mirror of
https://github.com/MaSzyna-EU07/StarterNG.git
synced 2026-11-04 13:15:48 +01:00
Put what only the new simulator reads in one panel
The rows of keys the public simulator does not read sat among the others in Graphics and Effects, where a player with that exe could not tell them apart. They are now one section at the end of Advanced, with a note that an older exe skips them. Graphics and Effects hold what that exe reads. Buffer scale and anti-aliasing stay in Graphics, as an older exe reads them through other keys. The level list of the atmosphere rows goes with them; the whole levels still set that group. With its rows gone, the nature section is called Smoke.
This commit is contained in:
@@ -900,9 +900,8 @@
|
||||
<String key="Effects">Efekty</String>
|
||||
<String key="GfxColImage">Rozlišení a vyhlazování</String>
|
||||
<String key="GfxColLights">Osvětlení</String>
|
||||
<String key="GfxColAtmosphere">Atmosféra a počasí</String>
|
||||
<String key="GfxColPostFx">Postprocessing</String>
|
||||
<String key="GfxColNature">Vegetace a částice</String>
|
||||
<String key="GfxColNature">Kouř</String>
|
||||
<String key="AntiAliasing">Vyhlazování hran</String>
|
||||
<String key="VolumetricFog">Objemová mlha</String>
|
||||
<String key="REOpenGLNote">DLSS, generování snímků, Reflex a ray tracing jen s Vulkanem.</String>
|
||||
@@ -943,4 +942,6 @@
|
||||
<String key="UseGLESDesc">OpenGL ES místo OpenGL. Nefunguje s rendererem legacy.</String>
|
||||
<String key="GpuCard">{0}, {1} GB</String>
|
||||
<String key="GpuCardShared">{0}, sdílená paměť</String>
|
||||
<String key="GfxColNewRenderer">Novinky OpenGL 4.6 / Vulkan</String>
|
||||
<String key="GfxNewRendererNote">Funguje jen s novým exe. Starší exe tato nastavení přeskočí.</String>
|
||||
</Language>
|
||||
|
||||
@@ -1146,9 +1146,8 @@
|
||||
<String key="Effects">Effects</String>
|
||||
<String key="GfxColImage">Resolution and anti-aliasing</String>
|
||||
<String key="GfxColLights">Lighting</String>
|
||||
<String key="GfxColAtmosphere">Atmosphere and weather</String>
|
||||
<String key="GfxColPostFx">Post-processing</String>
|
||||
<String key="GfxColNature">Vegetation and particles</String>
|
||||
<String key="GfxColNature">Smoke</String>
|
||||
<String key="AntiAliasing">Anti-aliasing</String>
|
||||
<String key="AntiAliasingDesc">MSAA smooths the edges of objects, TAA the whole image at the cost of a slight blur. DLSS and DLAA need Vulkan and an NVIDIA RTX card, otherwise the simulator uses TAA.</String>
|
||||
<String key="VolumetricFog">Volumetric fog</String>
|
||||
@@ -1195,4 +1194,6 @@
|
||||
<String key="UseGLESDesc">OpenGL ES instead of OpenGL. Does not work with the legacy renderer.</String>
|
||||
<String key="GpuCard">{0}, {1} GB</String>
|
||||
<String key="GpuCardShared">{0}, shared memory</String>
|
||||
<String key="GfxColNewRenderer">New in OpenGL 4.6 / Vulkan</String>
|
||||
<String key="GfxNewRendererNote">These work only with the new exe. An older exe skips them.</String>
|
||||
</Language>
|
||||
|
||||
@@ -900,9 +900,8 @@
|
||||
<String key="Effects">Effektek</String>
|
||||
<String key="GfxColImage">Felbontás és élsimítás</String>
|
||||
<String key="GfxColLights">Világítás</String>
|
||||
<String key="GfxColAtmosphere">Légkör és időjárás</String>
|
||||
<String key="GfxColPostFx">Utófeldolgozás</String>
|
||||
<String key="GfxColNature">Növényzet és részecskék</String>
|
||||
<String key="GfxColNature">Füst</String>
|
||||
<String key="AntiAliasing">Élsimítás</String>
|
||||
<String key="VolumetricFog">Térfogati köd</String>
|
||||
<String key="REOpenGLNote">A DLSS, a képkocka-generálás, a Reflex és a ray tracing csak Vulkannal működik.</String>
|
||||
@@ -943,4 +942,6 @@
|
||||
<String key="UseGLESDesc">OpenGL ES az OpenGL helyett. A legacy megjelenítővel nem működik.</String>
|
||||
<String key="GpuCard">{0}, {1} GB</String>
|
||||
<String key="GpuCardShared">{0}, megosztott memória</String>
|
||||
<String key="GfxColNewRenderer">OpenGL 4.6 / Vulkan újdonságok</String>
|
||||
<String key="GfxNewRendererNote">Csak az új exe-vel működnek. A régebbi exe kihagyja ezeket a beállításokat.</String>
|
||||
</Language>
|
||||
|
||||
@@ -968,9 +968,8 @@
|
||||
<String key="Effects">Efekty</String>
|
||||
<String key="GfxColImage">Rozdzielczość i wygładzanie</String>
|
||||
<String key="GfxColLights">Oświetlenie</String>
|
||||
<String key="GfxColAtmosphere">Atmosfera i pogoda</String>
|
||||
<String key="GfxColPostFx">Postprocessing</String>
|
||||
<String key="GfxColNature">Roślinność i cząsteczki</String>
|
||||
<String key="GfxColNature">Dym</String>
|
||||
<String key="AntiAliasing">Wygładzanie krawędzi</String>
|
||||
<String key="AntiAliasingDesc">MSAA wygładza krawędzie obiektów, TAA cały obraz kosztem lekkiego rozmycia. DLSS i DLAA tylko z Vulkanem na kartach NVIDIA RTX, inaczej symulator użyje TAA.</String>
|
||||
<String key="VolumetricFog">Mgła wolumetryczna</String>
|
||||
@@ -1017,4 +1016,6 @@
|
||||
<String key="UseGLESDesc">OpenGL ES zamiast OpenGL. Nie działa z rendererem legacy.</String>
|
||||
<String key="GpuCard">{0}, {1} GB</String>
|
||||
<String key="GpuCardShared">{0}, pamięć wspólna</String>
|
||||
<String key="GfxColNewRenderer">Nowości OpenGL 4.6 / Vulkan</String>
|
||||
<String key="GfxNewRendererNote">Działa tylko z nowym exe. Starsze exe pomija te ustawienia.</String>
|
||||
</Language>
|
||||
|
||||
@@ -900,9 +900,8 @@
|
||||
<String key="Effects">Эффекты</String>
|
||||
<String key="GfxColImage">Разрешение и сглаживание</String>
|
||||
<String key="GfxColLights">Освещение</String>
|
||||
<String key="GfxColAtmosphere">Атмосфера и погода</String>
|
||||
<String key="GfxColPostFx">Постобработка</String>
|
||||
<String key="GfxColNature">Растительность и частицы</String>
|
||||
<String key="GfxColNature">Дым</String>
|
||||
<String key="AntiAliasing">Сглаживание</String>
|
||||
<String key="VolumetricFog">Объёмный туман</String>
|
||||
<String key="REOpenGLNote">DLSS, генерация кадров, Reflex и трассировка лучей только с Vulkan.</String>
|
||||
@@ -943,4 +942,6 @@
|
||||
<String key="UseGLESDesc">OpenGL ES вместо OpenGL. Не работает с рендерером legacy.</String>
|
||||
<String key="GpuCard">{0}, {1} ГБ</String>
|
||||
<String key="GpuCardShared">{0}, общая память</String>
|
||||
<String key="GfxColNewRenderer">Новое в OpenGL 4.6 / Vulkan</String>
|
||||
<String key="GfxNewRendererNote">Работает только с новым exe. Старый exe пропускает эти настройки.</String>
|
||||
</Language>
|
||||
|
||||
Reference in New Issue
Block a user