key="SmokeParticlesMultiplier">Smoke particles multiplier</String>
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<String key="ChromaticAberration">Chromatic aberration</String>
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<String key="MotionBlur">Motion blur</String>
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<String key="AdditionalShadersEffects">Additional shader effects</String>
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<String key="ReflectionsCubeMap">Reflections as cubemap</String>
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<String key="RenderVBO">Render VBO</String>
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<String key="RenderShadows">Render shadows</String>
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<String key="ReflectionsFramerate">Reflections refresh rate</String>
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<String key="ShadowsResolution">Shadows resolution</String>
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<String key="ShaderRange">Shadow range</String>
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<String key="CabShadowsRange">Cabin shadow sources range</String>
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<String key="ShadowDisplay">Display shadows</String>
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<String key="CSROnlyImportant">Only important</String>
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<String key="CSRLimited">Limited</String>
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<String key="CSRAll">All</String>
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<String key="ReflectionsDetails">Reflections detail level</String>
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<String key="RDTerrain">Terrain geometry only</String>
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<String key="RDTerrainModels">Terrain geometry and static models</String>
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<String key="RDTerrainModelsVehicles">Terrain geometry, static models and vehicles</String>
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<String key="FieldOfView">View angle</String>
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<String key="RenderScreens">Render onboard computer screens</String>
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<String key="RenderScreensThread">Render screens in a separate thread</String>
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<String key="Physics">Physics</String>
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<String key="TrackCurvesQuality">Track curves quality</String>
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<String key="PhysicsAccuracyIncreased">Increased physics accuracy</String>
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||||
<String key="BreakingPantographPossibility">Possibility of pantograph breaking</String>
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<String key="PowerOverheadLineOnly">Powered only under overhead line</String>
|
||||
<String key="SaveSpeedometerTapes">Save speedometer tapes</String>
|
||||
<String key="SaveSimLogs">Save simulation log</String>
|
||||
<String key="KeepPrevLogs">Keep previous logs</String>
|
||||
<String key="DisplaySimulation">Display simulation</String>
|
||||
<String key="CrashDamage">Collision damage</String>
|
||||
<String key="Friction">Friction multiplier</String>
|
||||
<String key="BrakeStep">Brake valve sensitivity</String>
|
||||
<String key="BrakeSpeed">FV4a valve sensitivity</String>
|
||||
|
||||
<String key="Sounds">Sound</String>
|
||||
<String key="EnableSounds">Enable sound</String>
|
||||
<String key="Volume">Volume</String>
|
||||
<String key="RadiophoneVolume">Radio volume</String>
|
||||
<String key="VehiclesVolume">Vehicles volume</String>
|
||||
<String key="PositionedSoundsVolume">Positional sounds volume</String>
|
||||
<String key="AmbientVolume">Ambient volume</String>
|
||||
|
||||
<String key="Advanced">Advanced</String>
|
||||
<String key="CompressTextures">Compress TGA textures</String>
|
||||
<String key="ScaleSpeculars">Scale specular highlights (old-model compatibility)</String>
|
||||
<String key="UseGLES">Use OpenGL ES</String>
|
||||
<String key="ShaderGamma">Gamma correction in shaders</String>
|
||||
<String key="ScreenMipmaps">Generate mipmaps for in-cab (Python) screen textures</String>
|
||||
<String key="ExtendedModelConversion">Extended E3D model conversion (experimental)</String>
|
||||
<String key="GfxResourceMove">Conservative texture memory management</String>
|
||||
<String key="GfxResourceSweep">Purge unused textures from GPU memory</String>
|
||||
<String key="TrainPhysicsThreads">Vehicle physics threads (0 = main thread)</String>
|
||||
<String key="IgnoreIrrelevantTrains">Skip decorative consists when starting</String>
|
||||
|
||||
<String key="Starter">Starter</String>
|
||||
<String key="SettingsProfile">Settings profile:</String>
|
||||
<String key="ProfileApply">Apply</String>
|
||||
<String key="ProfileSaveAs">Save as…</String>
|
||||
<String key="ProfileNamePrompt">Profile name</String>
|
||||
<String key="AutoCloseStarter">Automatically close starter</String>
|
||||
<String key="LargeThumbnails">Large thumbnails</String>
|
||||
<String key="AutoExpandSceneryTree">Automatically expand scenery tree</String>
|
||||
<String key="BatteryDefault">Battery on launch:</String>
|
||||
<String key="BatteryDefaultScenario">Scenario default</String>
|
||||
<String key="BatteryDefaultOff">Always off</String>
|
||||
<String key="BatteryDefaultOn">Always on</String>
|
||||
|
||||
<!-- Controls / key bindings -->
|
||||
<String key="Controls">Controls</String>
|
||||
<String key="BindingsHint">Click a binding, then press the key (hold Shift / Ctrl for a combination):</String>
|
||||
<String key="RestoreDefaults">Restore defaults</String>
|
||||
<String key="PressKey">Press a key…</String>
|
||||
<String key="ClearBinding">Clear binding</String>
|
||||
<String key="ConflictTooltip">Conflict: this shortcut is used by more than one command</String>
|
||||
<String key="KbUnassigned">Unassigned</String>
|
||||
<String key="KbAssigned">Assigned</String>
|
||||
<String key="KbShift">With Shift</String>
|
||||
<String key="KbCtrl">With Ctrl</String>
|
||||
<String key="KbReserved">Reserved by the simulator</String>
|
||||
<String key="BindKeyTitle">Key:</String>
|
||||
<String key="BindKeyHint">Assign a command to each modifier combination for this key.</String>
|
||||
<String key="BindNone">— none —</String>
|
||||
<String key="BindNoMod">No modifier</String>
|
||||
<String key="BindShift">Shift</String>
|
||||
<String key="BindCtrl">Ctrl</String>
|
||||
<String key="BindShiftCtrl">Shift + Ctrl</String>
|
||||
|
||||
<!-- Settings actions -->
|
||||
<String key="Save">Save</String>
|
||||
<String key="Reset">Reset</String>
|
||||
<String key="SettingsSaved">Settings saved</String>
|
||||
</Language>
|
||||
@@ -9,6 +9,12 @@
|
||||
<String key="NavSettings">Settings</String>
|
||||
<String key="NavControls">Controls</String>
|
||||
<String key="Help">Help</String>
|
||||
<String key="HelpWiki">MaSzyna wiki</String>
|
||||
<String key="HelpReadme">Readme</String>
|
||||
<String key="PresetSort">Sort warehouse</String>
|
||||
<String key="PresetSortName">By name</String>
|
||||
<String key="PresetSortTrack">By track</String>
|
||||
<String key="PresetImportMagazyn">Import magazyn.ini</String>
|
||||
<String key="Version">Version:</String>
|
||||
|
||||
<!-- General view -->
|
||||
@@ -48,10 +54,29 @@
|
||||
<String key="WeatherHint">Weather changes are written to the scenery on launch.</String>
|
||||
<String key="Consist">Consist</String>
|
||||
<String key="Start">Start</String>
|
||||
<String key="StartNoScenery">Select a scenery</String>
|
||||
<String key="StartNoTrain">Select a consist</String>
|
||||
<String key="StartNoStaff">No crew / passenger (hold Ctrl to start)</String>
|
||||
<String key="RestoreWeather">Restore weather</String>
|
||||
<String key="ReloadSceneries">Reload</String>
|
||||
<String key="OpenSceneryFolder">Open folder</String>
|
||||
<String key="OptionalIncludes">Optional elements</String>
|
||||
<String key="OpenTextureFolder">Open texture folder</String>
|
||||
<String key="CopyTextureName">Copy name</String>
|
||||
<String key="CopyCoupler">Copy coupler from previous</String>
|
||||
<String key="ThermoAmbient">Coolant at ambient temperature</String>
|
||||
<String key="TextureInfo">Texture</String>
|
||||
<String key="TexOperator">Operator</String>
|
||||
<String key="TexStation">Depot</String>
|
||||
<String key="TexRevision">Revision</String>
|
||||
<String key="TexAuthor">Author</String>
|
||||
<String key="TexPhoto">Photos</String>
|
||||
<String key="ShowLatestLogTooltip">Open latest simulation log</String>
|
||||
|
||||
<!-- Depot / consist creation -->
|
||||
<String key="VehicleDatabase">Vehicle database</String>
|
||||
<String key="TextureBaseTitle">Rolling stock database</String>
|
||||
<String key="OpenTextureBase">Stock database…</String>
|
||||
<String key="Search">Search...</String>
|
||||
<String key="LoadFromScenery">Load consist from scenery</String>
|
||||
<String key="NewConsist">New consist</String>
|
||||
@@ -176,6 +201,37 @@
|
||||
<String key="Length">Length</String>
|
||||
<String key="Mass">Mass</String>
|
||||
<String key="Load">Load</String>
|
||||
<String key="VehicleCount">Vehicles</String>
|
||||
<String key="Track">Track</String>
|
||||
<String key="EmptyTrainset">No vehicles. (Track: {0})</String>
|
||||
<String key="HideArchivalVehicles">Hide archival vehicles</String>
|
||||
<String key="RemoveSelectedVehicle">Remove vehicle</String>
|
||||
<String key="RandomizeTextures">Randomize textures</String>
|
||||
<String key="TipRandomizeTextures">Pick similar textures by class / rules</String>
|
||||
<String key="RandomizeTexturesTitle">Change textures</String>
|
||||
<String key="RandomizeTexturesApply">Match</String>
|
||||
<String key="RandomizeTexturesRevDiff">Revision difference at most</String>
|
||||
<String key="RandomizeTexturesVsCurrent">relative to the current texture revision</String>
|
||||
<String key="RandomizeTexturesVsYear">relative to year:</String>
|
||||
<String key="RandomizeTexturesNoArchival">Do not pick archival textures</String>
|
||||
<String key="RandomizeTexturesRules">Edit randomization rules</String>
|
||||
<String key="RandomizeTexturesRulesHint">One rule per line, mini names separated by commas. Lines starting with # are comments.</String>
|
||||
<String key="RandomizeTexturesRulesSave">Save</String>
|
||||
<String key="Cancel">Cancel</String>
|
||||
<String key="Yes">Yes</String>
|
||||
<String key="No">No</String>
|
||||
<String key="TabInfo">Info</String>
|
||||
<String key="HdrToneMap">HDR tone mapping</String>
|
||||
<String key="SettingsFileChangedTitle">Settings</String>
|
||||
<String key="SettingsFileChanged">eu07.ini was changed outside the starter. Reload it?</String>
|
||||
<String key="AddAllCategory">Add whole category</String>
|
||||
<String key="TipAddAllCategory">Add every texture currently listed in the browser</String>
|
||||
<String key="AddUniqueMmd">Add unique MMDs</String>
|
||||
<String key="TipAddUniqueMmd">Add one texture per distinct model (MMD)</String>
|
||||
<String key="RandomizeOrder">Randomize order</String>
|
||||
<String key="RandomizeOrientation">Randomize orientation</String>
|
||||
<String key="TipRandomizeOrder">Shuffle wagon order from the selected vehicle to the end</String>
|
||||
<String key="TipRandomizeOrientation">Randomly reverse vehicles from the selected one to the end</String>
|
||||
<String key="SelectVehicleHint">Select a vehicle in the consist to edit it.</String>
|
||||
<String key="ComingSoon">Editing options coming soon.</String>
|
||||
<String key="Split">Split</String>
|
||||
|
||||
424
StarterNG/startercfg/lang/hu.xml
Normal file
424
StarterNG/startercfg/lang/hu.xml
Normal file
@@ -0,0 +1,424 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- StarterNG language file (Magyar). English base + chrome translations. -->
|
||||
<!-- Add a new language by copying this file and changing the code/name attributes below. -->
|
||||
<Language code="hu" name="Magyar">
|
||||
|
||||
<!-- Nav menu -->
|
||||
<String key="NavScenarios">Forgatókönyvek</String>
|
||||
<String key="NavDepot">Fűtőház</String>
|
||||
<String key="NavSettings">Beállítások</String>
|
||||
<String key="NavControls">Controls</String>
|
||||
<String key="Help">Súgó</String>
|
||||
<String key="HelpWiki">MaSzyna wiki</String>
|
||||
<String key="HelpReadme">Readme</String>
|
||||
<String key="PresetSort">Raktár rendezése</String>
|
||||
<String key="PresetSortName">Név szerint</String>
|
||||
<String key="PresetSortTrack">Vágány szerint</String>
|
||||
<String key="PresetImportMagazyn">magazyn.ini import</String>
|
||||
<String key="Version">Verzió:</String>
|
||||
|
||||
<!-- General view -->
|
||||
<String key="Sceneries">Pályák</String>
|
||||
<String key="Vehicles">Járművek</String>
|
||||
<String key="ShowAiVehicles">AI vehicles</String>
|
||||
<String key="ShowDrivableOnly">Drivable only</String>
|
||||
<String key="ShowArchival">Archival sceneries</String>
|
||||
<String key="ScenarioDescription">Scenario description</String>
|
||||
<String key="SceneryDescription">Scenery description</String>
|
||||
<String key="TabDescription">Description</String>
|
||||
<String key="Weather">Időjárás</String>
|
||||
<String key="Timetable">Menetrend</String>
|
||||
<String key="NoWeatherData">No weather data in the scenery.</String>
|
||||
<String key="NoTimetable">No timetable for the selected consist.</String>
|
||||
<String key="Time">Time</String>
|
||||
<String key="CurrentTime">Now</String>
|
||||
<String key="Day">Day of year</String>
|
||||
<String key="Sky">Sky</String>
|
||||
<String key="Fog">Fog / visibility</String>
|
||||
<String key="Season">Season</String>
|
||||
<String key="Temperature">Temperature</String>
|
||||
<String key="Visibility">Visibility (fog)</String>
|
||||
<String key="Overcast">Overcast</String>
|
||||
<String key="SeasonNow">Today</String>
|
||||
<String key="SeasonSpring">Spring</String>
|
||||
<String key="SeasonSummer">Summer</String>
|
||||
<String key="SeasonAutumn">Autumn</String>
|
||||
<String key="SeasonWinter">Winter</String>
|
||||
<String key="OvercastClear">Clear</String>
|
||||
<String key="OvercastFair">Fair</String>
|
||||
<String key="OvercastLight">Light clouds</String>
|
||||
<String key="OvercastModerate">Moderate clouds</String>
|
||||
<String key="OvercastHeavy">Heavy clouds</String>
|
||||
<String key="OvercastCloudy">Cloudy</String>
|
||||
<String key="OvercastStorm">Storm</String>
|
||||
<String key="WeatherHint">Weather changes are written to the scenery on launch.</String>
|
||||
<String key="Consist">Szerelvény</String>
|
||||
<String key="Start">Indítás</String>
|
||||
<String key="StartNoScenery">Select a scenery</String>
|
||||
<String key="StartNoTrain">Select a consist</String>
|
||||
<String key="StartNoStaff">No crew / passenger (hold Ctrl to start)</String>
|
||||
<String key="RestoreWeather">Restore weather</String>
|
||||
<String key="ReloadSceneries">Reload</String>
|
||||
<String key="OpenSceneryFolder">Open folder</String>
|
||||
<String key="OptionalIncludes">Optional elements</String>
|
||||
<String key="OpenTextureFolder">Open texture folder</String>
|
||||
<String key="CopyTextureName">Copy name</String>
|
||||
<String key="CopyCoupler">Copy coupler from previous</String>
|
||||
<String key="ThermoAmbient">Coolant at ambient temperature</String>
|
||||
<String key="TextureInfo">Texture</String>
|
||||
<String key="TexOperator">Operator</String>
|
||||
<String key="TexStation">Depot</String>
|
||||
<String key="TexRevision">Revision</String>
|
||||
<String key="TexAuthor">Author</String>
|
||||
<String key="TexPhoto">Photos</String>
|
||||
<String key="ShowLatestLogTooltip">Open latest simulation log</String>
|
||||
|
||||
<!-- Depot / consist creation -->
|
||||
<String key="VehicleDatabase">Vehicle database</String>
|
||||
<String key="TextureBaseTitle">Rolling stock database</String>
|
||||
<String key="OpenTextureBase">Stock database…</String>
|
||||
<String key="Search">Keresés...</String>
|
||||
<String key="LoadFromScenery">Load consist from scenery</String>
|
||||
<String key="NewConsist">New consist</String>
|
||||
<String key="SelectedVehicle">Selected vehicle</String>
|
||||
<String key="Vehicle">Vehicle</String>
|
||||
<String key="Crew">with crew</String>
|
||||
<String key="Reversed">reversed</String>
|
||||
<String key="NoVehicles">No vehicles found in databases/vehicles/.</String>
|
||||
<String key="ConsistEmpty">Add vehicles from the database on the left, or load an existing consist from a scenery file.</String>
|
||||
<String key="TipMoveLeft">Move left</String>
|
||||
<String key="TipMoveRight">Move right</String>
|
||||
<String key="TipFlip">Reverse vehicle</String>
|
||||
<String key="TipRemove">Remove from consist</String>
|
||||
<String key="TipDriver">Change crew (cab 1 / cab 2 / passenger / none)</String>
|
||||
<String key="Scenery">Scenery</String>
|
||||
<String key="Category">Category</String>
|
||||
<String key="Class">Class</String>
|
||||
<String key="All">All</String>
|
||||
<String key="CatDiesel">Diesel</String>
|
||||
<String key="CatElectric">Electric</String>
|
||||
<String key="CatEMU">EMU</String>
|
||||
<String key="CatDMU">DMU</String>
|
||||
<String key="CatCarriagesA">Carriages A</String>
|
||||
<String key="CatCarriagesB">Carriages B</String>
|
||||
<String key="CatElectricLoco">Electric locomotive</String>
|
||||
<String key="CatDieselLoco">Diesel locomotive</String>
|
||||
<String key="CatSteamLoco">Steam locomotive</String>
|
||||
<String key="CatRailbus">Railbus</String>
|
||||
<String key="CatDraisine">Draisine</String>
|
||||
<String key="CatWork">Work vehicles</String>
|
||||
<String key="CatPrototype">Prototype</String>
|
||||
<String key="CatTram">Tram</String>
|
||||
<String key="CatCar">Car</String>
|
||||
<String key="CatBus">Bus</String>
|
||||
<String key="CatTruck">Truck</String>
|
||||
<String key="CatPeople">People</String>
|
||||
<String key="CatAnimals">Animals</String>
|
||||
<String key="CatWagonsA">Wagons A</String>
|
||||
<String key="CatWagonsB">Wagons B</String>
|
||||
<String key="CatWagonsC">Wagons C</String>
|
||||
<String key="CatWagonsD">Wagons D</String>
|
||||
<String key="CatWagonsE">Wagons E</String>
|
||||
<String key="CatWagonsF">Wagons F</String>
|
||||
<String key="CatWagonsG">Wagons G</String>
|
||||
<String key="CatWagonsH">Wagons H</String>
|
||||
<String key="CatWagonsI">Wagons I</String>
|
||||
<String key="CatWagonsJ">Wagons J</String>
|
||||
<String key="CatWagonsK">Wagons K</String>
|
||||
<String key="CatWagonsL">Wagons L</String>
|
||||
<String key="CatWagonsM">Wagons M</String>
|
||||
<String key="CatWagonsN">Wagons N</String>
|
||||
<String key="CatWagonsO">Wagons O</String>
|
||||
<String key="CatWagonsP">Wagons P</String>
|
||||
<String key="CatWagonsQ">Wagons Q</String>
|
||||
<String key="CatWagonsR">Wagons R</String>
|
||||
<String key="CatWagonsS">Wagons S</String>
|
||||
<String key="CatWagonsT">Wagons T</String>
|
||||
<String key="CatWagonsU">Wagons U</String>
|
||||
<String key="CatWagonsV">Wagons V</String>
|
||||
<String key="CatWagonsW">Wagons W</String>
|
||||
<String key="CatWagonsX">Wagons X</String>
|
||||
<String key="CatWagonsY">Wagons Y</String>
|
||||
<String key="CatWagonsZ">Wagons Z</String>
|
||||
<String key="CatOther">Other</String>
|
||||
<String key="Brakes">Brakes</String>
|
||||
<String key="Loads">Loads</String>
|
||||
<String key="Coupling">Coupling</String>
|
||||
<String key="MapConsists">Consists on the scenery</String>
|
||||
<String key="NoSceneryConsists">Select a scenery in the Scenarios tab.</String>
|
||||
<String key="BrakeMode">Brake mode</String>
|
||||
<String key="BrakeLoad">Load setting</String>
|
||||
<String key="BrakeSwitch">Brake switch</String>
|
||||
<String key="None">—</String>
|
||||
|
||||
<!-- Coupling mask bits -->
|
||||
<String key="CplMechanical">Mechanical</String>
|
||||
<String key="CplBrake">Pneumatic 5 atm (brakes)</String>
|
||||
<String key="CplControl">Multiple-unit control</String>
|
||||
<String key="CplHighVoltage">High voltage</String>
|
||||
<String key="CplGangway">Gangway between vehicles</String>
|
||||
<String key="CplAuxPneumatic">Auxiliary pneumatic 8 atm</String>
|
||||
<String key="CplHeating">Heating</String>
|
||||
<String key="CplWorkshop">Workshop coupling (uncouple lock)</String>
|
||||
|
||||
<!-- Brake modes -->
|
||||
<String key="BrakeFreight">Freight (G)</String>
|
||||
<String key="BrakePassenger">Passenger (P)</String>
|
||||
<String key="BrakeExpress">Express (R)</String>
|
||||
<String key="BrakeExpressMg">Express + magnetic rail (R+Mg)</String>
|
||||
<String key="BrakeNoAir">Start without air (Q)</String>
|
||||
<String key="BrakeOff">Brakes disconnected (O)</String>
|
||||
<String key="BrakeAuto">Automatic (A)</String>
|
||||
|
||||
<!-- Load adaptation -->
|
||||
<String key="LoadEmpty">Empty (T)</String>
|
||||
<String key="LoadMedium">Loaded I — medium (H)</String>
|
||||
<String key="LoadFull">Loaded II (F)</String>
|
||||
<String key="LoadAuto">Automatic (A)</String>
|
||||
|
||||
<!-- Brake switch -->
|
||||
<String key="SwitchOff">Off (0)</String>
|
||||
<String key="SwitchOff10">Off with 10% chance (1)</String>
|
||||
<String key="SwitchOn">On (A)</String>
|
||||
|
||||
<!-- Damage (wheel parameters) -->
|
||||
<String key="Damage">Damage</String>
|
||||
<String key="DamageSway">Sway — probability (%)</String>
|
||||
<String key="DamageFlatness">Flat spot (mm)</String>
|
||||
<String key="DamageFlatnessRand">Random flat spot (0–x mm)</String>
|
||||
<String key="DamageFlatnessProb">Flat-spot probability (%)</String>
|
||||
<String key="LoadType">Load type</String>
|
||||
<String key="LoadCount">Amount</String>
|
||||
<String key="LoadHint">Set an amount above 0 to load the vehicle.</String>
|
||||
<String key="WagonNumber">Wagon number</String>
|
||||
<String key="LoadCopyPrev">Copy load from previous vehicle</String>
|
||||
<String key="LoadMax">Maximum possible load</String>
|
||||
<String key="ConsistLoadTools">Whole-consist load</String>
|
||||
<String key="ConsistRandomType">Random load</String>
|
||||
<String key="ConsistMaxAmount">Maximum amount</String>
|
||||
<String key="ConsistRandomAmount">Random amount</String>
|
||||
<String key="Set">Set</String>
|
||||
<String key="Length">Length</String>
|
||||
<String key="Mass">Mass</String>
|
||||
<String key="Load">Load</String>
|
||||
<String key="VehicleCount">Vehicles</String>
|
||||
<String key="Track">Track</String>
|
||||
<String key="EmptyTrainset">No vehicles. (Track: {0})</String>
|
||||
<String key="HideArchivalVehicles">Hide archival vehicles</String>
|
||||
<String key="RemoveSelectedVehicle">Remove vehicle</String>
|
||||
<String key="RandomizeTextures">Randomize textures</String>
|
||||
<String key="TipRandomizeTextures">Pick similar textures by class / rules</String>
|
||||
<String key="RandomizeTexturesTitle">Change textures</String>
|
||||
<String key="RandomizeTexturesApply">Match</String>
|
||||
<String key="RandomizeTexturesRevDiff">Revision difference at most</String>
|
||||
<String key="RandomizeTexturesVsCurrent">relative to the current texture revision</String>
|
||||
<String key="RandomizeTexturesVsYear">relative to year:</String>
|
||||
<String key="RandomizeTexturesNoArchival">Do not pick archival textures</String>
|
||||
<String key="RandomizeTexturesRules">Edit randomization rules</String>
|
||||
<String key="RandomizeTexturesRulesHint">One rule per line, mini names separated by commas. Lines starting with # are comments.</String>
|
||||
<String key="RandomizeTexturesRulesSave">Save</String>
|
||||
<String key="Cancel">Mégse</String>
|
||||
<String key="Yes">Igen</String>
|
||||
<String key="No">Nem</String>
|
||||
<String key="TabInfo">Info</String>
|
||||
<String key="HdrToneMap">HDR tone mapping</String>
|
||||
<String key="SettingsFileChangedTitle">Settings</String>
|
||||
<String key="SettingsFileChanged">eu07.ini was changed outside the starter. Reload it?</String>
|
||||
<String key="AddAllCategory">Add whole category</String>
|
||||
<String key="TipAddAllCategory">Add every texture currently listed in the browser</String>
|
||||
<String key="AddUniqueMmd">Add unique MMDs</String>
|
||||
<String key="TipAddUniqueMmd">Add one texture per distinct model (MMD)</String>
|
||||
<String key="RandomizeOrder">Randomize order</String>
|
||||
<String key="RandomizeOrientation">Randomize orientation</String>
|
||||
<String key="TipRandomizeOrder">Shuffle wagon order from the selected vehicle to the end</String>
|
||||
<String key="TipRandomizeOrientation">Randomly reverse vehicles from the selected one to the end</String>
|
||||
<String key="SelectVehicleHint">Select a vehicle in the consist to edit it.</String>
|
||||
<String key="ComingSoon">Editing options coming soon.</String>
|
||||
<String key="Split">Split</String>
|
||||
<String key="TipSplit">Split the unit into individual cars</String>
|
||||
<String key="AddVehicle">Add</String>
|
||||
<String key="TipAddVehicle">Add this vehicle to the consist</String>
|
||||
<String key="TipAddUnit">Add the whole unit to the consist</String>
|
||||
|
||||
<!-- Consist warehouse / clipboard (right-click menu) -->
|
||||
<String key="PresetSave">Save consist</String>
|
||||
<String key="PresetLoad">Load consist from warehouse</String>
|
||||
<String key="PresetEmpty">(warehouse empty)</String>
|
||||
<String key="PresetDelete">Remove from warehouse</String>
|
||||
<String key="PresetNamePrompt">Consist name</String>
|
||||
<String key="ConsistCopy">Copy consist to clipboard</String>
|
||||
<String key="ConsistPaste">Paste consist from clipboard</String>
|
||||
<String key="ConsistRemoveAll">Remove all vehicles</String>
|
||||
|
||||
<!-- Loading splash -->
|
||||
<String key="LoadingVehicles">Loading vehicle database</String>
|
||||
<String key="LoadingSceneries">Loading sceneries</String>
|
||||
<String key="LoadingDone">Starting…</String>
|
||||
|
||||
<!-- Settings -->
|
||||
<String key="General">General</String>
|
||||
|
||||
<String key="Language">Language</String>
|
||||
<String key="Fullscreen">Fullscreen</String>
|
||||
<String key="PauseSimInactive">Pause simulation when window is inactive</String>
|
||||
<String key="PauseSimStart">Pause on start</String>
|
||||
<String key="CursorSensitivity">Cursor sensitivity:</String>
|
||||
<String key="MouseHorInvert">Invert mouse horizontally</String>
|
||||
<String key="MouseVertInvert">Invert mouse vertically</String>
|
||||
|
||||
<String key="Communication">Communication</String>
|
||||
|
||||
<String key="GamepadSignalIgnore">Ignore gamepad input</String>
|
||||
|
||||
<String key="Feedback">Feedback</String>
|
||||
<String key="FeedbackOff">Off</String>
|
||||
<String key="FeedbackCASHP">Caps: CA/SHP; ScrollLock: starting resistances</String>
|
||||
<String key="FeedbackCA">Caps: CA; ScrollLock: SHP</String>
|
||||
<String key="FeedbackLPT">LPT</String>
|
||||
<String key="FeedbackPoKeys">PoKeys55</String>
|
||||
<String key="FeedbackSP">Serial port (COM)</String>
|
||||
|
||||
<String key="FeedbackPort">LPT port address</String>
|
||||
|
||||
<String key="UartSection">UART configuration</String>
|
||||
<String key="UartEnable">Enable UART communication</String>
|
||||
<String key="UartPort">Serial port</String>
|
||||
<String key="UartTune">Tuning parameter</String>
|
||||
<String key="UartDebug">Print debug data to the console</String>
|
||||
<String key="UartMain">Master controller</String>
|
||||
<String key="UartScnd">Secondary/shunting controller</String>
|
||||
<String key="UartTrain">Train brake</String>
|
||||
<String key="UartLocal">Locomotive brake</String>
|
||||
<String key="UartRadioVolume">Radio volume</String>
|
||||
<String key="UartRadioChannel">Radio channel</String>
|
||||
|
||||
<String key="Others">Other</String>
|
||||
<String key="SelectEXE">Select exe:</String>
|
||||
<String key="SelectEXEAuto">Select automatically</String>
|
||||
<String key="DebugMode">Debug mode (test mode)</String>
|
||||
<String key="VirtualShunting">Virtual shunting</String>
|
||||
<String key="LogMissingVehicleFiles">Log missing vehicle files during export</String>
|
||||
|
||||
<String key="Graphic">Graphics</String>
|
||||
<String key="RenderEngine">Render engine</String>
|
||||
<String key="REFull">Full</String>
|
||||
<String key="REOld">Old</String>
|
||||
<String key="RESimpShader">Simplified shader</String>
|
||||
<String key="RESimp">Simplified</String>
|
||||
<String key="REOff">Disable visual layer</String>
|
||||
<String key="REExperimental">Experimental</String>
|
||||
|
||||
<String key="Resolution">Resolution:</String>
|
||||
<String key="BufforResolution">Buffer resolution:</String>
|
||||
<String key="MaxTexResolution">Maximum texture resolution:</String>
|
||||
<String key="MaxTexCabResolution">Maximum cabin texture resolution:</String>
|
||||
<String key="TexFilteringQuality">Texture filtering quality:</String>
|
||||
<String key="Multisampling">Multisampling:</String>
|
||||
<String key="DynamicLights">Dynamic light sources:</String>
|
||||
<String key="RenderRange">Rendering range:</String>
|
||||
<String key="FpsLimitEnable">Limit frame rate</String>
|
||||
<String key="ShadowAngleLimit">Shadow length limit</String>
|
||||
<String key="FullscreenWindowed">Automatic resolution (borderless fullscreen)</String>
|
||||
<String key="RenderAngleVulkan">Use ANGLE Vulkan renderer</String>
|
||||
<String key="VSync">VSync</String>
|
||||
<String key="SmokeDisplay">Smoke display</String>
|
||||
<String key="SmokeParticlesMultiplier">Smoke particles multiplier</String>
|
||||
|
||||
<String key="ChromaticAberration">Chromatic aberration</String>
|
||||
<String key="MotionBlur">Motion blur</String>
|
||||
<String key="AdditionalShadersEffects">Additional shader effects</String>
|
||||
<String key="ReflectionsCubeMap">Reflections as cubemap</String>
|
||||
<String key="RenderVBO">Render VBO</String>
|
||||
<String key="RenderShadows">Render shadows</String>
|
||||
<String key="ReflectionsFramerate">Reflections refresh rate</String>
|
||||
<String key="ShadowsResolution">Shadows resolution</String>
|
||||
<String key="ShaderRange">Shadow range</String>
|
||||
<String key="CabShadowsRange">Cabin shadow sources range</String>
|
||||
|
||||
<String key="ShadowDisplay">Display shadows</String>
|
||||
<String key="CSROnlyImportant">Only important</String>
|
||||
<String key="CSRLimited">Limited</String>
|
||||
<String key="CSRAll">All</String>
|
||||
|
||||
<String key="ReflectionsDetails">Reflections detail level</String>
|
||||
<String key="RDTerrain">Terrain geometry only</String>
|
||||
<String key="RDTerrainModels">Terrain geometry and static models</String>
|
||||
<String key="RDTerrainModelsVehicles">Terrain geometry, static models and vehicles</String>
|
||||
|
||||
<String key="FieldOfView">View angle</String>
|
||||
<String key="RenderScreens">Render onboard computer screens</String>
|
||||
<String key="RenderScreensThread">Render screens in a separate thread</String>
|
||||
|
||||
<String key="Physics">Physics</String>
|
||||
|
||||
<String key="TrackCurvesQuality">Track curves quality</String>
|
||||
<String key="PhysicsAccuracyIncreased">Increased physics accuracy</String>
|
||||
<String key="BreakingPantographPossibility">Possibility of pantograph breaking</String>
|
||||
<String key="PowerOverheadLineOnly">Powered only under overhead line</String>
|
||||
<String key="SaveSpeedometerTapes">Save speedometer tapes</String>
|
||||
<String key="SaveSimLogs">Save simulation log</String>
|
||||
<String key="KeepPrevLogs">Keep previous logs</String>
|
||||
<String key="DisplaySimulation">Display simulation</String>
|
||||
<String key="CrashDamage">Collision damage</String>
|
||||
<String key="Friction">Friction multiplier</String>
|
||||
<String key="BrakeStep">Brake valve sensitivity</String>
|
||||
<String key="BrakeSpeed">FV4a valve sensitivity</String>
|
||||
|
||||
<String key="Sounds">Sound</String>
|
||||
<String key="EnableSounds">Enable sound</String>
|
||||
<String key="Volume">Volume</String>
|
||||
<String key="RadiophoneVolume">Radio volume</String>
|
||||
<String key="VehiclesVolume">Vehicles volume</String>
|
||||
<String key="PositionedSoundsVolume">Positional sounds volume</String>
|
||||
<String key="AmbientVolume">Ambient volume</String>
|
||||
|
||||
<String key="Advanced">Advanced</String>
|
||||
<String key="CompressTextures">Compress TGA textures</String>
|
||||
<String key="ScaleSpeculars">Scale specular highlights (old-model compatibility)</String>
|
||||
<String key="UseGLES">Use OpenGL ES</String>
|
||||
<String key="ShaderGamma">Gamma correction in shaders</String>
|
||||
<String key="ScreenMipmaps">Generate mipmaps for in-cab (Python) screen textures</String>
|
||||
<String key="ExtendedModelConversion">Extended E3D model conversion (experimental)</String>
|
||||
<String key="GfxResourceMove">Conservative texture memory management</String>
|
||||
<String key="GfxResourceSweep">Purge unused textures from GPU memory</String>
|
||||
<String key="TrainPhysicsThreads">Vehicle physics threads (0 = main thread)</String>
|
||||
<String key="IgnoreIrrelevantTrains">Skip decorative consists when starting</String>
|
||||
|
||||
<String key="Starter">Starter</String>
|
||||
<String key="SettingsProfile">Settings profile:</String>
|
||||
<String key="ProfileApply">Apply</String>
|
||||
<String key="ProfileSaveAs">Save as…</String>
|
||||
<String key="ProfileNamePrompt">Profile name</String>
|
||||
<String key="AutoCloseStarter">Automatically close starter</String>
|
||||
<String key="LargeThumbnails">Large thumbnails</String>
|
||||
<String key="AutoExpandSceneryTree">Automatically expand scenery tree</String>
|
||||
<String key="BatteryDefault">Battery on launch:</String>
|
||||
<String key="BatteryDefaultScenario">Scenario default</String>
|
||||
<String key="BatteryDefaultOff">Always off</String>
|
||||
<String key="BatteryDefaultOn">Always on</String>
|
||||
|
||||
<!-- Controls / key bindings -->
|
||||
<String key="Controls">Controls</String>
|
||||
<String key="BindingsHint">Click a binding, then press the key (hold Shift / Ctrl for a combination):</String>
|
||||
<String key="RestoreDefaults">Restore defaults</String>
|
||||
<String key="PressKey">Press a key…</String>
|
||||
<String key="ClearBinding">Clear binding</String>
|
||||
<String key="ConflictTooltip">Conflict: this shortcut is used by more than one command</String>
|
||||
<String key="KbUnassigned">Unassigned</String>
|
||||
<String key="KbAssigned">Assigned</String>
|
||||
<String key="KbShift">With Shift</String>
|
||||
<String key="KbCtrl">With Ctrl</String>
|
||||
<String key="KbReserved">Reserved by the simulator</String>
|
||||
<String key="BindKeyTitle">Key:</String>
|
||||
<String key="BindKeyHint">Assign a command to each modifier combination for this key.</String>
|
||||
<String key="BindNone">— none —</String>
|
||||
<String key="BindNoMod">No modifier</String>
|
||||
<String key="BindShift">Shift</String>
|
||||
<String key="BindCtrl">Ctrl</String>
|
||||
<String key="BindShiftCtrl">Shift + Ctrl</String>
|
||||
|
||||
<!-- Settings actions -->
|
||||
<String key="Save">Save</String>
|
||||
<String key="Reset">Reset</String>
|
||||
<String key="SettingsSaved">Settings saved</String>
|
||||
</Language>
|
||||
@@ -9,6 +9,12 @@
|
||||
<String key="NavSettings">Ustawienia</String>
|
||||
<String key="NavControls">Sterowanie</String>
|
||||
<String key="Help">Pomoc</String>
|
||||
<String key="HelpWiki">Wiki MaSzyna</String>
|
||||
<String key="HelpReadme">Instrukcja (readme)</String>
|
||||
<String key="PresetSort">Sortuj magazyn</String>
|
||||
<String key="PresetSortName">Według nazwy</String>
|
||||
<String key="PresetSortTrack">Według toru</String>
|
||||
<String key="PresetImportMagazyn">Importuj magazyn.ini</String>
|
||||
<String key="Version">Wersja:</String>
|
||||
|
||||
<!-- Widok ogolny -->
|
||||
@@ -48,10 +54,29 @@
|
||||
<String key="WeatherHint">Zmiany pogody zostaną zapisane do scenerii przy uruchomieniu.</String>
|
||||
<String key="Consist">Zestawienie</String>
|
||||
<String key="Start">Uruchom</String>
|
||||
<String key="StartNoScenery">Wybierz scenerię</String>
|
||||
<String key="StartNoTrain">Wybierz skład</String>
|
||||
<String key="StartNoStaff">Brak obsady / pasażera (Ctrl = start)</String>
|
||||
<String key="RestoreWeather">Przywróć pogodę</String>
|
||||
<String key="ReloadSceneries">Przeładuj</String>
|
||||
<String key="OpenSceneryFolder">Otwórz folder</String>
|
||||
<String key="OptionalIncludes">Elementy opcjonalne</String>
|
||||
<String key="OpenTextureFolder">Otwórz folder tekstury</String>
|
||||
<String key="CopyTextureName">Kopiuj nazwę</String>
|
||||
<String key="CopyCoupler">Kopiuj sprzęg z poprzedniego</String>
|
||||
<String key="ThermoAmbient">Chłodziwo w temp. otoczenia</String>
|
||||
<String key="TextureInfo">Tekstura</String>
|
||||
<String key="TexOperator">Przewoźnik</String>
|
||||
<String key="TexStation">Stacja</String>
|
||||
<String key="TexRevision">Data rew.</String>
|
||||
<String key="TexAuthor">Autor</String>
|
||||
<String key="TexPhoto">Zdjęcia</String>
|
||||
<String key="ShowLatestLogTooltip">Otwórz ostatni log symulatora</String>
|
||||
|
||||
<!-- Lokomotywownia / tworzenie składu -->
|
||||
<String key="VehicleDatabase">Baza pojazdów</String>
|
||||
<String key="TextureBaseTitle">Baza taboru</String>
|
||||
<String key="OpenTextureBase">Baza taboru…</String>
|
||||
<String key="Search">Szukaj...</String>
|
||||
<String key="LoadFromScenery">Wczytaj skład ze scenerii</String>
|
||||
<String key="NewConsist">Nowy skład</String>
|
||||
@@ -176,6 +201,37 @@
|
||||
<String key="Length">Długość</String>
|
||||
<String key="Mass">Masa</String>
|
||||
<String key="Load">Ładunek</String>
|
||||
<String key="VehicleCount">Pojazdy</String>
|
||||
<String key="Track">Tor</String>
|
||||
<String key="EmptyTrainset">Wpis bez pojazdów. (Tor: {0})</String>
|
||||
<String key="HideArchivalVehicles">Ukryj pojazdy archiwalne</String>
|
||||
<String key="RemoveSelectedVehicle">Usuń pojazd</String>
|
||||
<String key="RandomizeTextures">Losuj tekstury</String>
|
||||
<String key="TipRandomizeTextures">Dobierz podobne tekstury według klasy / reguł</String>
|
||||
<String key="RandomizeTexturesTitle">Zmiana tekstur</String>
|
||||
<String key="RandomizeTexturesApply">Dopasuj</String>
|
||||
<String key="RandomizeTexturesRevDiff">Różnica rewizji nie większa niż</String>
|
||||
<String key="RandomizeTexturesVsCurrent">względem daty rewizji obecnej tekstury</String>
|
||||
<String key="RandomizeTexturesVsYear">względem roku:</String>
|
||||
<String key="RandomizeTexturesNoArchival">Nie losuj tekstur oznaczonych jako archiwalne</String>
|
||||
<String key="RandomizeTexturesRules">Ustaw reguły losowania</String>
|
||||
<String key="RandomizeTexturesRulesHint">Jedna reguła w linii, nazwy mini rozdzielone przecinkami. Linie z # są komentarzem.</String>
|
||||
<String key="RandomizeTexturesRulesSave">Zapisz</String>
|
||||
<String key="Cancel">Anuluj</String>
|
||||
<String key="Yes">Tak</String>
|
||||
<String key="No">Nie</String>
|
||||
<String key="TabInfo">Informacje</String>
|
||||
<String key="HdrToneMap">Tone mapping HDR</String>
|
||||
<String key="SettingsFileChangedTitle">Ustawienia</String>
|
||||
<String key="SettingsFileChanged">Plik eu07.ini został zmieniony poza starterem. Wczytać ponownie?</String>
|
||||
<String key="AddAllCategory">Dodaj całą kategorię</String>
|
||||
<String key="TipAddAllCategory">Dodaj wszystkie tekstury z bieżącej listy przeglądarki</String>
|
||||
<String key="AddUniqueMmd">Dodaj unikalne MMD</String>
|
||||
<String key="TipAddUniqueMmd">Dodaj po jednej teksturze na każdy model (MMD)</String>
|
||||
<String key="RandomizeOrder">Losuj kolejność</String>
|
||||
<String key="RandomizeOrientation">Losuj obrócenie</String>
|
||||
<String key="TipRandomizeOrder">Przetasuj kolejność wagonów od wybranego pojazdu do końca</String>
|
||||
<String key="TipRandomizeOrientation">Losowo obróć pojazdy od wybranego do końca</String>
|
||||
<String key="SelectVehicleHint">Wybierz pojazd w składzie, aby go edytować.</String>
|
||||
<String key="ComingSoon">Opcje edycji wkrótce.</String>
|
||||
<String key="Split">Rozdziel</String>
|
||||
|
||||
424
StarterNG/startercfg/lang/ru.xml
Normal file
424
StarterNG/startercfg/lang/ru.xml
Normal file
@@ -0,0 +1,424 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- StarterNG language file (Русский). English base + chrome translations. -->
|
||||
<!-- Add a new language by copying this file and changing the code/name attributes below. -->
|
||||
<Language code="ru" name="Русский">
|
||||
|
||||
<!-- Nav menu -->
|
||||
<String key="NavScenarios">Сценарии</String>
|
||||
<String key="NavDepot">Депо</String>
|
||||
<String key="NavSettings">Настройки</String>
|
||||
<String key="NavControls">Controls</String>
|
||||
<String key="Help">Справка</String>
|
||||
<String key="HelpWiki">Wiki MaSzyna</String>
|
||||
<String key="HelpReadme">Readme</String>
|
||||
<String key="PresetSort">Сортировать склад</String>
|
||||
<String key="PresetSortName">По имени</String>
|
||||
<String key="PresetSortTrack">По пути</String>
|
||||
<String key="PresetImportMagazyn">Импорт magazyn.ini</String>
|
||||
<String key="Version">Версия:</String>
|
||||
|
||||
<!-- General view -->
|
||||
<String key="Sceneries">Сцены</String>
|
||||
<String key="Vehicles">Составы</String>
|
||||
<String key="ShowAiVehicles">AI vehicles</String>
|
||||
<String key="ShowDrivableOnly">Drivable only</String>
|
||||
<String key="ShowArchival">Archival sceneries</String>
|
||||
<String key="ScenarioDescription">Scenario description</String>
|
||||
<String key="SceneryDescription">Scenery description</String>
|
||||
<String key="TabDescription">Description</String>
|
||||
<String key="Weather">Погода</String>
|
||||
<String key="Timetable">Расписание</String>
|
||||
<String key="NoWeatherData">No weather data in the scenery.</String>
|
||||
<String key="NoTimetable">No timetable for the selected consist.</String>
|
||||
<String key="Time">Time</String>
|
||||
<String key="CurrentTime">Now</String>
|
||||
<String key="Day">Day of year</String>
|
||||
<String key="Sky">Sky</String>
|
||||
<String key="Fog">Fog / visibility</String>
|
||||
<String key="Season">Season</String>
|
||||
<String key="Temperature">Temperature</String>
|
||||
<String key="Visibility">Visibility (fog)</String>
|
||||
<String key="Overcast">Overcast</String>
|
||||
<String key="SeasonNow">Today</String>
|
||||
<String key="SeasonSpring">Spring</String>
|
||||
<String key="SeasonSummer">Summer</String>
|
||||
<String key="SeasonAutumn">Autumn</String>
|
||||
<String key="SeasonWinter">Winter</String>
|
||||
<String key="OvercastClear">Clear</String>
|
||||
<String key="OvercastFair">Fair</String>
|
||||
<String key="OvercastLight">Light clouds</String>
|
||||
<String key="OvercastModerate">Moderate clouds</String>
|
||||
<String key="OvercastHeavy">Heavy clouds</String>
|
||||
<String key="OvercastCloudy">Cloudy</String>
|
||||
<String key="OvercastStorm">Storm</String>
|
||||
<String key="WeatherHint">Weather changes are written to the scenery on launch.</String>
|
||||
<String key="Consist">Состав</String>
|
||||
<String key="Start">Запуск</String>
|
||||
<String key="StartNoScenery">Select a scenery</String>
|
||||
<String key="StartNoTrain">Select a consist</String>
|
||||
<String key="StartNoStaff">No crew / passenger (hold Ctrl to start)</String>
|
||||
<String key="RestoreWeather">Restore weather</String>
|
||||
<String key="ReloadSceneries">Reload</String>
|
||||
<String key="OpenSceneryFolder">Open folder</String>
|
||||
<String key="OptionalIncludes">Optional elements</String>
|
||||
<String key="OpenTextureFolder">Open texture folder</String>
|
||||
<String key="CopyTextureName">Copy name</String>
|
||||
<String key="CopyCoupler">Copy coupler from previous</String>
|
||||
<String key="ThermoAmbient">Coolant at ambient temperature</String>
|
||||
<String key="TextureInfo">Texture</String>
|
||||
<String key="TexOperator">Operator</String>
|
||||
<String key="TexStation">Depot</String>
|
||||
<String key="TexRevision">Revision</String>
|
||||
<String key="TexAuthor">Author</String>
|
||||
<String key="TexPhoto">Photos</String>
|
||||
<String key="ShowLatestLogTooltip">Open latest simulation log</String>
|
||||
|
||||
<!-- Depot / consist creation -->
|
||||
<String key="VehicleDatabase">Vehicle database</String>
|
||||
<String key="TextureBaseTitle">Rolling stock database</String>
|
||||
<String key="OpenTextureBase">Stock database…</String>
|
||||
<String key="Search">Поиск...</String>
|
||||
<String key="LoadFromScenery">Load consist from scenery</String>
|
||||
<String key="NewConsist">New consist</String>
|
||||
<String key="SelectedVehicle">Selected vehicle</String>
|
||||
<String key="Vehicle">Vehicle</String>
|
||||
<String key="Crew">with crew</String>
|
||||
<String key="Reversed">reversed</String>
|
||||
<String key="NoVehicles">No vehicles found in databases/vehicles/.</String>
|
||||
<String key="ConsistEmpty">Add vehicles from the database on the left, or load an existing consist from a scenery file.</String>
|
||||
<String key="TipMoveLeft">Move left</String>
|
||||
<String key="TipMoveRight">Move right</String>
|
||||
<String key="TipFlip">Reverse vehicle</String>
|
||||
<String key="TipRemove">Remove from consist</String>
|
||||
<String key="TipDriver">Change crew (cab 1 / cab 2 / passenger / none)</String>
|
||||
<String key="Scenery">Scenery</String>
|
||||
<String key="Category">Category</String>
|
||||
<String key="Class">Class</String>
|
||||
<String key="All">All</String>
|
||||
<String key="CatDiesel">Diesel</String>
|
||||
<String key="CatElectric">Electric</String>
|
||||
<String key="CatEMU">EMU</String>
|
||||
<String key="CatDMU">DMU</String>
|
||||
<String key="CatCarriagesA">Carriages A</String>
|
||||
<String key="CatCarriagesB">Carriages B</String>
|
||||
<String key="CatElectricLoco">Electric locomotive</String>
|
||||
<String key="CatDieselLoco">Diesel locomotive</String>
|
||||
<String key="CatSteamLoco">Steam locomotive</String>
|
||||
<String key="CatRailbus">Railbus</String>
|
||||
<String key="CatDraisine">Draisine</String>
|
||||
<String key="CatWork">Work vehicles</String>
|
||||
<String key="CatPrototype">Prototype</String>
|
||||
<String key="CatTram">Tram</String>
|
||||
<String key="CatCar">Car</String>
|
||||
<String key="CatBus">Bus</String>
|
||||
<String key="CatTruck">Truck</String>
|
||||
<String key="CatPeople">People</String>
|
||||
<String key="CatAnimals">Animals</String>
|
||||
<String key="CatWagonsA">Wagons A</String>
|
||||
<String key="CatWagonsB">Wagons B</String>
|
||||
<String key="CatWagonsC">Wagons C</String>
|
||||
<String key="CatWagonsD">Wagons D</String>
|
||||
<String key="CatWagonsE">Wagons E</String>
|
||||
<String key="CatWagonsF">Wagons F</String>
|
||||
<String key="CatWagonsG">Wagons G</String>
|
||||
<String key="CatWagonsH">Wagons H</String>
|
||||
<String key="CatWagonsI">Wagons I</String>
|
||||
<String key="CatWagonsJ">Wagons J</String>
|
||||
<String key="CatWagonsK">Wagons K</String>
|
||||
<String key="CatWagonsL">Wagons L</String>
|
||||
<String key="CatWagonsM">Wagons M</String>
|
||||
<String key="CatWagonsN">Wagons N</String>
|
||||
<String key="CatWagonsO">Wagons O</String>
|
||||
<String key="CatWagonsP">Wagons P</String>
|
||||
<String key="CatWagonsQ">Wagons Q</String>
|
||||
<String key="CatWagonsR">Wagons R</String>
|
||||
<String key="CatWagonsS">Wagons S</String>
|
||||
<String key="CatWagonsT">Wagons T</String>
|
||||
<String key="CatWagonsU">Wagons U</String>
|
||||
<String key="CatWagonsV">Wagons V</String>
|
||||
<String key="CatWagonsW">Wagons W</String>
|
||||
<String key="CatWagonsX">Wagons X</String>
|
||||
<String key="CatWagonsY">Wagons Y</String>
|
||||
<String key="CatWagonsZ">Wagons Z</String>
|
||||
<String key="CatOther">Other</String>
|
||||
<String key="Brakes">Brakes</String>
|
||||
<String key="Loads">Loads</String>
|
||||
<String key="Coupling">Coupling</String>
|
||||
<String key="MapConsists">Consists on the scenery</String>
|
||||
<String key="NoSceneryConsists">Select a scenery in the Scenarios tab.</String>
|
||||
<String key="BrakeMode">Brake mode</String>
|
||||
<String key="BrakeLoad">Load setting</String>
|
||||
<String key="BrakeSwitch">Brake switch</String>
|
||||
<String key="None">—</String>
|
||||
|
||||
<!-- Coupling mask bits -->
|
||||
<String key="CplMechanical">Mechanical</String>
|
||||
<String key="CplBrake">Pneumatic 5 atm (brakes)</String>
|
||||
<String key="CplControl">Multiple-unit control</String>
|
||||
<String key="CplHighVoltage">High voltage</String>
|
||||
<String key="CplGangway">Gangway between vehicles</String>
|
||||
<String key="CplAuxPneumatic">Auxiliary pneumatic 8 atm</String>
|
||||
<String key="CplHeating">Heating</String>
|
||||
<String key="CplWorkshop">Workshop coupling (uncouple lock)</String>
|
||||
|
||||
<!-- Brake modes -->
|
||||
<String key="BrakeFreight">Freight (G)</String>
|
||||
<String key="BrakePassenger">Passenger (P)</String>
|
||||
<String key="BrakeExpress">Express (R)</String>
|
||||
<String key="BrakeExpressMg">Express + magnetic rail (R+Mg)</String>
|
||||
<String key="BrakeNoAir">Start without air (Q)</String>
|
||||
<String key="BrakeOff">Brakes disconnected (O)</String>
|
||||
<String key="BrakeAuto">Automatic (A)</String>
|
||||
|
||||
<!-- Load adaptation -->
|
||||
<String key="LoadEmpty">Empty (T)</String>
|
||||
<String key="LoadMedium">Loaded I — medium (H)</String>
|
||||
<String key="LoadFull">Loaded II (F)</String>
|
||||
<String key="LoadAuto">Automatic (A)</String>
|
||||
|
||||
<!-- Brake switch -->
|
||||
<String key="SwitchOff">Off (0)</String>
|
||||
<String key="SwitchOff10">Off with 10% chance (1)</String>
|
||||
<String key="SwitchOn">On (A)</String>
|
||||
|
||||
<!-- Damage (wheel parameters) -->
|
||||
<String key="Damage">Damage</String>
|
||||
<String key="DamageSway">Sway — probability (%)</String>
|
||||
<String key="DamageFlatness">Flat spot (mm)</String>
|
||||
<String key="DamageFlatnessRand">Random flat spot (0–x mm)</String>
|
||||
<String key="DamageFlatnessProb">Flat-spot probability (%)</String>
|
||||
<String key="LoadType">Load type</String>
|
||||
<String key="LoadCount">Amount</String>
|
||||
<String key="LoadHint">Set an amount above 0 to load the vehicle.</String>
|
||||
<String key="WagonNumber">Wagon number</String>
|
||||
<String key="LoadCopyPrev">Copy load from previous vehicle</String>
|
||||
<String key="LoadMax">Maximum possible load</String>
|
||||
<String key="ConsistLoadTools">Whole-consist load</String>
|
||||
<String key="ConsistRandomType">Random load</String>
|
||||
<String key="ConsistMaxAmount">Maximum amount</String>
|
||||
<String key="ConsistRandomAmount">Random amount</String>
|
||||
<String key="Set">Set</String>
|
||||
<String key="Length">Length</String>
|
||||
<String key="Mass">Mass</String>
|
||||
<String key="Load">Load</String>
|
||||
<String key="VehicleCount">Vehicles</String>
|
||||
<String key="Track">Track</String>
|
||||
<String key="EmptyTrainset">No vehicles. (Track: {0})</String>
|
||||
<String key="HideArchivalVehicles">Hide archival vehicles</String>
|
||||
<String key="RemoveSelectedVehicle">Remove vehicle</String>
|
||||
<String key="RandomizeTextures">Randomize textures</String>
|
||||
<String key="TipRandomizeTextures">Pick similar textures by class / rules</String>
|
||||
<String key="RandomizeTexturesTitle">Change textures</String>
|
||||
<String key="RandomizeTexturesApply">Match</String>
|
||||
<String key="RandomizeTexturesRevDiff">Revision difference at most</String>
|
||||
<String key="RandomizeTexturesVsCurrent">relative to the current texture revision</String>
|
||||
<String key="RandomizeTexturesVsYear">relative to year:</String>
|
||||
<String key="RandomizeTexturesNoArchival">Do not pick archival textures</String>
|
||||
<String key="RandomizeTexturesRules">Edit randomization rules</String>
|
||||
<String key="RandomizeTexturesRulesHint">One rule per line, mini names separated by commas. Lines starting with # are comments.</String>
|
||||
<String key="RandomizeTexturesRulesSave">Save</String>
|
||||
<String key="Cancel">Отмена</String>
|
||||
<String key="Yes">Да</String>
|
||||
<String key="No">Нет</String>
|
||||
<String key="TabInfo">Info</String>
|
||||
<String key="HdrToneMap">HDR tone mapping</String>
|
||||
<String key="SettingsFileChangedTitle">Settings</String>
|
||||
<String key="SettingsFileChanged">eu07.ini was changed outside the starter. Reload it?</String>
|
||||
<String key="AddAllCategory">Add whole category</String>
|
||||
<String key="TipAddAllCategory">Add every texture currently listed in the browser</String>
|
||||
<String key="AddUniqueMmd">Add unique MMDs</String>
|
||||
<String key="TipAddUniqueMmd">Add one texture per distinct model (MMD)</String>
|
||||
<String key="RandomizeOrder">Randomize order</String>
|
||||
<String key="RandomizeOrientation">Randomize orientation</String>
|
||||
<String key="TipRandomizeOrder">Shuffle wagon order from the selected vehicle to the end</String>
|
||||
<String key="TipRandomizeOrientation">Randomly reverse vehicles from the selected one to the end</String>
|
||||
<String key="SelectVehicleHint">Select a vehicle in the consist to edit it.</String>
|
||||
<String key="ComingSoon">Editing options coming soon.</String>
|
||||
<String key="Split">Split</String>
|
||||
<String key="TipSplit">Split the unit into individual cars</String>
|
||||
<String key="AddVehicle">Add</String>
|
||||
<String key="TipAddVehicle">Add this vehicle to the consist</String>
|
||||
<String key="TipAddUnit">Add the whole unit to the consist</String>
|
||||
|
||||
<!-- Consist warehouse / clipboard (right-click menu) -->
|
||||
<String key="PresetSave">Save consist</String>
|
||||
<String key="PresetLoad">Load consist from warehouse</String>
|
||||
<String key="PresetEmpty">(warehouse empty)</String>
|
||||
<String key="PresetDelete">Remove from warehouse</String>
|
||||
<String key="PresetNamePrompt">Consist name</String>
|
||||
<String key="ConsistCopy">Copy consist to clipboard</String>
|
||||
<String key="ConsistPaste">Paste consist from clipboard</String>
|
||||
<String key="ConsistRemoveAll">Remove all vehicles</String>
|
||||
|
||||
<!-- Loading splash -->
|
||||
<String key="LoadingVehicles">Loading vehicle database</String>
|
||||
<String key="LoadingSceneries">Loading sceneries</String>
|
||||
<String key="LoadingDone">Starting…</String>
|
||||
|
||||
<!-- Settings -->
|
||||
<String key="General">General</String>
|
||||
|
||||
<String key="Language">Language</String>
|
||||
<String key="Fullscreen">Fullscreen</String>
|
||||
<String key="PauseSimInactive">Pause simulation when window is inactive</String>
|
||||
<String key="PauseSimStart">Pause on start</String>
|
||||
<String key="CursorSensitivity">Cursor sensitivity:</String>
|
||||
<String key="MouseHorInvert">Invert mouse horizontally</String>
|
||||
<String key="MouseVertInvert">Invert mouse vertically</String>
|
||||
|
||||
<String key="Communication">Communication</String>
|
||||
|
||||
<String key="GamepadSignalIgnore">Ignore gamepad input</String>
|
||||
|
||||
<String key="Feedback">Feedback</String>
|
||||
<String key="FeedbackOff">Off</String>
|
||||
<String key="FeedbackCASHP">Caps: CA/SHP; ScrollLock: starting resistances</String>
|
||||
<String key="FeedbackCA">Caps: CA; ScrollLock: SHP</String>
|
||||
<String key="FeedbackLPT">LPT</String>
|
||||
<String key="FeedbackPoKeys">PoKeys55</String>
|
||||
<String key="FeedbackSP">Serial port (COM)</String>
|
||||
|
||||
<String key="FeedbackPort">LPT port address</String>
|
||||
|
||||
<String key="UartSection">UART configuration</String>
|
||||
<String key="UartEnable">Enable UART communication</String>
|
||||
<String key="UartPort">Serial port</String>
|
||||
<String key="UartTune">Tuning parameter</String>
|
||||
<String key="UartDebug">Print debug data to the console</String>
|
||||
<String key="UartMain">Master controller</String>
|
||||
<String key="UartScnd">Secondary/shunting controller</String>
|
||||
<String key="UartTrain">Train brake</String>
|
||||
<String key="UartLocal">Locomotive brake</String>
|
||||
<String key="UartRadioVolume">Radio volume</String>
|
||||
<String key="UartRadioChannel">Radio channel</String>
|
||||
|
||||
<String key="Others">Other</String>
|
||||
<String key="SelectEXE">Select exe:</String>
|
||||
<String key="SelectEXEAuto">Select automatically</String>
|
||||
<String key="DebugMode">Debug mode (test mode)</String>
|
||||
<String key="VirtualShunting">Virtual shunting</String>
|
||||
<String key="LogMissingVehicleFiles">Log missing vehicle files during export</String>
|
||||
|
||||
<String key="Graphic">Graphics</String>
|
||||
<String key="RenderEngine">Render engine</String>
|
||||
<String key="REFull">Full</String>
|
||||
<String key="REOld">Old</String>
|
||||
<String key="RESimpShader">Simplified shader</String>
|
||||
<String key="RESimp">Simplified</String>
|
||||
<String key="REOff">Disable visual layer</String>
|
||||
<String key="REExperimental">Experimental</String>
|
||||
|
||||
<String key="Resolution">Resolution:</String>
|
||||
<String key="BufforResolution">Buffer resolution:</String>
|
||||
<String key="MaxTexResolution">Maximum texture resolution:</String>
|
||||
<String key="MaxTexCabResolution">Maximum cabin texture resolution:</String>
|
||||
<String key="TexFilteringQuality">Texture filtering quality:</String>
|
||||
<String key="Multisampling">Multisampling:</String>
|
||||
<String key="DynamicLights">Dynamic light sources:</String>
|
||||
<String key="RenderRange">Rendering range:</String>
|
||||
<String key="FpsLimitEnable">Limit frame rate</String>
|
||||
<String key="ShadowAngleLimit">Shadow length limit</String>
|
||||
<String key="FullscreenWindowed">Automatic resolution (borderless fullscreen)</String>
|
||||
<String key="RenderAngleVulkan">Use ANGLE Vulkan renderer</String>
|
||||
<String key="VSync">VSync</String>
|
||||
<String key="SmokeDisplay">Smoke display</String>
|
||||
<String key="SmokeParticlesMultiplier">Smoke particles multiplier</String>
|
||||
|
||||
<String key="ChromaticAberration">Chromatic aberration</String>
|
||||
<String key="MotionBlur">Motion blur</String>
|
||||
<String key="AdditionalShadersEffects">Additional shader effects</String>
|
||||
<String key="ReflectionsCubeMap">Reflections as cubemap</String>
|
||||
<String key="RenderVBO">Render VBO</String>
|
||||
<String key="RenderShadows">Render shadows</String>
|
||||
<String key="ReflectionsFramerate">Reflections refresh rate</String>
|
||||
<String key="ShadowsResolution">Shadows resolution</String>
|
||||
<String key="ShaderRange">Shadow range</String>
|
||||
<String key="CabShadowsRange">Cabin shadow sources range</String>
|
||||
|
||||
<String key="ShadowDisplay">Display shadows</String>
|
||||
<String key="CSROnlyImportant">Only important</String>
|
||||
<String key="CSRLimited">Limited</String>
|
||||
<String key="CSRAll">All</String>
|
||||
|
||||
<String key="ReflectionsDetails">Reflections detail level</String>
|
||||
<String key="RDTerrain">Terrain geometry only</String>
|
||||
<String key="RDTerrainModels">Terrain geometry and static models</String>
|
||||
<String key="RDTerrainModelsVehicles">Terrain geometry, static models and vehicles</String>
|
||||
|
||||
<String key="FieldOfView">View angle</String>
|
||||
<String key="RenderScreens">Render onboard computer screens</String>
|
||||
<String key="RenderScreensThread">Render screens in a separate thread</String>
|
||||
|
||||
<String key="Physics">Physics</String>
|
||||
|
||||
<String key="TrackCurvesQuality">Track curves quality</String>
|
||||
<String key="PhysicsAccuracyIncreased">Increased physics accuracy</String>
|
||||
<String key="BreakingPantographPossibility">Possibility of pantograph breaking</String>
|
||||
<String key="PowerOverheadLineOnly">Powered only under overhead line</String>
|
||||
<String key="SaveSpeedometerTapes">Save speedometer tapes</String>
|
||||
<String key="SaveSimLogs">Save simulation log</String>
|
||||
<String key="KeepPrevLogs">Keep previous logs</String>
|
||||
<String key="DisplaySimulation">Display simulation</String>
|
||||
<String key="CrashDamage">Collision damage</String>
|
||||
<String key="Friction">Friction multiplier</String>
|
||||
<String key="BrakeStep">Brake valve sensitivity</String>
|
||||
<String key="BrakeSpeed">FV4a valve sensitivity</String>
|
||||
|
||||
<String key="Sounds">Sound</String>
|
||||
<String key="EnableSounds">Enable sound</String>
|
||||
<String key="Volume">Volume</String>
|
||||
<String key="RadiophoneVolume">Radio volume</String>
|
||||
<String key="VehiclesVolume">Vehicles volume</String>
|
||||
<String key="PositionedSoundsVolume">Positional sounds volume</String>
|
||||
<String key="AmbientVolume">Ambient volume</String>
|
||||
|
||||
<String key="Advanced">Advanced</String>
|
||||
<String key="CompressTextures">Compress TGA textures</String>
|
||||
<String key="ScaleSpeculars">Scale specular highlights (old-model compatibility)</String>
|
||||
<String key="UseGLES">Use OpenGL ES</String>
|
||||
<String key="ShaderGamma">Gamma correction in shaders</String>
|
||||
<String key="ScreenMipmaps">Generate mipmaps for in-cab (Python) screen textures</String>
|
||||
<String key="ExtendedModelConversion">Extended E3D model conversion (experimental)</String>
|
||||
<String key="GfxResourceMove">Conservative texture memory management</String>
|
||||
<String key="GfxResourceSweep">Purge unused textures from GPU memory</String>
|
||||
<String key="TrainPhysicsThreads">Vehicle physics threads (0 = main thread)</String>
|
||||
<String key="IgnoreIrrelevantTrains">Skip decorative consists when starting</String>
|
||||
|
||||
<String key="Starter">Starter</String>
|
||||
<String key="SettingsProfile">Settings profile:</String>
|
||||
<String key="ProfileApply">Apply</String>
|
||||
<String key="ProfileSaveAs">Save as…</String>
|
||||
<String key="ProfileNamePrompt">Profile name</String>
|
||||
<String key="AutoCloseStarter">Automatically close starter</String>
|
||||
<String key="LargeThumbnails">Large thumbnails</String>
|
||||
<String key="AutoExpandSceneryTree">Automatically expand scenery tree</String>
|
||||
<String key="BatteryDefault">Battery on launch:</String>
|
||||
<String key="BatteryDefaultScenario">Scenario default</String>
|
||||
<String key="BatteryDefaultOff">Always off</String>
|
||||
<String key="BatteryDefaultOn">Always on</String>
|
||||
|
||||
<!-- Controls / key bindings -->
|
||||
<String key="Controls">Controls</String>
|
||||
<String key="BindingsHint">Click a binding, then press the key (hold Shift / Ctrl for a combination):</String>
|
||||
<String key="RestoreDefaults">Restore defaults</String>
|
||||
<String key="PressKey">Press a key…</String>
|
||||
<String key="ClearBinding">Clear binding</String>
|
||||
<String key="ConflictTooltip">Conflict: this shortcut is used by more than one command</String>
|
||||
<String key="KbUnassigned">Unassigned</String>
|
||||
<String key="KbAssigned">Assigned</String>
|
||||
<String key="KbShift">With Shift</String>
|
||||
<String key="KbCtrl">With Ctrl</String>
|
||||
<String key="KbReserved">Reserved by the simulator</String>
|
||||
<String key="BindKeyTitle">Key:</String>
|
||||
<String key="BindKeyHint">Assign a command to each modifier combination for this key.</String>
|
||||
<String key="BindNone">— none —</String>
|
||||
<String key="BindNoMod">No modifier</String>
|
||||
<String key="BindShift">Shift</String>
|
||||
<String key="BindCtrl">Ctrl</String>
|
||||
<String key="BindShiftCtrl">Shift + Ctrl</String>
|
||||
|
||||
<!-- Settings actions -->
|
||||
<String key="Save">Save</String>
|
||||
<String key="Reset">Reset</String>
|
||||
<String key="SettingsSaved">Settings saved</String>
|
||||
</Language>
|
||||
Reference in New Issue
Block a user