updated translations [wip]

This commit is contained in:
maj00r
2026-08-25 21:22:39 +02:00
parent 9e2166065b
commit f9960e5113
8 changed files with 1103 additions and 1070 deletions

14
.vscode/launch.json vendored Normal file
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@@ -0,0 +1,14 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "C#: Launch Startup Project",
"type": "dotnet",
"request": "launch"
}
]
}

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@@ -54,7 +54,8 @@
Tag="settings" Tag="settings"
IsCheckedChanged="Nav_OnCheckedChanged" IsCheckedChanged="Nav_OnCheckedChanged"
Content="{Binding [NavSettings], Source={x:Static starterNg:App.Loc}}" /> Content="{Binding [NavSettings], Source={x:Static starterNg:App.Loc}}" />
<Button Classes="Basic" Click="openLastLogClick" VerticalAlignment="Center" Padding="10,0" Cursor="Hand" <Button Classes="Basic" Click="openLastLogClick" Width="48" Cursor="Hand"
HorizontalContentAlignment="Center"
ToolTip.Tip="{Binding [ShowLatestLogTooltip], Source={x:Static starterNg:App.Loc}}"> ToolTip.Tip="{Binding [ShowLatestLogTooltip], Source={x:Static starterNg:App.Loc}}">
<materialIcons:MaterialIcon Kind="FileDocument" Height="16" Width="16" /> <materialIcons:MaterialIcon Kind="FileDocument" Height="16" Width="16" />
</Button> </Button>

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@@ -101,6 +101,8 @@ public partial class MainWindow : Window
{ {
App.ApplyLanguage(lang); App.ApplyLanguage(lang);
ScenariosView?.RebuildAfterLanguageChange(); ScenariosView?.RebuildAfterLanguageChange();
DepotView?.RebuildAfterLanguageChange();
UpdateStartButton();
} }
} }

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@@ -839,6 +839,16 @@ public partial class Depot : UserControl
private static bool IsPoweredCategory(string? c) => private static bool IsPoweredCategory(string? c) =>
c is "e" or "s" or "p" or "z" or "a"; c is "e" or "s" or "p" or "z" or "a";
// Every caption here is read from App.Loc when it is built, so a language
// switch has to build them again.
public void RebuildAfterLanguageChange()
{
PopulateCategoryCombo(); // -> class combo -> browser list
PopulateSceneryConsists();
RebuildConsist(); // -> train stats
UpdateDetails();
}
// ------------------------------------------------------------- scenery combos // ------------------------------------------------------------- scenery combos
// Lists the consists of the scenery currently selected in the Scenarios tab, // Lists the consists of the scenery currently selected in the Scenarios tab,
@@ -1501,13 +1511,35 @@ public partial class Depot : UserControl
int unitIdx = _consist.IndexOf(item); int unitIdx = _consist.IndexOf(item);
var panel = new StackPanel { Spacing = 2 }; var panel = new StackPanel { Spacing = 2 };
panel.Children.Add(new TextBlock
var copy = new Button
{
Content = App.Loc["CopyCoupler"],
FontSize = 11,
Padding = new Thickness(6, 1),
Margin = new Thickness(12, 0, 0, 0),
IsEnabled = unitIdx > 0,
Cursor = _hand
};
copy.Classes.Add("Flat");
copy.Click += (_, _) =>
{
if (unitIdx <= 0) return;
d.Coupling.Flags = _consist[unitIdx - 1].Cars[^1].Coupling.Flags;
RebuildConsist();
};
var header = new DockPanel { Margin = new Thickness(0, 0, 0, 2) };
DockPanel.SetDock(copy, Dock.Right);
header.Children.Add(copy);
header.Children.Add(new TextBlock
{ {
Text = App.Loc["Coupling"], Text = App.Loc["Coupling"],
FontWeight = FontWeight.Bold, FontWeight = FontWeight.Bold,
FontSize = 11, FontSize = 11,
Margin = new Thickness(0, 0, 0, 2) VerticalAlignment = VerticalAlignment.Center
}); });
panel.Children.Add(header);
for (int i = 0; i < CouplingBitKeys.Length; i++) for (int i = 0; i < CouplingBitKeys.Length; i++)
{ {
@@ -1522,23 +1554,6 @@ public partial class Depot : UserControl
panel.Children.Add(check); panel.Children.Add(check);
} }
var copy = new Button
{
Content = App.Loc["CopyCoupler"],
FontSize = 11,
Margin = new Thickness(0, 4, 0, 0),
IsEnabled = unitIdx > 0,
Cursor = _hand
};
copy.Classes.Add("Flat");
copy.Click += (_, _) =>
{
if (unitIdx <= 0) return;
d.Coupling.Flags = _consist[unitIdx - 1].Cars[^1].Coupling.Flags;
RebuildConsist();
};
panel.Children.Add(copy);
var thermo = new CheckBox var thermo = new CheckBox
{ {
Content = App.Loc["ThermoAmbient"], Content = App.Loc["ThermoAmbient"],

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@@ -487,6 +487,7 @@ public partial class Scenarios : UserControl
} }
if (AppState.Instance.CurrentScenery != null) if (AppState.Instance.CurrentScenery != null)
ShowSceneryInfo(AppState.Instance.CurrentScenery); ShowSceneryInfo(AppState.Instance.CurrentScenery);
RefreshSelectedConsist(); // stats labels (length / mass / track)
} }
private async void ReloadSceneries_OnClick(object? sender, RoutedEventArgs e) private async void ReloadSceneries_OnClick(object? sender, RoutedEventArgs e)

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@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<!-- StarterNG language file (Čeština). English base + chrome translations. --> <!-- StarterNG language file (Čeština). Full translation. -->
<!-- Add a new language by copying this file and changing the code/name attributes below. --> <!-- Add a new language by copying this file and changing the code/name attributes below. -->
<Language code="cz" name="Čeština"> <Language code="cz" name="Čeština">
@@ -7,420 +7,420 @@
<String key="NavScenarios">Scénáře</String> <String key="NavScenarios">Scénáře</String>
<String key="NavDepot">Depo</String> <String key="NavDepot">Depo</String>
<String key="NavSettings">Nastavení</String> <String key="NavSettings">Nastavení</String>
<String key="NavControls">Controls</String> <String key="NavControls">Ovládání</String>
<String key="Help">Nápověda</String> <String key="Help">Nápověda</String>
<String key="HelpWiki">Wiki MaSzyna</String> <String key="HelpWiki">Wiki MaSzyna</String>
<String key="HelpReadme">Readme</String> <String key="HelpReadme">Readme</String>
<String key="PresetSort">Řadit sklad</String> <String key="PresetSort">Seřadit sklad</String>
<String key="PresetSortName">Podle názvu</String> <String key="PresetSortName">Podle názvu</String>
<String key="PresetSortTrack">Podle koleje</String> <String key="PresetSortTrack">Podle koleje</String>
<String key="PresetImportMagazyn">Importovat magazyn.ini</String> <String key="PresetImportMagazyn">Importovat magazyn.ini</String>
<String key="Version">Verze:</String> <String key="Version">Verze:</String>
<!-- General view --> <!-- General view -->
<String key="Sceneries">Scénáře</String> <String key="Sceneries">Scenérie</String>
<String key="Vehicles">Vozidla</String> <String key="Vehicles">Vozidla</String>
<String key="ShowAiVehicles">AI vehicles</String> <String key="ShowAiVehicles">Vozidla AI</String>
<String key="ShowDrivableOnly">Drivable only</String> <String key="ShowDrivableOnly">Jen řiditelné</String>
<String key="ShowArchival">Archival sceneries</String> <String key="ShowArchival">Archivní scenérie</String>
<String key="ScenarioDescription">Scenario description</String> <String key="ScenarioDescription">Popis scénáře</String>
<String key="SceneryDescription">Scenery description</String> <String key="SceneryDescription">Popis scenérie</String>
<String key="TabDescription">Description</String> <String key="TabDescription">Popis</String>
<String key="Weather">Počasí</String> <String key="Weather">Počasí</String>
<String key="Timetable">Jízdní řád</String> <String key="Timetable">Jízdní řád</String>
<String key="NoWeatherData">No weather data in the scenery.</String> <String key="NoWeatherData">Ve scenérii nejsou data o počasí.</String>
<String key="NoTimetable">No timetable for the selected consist.</String> <String key="NoTimetable">Pro vybranou soupravu není jízdní řád.</String>
<String key="Time">Time</String> <String key="Time">Čas</String>
<String key="CurrentTime">Now</String> <String key="CurrentTime">Nyní</String>
<String key="Day">Day of year</String> <String key="Day">Den v roce</String>
<String key="Sky">Sky</String> <String key="Sky">Obloha</String>
<String key="Fog">Fog / visibility</String> <String key="Fog">Mlha / viditelnost</String>
<String key="Season">Season</String> <String key="Season">Roční období</String>
<String key="Temperature">Temperature</String> <String key="Temperature">Teplota</String>
<String key="Visibility">Visibility (fog)</String> <String key="Visibility">Viditelnost (mlha)</String>
<String key="Overcast">Overcast</String> <String key="Overcast">Oblačnost</String>
<String key="SeasonNow">Today</String> <String key="SeasonNow">Dnes</String>
<String key="SeasonSpring">Spring</String> <String key="SeasonSpring">Jaro</String>
<String key="SeasonSummer">Summer</String> <String key="SeasonSummer">Léto</String>
<String key="SeasonAutumn">Autumn</String> <String key="SeasonAutumn">Podzim</String>
<String key="SeasonWinter">Winter</String> <String key="SeasonWinter">Zima</String>
<String key="OvercastClear">Clear</String> <String key="OvercastClear">Jasno</String>
<String key="OvercastFair">Fair</String> <String key="OvercastFair">Skoro jasno</String>
<String key="OvercastLight">Light clouds</String> <String key="OvercastLight">Slabá oblačnost</String>
<String key="OvercastModerate">Moderate clouds</String> <String key="OvercastModerate">Mírná oblačnost</String>
<String key="OvercastHeavy">Heavy clouds</String> <String key="OvercastHeavy">Silná oblačnost</String>
<String key="OvercastCloudy">Cloudy</String> <String key="OvercastCloudy">Zataženo</String>
<String key="OvercastStorm">Storm</String> <String key="OvercastStorm">Bouřka</String>
<String key="WeatherHint">Weather changes are written to the scenery on launch.</String> <String key="WeatherHint">Změny počasí se při spuštění zapíší do scenérie.</String>
<String key="Consist">Souprava</String> <String key="Consist">Souprava</String>
<String key="Start">Spustit</String> <String key="Start">Start</String>
<String key="StartNoScenery">Select a scenery</String> <String key="StartNoScenery">Vyberte scenérii</String>
<String key="StartNoTrain">Select a consist</String> <String key="StartNoTrain">Vyberte soupravu</String>
<String key="StartNoStaff">No crew / passenger</String> <String key="StartNoStaff">Bez osádky / cestujícího</String>
<String key="StartNoStaffTitle">Consist without crew</String> <String key="StartNoStaffTitle">Souprava bez osádky</String>
<String key="StartNoStaffConfirm">This consist has no crew and no passenger — there will be nothing to drive. Start anyway?</String> <String key="StartNoStaffConfirm">Tato souprava nemá osádku ani cestujícího — nebude co řídit. Přesto spustit?</String>
<String key="RestoreWeather">Restore weather</String> <String key="RestoreWeather">Obnovit počasí</String>
<String key="ReloadSceneries">Reload</String> <String key="ReloadSceneries">Načíst znovu</String>
<String key="OpenSceneryFolder">Open folder</String> <String key="OpenSceneryFolder">Otevřít složku</String>
<String key="OptionalIncludes">Optional elements</String> <String key="OptionalIncludes">Volitelné prvky</String>
<String key="OpenTextureFolder">Open texture folder</String> <String key="OpenTextureFolder">Otevřít složku s texturami</String>
<String key="CopyTextureName">Copy name</String> <String key="CopyTextureName">Kopírovat název</String>
<String key="CopyCoupler">Copy coupler from previous</String> <String key="CopyCoupler">Kopírovat spřáhlo z předchozího</String>
<String key="ThermoAmbient">Coolant at ambient temperature</String> <String key="ThermoAmbient">Chladivo na okolní teplotě</String>
<String key="TextureInfo">Texture</String> <String key="TextureInfo">Textura</String>
<String key="TexOperator">Operator</String> <String key="TexOperator">Dopravce</String>
<String key="TexStation">Depot</String> <String key="TexStation">Depo</String>
<String key="TexRevision">Revision</String> <String key="TexRevision">Revize</String>
<String key="TexAuthor">Author</String> <String key="TexAuthor">Autor</String>
<String key="TexPhoto">Photos</String> <String key="TexPhoto">Fotografie</String>
<String key="ShowLatestLogTooltip">Open latest simulation log</String> <String key="ShowLatestLogTooltip">Otevřít poslední log simulace</String>
<!-- Depot / consist creation --> <!-- Depot / consist creation -->
<String key="VehicleDatabase">Vehicle database</String> <String key="VehicleDatabase">Databáze vozidel</String>
<String key="TextureBaseTitle">Rolling stock database</String> <String key="TextureBaseTitle">Databáze vozového parku</String>
<String key="OpenTextureBase">Stock database…</String> <String key="OpenTextureBase">Databáze vozidel…</String>
<String key="Search">Hledat...</String> <String key="Search">Hledat...</String>
<String key="LoadFromScenery">Load consist from scenery</String> <String key="LoadFromScenery">Načíst soupravu ze scenérie</String>
<String key="NewConsist">New consist</String> <String key="NewConsist">Nová souprava</String>
<String key="SelectedVehicle">Selected vehicle</String> <String key="SelectedVehicle">Vybrané vozidlo</String>
<String key="Vehicle">Vehicle</String> <String key="Vehicle">Vozidlo</String>
<String key="Crew">with crew</String> <String key="Crew">s osádkou</String>
<String key="Reversed">reversed</String> <String key="Reversed">otočeno</String>
<String key="NoVehicles">No vehicles found in databases/vehicles/.</String> <String key="NoVehicles">Ve složce databases/vehicles/ nebyla nalezena žádná vozidla.</String>
<String key="ConsistEmpty">Add vehicles from the database on the left, or load an existing consist from a scenery file.</String> <String key="ConsistEmpty">Přidejte vozidla z databáze vlevo nebo načtěte existující soupravu ze souboru scenérie.</String>
<String key="TipMoveLeft">Move left</String> <String key="TipMoveLeft">Posunout doleva</String>
<String key="TipMoveRight">Move right</String> <String key="TipMoveRight">Posunout doprava</String>
<String key="TipFlip">Reverse vehicle</String> <String key="TipFlip">Otočit vozidlo</String>
<String key="TipRemove">Remove from consist</String> <String key="TipRemove">Odebrat ze soupravy</String>
<String key="TipDriver">Change crew (cab 1 / cab 2 / passenger / none)</String> <String key="TipDriver">Změnit osádku (kabina 1 / kabina 2 / cestující / žádná)</String>
<String key="Scenery">Scenery</String> <String key="Scenery">Scenérie</String>
<String key="Category">Category</String> <String key="Category">Kategorie</String>
<String key="Class">Class</String> <String key="Class">Třída</String>
<String key="All">All</String> <String key="All">Vše</String>
<String key="CatDiesel">Diesel</String> <String key="CatDiesel">Motorová</String>
<String key="CatElectric">Electric</String> <String key="CatElectric">Elektrická</String>
<String key="CatEMU">EMU</String> <String key="CatEMU">Elektrická jednotka</String>
<String key="CatDMU">DMU</String> <String key="CatDMU">Motorová jednotka</String>
<String key="CatCarriagesA">Carriages A</String> <String key="CatCarriagesA">Vozy A</String>
<String key="CatCarriagesB">Carriages B</String> <String key="CatCarriagesB">Vozy B</String>
<String key="CatElectricLoco">Electric locomotive</String> <String key="CatElectricLoco">Elektrická lokomotiva</String>
<String key="CatDieselLoco">Diesel locomotive</String> <String key="CatDieselLoco">Motorová lokomotiva</String>
<String key="CatSteamLoco">Steam locomotive</String> <String key="CatSteamLoco">Parní lokomotiva</String>
<String key="CatRailbus">Railbus</String> <String key="CatRailbus">Motorový vůz</String>
<String key="CatDraisine">Draisine</String> <String key="CatDraisine">Drezína</String>
<String key="CatWork">Work vehicles</String> <String key="CatWork">Pracovní vozidla</String>
<String key="CatPrototype">Prototype</String> <String key="CatPrototype">Prototyp</String>
<String key="CatTram">Tram</String> <String key="CatTram">Tramvaj</String>
<String key="CatCar">Car</String> <String key="CatCar">Automobil</String>
<String key="CatBus">Bus</String> <String key="CatBus">Autobus</String>
<String key="CatTruck">Truck</String> <String key="CatTruck">Nákladní auto</String>
<String key="CatPeople">People</String> <String key="CatPeople">Lidé</String>
<String key="CatAnimals">Animals</String> <String key="CatAnimals">Zvířata</String>
<String key="CatWagonsA">Wagons A</String> <String key="CatWagonsA">Vagony A</String>
<String key="CatWagonsB">Wagons B</String> <String key="CatWagonsB">Vagony B</String>
<String key="CatWagonsC">Wagons C</String> <String key="CatWagonsC">Vagony C</String>
<String key="CatWagonsD">Wagons D</String> <String key="CatWagonsD">Vagony D</String>
<String key="CatWagonsE">Wagons E</String> <String key="CatWagonsE">Vagony E</String>
<String key="CatWagonsF">Wagons F</String> <String key="CatWagonsF">Vagony F</String>
<String key="CatWagonsG">Wagons G</String> <String key="CatWagonsG">Vagony G</String>
<String key="CatWagonsH">Wagons H</String> <String key="CatWagonsH">Vagony H</String>
<String key="CatWagonsI">Wagons I</String> <String key="CatWagonsI">Vagony I</String>
<String key="CatWagonsJ">Wagons J</String> <String key="CatWagonsJ">Vagony J</String>
<String key="CatWagonsK">Wagons K</String> <String key="CatWagonsK">Vagony K</String>
<String key="CatWagonsL">Wagons L</String> <String key="CatWagonsL">Vagony L</String>
<String key="CatWagonsM">Wagons M</String> <String key="CatWagonsM">Vagony M</String>
<String key="CatWagonsN">Wagons N</String> <String key="CatWagonsN">Vagony N</String>
<String key="CatWagonsO">Wagons O</String> <String key="CatWagonsO">Vagony O</String>
<String key="CatWagonsP">Wagons P</String> <String key="CatWagonsP">Vagony P</String>
<String key="CatWagonsQ">Wagons Q</String> <String key="CatWagonsQ">Vagony Q</String>
<String key="CatWagonsR">Wagons R</String> <String key="CatWagonsR">Vagony R</String>
<String key="CatWagonsS">Wagons S</String> <String key="CatWagonsS">Vagony S</String>
<String key="CatWagonsT">Wagons T</String> <String key="CatWagonsT">Vagony T</String>
<String key="CatWagonsU">Wagons U</String> <String key="CatWagonsU">Vagony U</String>
<String key="CatWagonsV">Wagons V</String> <String key="CatWagonsV">Vagony V</String>
<String key="CatWagonsW">Wagons W</String> <String key="CatWagonsW">Vagony W</String>
<String key="CatWagonsX">Wagons X</String> <String key="CatWagonsX">Vagony X</String>
<String key="CatWagonsY">Wagons Y</String> <String key="CatWagonsY">Vagony Y</String>
<String key="CatWagonsZ">Wagons Z</String> <String key="CatWagonsZ">Vagony Z</String>
<String key="CatOther">Other</String> <String key="CatOther">Ostatní</String>
<String key="Brakes">Brakes</String> <String key="Brakes">Brzdy</String>
<String key="Loads">Loads</String> <String key="Loads">Náklad</String>
<String key="Coupling">Coupling</String> <String key="Coupling">Spřáhlo</String>
<String key="MapConsists">Consists on the scenery</String> <String key="MapConsists">Soupravy ve scenérii</String>
<String key="NoSceneryConsists">Select a scenery in the Scenarios tab.</String> <String key="NoSceneryConsists">Vyberte scenérii na kartě Scénáře.</String>
<String key="BrakeMode">Brake mode</String> <String key="BrakeMode">Režim brzdy</String>
<String key="BrakeLoad">Load setting</String> <String key="BrakeLoad">Nastavení zatížení</String>
<String key="BrakeSwitch">Brake switch</String> <String key="BrakeSwitch">Přepínač brzdy</String>
<String key="None">—</String> <String key="None">—</String>
<!-- Coupling mask bits --> <!-- Coupling mask bits -->
<String key="CplMechanical">Mechanical</String> <String key="CplMechanical">Mechanické</String>
<String key="CplBrake">Pneumatic 5 atm (brakes)</String> <String key="CplBrake">Pneumatické 5 atm (brzdy)</String>
<String key="CplControl">Multiple-unit control</String> <String key="CplControl">Vícečlenné řízení</String>
<String key="CplHighVoltage">High voltage</String> <String key="CplHighVoltage">Vysoké napětí</String>
<String key="CplGangway">Gangway between vehicles</String> <String key="CplGangway">Průchod mezi vozidly</String>
<String key="CplAuxPneumatic">Auxiliary pneumatic 8 atm</String> <String key="CplAuxPneumatic">Pomocné pneumatické 8 atm</String>
<String key="CplHeating">Heating</String> <String key="CplHeating">Topení</String>
<String key="CplWorkshop">Workshop coupling (uncouple lock)</String> <String key="CplWorkshop">Dílenské spřáhlo (zámek rozpojení)</String>
<!-- Brake modes --> <!-- Brake modes -->
<String key="BrakeFreight">Freight (G)</String> <String key="BrakeFreight">Nákladní (G)</String>
<String key="BrakePassenger">Passenger (P)</String> <String key="BrakePassenger">Osobní (P)</String>
<String key="BrakeExpress">Express (R)</String> <String key="BrakeExpress">Rychlík (R)</String>
<String key="BrakeExpressMg">Express + magnetic rail (R+Mg)</String> <String key="BrakeExpressMg">Rychlík + magnetická kolejnicová (R+Mg)</String>
<String key="BrakeNoAir">Start without air (Q)</String> <String key="BrakeNoAir">Start bez vzduchu (Q)</String>
<String key="BrakeOff">Brakes disconnected (O)</String> <String key="BrakeOff">Brzdy odpojeny (O)</String>
<String key="BrakeAuto">Automatic (A)</String> <String key="BrakeAuto">Automaticky (A)</String>
<!-- Load adaptation --> <!-- Load adaptation -->
<String key="LoadEmpty">Empty (T)</String> <String key="LoadEmpty">Prázdný (T)</String>
<String key="LoadMedium">Loaded I — medium (H)</String> <String key="LoadMedium">Ložený I — střední (H)</String>
<String key="LoadFull">Loaded II (F)</String> <String key="LoadFull">Ložený II (F)</String>
<String key="LoadAuto">Automatic (A)</String> <String key="LoadAuto">Automaticky (A)</String>
<!-- Brake switch --> <!-- Brake switch -->
<String key="SwitchOff">Off (0)</String> <String key="SwitchOff">Vypnuto (0)</String>
<String key="SwitchOff10">Off with 10% chance (1)</String> <String key="SwitchOff10">Vypnuto s pravděpodobností 10 % (1)</String>
<String key="SwitchOn">On (A)</String> <String key="SwitchOn">Zapnuto (A)</String>
<!-- Damage (wheel parameters) --> <!-- Damage (wheel parameters) -->
<String key="Damage">Damage</String> <String key="Damage">Poškození</String>
<String key="DamageSway">Sway — probability (%)</String> <String key="DamageSway">Kolébání — pravděpodobnost (%)</String>
<String key="DamageFlatness">Flat spot (mm)</String> <String key="DamageFlatness">Ploché místo (mm)</String>
<String key="DamageFlatnessRand">Random flat spot (0–x mm)</String> <String key="DamageFlatnessRand">Náhodné ploché místo (0–x mm)</String>
<String key="DamageFlatnessProb">Flat-spot probability (%)</String> <String key="DamageFlatnessProb">Pravděpodobnost plochého místa (%)</String>
<String key="LoadType">Load type</String> <String key="LoadType">Druh nákladu</String>
<String key="LoadCount">Amount</String> <String key="LoadCount">Množství</String>
<String key="LoadHint">Set an amount above 0 to load the vehicle.</String> <String key="LoadHint">Pro naložení vozidla zadejte množství větší než 0.</String>
<String key="WagonNumber">Wagon number</String> <String key="WagonNumber">Číslo vozu</String>
<String key="LoadCopyPrev">Copy load from previous vehicle</String> <String key="LoadCopyPrev">Kopírovat náklad z předchozího vozidla</String>
<String key="LoadMax">Maximum possible load</String> <String key="LoadMax">Maximální možný náklad</String>
<String key="ConsistLoadTools">Whole-consist load</String> <String key="ConsistLoadTools">Náklad celé soupravy</String>
<String key="ConsistRandomType">Random load</String> <String key="ConsistRandomType">Náhodný náklad</String>
<String key="ConsistMaxAmount">Maximum amount</String> <String key="ConsistMaxAmount">Maximální množství</String>
<String key="ConsistRandomAmount">Random amount</String> <String key="ConsistRandomAmount">Náhodné množství</String>
<String key="Set">Set</String> <String key="Set">Nastavit</String>
<String key="Length">Length</String> <String key="Length">Délka</String>
<String key="Mass">Mass</String> <String key="Mass">Hmotnost</String>
<String key="Load">Load</String> <String key="Load">Náklad</String>
<String key="VehicleCount">Vehicles</String> <String key="VehicleCount">Vozidel</String>
<String key="Track">Track</String> <String key="Track">Kolej</String>
<String key="EmptyTrainset">No vehicles. (Track: {0})</String> <String key="EmptyTrainset">Žádná vozidla. (Kolej: {0})</String>
<String key="HideArchivalVehicles">Hide archival vehicles</String> <String key="HideArchivalVehicles">Skrýt archivní vozidla</String>
<String key="RemoveSelectedVehicle">Remove vehicle</String> <String key="RemoveSelectedVehicle">Odebrat vozidlo</String>
<String key="RandomizeTextures">Randomize textures</String> <String key="RandomizeTextures">Náhodné textury</String>
<String key="TipRandomizeTextures">Pick similar textures by class / rules</String> <String key="TipRandomizeTextures">Vybrat podobné textury podle třídy / pravidel</String>
<String key="RandomizeTexturesTitle">Change textures</String> <String key="RandomizeTexturesTitle">Změna textur</String>
<String key="RandomizeTexturesApply">Match</String> <String key="RandomizeTexturesApply">Přiřadit</String>
<String key="RandomizeTexturesRevDiff">Revision difference at most</String> <String key="RandomizeTexturesRevDiff">Rozdíl revize nejvýše</String>
<String key="RandomizeTexturesVsCurrent">relative to the current texture revision</String> <String key="RandomizeTexturesVsCurrent">vzhledem k revizi současné textury</String>
<String key="RandomizeTexturesVsYear">relative to year:</String> <String key="RandomizeTexturesVsYear">vzhledem k roku:</String>
<String key="RandomizeTexturesNoArchival">Do not pick archival textures</String> <String key="RandomizeTexturesNoArchival">Nevybírat archivní textury</String>
<String key="RandomizeTexturesRules">Edit randomization rules</String> <String key="RandomizeTexturesRules">Upravit pravidla náhodného výběru</String>
<String key="RandomizeTexturesRulesHint">One rule per line, mini names separated by commas. Lines starting with # are comments.</String> <String key="RandomizeTexturesRulesHint">Jedno pravidlo na řádek, názvy mini oddělené čárkami. Řádky začínající # jsou komentáře.</String>
<String key="RandomizeTexturesRulesSave">Save</String> <String key="RandomizeTexturesRulesSave">Uložit</String>
<String key="Cancel">Zrušit</String> <String key="Cancel">Zrušit</String>
<String key="Yes">Ano</String> <String key="Yes">Ano</String>
<String key="No">Ne</String> <String key="No">Ne</String>
<String key="TabInfo">Info</String> <String key="TabInfo">Informace</String>
<String key="HdrToneMap">HDR tone mapping</String> <String key="HdrToneMap">Mapování tónů HDR</String>
<String key="SettingsFileChangedTitle">Settings</String> <String key="SettingsFileChangedTitle">Nastavení</String>
<String key="SettingsFileChanged">eu07.ini was changed outside the starter. Reload it?</String> <String key="SettingsFileChanged">Soubor eu07.ini byl změněn mimo starter. Načíst jej znovu?</String>
<String key="AddAllCategory">Add whole category</String> <String key="AddAllCategory">Přidat celou kategorii</String>
<String key="TipAddAllCategory">Add every texture currently listed in the browser</String> <String key="TipAddAllCategory">Přidat všechny textury právě vypsané v prohlížeči</String>
<String key="AddUniqueMmd">Add unique MMDs</String> <String key="AddUniqueMmd">Přidat unikátní MMD</String>
<String key="TipAddUniqueMmd">Add one texture per distinct model (MMD)</String> <String key="TipAddUniqueMmd">Přidat jednu texturu pro každý model (MMD)</String>
<String key="RandomizeOrder">Randomize order</String> <String key="RandomizeOrder">Náhodné pořadí</String>
<String key="RandomizeOrientation">Randomize orientation</String> <String key="RandomizeOrientation">Náhodné otočení</String>
<String key="TipRandomizeOrder">Shuffle wagon order from the selected vehicle to the end</String> <String key="TipRandomizeOrder">Zamíchat pořadí vozů od vybraného vozidla do konce</String>
<String key="TipRandomizeOrientation">Randomly reverse vehicles from the selected one to the end</String> <String key="TipRandomizeOrientation">Náhodně otočit vozidla od vybraného do konce</String>
<String key="SelectVehicleHint">Select a vehicle in the consist to edit it.</String> <String key="SelectVehicleHint">Pro úpravu vyberte vozidlo v soupravě.</String>
<String key="ComingSoon">Editing options coming soon.</String> <String key="ComingSoon">Možnosti úprav budou brzy k dispozici.</String>
<String key="Split">Split</String> <String key="Split">Rozdělit</String>
<String key="TipSplit">Split the unit into individual cars</String> <String key="TipSplit">Rozdělit jednotku na jednotlivé vozy</String>
<String key="AddVehicle">Add</String> <String key="AddVehicle">Přidat</String>
<String key="TipAddVehicle">Add this vehicle to the consist</String> <String key="TipAddVehicle">Přidat toto vozidlo do soupravy</String>
<String key="TipAddUnit">Add the whole unit to the consist</String> <String key="TipAddUnit">Přidat celou jednotku do soupravy</String>
<!-- Consist warehouse / clipboard (right-click menu) --> <!-- Consist warehouse / clipboard (right-click menu) -->
<String key="PresetSave">Save consist</String> <String key="PresetSave">Uložit soupravu</String>
<String key="PresetLoad">Load consist from warehouse</String> <String key="PresetLoad">Načíst soupravu ze skladu</String>
<String key="PresetEmpty">(warehouse empty)</String> <String key="PresetEmpty">(sklad je prázdný)</String>
<String key="PresetDelete">Remove from warehouse</String> <String key="PresetDelete">Odebrat ze skladu</String>
<String key="PresetNamePrompt">Consist name</String> <String key="PresetNamePrompt">Název soupravy</String>
<String key="ConsistCopy">Copy consist to clipboard</String> <String key="ConsistCopy">Kopírovat soupravu do schránky</String>
<String key="ConsistPaste">Paste consist from clipboard</String> <String key="ConsistPaste">Vložit soupravu ze schránky</String>
<String key="ConsistRemoveAll">Remove all vehicles</String> <String key="ConsistRemoveAll">Odebrat všechna vozidla</String>
<!-- Loading splash --> <!-- Loading splash -->
<String key="LoadingVehicles">Loading vehicle database</String> <String key="LoadingVehicles">Načítání databáze vozidel</String>
<String key="LoadingSceneries">Loading sceneries</String> <String key="LoadingSceneries">Načítání scenérií</String>
<String key="LoadingDone">Starting…</String> <String key="LoadingDone">Spouštění…</String>
<!-- Settings --> <!-- Settings -->
<String key="General">General</String> <String key="General">Obecné</String>
<String key="Language">Language</String> <String key="Language">Jazyk</String>
<String key="Fullscreen">Fullscreen</String> <String key="Fullscreen">Celá obrazovka</String>
<String key="PauseSimInactive">Pause simulation when window is inactive</String> <String key="PauseSimInactive">Pozastavit simulaci při neaktivním okně</String>
<String key="PauseSimStart">Pause on start</String> <String key="PauseSimStart">Pozastavit po spuštění</String>
<String key="CursorSensitivity">Cursor sensitivity:</String> <String key="CursorSensitivity">Citlivost kurzoru:</String>
<String key="MouseHorInvert">Invert mouse horizontally</String> <String key="MouseHorInvert">Převrátit myš vodorovně</String>
<String key="MouseVertInvert">Invert mouse vertically</String> <String key="MouseVertInvert">Převrátit myš svisle</String>
<String key="Communication">Communication</String> <String key="Communication">Komunikace</String>
<String key="GamepadSignalIgnore">Ignore gamepad input</String> <String key="GamepadSignalIgnore">Ignorovat vstup z gamepadu</String>
<String key="Feedback">Feedback</String> <String key="Feedback">Zpětná vazba</String>
<String key="FeedbackOff">Off</String> <String key="FeedbackOff">Vypnuto</String>
<String key="FeedbackCASHP">Caps: CA/SHP; ScrollLock: starting resistances</String> <String key="FeedbackCASHP">Caps: CA/SHP; ScrollLock: rozjezdové odpory</String>
<String key="FeedbackCA">Caps: CA; ScrollLock: SHP</String> <String key="FeedbackCA">Caps: CA; ScrollLock: SHP</String>
<String key="FeedbackLPT">LPT</String> <String key="FeedbackLPT">LPT</String>
<String key="FeedbackPoKeys">PoKeys55</String> <String key="FeedbackPoKeys">PoKeys55</String>
<String key="FeedbackSP">Serial port (COM)</String> <String key="FeedbackSP">Sériový port (COM)</String>
<String key="FeedbackPort">LPT port address</String> <String key="FeedbackPort">Adresa portu LPT</String>
<String key="UartSection">UART configuration</String> <String key="UartSection">Konfigurace UART</String>
<String key="UartEnable">Enable UART communication</String> <String key="UartEnable">Zapnout komunikaci UART</String>
<String key="UartPort">Serial port</String> <String key="UartPort">Sériový port</String>
<String key="UartTune">Tuning parameter</String> <String key="UartTune">Ladicí parametr</String>
<String key="UartDebug">Print debug data to the console</String> <String key="UartDebug">Vypisovat ladicí data do konzole</String>
<String key="UartMain">Master controller</String> <String key="UartMain">Hlavní kontrolér</String>
<String key="UartScnd">Secondary/shunting controller</String> <String key="UartScnd">Pomocný/posunovací kontrolér</String>
<String key="UartTrain">Train brake</String> <String key="UartTrain">Průběžná brzda</String>
<String key="UartLocal">Locomotive brake</String> <String key="UartLocal">Brzda lokomotivy</String>
<String key="UartRadioVolume">Radio volume</String> <String key="UartRadioVolume">Hlasitost rádia</String>
<String key="UartRadioChannel">Radio channel</String> <String key="UartRadioChannel">Kanál rádia</String>
<String key="Others">Other</String> <String key="Others">Ostatní</String>
<String key="SelectEXE">Select exe:</String> <String key="SelectEXE">Vybrat exe:</String>
<String key="SelectEXEAuto">Select automatically</String> <String key="SelectEXEAuto">Vybrat automaticky</String>
<String key="DebugMode">Debug mode (test mode)</String> <String key="DebugMode">Režim ladění (testovací režim)</String>
<String key="VirtualShunting">Virtual shunting</String> <String key="VirtualShunting">Virtuální posun</String>
<String key="LogMissingVehicleFiles">Log missing vehicle files during export</String> <String key="LogMissingVehicleFiles">Zaznamenat chybějící soubory vozidel při exportu</String>
<String key="Graphic">Graphics</String> <String key="Graphic">Grafika</String>
<String key="RenderEngine">Render engine</String> <String key="RenderEngine">Vykreslovací engine</String>
<String key="REFull">Full</String> <String key="REFull">Plný</String>
<String key="REOld">Old</String> <String key="REOld">Starý</String>
<String key="RESimpShader">Simplified shader</String> <String key="RESimpShader">Zjednodušený shader</String>
<String key="RESimp">Simplified</String> <String key="RESimp">Zjednodušený</String>
<String key="REOff">Disable visual layer</String> <String key="REOff">Vypnout vizuální vrstvu</String>
<String key="REExperimental">Experimental</String> <String key="REExperimental">Experimentální</String>
<String key="Resolution">Resolution:</String> <String key="Resolution">Rozlišení:</String>
<String key="BufforResolution">Buffer resolution:</String> <String key="BufforResolution">Rozlišení bufferu:</String>
<String key="MaxTexResolution">Maximum texture resolution:</String> <String key="MaxTexResolution">Maximální rozlišení textur:</String>
<String key="MaxTexCabResolution">Maximum cabin texture resolution:</String> <String key="MaxTexCabResolution">Maximální rozlišení textur kabiny:</String>
<String key="TexFilteringQuality">Texture filtering quality:</String> <String key="TexFilteringQuality">Kvalita filtrování textur:</String>
<String key="Multisampling">Multisampling:</String> <String key="Multisampling">Multisampling:</String>
<String key="DynamicLights">Dynamic light sources:</String> <String key="DynamicLights">Dynamické zdroje světla:</String>
<String key="RenderRange">Rendering range:</String> <String key="RenderRange">Dohlednost vykreslování:</String>
<String key="FpsLimitEnable">Limit frame rate</String> <String key="FpsLimitEnable">Omezit snímkovou frekvenci</String>
<String key="ShadowAngleLimit">Shadow length limit</String> <String key="ShadowAngleLimit">Omezení délky stínů</String>
<String key="FullscreenWindowed">Automatic resolution (borderless fullscreen)</String> <String key="FullscreenWindowed">Automatické rozlišení (celá obrazovka bez okrajů)</String>
<String key="RenderAngleVulkan">Use ANGLE Vulkan renderer</String> <String key="RenderAngleVulkan">Použít renderer ANGLE Vulkan</String>
<String key="VSync">VSync</String> <String key="VSync">VSync</String>
<String key="SmokeDisplay">Smoke display</String> <String key="SmokeDisplay">Zobrazení kouře</String>
<String key="SmokeParticlesMultiplier">Smoke particles multiplier</String> <String key="SmokeParticlesMultiplier">Násobitel částic kouře</String>
<String key="ChromaticAberration">Chromatic aberration</String> <String key="ChromaticAberration">Chromatická aberace</String>
<String key="MotionBlur">Motion blur</String> <String key="MotionBlur">Rozmazání pohybem</String>
<String key="AdditionalShadersEffects">Additional shader effects</String> <String key="AdditionalShadersEffects">Další efekty shaderů</String>
<String key="ReflectionsCubeMap">Reflections as cubemap</String> <String key="ReflectionsCubeMap">Odrazy jako cubemapa</String>
<String key="RenderVBO">Render VBO</String> <String key="RenderVBO">Vykreslování VBO</String>
<String key="RenderShadows">Render shadows</String> <String key="RenderShadows">Vykreslovat stíny</String>
<String key="ReflectionsFramerate">Reflections refresh rate</String> <String key="ReflectionsFramerate">Frekvence obnovy odrazů</String>
<String key="ShadowsResolution">Shadows resolution</String> <String key="ShadowsResolution">Rozlišení stínů</String>
<String key="ShaderRange">Shadow range</String> <String key="ShaderRange">Dosah stínů</String>
<String key="CabShadowsRange">Cabin shadow sources range</String> <String key="CabShadowsRange">Dosah zdrojů stínů v kabině</String>
<String key="ShadowDisplay">Display shadows</String> <String key="ShadowDisplay">Zobrazovat stíny</String>
<String key="CSROnlyImportant">Only important</String> <String key="CSROnlyImportant">Jen důležité</String>
<String key="CSRLimited">Limited</String> <String key="CSRLimited">Omezeně</String>
<String key="CSRAll">All</String> <String key="CSRAll">Vše</String>
<String key="ReflectionsDetails">Reflections detail level</String> <String key="ReflectionsDetails">Úroveň detailů odrazů</String>
<String key="RDTerrain">Terrain geometry only</String> <String key="RDTerrain">Jen geometrie terénu</String>
<String key="RDTerrainModels">Terrain geometry and static models</String> <String key="RDTerrainModels">Geometrie terénu a statické modely</String>
<String key="RDTerrainModelsVehicles">Terrain geometry, static models and vehicles</String> <String key="RDTerrainModelsVehicles">Geometrie terénu, statické modely a vozidla</String>
<String key="FieldOfView">View angle</String> <String key="FieldOfView">Zorný úhel</String>
<String key="RenderScreens">Render onboard computer screens</String> <String key="RenderScreens">Vykreslovat palubní displeje</String>
<String key="RenderScreensThread">Render screens in a separate thread</String> <String key="RenderScreensThread">Vykreslovat displeje v samostatném vlákně</String>
<String key="Physics">Physics</String> <String key="Physics">Fyzika</String>
<String key="TrackCurvesQuality">Track curves quality</String> <String key="TrackCurvesQuality">Kvalita oblouků koleje</String>
<String key="PhysicsAccuracyIncreased">Increased physics accuracy</String> <String key="PhysicsAccuracyIncreased">Zvýšená přesnost fyziky</String>
<String key="BreakingPantographPossibility">Possibility of pantograph breaking</String> <String key="BreakingPantographPossibility">Možnost zlomení pantografu</String>
<String key="PowerOverheadLineOnly">Powered only under overhead line</String> <String key="PowerOverheadLineOnly">Napájení jen pod trolejí</String>
<String key="SaveSpeedometerTapes">Save speedometer tapes</String> <String key="SaveSpeedometerTapes">Ukládat pásky rychloměru</String>
<String key="SaveSimLogs">Save simulation log</String> <String key="SaveSimLogs">Ukládat log simulace</String>
<String key="KeepPrevLogs">Keep previous logs</String> <String key="KeepPrevLogs">Zachovat předchozí logy</String>
<String key="DisplaySimulation">Display simulation</String> <String key="DisplaySimulation">Zobrazit simulaci</String>
<String key="CrashDamage">Collision damage</String> <String key="CrashDamage">Poškození při srážce</String>
<String key="Friction">Friction multiplier</String> <String key="Friction">Násobitel tření</String>
<String key="BrakeStep">Brake valve sensitivity</String> <String key="BrakeStep">Citlivost brzdiče</String>
<String key="BrakeSpeed">FV4a valve sensitivity</String> <String key="BrakeSpeed">Citlivost brzdiče FV4a</String>
<String key="Sounds">Sound</String> <String key="Sounds">Zvuk</String>
<String key="EnableSounds">Enable sound</String> <String key="EnableSounds">Zapnout zvuk</String>
<String key="Volume">Volume</String> <String key="Volume">Hlasitost</String>
<String key="RadiophoneVolume">Radio volume</String> <String key="RadiophoneVolume">Hlasitost rádia</String>
<String key="VehiclesVolume">Vehicles volume</String> <String key="VehiclesVolume">Hlasitost vozidel</String>
<String key="PositionedSoundsVolume">Positional sounds volume</String> <String key="PositionedSoundsVolume">Hlasitost prostorových zvuků</String>
<String key="AmbientVolume">Ambient volume</String> <String key="AmbientVolume">Hlasitost okolí</String>
<String key="Advanced">Advanced</String> <String key="Advanced">Pokročilé</String>
<String key="CompressTextures">Compress TGA textures</String> <String key="CompressTextures">Komprimovat textury TGA</String>
<String key="ScaleSpeculars">Scale specular highlights (old-model compatibility)</String> <String key="ScaleSpeculars">Škálovat odlesky (kompatibilita starých modelů)</String>
<String key="UseGLES">Use OpenGL ES</String> <String key="UseGLES">Použít OpenGL ES</String>
<String key="ShaderGamma">Gamma correction in shaders</String> <String key="ShaderGamma">Gama korekce v shaderech</String>
<String key="ScreenMipmaps">Generate mipmaps for in-cab (Python) screen textures</String> <String key="ScreenMipmaps">Generovat mipmapy pro textury displejů v kabině (Python)</String>
<String key="ExtendedModelConversion">Extended E3D model conversion (experimental)</String> <String key="ExtendedModelConversion">Rozšířený převod modelů E3D (experimentální)</String>
<String key="GfxResourceMove">Conservative texture memory management</String> <String key="GfxResourceMove">Konzervativní správa paměti textur</String>
<String key="GfxResourceSweep">Purge unused textures from GPU memory</String> <String key="GfxResourceSweep">Uvolňovat nepoužívané textury z paměti GPU</String>
<String key="TrainPhysicsThreads">Vehicle physics threads (0 = main thread)</String> <String key="TrainPhysicsThreads">Vlákna fyziky vozidel (0 = hlavní vlákno)</String>
<String key="IgnoreIrrelevantTrains">Skip decorative consists when starting</String> <String key="IgnoreIrrelevantTrains">Přeskočit dekorační soupravy při startu</String>
<String key="Starter">Starter</String> <String key="Starter">Starter</String>
<String key="SettingsProfile">Settings profile:</String> <String key="SettingsProfile">Profil nastavení:</String>
<String key="ProfileApply">Apply</String> <String key="ProfileApply">Použít</String>
<String key="ProfileSaveAs">Save as…</String> <String key="ProfileSaveAs">Uložit jako…</String>
<String key="ProfileNamePrompt">Profile name</String> <String key="ProfileNamePrompt">Název profilu</String>
<String key="AutoCloseStarter">Automatically close starter</String> <String key="AutoCloseStarter">Automaticky zavřít starter</String>
<String key="LargeThumbnails">Large thumbnails</String> <String key="LargeThumbnails">Velké náhledy</String>
<String key="AutoExpandSceneryTree">Automatically expand scenery tree</String> <String key="AutoExpandSceneryTree">Automaticky rozbalit strom scenérií</String>
<String key="BatteryDefault">Battery on launch:</String> <String key="BatteryDefault">Baterie při spuštění:</String>
<String key="BatteryDefaultScenario">Scenario default</String> <String key="BatteryDefaultScenario">Podle scénáře</String>
<String key="BatteryDefaultOff">Always off</String> <String key="BatteryDefaultOff">Vždy vypnutá</String>
<String key="BatteryDefaultOn">Always on</String> <String key="BatteryDefaultOn">Vždy zapnutá</String>
<!-- Controls / key bindings --> <!-- Controls / key bindings -->
<String key="Controls">Controls</String> <String key="Controls">Ovládání</String>
<String key="BindingsHint">Click a binding, then press the key (hold Shift / Ctrl for a combination):</String> <String key="BindingsHint">Klikněte na přiřazení a stiskněte klávesu (pro kombinaci držte Shift / Ctrl):</String>
<String key="RestoreDefaults">Restore defaults</String> <String key="RestoreDefaults">Obnovit výchozí</String>
<String key="PressKey">Press a key…</String> <String key="PressKey">Stiskněte klávesu…</String>
<String key="ClearBinding">Clear binding</String> <String key="ClearBinding">Zrušit přiřazení</String>
<String key="ConflictTooltip">Conflict: this shortcut is used by more than one command</String> <String key="ConflictTooltip">Konflikt: tuto zkratku používá více příkazů</String>
<String key="KbUnassigned">Unassigned</String> <String key="KbUnassigned">Nepřiřazeno</String>
<String key="KbAssigned">Assigned</String> <String key="KbAssigned">Přiřazeno</String>
<String key="KbShift">With Shift</String> <String key="KbShift">Se Shiftem</String>
<String key="KbCtrl">With Ctrl</String> <String key="KbCtrl">S Ctrl</String>
<String key="KbReserved">Reserved by the simulator</String> <String key="KbReserved">Vyhrazeno simulátorem</String>
<String key="BindKeyTitle">Key:</String> <String key="BindKeyTitle">Klávesa:</String>
<String key="BindKeyHint">Assign a command to each modifier combination for this key.</String> <String key="BindKeyHint">Přiřaďte příkaz ke každé kombinaci modifikátorů této klávesy.</String>
<String key="BindNone">— none —</String> <String key="BindNone">— žádný —</String>
<String key="BindNoMod">No modifier</String> <String key="BindNoMod">Bez modifikátoru</String>
<String key="BindShift">Shift</String> <String key="BindShift">Shift</String>
<String key="BindCtrl">Ctrl</String> <String key="BindCtrl">Ctrl</String>
<String key="BindShiftCtrl">Shift + Ctrl</String> <String key="BindShiftCtrl">Shift + Ctrl</String>
<!-- Settings actions --> <!-- Settings actions -->
<String key="Save">Save</String> <String key="Save">Uložit</String>
<String key="Reset">Reset</String> <String key="Reset">Obnovit</String>
<String key="SettingsSaved">Settings saved</String> <String key="SettingsSaved">Nastavení uloženo</String>
</Language> </Language>

View File

@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<!-- StarterNG language file (Magyar). English base + chrome translations. --> <!-- StarterNG language file (Magyar). Full translation. -->
<!-- Add a new language by copying this file and changing the code/name attributes below. --> <!-- Add a new language by copying this file and changing the code/name attributes below. -->
<Language code="hu" name="Magyar"> <Language code="hu" name="Magyar">
@@ -7,420 +7,420 @@
<String key="NavScenarios">Forgatókönyvek</String> <String key="NavScenarios">Forgatókönyvek</String>
<String key="NavDepot">Fűtőház</String> <String key="NavDepot">Fűtőház</String>
<String key="NavSettings">Beállítások</String> <String key="NavSettings">Beállítások</String>
<String key="NavControls">Controls</String> <String key="NavControls">Irányítás</String>
<String key="Help">Súgó</String> <String key="Help">Súgó</String>
<String key="HelpWiki">MaSzyna wiki</String> <String key="HelpWiki">MaSzyna wiki</String>
<String key="HelpReadme">Readme</String> <String key="HelpReadme">Readme</String>
<String key="PresetSort">Raktár rendezése</String> <String key="PresetSort">Raktár rendezése</String>
<String key="PresetSortName">Név szerint</String> <String key="PresetSortName">Név szerint</String>
<String key="PresetSortTrack">Vágány szerint</String> <String key="PresetSortTrack">Vágány szerint</String>
<String key="PresetImportMagazyn">magazyn.ini import</String> <String key="PresetImportMagazyn">magazyn.ini importálása</String>
<String key="Version">Verzió:</String> <String key="Version">Verzió:</String>
<!-- General view --> <!-- General view -->
<String key="Sceneries">Pályák</String> <String key="Sceneries">Pályák</String>
<String key="Vehicles">Járművek</String> <String key="Vehicles">Járművek</String>
<String key="ShowAiVehicles">AI vehicles</String> <String key="ShowAiVehicles">AI járművek</String>
<String key="ShowDrivableOnly">Drivable only</String> <String key="ShowDrivableOnly">Csak vezethető</String>
<String key="ShowArchival">Archival sceneries</String> <String key="ShowArchival">Archív pályák</String>
<String key="ScenarioDescription">Scenario description</String> <String key="ScenarioDescription">Forgatókönyv leírása</String>
<String key="SceneryDescription">Scenery description</String> <String key="SceneryDescription">Pálya leírása</String>
<String key="TabDescription">Description</String> <String key="TabDescription">Leírás</String>
<String key="Weather">Időjárás</String> <String key="Weather">Időjárás</String>
<String key="Timetable">Menetrend</String> <String key="Timetable">Menetrend</String>
<String key="NoWeatherData">No weather data in the scenery.</String> <String key="NoWeatherData">A pályán nincs időjárási adat.</String>
<String key="NoTimetable">No timetable for the selected consist.</String> <String key="NoTimetable">A kiválasztott szerelvényhez nincs menetrend.</String>
<String key="Time">Time</String> <String key="Time">Idő</String>
<String key="CurrentTime">Now</String> <String key="CurrentTime">Most</String>
<String key="Day">Day of year</String> <String key="Day">Az év napja</String>
<String key="Sky">Sky</String> <String key="Sky">Égbolt</String>
<String key="Fog">Fog / visibility</String> <String key="Fog">Köd / látótávolság</String>
<String key="Season">Season</String> <String key="Season">Évszak</String>
<String key="Temperature">Temperature</String> <String key="Temperature">Hőmérséklet</String>
<String key="Visibility">Visibility (fog)</String> <String key="Visibility">Látótávolság (köd)</String>
<String key="Overcast">Overcast</String> <String key="Overcast">Felhőzet</String>
<String key="SeasonNow">Today</String> <String key="SeasonNow">Ma</String>
<String key="SeasonSpring">Spring</String> <String key="SeasonSpring">Tavasz</String>
<String key="SeasonSummer">Summer</String> <String key="SeasonSummer">Nyár</String>
<String key="SeasonAutumn">Autumn</String> <String key="SeasonAutumn">Ősz</String>
<String key="SeasonWinter">Winter</String> <String key="SeasonWinter">Tél</String>
<String key="OvercastClear">Clear</String> <String key="OvercastClear">Derült</String>
<String key="OvercastFair">Fair</String> <String key="OvercastFair">Gyengén felhős</String>
<String key="OvercastLight">Light clouds</String> <String key="OvercastLight">Kevés felhő</String>
<String key="OvercastModerate">Moderate clouds</String> <String key="OvercastModerate">Közepes felhőzet</String>
<String key="OvercastHeavy">Heavy clouds</String> <String key="OvercastHeavy">Erős felhőzet</String>
<String key="OvercastCloudy">Cloudy</String> <String key="OvercastCloudy">Borult</String>
<String key="OvercastStorm">Storm</String> <String key="OvercastStorm">Vihar</String>
<String key="WeatherHint">Weather changes are written to the scenery on launch.</String> <String key="WeatherHint">Az időjárás módosításai indításkor a pályába íródnak.</String>
<String key="Consist">Szerelvény</String> <String key="Consist">Szerelvény</String>
<String key="Start">Indítás</String> <String key="Start">Indítás</String>
<String key="StartNoScenery">Select a scenery</String> <String key="StartNoScenery">Válasszon pályát</String>
<String key="StartNoTrain">Select a consist</String> <String key="StartNoTrain">Válasszon szerelvényt</String>
<String key="StartNoStaff">No crew / passenger</String> <String key="StartNoStaff">Nincs személyzet / utas</String>
<String key="StartNoStaffTitle">Consist without crew</String> <String key="StartNoStaffTitle">Szerelvény személyzet nélkül</String>
<String key="StartNoStaffConfirm">This consist has no crew and no passenger — there will be nothing to drive. Start anyway?</String> <String key="StartNoStaffConfirm">Ebben a szerelvényben nincs személyzet és utas sem — nem lesz mit vezetni. Mégis elindítja?</String>
<String key="RestoreWeather">Restore weather</String> <String key="RestoreWeather">Időjárás visszaállítása</String>
<String key="ReloadSceneries">Reload</String> <String key="ReloadSceneries">Újratöltés</String>
<String key="OpenSceneryFolder">Open folder</String> <String key="OpenSceneryFolder">Mappa megnyitása</String>
<String key="OptionalIncludes">Optional elements</String> <String key="OptionalIncludes">Opcionális elemek</String>
<String key="OpenTextureFolder">Open texture folder</String> <String key="OpenTextureFolder">Textúramappa megnyitása</String>
<String key="CopyTextureName">Copy name</String> <String key="CopyTextureName">Név másolása</String>
<String key="CopyCoupler">Copy coupler from previous</String> <String key="CopyCoupler">Kapcsolókészülék másolása az előzőről</String>
<String key="ThermoAmbient">Coolant at ambient temperature</String> <String key="ThermoAmbient">Hűtőfolyadék környezeti hőmérsékleten</String>
<String key="TextureInfo">Texture</String> <String key="TextureInfo">Textúra</String>
<String key="TexOperator">Operator</String> <String key="TexOperator">Üzemeltető</String>
<String key="TexStation">Depot</String> <String key="TexStation">Fűtőház</String>
<String key="TexRevision">Revision</String> <String key="TexRevision">Revízió</String>
<String key="TexAuthor">Author</String> <String key="TexAuthor">Szerző</String>
<String key="TexPhoto">Photos</String> <String key="TexPhoto">Fényképek</String>
<String key="ShowLatestLogTooltip">Open latest simulation log</String> <String key="ShowLatestLogTooltip">Legutóbbi szimulációs napló megnyitása</String>
<!-- Depot / consist creation --> <!-- Depot / consist creation -->
<String key="VehicleDatabase">Vehicle database</String> <String key="VehicleDatabase">Járműadatbázis</String>
<String key="TextureBaseTitle">Rolling stock database</String> <String key="TextureBaseTitle">Járműpark-adatbázis</String>
<String key="OpenTextureBase">Stock database…</String> <String key="OpenTextureBase">Járműadatbázis…</String>
<String key="Search">Keresés...</String> <String key="Search">Keresés...</String>
<String key="LoadFromScenery">Load consist from scenery</String> <String key="LoadFromScenery">Szerelvény betöltése pályáról</String>
<String key="NewConsist">New consist</String> <String key="NewConsist">Új szerelvény</String>
<String key="SelectedVehicle">Selected vehicle</String> <String key="SelectedVehicle">Kiválasztott jármű</String>
<String key="Vehicle">Vehicle</String> <String key="Vehicle">Jármű</String>
<String key="Crew">with crew</String> <String key="Crew">személyzettel</String>
<String key="Reversed">reversed</String> <String key="Reversed">megfordítva</String>
<String key="NoVehicles">No vehicles found in databases/vehicles/.</String> <String key="NoVehicles">A databases/vehicles/ mappában nem található jármű.</String>
<String key="ConsistEmpty">Add vehicles from the database on the left, or load an existing consist from a scenery file.</String> <String key="ConsistEmpty">Adjon hozzá járműveket a bal oldali adatbázisból, vagy töltsön be meglévő szerelvényt egy pályafájlból.</String>
<String key="TipMoveLeft">Move left</String> <String key="TipMoveLeft">Mozgatás balra</String>
<String key="TipMoveRight">Move right</String> <String key="TipMoveRight">Mozgatás jobbra</String>
<String key="TipFlip">Reverse vehicle</String> <String key="TipFlip">Jármű megfordítása</String>
<String key="TipRemove">Remove from consist</String> <String key="TipRemove">Eltávolítás a szerelvényből</String>
<String key="TipDriver">Change crew (cab 1 / cab 2 / passenger / none)</String> <String key="TipDriver">Személyzet módosítása (1. vezetőállás / 2. vezetőállás / utas / nincs)</String>
<String key="Scenery">Scenery</String> <String key="Scenery">Pálya</String>
<String key="Category">Category</String> <String key="Category">Kategória</String>
<String key="Class">Class</String> <String key="Class">Osztály</String>
<String key="All">All</String> <String key="All">Mind</String>
<String key="CatDiesel">Diesel</String> <String key="CatDiesel">Dízel</String>
<String key="CatElectric">Electric</String> <String key="CatElectric">Villamos</String>
<String key="CatEMU">EMU</String> <String key="CatEMU">Villamos motorvonat</String>
<String key="CatDMU">DMU</String> <String key="CatDMU">Dízel motorvonat</String>
<String key="CatCarriagesA">Carriages A</String> <String key="CatCarriagesA">Kocsik A</String>
<String key="CatCarriagesB">Carriages B</String> <String key="CatCarriagesB">Kocsik B</String>
<String key="CatElectricLoco">Electric locomotive</String> <String key="CatElectricLoco">Villamos mozdony</String>
<String key="CatDieselLoco">Diesel locomotive</String> <String key="CatDieselLoco">Dízelmozdony</String>
<String key="CatSteamLoco">Steam locomotive</String> <String key="CatSteamLoco">Gőzmozdony</String>
<String key="CatRailbus">Railbus</String> <String key="CatRailbus">Motorkocsi</String>
<String key="CatDraisine">Draisine</String> <String key="CatDraisine">Hajtány</String>
<String key="CatWork">Work vehicles</String> <String key="CatWork">Munkagépek</String>
<String key="CatPrototype">Prototype</String> <String key="CatPrototype">Prototípus</String>
<String key="CatTram">Tram</String> <String key="CatTram">Villamos</String>
<String key="CatCar">Car</String> <String key="CatCar">Autó</String>
<String key="CatBus">Bus</String> <String key="CatBus">Autóbusz</String>
<String key="CatTruck">Truck</String> <String key="CatTruck">Tehergépkocsi</String>
<String key="CatPeople">People</String> <String key="CatPeople">Emberek</String>
<String key="CatAnimals">Animals</String> <String key="CatAnimals">Állatok</String>
<String key="CatWagonsA">Wagons A</String> <String key="CatWagonsA">Vagonok A</String>
<String key="CatWagonsB">Wagons B</String> <String key="CatWagonsB">Vagonok B</String>
<String key="CatWagonsC">Wagons C</String> <String key="CatWagonsC">Vagonok C</String>
<String key="CatWagonsD">Wagons D</String> <String key="CatWagonsD">Vagonok D</String>
<String key="CatWagonsE">Wagons E</String> <String key="CatWagonsE">Vagonok E</String>
<String key="CatWagonsF">Wagons F</String> <String key="CatWagonsF">Vagonok F</String>
<String key="CatWagonsG">Wagons G</String> <String key="CatWagonsG">Vagonok G</String>
<String key="CatWagonsH">Wagons H</String> <String key="CatWagonsH">Vagonok H</String>
<String key="CatWagonsI">Wagons I</String> <String key="CatWagonsI">Vagonok I</String>
<String key="CatWagonsJ">Wagons J</String> <String key="CatWagonsJ">Vagonok J</String>
<String key="CatWagonsK">Wagons K</String> <String key="CatWagonsK">Vagonok K</String>
<String key="CatWagonsL">Wagons L</String> <String key="CatWagonsL">Vagonok L</String>
<String key="CatWagonsM">Wagons M</String> <String key="CatWagonsM">Vagonok M</String>
<String key="CatWagonsN">Wagons N</String> <String key="CatWagonsN">Vagonok N</String>
<String key="CatWagonsO">Wagons O</String> <String key="CatWagonsO">Vagonok O</String>
<String key="CatWagonsP">Wagons P</String> <String key="CatWagonsP">Vagonok P</String>
<String key="CatWagonsQ">Wagons Q</String> <String key="CatWagonsQ">Vagonok Q</String>
<String key="CatWagonsR">Wagons R</String> <String key="CatWagonsR">Vagonok R</String>
<String key="CatWagonsS">Wagons S</String> <String key="CatWagonsS">Vagonok S</String>
<String key="CatWagonsT">Wagons T</String> <String key="CatWagonsT">Vagonok T</String>
<String key="CatWagonsU">Wagons U</String> <String key="CatWagonsU">Vagonok U</String>
<String key="CatWagonsV">Wagons V</String> <String key="CatWagonsV">Vagonok V</String>
<String key="CatWagonsW">Wagons W</String> <String key="CatWagonsW">Vagonok W</String>
<String key="CatWagonsX">Wagons X</String> <String key="CatWagonsX">Vagonok X</String>
<String key="CatWagonsY">Wagons Y</String> <String key="CatWagonsY">Vagonok Y</String>
<String key="CatWagonsZ">Wagons Z</String> <String key="CatWagonsZ">Vagonok Z</String>
<String key="CatOther">Other</String> <String key="CatOther">Egyéb</String>
<String key="Brakes">Brakes</String> <String key="Brakes">Fékek</String>
<String key="Loads">Loads</String> <String key="Loads">Rakomány</String>
<String key="Coupling">Coupling</String> <String key="Coupling">Kapcsolókészülék</String>
<String key="MapConsists">Consists on the scenery</String> <String key="MapConsists">A pálya szerelvényei</String>
<String key="NoSceneryConsists">Select a scenery in the Scenarios tab.</String> <String key="NoSceneryConsists">Válasszon pályát a Forgatókönyvek fülön.</String>
<String key="BrakeMode">Brake mode</String> <String key="BrakeMode">Fékmód</String>
<String key="BrakeLoad">Load setting</String> <String key="BrakeLoad">Terhelési beállítás</String>
<String key="BrakeSwitch">Brake switch</String> <String key="BrakeSwitch">Fékkapcsoló</String>
<String key="None">—</String> <String key="None">—</String>
<!-- Coupling mask bits --> <!-- Coupling mask bits -->
<String key="CplMechanical">Mechanical</String> <String key="CplMechanical">Mechanikus</String>
<String key="CplBrake">Pneumatic 5 atm (brakes)</String> <String key="CplBrake">Pneumatikus 5 atm (fékek)</String>
<String key="CplControl">Multiple-unit control</String> <String key="CplControl">Több egység vezérlése</String>
<String key="CplHighVoltage">High voltage</String> <String key="CplHighVoltage">Nagyfeszültség</String>
<String key="CplGangway">Gangway between vehicles</String> <String key="CplGangway">Átjáró a járművek között</String>
<String key="CplAuxPneumatic">Auxiliary pneumatic 8 atm</String> <String key="CplAuxPneumatic">Segéd pneumatikus 8 atm</String>
<String key="CplHeating">Heating</String> <String key="CplHeating">Fűtés</String>
<String key="CplWorkshop">Workshop coupling (uncouple lock)</String> <String key="CplWorkshop">Műhelykapcsolás (szétkapcsolás tiltása)</String>
<!-- Brake modes --> <!-- Brake modes -->
<String key="BrakeFreight">Freight (G)</String> <String key="BrakeFreight">Teher (G)</String>
<String key="BrakePassenger">Passenger (P)</String> <String key="BrakePassenger">Személy (P)</String>
<String key="BrakeExpress">Express (R)</String> <String key="BrakeExpress">Gyors (R)</String>
<String key="BrakeExpressMg">Express + magnetic rail (R+Mg)</String> <String key="BrakeExpressMg">Gyors + mágneses sínfék (R+Mg)</String>
<String key="BrakeNoAir">Start without air (Q)</String> <String key="BrakeNoAir">Indítás levegő nélkül (Q)</String>
<String key="BrakeOff">Brakes disconnected (O)</String> <String key="BrakeOff">Fékek lekapcsolva (O)</String>
<String key="BrakeAuto">Automatic (A)</String> <String key="BrakeAuto">Automatikus (A)</String>
<!-- Load adaptation --> <!-- Load adaptation -->
<String key="LoadEmpty">Empty (T)</String> <String key="LoadEmpty">Üres (T)</String>
<String key="LoadMedium">Loaded I — medium (H)</String> <String key="LoadMedium">Terhelt I — közepes (H)</String>
<String key="LoadFull">Loaded II (F)</String> <String key="LoadFull">Terhelt II (F)</String>
<String key="LoadAuto">Automatic (A)</String> <String key="LoadAuto">Automatikus (A)</String>
<!-- Brake switch --> <!-- Brake switch -->
<String key="SwitchOff">Off (0)</String> <String key="SwitchOff">Ki (0)</String>
<String key="SwitchOff10">Off with 10% chance (1)</String> <String key="SwitchOff10">Ki 10% eséllyel (1)</String>
<String key="SwitchOn">On (A)</String> <String key="SwitchOn">Be (A)</String>
<!-- Damage (wheel parameters) --> <!-- Damage (wheel parameters) -->
<String key="Damage">Damage</String> <String key="Damage">Sérülés</String>
<String key="DamageSway">Sway — probability (%)</String> <String key="DamageSway">Imbolygás — valószínűség (%)</String>
<String key="DamageFlatness">Flat spot (mm)</String> <String key="DamageFlatness">Laposodás (mm)</String>
<String key="DamageFlatnessRand">Random flat spot (0–x mm)</String> <String key="DamageFlatnessRand">Véletlen laposodás (0–x mm)</String>
<String key="DamageFlatnessProb">Flat-spot probability (%)</String> <String key="DamageFlatnessProb">Laposodás valószínűsége (%)</String>
<String key="LoadType">Load type</String> <String key="LoadType">Rakomány típusa</String>
<String key="LoadCount">Amount</String> <String key="LoadCount">Mennyiség</String>
<String key="LoadHint">Set an amount above 0 to load the vehicle.</String> <String key="LoadHint">A jármű megrakásához adjon meg 0-nál nagyobb mennyiséget.</String>
<String key="WagonNumber">Wagon number</String> <String key="WagonNumber">Kocsiszám</String>
<String key="LoadCopyPrev">Copy load from previous vehicle</String> <String key="LoadCopyPrev">Rakomány másolása az előző járműről</String>
<String key="LoadMax">Maximum possible load</String> <String key="LoadMax">Legnagyobb lehetséges rakomány</String>
<String key="ConsistLoadTools">Whole-consist load</String> <String key="ConsistLoadTools">A teljes szerelvény rakománya</String>
<String key="ConsistRandomType">Random load</String> <String key="ConsistRandomType">Véletlen rakomány</String>
<String key="ConsistMaxAmount">Maximum amount</String> <String key="ConsistMaxAmount">Legnagyobb mennyiség</String>
<String key="ConsistRandomAmount">Random amount</String> <String key="ConsistRandomAmount">Véletlen mennyiség</String>
<String key="Set">Set</String> <String key="Set">Beállítás</String>
<String key="Length">Length</String> <String key="Length">Hossz</String>
<String key="Mass">Mass</String> <String key="Mass">Tömeg</String>
<String key="Load">Load</String> <String key="Load">Rakomány</String>
<String key="VehicleCount">Vehicles</String> <String key="VehicleCount">Járművek</String>
<String key="Track">Track</String> <String key="Track">Vágány</String>
<String key="EmptyTrainset">No vehicles. (Track: {0})</String> <String key="EmptyTrainset">Nincs jármű. (Vágány: {0})</String>
<String key="HideArchivalVehicles">Hide archival vehicles</String> <String key="HideArchivalVehicles">Archív járművek elrejtése</String>
<String key="RemoveSelectedVehicle">Remove vehicle</String> <String key="RemoveSelectedVehicle">Jármű eltávolítása</String>
<String key="RandomizeTextures">Randomize textures</String> <String key="RandomizeTextures">Textúrák sorsolása</String>
<String key="TipRandomizeTextures">Pick similar textures by class / rules</String> <String key="TipRandomizeTextures">Hasonló textúrák választása osztály / szabályok szerint</String>
<String key="RandomizeTexturesTitle">Change textures</String> <String key="RandomizeTexturesTitle">Textúrák cseréje</String>
<String key="RandomizeTexturesApply">Match</String> <String key="RandomizeTexturesApply">Illesztés</String>
<String key="RandomizeTexturesRevDiff">Revision difference at most</String> <String key="RandomizeTexturesRevDiff">Revíziókülönbség legfeljebb</String>
<String key="RandomizeTexturesVsCurrent">relative to the current texture revision</String> <String key="RandomizeTexturesVsCurrent">a jelenlegi textúra revíziójához képest</String>
<String key="RandomizeTexturesVsYear">relative to year:</String> <String key="RandomizeTexturesVsYear">a következő évhez képest:</String>
<String key="RandomizeTexturesNoArchival">Do not pick archival textures</String> <String key="RandomizeTexturesNoArchival">Ne válasszon archív textúrákat</String>
<String key="RandomizeTexturesRules">Edit randomization rules</String> <String key="RandomizeTexturesRules">Sorsolási szabályok szerkesztése</String>
<String key="RandomizeTexturesRulesHint">One rule per line, mini names separated by commas. Lines starting with # are comments.</String> <String key="RandomizeTexturesRulesHint">Soronként egy szabály, a mini nevek vesszővel elválasztva. A # jellel kezdődő sorok megjegyzések.</String>
<String key="RandomizeTexturesRulesSave">Save</String> <String key="RandomizeTexturesRulesSave">Mentés</String>
<String key="Cancel">Mégse</String> <String key="Cancel">Mégse</String>
<String key="Yes">Igen</String> <String key="Yes">Igen</String>
<String key="No">Nem</String> <String key="No">Nem</String>
<String key="TabInfo">Info</String> <String key="TabInfo">Információ</String>
<String key="HdrToneMap">HDR tone mapping</String> <String key="HdrToneMap">HDR tónusleképezés</String>
<String key="SettingsFileChangedTitle">Settings</String> <String key="SettingsFileChangedTitle">Beállítások</String>
<String key="SettingsFileChanged">eu07.ini was changed outside the starter. Reload it?</String> <String key="SettingsFileChanged">Az eu07.ini fájl a starteren kívül módosult. Újratölti?</String>
<String key="AddAllCategory">Add whole category</String> <String key="AddAllCategory">Teljes kategória hozzáadása</String>
<String key="TipAddAllCategory">Add every texture currently listed in the browser</String> <String key="TipAddAllCategory">A böngészőben most listázott összes textúra hozzáadása</String>
<String key="AddUniqueMmd">Add unique MMDs</String> <String key="AddUniqueMmd">Egyedi MMD-k hozzáadása</String>
<String key="TipAddUniqueMmd">Add one texture per distinct model (MMD)</String> <String key="TipAddUniqueMmd">Modellenként (MMD) egy textúra hozzáadása</String>
<String key="RandomizeOrder">Randomize order</String> <String key="RandomizeOrder">Sorrend sorsolása</String>
<String key="RandomizeOrientation">Randomize orientation</String> <String key="RandomizeOrientation">Irány sorsolása</String>
<String key="TipRandomizeOrder">Shuffle wagon order from the selected vehicle to the end</String> <String key="TipRandomizeOrder">A kocsik sorrendjének keverése a kiválasztott járműtől a végéig</String>
<String key="TipRandomizeOrientation">Randomly reverse vehicles from the selected one to the end</String> <String key="TipRandomizeOrientation">Járművek véletlenszerű megfordítása a kiválasztottól a végéig</String>
<String key="SelectVehicleHint">Select a vehicle in the consist to edit it.</String> <String key="SelectVehicleHint">A szerkesztéshez válasszon járművet a szerelvényben.</String>
<String key="ComingSoon">Editing options coming soon.</String> <String key="ComingSoon">A szerkesztési lehetőségek hamarosan elérhetők.</String>
<String key="Split">Split</String> <String key="Split">Szétbontás</String>
<String key="TipSplit">Split the unit into individual cars</String> <String key="TipSplit">Az egység szétbontása külön kocsikra</String>
<String key="AddVehicle">Add</String> <String key="AddVehicle">Hozzáadás</String>
<String key="TipAddVehicle">Add this vehicle to the consist</String> <String key="TipAddVehicle">Jármű hozzáadása a szerelvényhez</String>
<String key="TipAddUnit">Add the whole unit to the consist</String> <String key="TipAddUnit">A teljes egység hozzáadása a szerelvényhez</String>
<!-- Consist warehouse / clipboard (right-click menu) --> <!-- Consist warehouse / clipboard (right-click menu) -->
<String key="PresetSave">Save consist</String> <String key="PresetSave">Szerelvény mentése</String>
<String key="PresetLoad">Load consist from warehouse</String> <String key="PresetLoad">Szerelvény betöltése a raktárból</String>
<String key="PresetEmpty">(warehouse empty)</String> <String key="PresetEmpty">(a raktár üres)</String>
<String key="PresetDelete">Remove from warehouse</String> <String key="PresetDelete">Eltávolítás a raktárból</String>
<String key="PresetNamePrompt">Consist name</String> <String key="PresetNamePrompt">Szerelvény neve</String>
<String key="ConsistCopy">Copy consist to clipboard</String> <String key="ConsistCopy">Szerelvény másolása a vágólapra</String>
<String key="ConsistPaste">Paste consist from clipboard</String> <String key="ConsistPaste">Szerelvény beillesztése a vágólapról</String>
<String key="ConsistRemoveAll">Remove all vehicles</String> <String key="ConsistRemoveAll">Minden jármű eltávolítása</String>
<!-- Loading splash --> <!-- Loading splash -->
<String key="LoadingVehicles">Loading vehicle database</String> <String key="LoadingVehicles">Járműadatbázis betöltése</String>
<String key="LoadingSceneries">Loading sceneries</String> <String key="LoadingSceneries">Pályák betöltése</String>
<String key="LoadingDone">Starting…</String> <String key="LoadingDone">Indítás…</String>
<!-- Settings --> <!-- Settings -->
<String key="General">General</String> <String key="General">Általános</String>
<String key="Language">Language</String> <String key="Language">Nyelv</String>
<String key="Fullscreen">Fullscreen</String> <String key="Fullscreen">Teljes képernyő</String>
<String key="PauseSimInactive">Pause simulation when window is inactive</String> <String key="PauseSimInactive">Szimuláció szüneteltetése inaktív ablaknál</String>
<String key="PauseSimStart">Pause on start</String> <String key="PauseSimStart">Szüneteltetés indításkor</String>
<String key="CursorSensitivity">Cursor sensitivity:</String> <String key="CursorSensitivity">Kurzorérzékenység:</String>
<String key="MouseHorInvert">Invert mouse horizontally</String> <String key="MouseHorInvert">Egér vízszintes megfordítása</String>
<String key="MouseVertInvert">Invert mouse vertically</String> <String key="MouseVertInvert">Egér függőleges megfordítása</String>
<String key="Communication">Communication</String> <String key="Communication">Kommunikáció</String>
<String key="GamepadSignalIgnore">Ignore gamepad input</String> <String key="GamepadSignalIgnore">Gamepad bemenet mellőzése</String>
<String key="Feedback">Feedback</String> <String key="Feedback">Visszajelzés</String>
<String key="FeedbackOff">Off</String> <String key="FeedbackOff">Ki</String>
<String key="FeedbackCASHP">Caps: CA/SHP; ScrollLock: starting resistances</String> <String key="FeedbackCASHP">Caps: CA/SHP; ScrollLock: indítóellenállások</String>
<String key="FeedbackCA">Caps: CA; ScrollLock: SHP</String> <String key="FeedbackCA">Caps: CA; ScrollLock: SHP</String>
<String key="FeedbackLPT">LPT</String> <String key="FeedbackLPT">LPT</String>
<String key="FeedbackPoKeys">PoKeys55</String> <String key="FeedbackPoKeys">PoKeys55</String>
<String key="FeedbackSP">Serial port (COM)</String> <String key="FeedbackSP">Soros port (COM)</String>
<String key="FeedbackPort">LPT port address</String> <String key="FeedbackPort">LPT port címe</String>
<String key="UartSection">UART configuration</String> <String key="UartSection">UART beállítása</String>
<String key="UartEnable">Enable UART communication</String> <String key="UartEnable">UART kommunikáció engedélyezése</String>
<String key="UartPort">Serial port</String> <String key="UartPort">Soros port</String>
<String key="UartTune">Tuning parameter</String> <String key="UartTune">Hangolási paraméter</String>
<String key="UartDebug">Print debug data to the console</String> <String key="UartDebug">Hibakeresési adatok kiírása a konzolra</String>
<String key="UartMain">Master controller</String> <String key="UartMain">Fő kontroller</String>
<String key="UartScnd">Secondary/shunting controller</String> <String key="UartScnd">Segéd/tolatókontroller</String>
<String key="UartTrain">Train brake</String> <String key="UartTrain">Vonatfék</String>
<String key="UartLocal">Locomotive brake</String> <String key="UartLocal">Mozdonyfék</String>
<String key="UartRadioVolume">Radio volume</String> <String key="UartRadioVolume">Rádió hangereje</String>
<String key="UartRadioChannel">Radio channel</String> <String key="UartRadioChannel">Rádiócsatorna</String>
<String key="Others">Other</String> <String key="Others">Egyéb</String>
<String key="SelectEXE">Select exe:</String> <String key="SelectEXE">Exe kiválasztása:</String>
<String key="SelectEXEAuto">Select automatically</String> <String key="SelectEXEAuto">Automatikus kiválasztás</String>
<String key="DebugMode">Debug mode (test mode)</String> <String key="DebugMode">Hibakeresési mód (teszt mód)</String>
<String key="VirtualShunting">Virtual shunting</String> <String key="VirtualShunting">Virtuális tolatás</String>
<String key="LogMissingVehicleFiles">Log missing vehicle files during export</String> <String key="LogMissingVehicleFiles">Hiányzó járműfájlok naplózása exportáláskor</String>
<String key="Graphic">Graphics</String> <String key="Graphic">Grafika</String>
<String key="RenderEngine">Render engine</String> <String key="RenderEngine">Megjelenítő motor</String>
<String key="REFull">Full</String> <String key="REFull">Teljes</String>
<String key="REOld">Old</String> <String key="REOld">Régi</String>
<String key="RESimpShader">Simplified shader</String> <String key="RESimpShader">Egyszerűsített shader</String>
<String key="RESimp">Simplified</String> <String key="RESimp">Egyszerűsített</String>
<String key="REOff">Disable visual layer</String> <String key="REOff">Vizuális réteg kikapcsolása</String>
<String key="REExperimental">Experimental</String> <String key="REExperimental">Kísérleti</String>
<String key="Resolution">Resolution:</String> <String key="Resolution">Felbontás:</String>
<String key="BufforResolution">Buffer resolution:</String> <String key="BufforResolution">Puffer felbontása:</String>
<String key="MaxTexResolution">Maximum texture resolution:</String> <String key="MaxTexResolution">Textúrák legnagyobb felbontása:</String>
<String key="MaxTexCabResolution">Maximum cabin texture resolution:</String> <String key="MaxTexCabResolution">Vezetőállás-textúrák legnagyobb felbontása:</String>
<String key="TexFilteringQuality">Texture filtering quality:</String> <String key="TexFilteringQuality">Textúraszűrés minősége:</String>
<String key="Multisampling">Multisampling:</String> <String key="Multisampling">Multisampling:</String>
<String key="DynamicLights">Dynamic light sources:</String> <String key="DynamicLights">Dinamikus fényforrások:</String>
<String key="RenderRange">Rendering range:</String> <String key="RenderRange">Megjelenítési távolság:</String>
<String key="FpsLimitEnable">Limit frame rate</String> <String key="FpsLimitEnable">Képkockaszám korlátozása</String>
<String key="ShadowAngleLimit">Shadow length limit</String> <String key="ShadowAngleLimit">Árnyékhossz korlátozása</String>
<String key="FullscreenWindowed">Automatic resolution (borderless fullscreen)</String> <String key="FullscreenWindowed">Automatikus felbontás (keret nélküli teljes képernyő)</String>
<String key="RenderAngleVulkan">Use ANGLE Vulkan renderer</String> <String key="RenderAngleVulkan">ANGLE Vulkan megjelenítő használata</String>
<String key="VSync">VSync</String> <String key="VSync">VSync</String>
<String key="SmokeDisplay">Smoke display</String> <String key="SmokeDisplay">Füst megjelenítése</String>
<String key="SmokeParticlesMultiplier">Smoke particles multiplier</String> <String key="SmokeParticlesMultiplier">Füstrészecskék szorzója</String>
<String key="ChromaticAberration">Chromatic aberration</String> <String key="ChromaticAberration">Kromatikus aberráció</String>
<String key="MotionBlur">Motion blur</String> <String key="MotionBlur">Mozgási elmosás</String>
<String key="AdditionalShadersEffects">Additional shader effects</String> <String key="AdditionalShadersEffects">További shader-effektek</String>
<String key="ReflectionsCubeMap">Reflections as cubemap</String> <String key="ReflectionsCubeMap">Tükröződések cubemapként</String>
<String key="RenderVBO">Render VBO</String> <String key="RenderVBO">VBO megjelenítés</String>
<String key="RenderShadows">Render shadows</String> <String key="RenderShadows">Árnyékok megjelenítése</String>
<String key="ReflectionsFramerate">Reflections refresh rate</String> <String key="ReflectionsFramerate">Tükröződések frissítési gyakorisága</String>
<String key="ShadowsResolution">Shadows resolution</String> <String key="ShadowsResolution">Árnyékok felbontása</String>
<String key="ShaderRange">Shadow range</String> <String key="ShaderRange">Árnyékok hatótávolsága</String>
<String key="CabShadowsRange">Cabin shadow sources range</String> <String key="CabShadowsRange">Vezetőállás árnyékforrásainak hatótávolsága</String>
<String key="ShadowDisplay">Display shadows</String> <String key="ShadowDisplay">Árnyékok megjelenítése</String>
<String key="CSROnlyImportant">Only important</String> <String key="CSROnlyImportant">Csak a fontosak</String>
<String key="CSRLimited">Limited</String> <String key="CSRLimited">Korlátozott</String>
<String key="CSRAll">All</String> <String key="CSRAll">Mind</String>
<String key="ReflectionsDetails">Reflections detail level</String> <String key="ReflectionsDetails">Tükröződések részletessége</String>
<String key="RDTerrain">Terrain geometry only</String> <String key="RDTerrain">Csak a terep geometriája</String>
<String key="RDTerrainModels">Terrain geometry and static models</String> <String key="RDTerrainModels">Terep geometriája és statikus modellek</String>
<String key="RDTerrainModelsVehicles">Terrain geometry, static models and vehicles</String> <String key="RDTerrainModelsVehicles">Terep geometriája, statikus modellek és járművek</String>
<String key="FieldOfView">View angle</String> <String key="FieldOfView">Látószög</String>
<String key="RenderScreens">Render onboard computer screens</String> <String key="RenderScreens">Fedélzeti kijelzők megjelenítése</String>
<String key="RenderScreensThread">Render screens in a separate thread</String> <String key="RenderScreensThread">Kijelzők megjelenítése külön szálon</String>
<String key="Physics">Physics</String> <String key="Physics">Fizika</String>
<String key="TrackCurvesQuality">Track curves quality</String> <String key="TrackCurvesQuality">Vágányívek minősége</String>
<String key="PhysicsAccuracyIncreased">Increased physics accuracy</String> <String key="PhysicsAccuracyIncreased">Növelt fizikai pontosság</String>
<String key="BreakingPantographPossibility">Possibility of pantograph breaking</String> <String key="BreakingPantographPossibility">Áramszedő törésének lehetősége</String>
<String key="PowerOverheadLineOnly">Powered only under overhead line</String> <String key="PowerOverheadLineOnly">Táplálás csak felsővezeték alatt</String>
<String key="SaveSpeedometerTapes">Save speedometer tapes</String> <String key="SaveSpeedometerTapes">Sebességmérő-szalagok mentése</String>
<String key="SaveSimLogs">Save simulation log</String> <String key="SaveSimLogs">Szimulációs napló mentése</String>
<String key="KeepPrevLogs">Keep previous logs</String> <String key="KeepPrevLogs">Korábbi naplók megtartása</String>
<String key="DisplaySimulation">Display simulation</String> <String key="DisplaySimulation">Szimuláció megjelenítése</String>
<String key="CrashDamage">Collision damage</String> <String key="CrashDamage">Ütközési sérülés</String>
<String key="Friction">Friction multiplier</String> <String key="Friction">Súrlódás szorzója</String>
<String key="BrakeStep">Brake valve sensitivity</String> <String key="BrakeStep">Fékszelep érzékenysége</String>
<String key="BrakeSpeed">FV4a valve sensitivity</String> <String key="BrakeSpeed">FV4a szelep érzékenysége</String>
<String key="Sounds">Sound</String> <String key="Sounds">Hang</String>
<String key="EnableSounds">Enable sound</String> <String key="EnableSounds">Hang bekapcsolása</String>
<String key="Volume">Volume</String> <String key="Volume">Hangerő</String>
<String key="RadiophoneVolume">Radio volume</String> <String key="RadiophoneVolume">Rádió hangereje</String>
<String key="VehiclesVolume">Vehicles volume</String> <String key="VehiclesVolume">Járművek hangereje</String>
<String key="PositionedSoundsVolume">Positional sounds volume</String> <String key="PositionedSoundsVolume">Térbeli hangok hangereje</String>
<String key="AmbientVolume">Ambient volume</String> <String key="AmbientVolume">Környezeti hangok hangereje</String>
<String key="Advanced">Advanced</String> <String key="Advanced">Speciális</String>
<String key="CompressTextures">Compress TGA textures</String> <String key="CompressTextures">TGA textúrák tömörítése</String>
<String key="ScaleSpeculars">Scale specular highlights (old-model compatibility)</String> <String key="ScaleSpeculars">Csillanások skálázása (régi modellek kompatibilitása)</String>
<String key="UseGLES">Use OpenGL ES</String> <String key="UseGLES">OpenGL ES használata</String>
<String key="ShaderGamma">Gamma correction in shaders</String> <String key="ShaderGamma">Gammakorrekció a shaderekben</String>
<String key="ScreenMipmaps">Generate mipmaps for in-cab (Python) screen textures</String> <String key="ScreenMipmaps">Mipmapok készítése a vezetőállás (Python) kijelzőtextúráihoz</String>
<String key="ExtendedModelConversion">Extended E3D model conversion (experimental)</String> <String key="ExtendedModelConversion">Kiterjesztett E3D modellkonverzió (kísérleti)</String>
<String key="GfxResourceMove">Conservative texture memory management</String> <String key="GfxResourceMove">Óvatos textúramemória-kezelés</String>
<String key="GfxResourceSweep">Purge unused textures from GPU memory</String> <String key="GfxResourceSweep">Nem használt textúrák törlése a GPU memóriájából</String>
<String key="TrainPhysicsThreads">Vehicle physics threads (0 = main thread)</String> <String key="TrainPhysicsThreads">Járműfizika szálai (0 = fő szál)</String>
<String key="IgnoreIrrelevantTrains">Skip decorative consists when starting</String> <String key="IgnoreIrrelevantTrains">Dekorációs szerelvények kihagyása indításkor</String>
<String key="Starter">Starter</String> <String key="Starter">Starter</String>
<String key="SettingsProfile">Settings profile:</String> <String key="SettingsProfile">Beállítási profil:</String>
<String key="ProfileApply">Apply</String> <String key="ProfileApply">Alkalmaz</String>
<String key="ProfileSaveAs">Save as…</String> <String key="ProfileSaveAs">Mentés másként…</String>
<String key="ProfileNamePrompt">Profile name</String> <String key="ProfileNamePrompt">Profil neve</String>
<String key="AutoCloseStarter">Automatically close starter</String> <String key="AutoCloseStarter">A starter automatikus bezárása</String>
<String key="LargeThumbnails">Large thumbnails</String> <String key="LargeThumbnails">Nagy előnézetek</String>
<String key="AutoExpandSceneryTree">Automatically expand scenery tree</String> <String key="AutoExpandSceneryTree">Pályafa automatikus kibontása</String>
<String key="BatteryDefault">Battery on launch:</String> <String key="BatteryDefault">Akkumulátor indításkor:</String>
<String key="BatteryDefaultScenario">Scenario default</String> <String key="BatteryDefaultScenario">Forgatókönyv szerint</String>
<String key="BatteryDefaultOff">Always off</String> <String key="BatteryDefaultOff">Mindig ki</String>
<String key="BatteryDefaultOn">Always on</String> <String key="BatteryDefaultOn">Mindig be</String>
<!-- Controls / key bindings --> <!-- Controls / key bindings -->
<String key="Controls">Controls</String> <String key="Controls">Irányítás</String>
<String key="BindingsHint">Click a binding, then press the key (hold Shift / Ctrl for a combination):</String> <String key="BindingsHint">Kattintson egy hozzárendelésre, majd nyomja le a billentyűt (kombinációhoz tartsa a Shift / Ctrl gombot):</String>
<String key="RestoreDefaults">Restore defaults</String> <String key="RestoreDefaults">Alapértelmezések visszaállítása</String>
<String key="PressKey">Press a key…</String> <String key="PressKey">Nyomjon meg egy billentyűt…</String>
<String key="ClearBinding">Clear binding</String> <String key="ClearBinding">Hozzárendelés törlése</String>
<String key="ConflictTooltip">Conflict: this shortcut is used by more than one command</String> <String key="ConflictTooltip">Ütközés: ezt a gyorsbillentyűt több parancs is használja</String>
<String key="KbUnassigned">Unassigned</String> <String key="KbUnassigned">Nincs hozzárendelve</String>
<String key="KbAssigned">Assigned</String> <String key="KbAssigned">Hozzárendelve</String>
<String key="KbShift">With Shift</String> <String key="KbShift">Shift-tel</String>
<String key="KbCtrl">With Ctrl</String> <String key="KbCtrl">Ctrl-lal</String>
<String key="KbReserved">Reserved by the simulator</String> <String key="KbReserved">A szimulátor számára fenntartva</String>
<String key="BindKeyTitle">Key:</String> <String key="BindKeyTitle">Billentyű:</String>
<String key="BindKeyHint">Assign a command to each modifier combination for this key.</String> <String key="BindKeyHint">Rendeljen parancsot a billentyű minden módosító-kombinációjához.</String>
<String key="BindNone">— none —</String> <String key="BindNone">— nincs —</String>
<String key="BindNoMod">No modifier</String> <String key="BindNoMod">Módosító nélkül</String>
<String key="BindShift">Shift</String> <String key="BindShift">Shift</String>
<String key="BindCtrl">Ctrl</String> <String key="BindCtrl">Ctrl</String>
<String key="BindShiftCtrl">Shift + Ctrl</String> <String key="BindShiftCtrl">Shift + Ctrl</String>
<!-- Settings actions --> <!-- Settings actions -->
<String key="Save">Save</String> <String key="Save">Mentés</String>
<String key="Reset">Reset</String> <String key="Reset">Visszaállítás</String>
<String key="SettingsSaved">Settings saved</String> <String key="SettingsSaved">A beállítások elmentve</String>
</Language> </Language>

View File

@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<!-- StarterNG language file (Русский). English base + chrome translations. --> <!-- StarterNG language file (Русский). Full translation. -->
<!-- Add a new language by copying this file and changing the code/name attributes below. --> <!-- Add a new language by copying this file and changing the code/name attributes below. -->
<Language code="ru" name="Русский"> <Language code="ru" name="Русский">
@@ -7,420 +7,420 @@
<String key="NavScenarios">Сценарии</String> <String key="NavScenarios">Сценарии</String>
<String key="NavDepot">Депо</String> <String key="NavDepot">Депо</String>
<String key="NavSettings">Настройки</String> <String key="NavSettings">Настройки</String>
<String key="NavControls">Controls</String> <String key="NavControls">Управление</String>
<String key="Help">Справка</String> <String key="Help">Справка</String>
<String key="HelpWiki">Wiki MaSzyna</String> <String key="HelpWiki">Вики MaSzyna</String>
<String key="HelpReadme">Readme</String> <String key="HelpReadme">Readme</String>
<String key="PresetSort">Сортировать склад</String> <String key="PresetSort">Сортировать склад</String>
<String key="PresetSortName">По имени</String> <String key="PresetSortName">По названию</String>
<String key="PresetSortTrack">По пути</String> <String key="PresetSortTrack">По пути</String>
<String key="PresetImportMagazyn">Импорт magazyn.ini</String> <String key="PresetImportMagazyn">Импорт magazyn.ini</String>
<String key="Version">Версия:</String> <String key="Version">Версия:</String>
<!-- General view --> <!-- General view -->
<String key="Sceneries">Сцены</String> <String key="Sceneries">Сценерии</String>
<String key="Vehicles">Составы</String> <String key="Vehicles">Подвижной состав</String>
<String key="ShowAiVehicles">AI vehicles</String> <String key="ShowAiVehicles">Составы ИИ</String>
<String key="ShowDrivableOnly">Drivable only</String> <String key="ShowDrivableOnly">Только управляемые</String>
<String key="ShowArchival">Archival sceneries</String> <String key="ShowArchival">Архивные сценерии</String>
<String key="ScenarioDescription">Scenario description</String> <String key="ScenarioDescription">Описание сценария</String>
<String key="SceneryDescription">Scenery description</String> <String key="SceneryDescription">Описание сценерии</String>
<String key="TabDescription">Description</String> <String key="TabDescription">Описание</String>
<String key="Weather">Погода</String> <String key="Weather">Погода</String>
<String key="Timetable">Расписание</String> <String key="Timetable">Расписание</String>
<String key="NoWeatherData">No weather data in the scenery.</String> <String key="NoWeatherData">В сценерии нет данных о погоде.</String>
<String key="NoTimetable">No timetable for the selected consist.</String> <String key="NoTimetable">Для выбранного состава нет расписания.</String>
<String key="Time">Time</String> <String key="Time">Время</String>
<String key="CurrentTime">Now</String> <String key="CurrentTime">Сейчас</String>
<String key="Day">Day of year</String> <String key="Day">День года</String>
<String key="Sky">Sky</String> <String key="Sky">Небо</String>
<String key="Fog">Fog / visibility</String> <String key="Fog">Туман / видимость</String>
<String key="Season">Season</String> <String key="Season">Время года</String>
<String key="Temperature">Temperature</String> <String key="Temperature">Температура</String>
<String key="Visibility">Visibility (fog)</String> <String key="Visibility">Видимость (туман)</String>
<String key="Overcast">Overcast</String> <String key="Overcast">Облачность</String>
<String key="SeasonNow">Today</String> <String key="SeasonNow">Сегодня</String>
<String key="SeasonSpring">Spring</String> <String key="SeasonSpring">Весна</String>
<String key="SeasonSummer">Summer</String> <String key="SeasonSummer">Лето</String>
<String key="SeasonAutumn">Autumn</String> <String key="SeasonAutumn">Осень</String>
<String key="SeasonWinter">Winter</String> <String key="SeasonWinter">Зима</String>
<String key="OvercastClear">Clear</String> <String key="OvercastClear">Ясно</String>
<String key="OvercastFair">Fair</String> <String key="OvercastFair">Малооблачно</String>
<String key="OvercastLight">Light clouds</String> <String key="OvercastLight">Лёгкая облачность</String>
<String key="OvercastModerate">Moderate clouds</String> <String key="OvercastModerate">Умеренная облачность</String>
<String key="OvercastHeavy">Heavy clouds</String> <String key="OvercastHeavy">Сильная облачность</String>
<String key="OvercastCloudy">Cloudy</String> <String key="OvercastCloudy">Пасмурно</String>
<String key="OvercastStorm">Storm</String> <String key="OvercastStorm">Гроза</String>
<String key="WeatherHint">Weather changes are written to the scenery on launch.</String> <String key="WeatherHint">Изменения погоды записываются в сценерию при запуске.</String>
<String key="Consist">Состав</String> <String key="Consist">Состав</String>
<String key="Start">Запуск</String> <String key="Start">Пуск</String>
<String key="StartNoScenery">Select a scenery</String> <String key="StartNoScenery">Выберите сценерию</String>
<String key="StartNoTrain">Select a consist</String> <String key="StartNoTrain">Выберите состав</String>
<String key="StartNoStaff">No crew / passenger</String> <String key="StartNoStaff">Нет бригады / пассажира</String>
<String key="StartNoStaffTitle">Consist without crew</String> <String key="StartNoStaffTitle">Состав без бригады</String>
<String key="StartNoStaffConfirm">This consist has no crew and no passenger — there will be nothing to drive. Start anyway?</String> <String key="StartNoStaffConfirm">В этом составе нет ни бригады, ни пассажира — управлять будет нечем. Всё равно запустить?</String>
<String key="RestoreWeather">Restore weather</String> <String key="RestoreWeather">Восстановить погоду</String>
<String key="ReloadSceneries">Reload</String> <String key="ReloadSceneries">Перезагрузить</String>
<String key="OpenSceneryFolder">Open folder</String> <String key="OpenSceneryFolder">Открыть папку</String>
<String key="OptionalIncludes">Optional elements</String> <String key="OptionalIncludes">Дополнительные элементы</String>
<String key="OpenTextureFolder">Open texture folder</String> <String key="OpenTextureFolder">Открыть папку с текстурами</String>
<String key="CopyTextureName">Copy name</String> <String key="CopyTextureName">Копировать название</String>
<String key="CopyCoupler">Copy coupler from previous</String> <String key="CopyCoupler">Копировать сцепку с предыдущего</String>
<String key="ThermoAmbient">Coolant at ambient temperature</String> <String key="ThermoAmbient">Охлаждающая жидкость при температуре среды</String>
<String key="TextureInfo">Texture</String> <String key="TextureInfo">Текстура</String>
<String key="TexOperator">Operator</String> <String key="TexOperator">Перевозчик</String>
<String key="TexStation">Depot</String> <String key="TexStation">Депо</String>
<String key="TexRevision">Revision</String> <String key="TexRevision">Ревизия</String>
<String key="TexAuthor">Author</String> <String key="TexAuthor">Автор</String>
<String key="TexPhoto">Photos</String> <String key="TexPhoto">Фотографии</String>
<String key="ShowLatestLogTooltip">Open latest simulation log</String> <String key="ShowLatestLogTooltip">Открыть последний журнал симуляции</String>
<!-- Depot / consist creation --> <!-- Depot / consist creation -->
<String key="VehicleDatabase">Vehicle database</String> <String key="VehicleDatabase">База подвижного состава</String>
<String key="TextureBaseTitle">Rolling stock database</String> <String key="TextureBaseTitle">База подвижного состава</String>
<String key="OpenTextureBase">Stock database…</String> <String key="OpenTextureBase">База состава…</String>
<String key="Search">Поиск...</String> <String key="Search">Поиск...</String>
<String key="LoadFromScenery">Load consist from scenery</String> <String key="LoadFromScenery">Загрузить состав из сценерии</String>
<String key="NewConsist">New consist</String> <String key="NewConsist">Новый состав</String>
<String key="SelectedVehicle">Selected vehicle</String> <String key="SelectedVehicle">Выбранная единица</String>
<String key="Vehicle">Vehicle</String> <String key="Vehicle">Единица</String>
<String key="Crew">with crew</String> <String key="Crew">с бригадой</String>
<String key="Reversed">reversed</String> <String key="Reversed">развёрнут</String>
<String key="NoVehicles">No vehicles found in databases/vehicles/.</String> <String key="NoVehicles">В databases/vehicles/ подвижной состав не найден.</String>
<String key="ConsistEmpty">Add vehicles from the database on the left, or load an existing consist from a scenery file.</String> <String key="ConsistEmpty">Добавьте единицы из базы слева или загрузите готовый состав из файла сценерии.</String>
<String key="TipMoveLeft">Move left</String> <String key="TipMoveLeft">Сдвинуть влево</String>
<String key="TipMoveRight">Move right</String> <String key="TipMoveRight">Сдвинуть вправо</String>
<String key="TipFlip">Reverse vehicle</String> <String key="TipFlip">Развернуть единицу</String>
<String key="TipRemove">Remove from consist</String> <String key="TipRemove">Убрать из состава</String>
<String key="TipDriver">Change crew (cab 1 / cab 2 / passenger / none)</String> <String key="TipDriver">Изменить бригаду (кабина 1 / кабина 2 / пассажир / нет)</String>
<String key="Scenery">Scenery</String> <String key="Scenery">Сценерия</String>
<String key="Category">Category</String> <String key="Category">Категория</String>
<String key="Class">Class</String> <String key="Class">Класс</String>
<String key="All">All</String> <String key="All">Все</String>
<String key="CatDiesel">Diesel</String> <String key="CatDiesel">Тепловозная</String>
<String key="CatElectric">Electric</String> <String key="CatElectric">Электрическая</String>
<String key="CatEMU">EMU</String> <String key="CatEMU">Электропоезд</String>
<String key="CatDMU">DMU</String> <String key="CatDMU">Дизель-поезд</String>
<String key="CatCarriagesA">Carriages A</String> <String key="CatCarriagesA">Вагоны A</String>
<String key="CatCarriagesB">Carriages B</String> <String key="CatCarriagesB">Вагоны B</String>
<String key="CatElectricLoco">Electric locomotive</String> <String key="CatElectricLoco">Электровоз</String>
<String key="CatDieselLoco">Diesel locomotive</String> <String key="CatDieselLoco">Тепловоз</String>
<String key="CatSteamLoco">Steam locomotive</String> <String key="CatSteamLoco">Паровоз</String>
<String key="CatRailbus">Railbus</String> <String key="CatRailbus">Рельсовый автобус</String>
<String key="CatDraisine">Draisine</String> <String key="CatDraisine">Дрезина</String>
<String key="CatWork">Work vehicles</String> <String key="CatWork">Путевая техника</String>
<String key="CatPrototype">Prototype</String> <String key="CatPrototype">Прототип</String>
<String key="CatTram">Tram</String> <String key="CatTram">Трамвай</String>
<String key="CatCar">Car</String> <String key="CatCar">Автомобиль</String>
<String key="CatBus">Bus</String> <String key="CatBus">Автобус</String>
<String key="CatTruck">Truck</String> <String key="CatTruck">Грузовик</String>
<String key="CatPeople">People</String> <String key="CatPeople">Люди</String>
<String key="CatAnimals">Animals</String> <String key="CatAnimals">Животные</String>
<String key="CatWagonsA">Wagons A</String> <String key="CatWagonsA">Вагоны A</String>
<String key="CatWagonsB">Wagons B</String> <String key="CatWagonsB">Вагоны B</String>
<String key="CatWagonsC">Wagons C</String> <String key="CatWagonsC">Вагоны C</String>
<String key="CatWagonsD">Wagons D</String> <String key="CatWagonsD">Вагоны D</String>
<String key="CatWagonsE">Wagons E</String> <String key="CatWagonsE">Вагоны E</String>
<String key="CatWagonsF">Wagons F</String> <String key="CatWagonsF">Вагоны F</String>
<String key="CatWagonsG">Wagons G</String> <String key="CatWagonsG">Вагоны G</String>
<String key="CatWagonsH">Wagons H</String> <String key="CatWagonsH">Вагоны H</String>
<String key="CatWagonsI">Wagons I</String> <String key="CatWagonsI">Вагоны I</String>
<String key="CatWagonsJ">Wagons J</String> <String key="CatWagonsJ">Вагоны J</String>
<String key="CatWagonsK">Wagons K</String> <String key="CatWagonsK">Вагоны K</String>
<String key="CatWagonsL">Wagons L</String> <String key="CatWagonsL">Вагоны L</String>
<String key="CatWagonsM">Wagons M</String> <String key="CatWagonsM">Вагоны M</String>
<String key="CatWagonsN">Wagons N</String> <String key="CatWagonsN">Вагоны N</String>
<String key="CatWagonsO">Wagons O</String> <String key="CatWagonsO">Вагоны O</String>
<String key="CatWagonsP">Wagons P</String> <String key="CatWagonsP">Вагоны P</String>
<String key="CatWagonsQ">Wagons Q</String> <String key="CatWagonsQ">Вагоны Q</String>
<String key="CatWagonsR">Wagons R</String> <String key="CatWagonsR">Вагоны R</String>
<String key="CatWagonsS">Wagons S</String> <String key="CatWagonsS">Вагоны S</String>
<String key="CatWagonsT">Wagons T</String> <String key="CatWagonsT">Вагоны T</String>
<String key="CatWagonsU">Wagons U</String> <String key="CatWagonsU">Вагоны U</String>
<String key="CatWagonsV">Wagons V</String> <String key="CatWagonsV">Вагоны V</String>
<String key="CatWagonsW">Wagons W</String> <String key="CatWagonsW">Вагоны W</String>
<String key="CatWagonsX">Wagons X</String> <String key="CatWagonsX">Вагоны X</String>
<String key="CatWagonsY">Wagons Y</String> <String key="CatWagonsY">Вагоны Y</String>
<String key="CatWagonsZ">Wagons Z</String> <String key="CatWagonsZ">Вагоны Z</String>
<String key="CatOther">Other</String> <String key="CatOther">Прочее</String>
<String key="Brakes">Brakes</String> <String key="Brakes">Тормоза</String>
<String key="Loads">Loads</String> <String key="Loads">Груз</String>
<String key="Coupling">Coupling</String> <String key="Coupling">Сцепка</String>
<String key="MapConsists">Consists on the scenery</String> <String key="MapConsists">Составы на сценерии</String>
<String key="NoSceneryConsists">Select a scenery in the Scenarios tab.</String> <String key="NoSceneryConsists">Выберите сценерию на вкладке Сценарии.</String>
<String key="BrakeMode">Brake mode</String> <String key="BrakeMode">Режим торможения</String>
<String key="BrakeLoad">Load setting</String> <String key="BrakeLoad">Режим загрузки</String>
<String key="BrakeSwitch">Brake switch</String> <String key="BrakeSwitch">Переключатель тормоза</String>
<String key="None">—</String> <String key="None">—</String>
<!-- Coupling mask bits --> <!-- Coupling mask bits -->
<String key="CplMechanical">Mechanical</String> <String key="CplMechanical">Механическая</String>
<String key="CplBrake">Pneumatic 5 atm (brakes)</String> <String key="CplBrake">Пневматическая 5 атм (тормоза)</String>
<String key="CplControl">Multiple-unit control</String> <String key="CplControl">Управление по системе многих единиц</String>
<String key="CplHighVoltage">High voltage</String> <String key="CplHighVoltage">Высокое напряжение</String>
<String key="CplGangway">Gangway between vehicles</String> <String key="CplGangway">Переход между единицами</String>
<String key="CplAuxPneumatic">Auxiliary pneumatic 8 atm</String> <String key="CplAuxPneumatic">Вспомогательная пневматическая 8 атм</String>
<String key="CplHeating">Heating</String> <String key="CplHeating">Отопление</String>
<String key="CplWorkshop">Workshop coupling (uncouple lock)</String> <String key="CplWorkshop">Депотская сцепка (блокировка расцепления)</String>
<!-- Brake modes --> <!-- Brake modes -->
<String key="BrakeFreight">Freight (G)</String> <String key="BrakeFreight">Грузовой (G)</String>
<String key="BrakePassenger">Passenger (P)</String> <String key="BrakePassenger">Пассажирский (P)</String>
<String key="BrakeExpress">Express (R)</String> <String key="BrakeExpress">Скорый (R)</String>
<String key="BrakeExpressMg">Express + magnetic rail (R+Mg)</String> <String key="BrakeExpressMg">Скорый + магниторельсовый (R+Mg)</String>
<String key="BrakeNoAir">Start without air (Q)</String> <String key="BrakeNoAir">Пуск без воздуха (Q)</String>
<String key="BrakeOff">Brakes disconnected (O)</String> <String key="BrakeOff">Тормоза отключены (O)</String>
<String key="BrakeAuto">Automatic (A)</String> <String key="BrakeAuto">Автоматически (A)</String>
<!-- Load adaptation --> <!-- Load adaptation -->
<String key="LoadEmpty">Empty (T)</String> <String key="LoadEmpty">Порожний (T)</String>
<String key="LoadMedium">Loaded I — medium (H)</String> <String key="LoadMedium">Гружёный I — средний (H)</String>
<String key="LoadFull">Loaded II (F)</String> <String key="LoadFull">Гружёный II (F)</String>
<String key="LoadAuto">Automatic (A)</String> <String key="LoadAuto">Автоматически (A)</String>
<!-- Brake switch --> <!-- Brake switch -->
<String key="SwitchOff">Off (0)</String> <String key="SwitchOff">Выкл. (0)</String>
<String key="SwitchOff10">Off with 10% chance (1)</String> <String key="SwitchOff10">Выкл. с вероятностью 10 % (1)</String>
<String key="SwitchOn">On (A)</String> <String key="SwitchOn">Вкл. (A)</String>
<!-- Damage (wheel parameters) --> <!-- Damage (wheel parameters) -->
<String key="Damage">Damage</String> <String key="Damage">Повреждения</String>
<String key="DamageSway">Sway — probability (%)</String> <String key="DamageSway">Раскачивание — вероятность (%)</String>
<String key="DamageFlatness">Flat spot (mm)</String> <String key="DamageFlatness">Ползун (мм)</String>
<String key="DamageFlatnessRand">Random flat spot (0–x mm)</String> <String key="DamageFlatnessRand">Случайный ползун (0–x мм)</String>
<String key="DamageFlatnessProb">Flat-spot probability (%)</String> <String key="DamageFlatnessProb">Вероятность ползуна (%)</String>
<String key="LoadType">Load type</String> <String key="LoadType">Вид груза</String>
<String key="LoadCount">Amount</String> <String key="LoadCount">Количество</String>
<String key="LoadHint">Set an amount above 0 to load the vehicle.</String> <String key="LoadHint">Задайте количество больше 0, чтобы загрузить единицу.</String>
<String key="WagonNumber">Wagon number</String> <String key="WagonNumber">Номер вагона</String>
<String key="LoadCopyPrev">Copy load from previous vehicle</String> <String key="LoadCopyPrev">Копировать груз с предыдущей единицы</String>
<String key="LoadMax">Maximum possible load</String> <String key="LoadMax">Максимально возможный груз</String>
<String key="ConsistLoadTools">Whole-consist load</String> <String key="ConsistLoadTools">Груз всего состава</String>
<String key="ConsistRandomType">Random load</String> <String key="ConsistRandomType">Случайный груз</String>
<String key="ConsistMaxAmount">Maximum amount</String> <String key="ConsistMaxAmount">Максимальное количество</String>
<String key="ConsistRandomAmount">Random amount</String> <String key="ConsistRandomAmount">Случайное количество</String>
<String key="Set">Set</String> <String key="Set">Задать</String>
<String key="Length">Length</String> <String key="Length">Длина</String>
<String key="Mass">Mass</String> <String key="Mass">Масса</String>
<String key="Load">Load</String> <String key="Load">Груз</String>
<String key="VehicleCount">Vehicles</String> <String key="VehicleCount">Единиц</String>
<String key="Track">Track</String> <String key="Track">Путь</String>
<String key="EmptyTrainset">No vehicles. (Track: {0})</String> <String key="EmptyTrainset">Нет единиц. (Путь: {0})</String>
<String key="HideArchivalVehicles">Hide archival vehicles</String> <String key="HideArchivalVehicles">Скрыть архивные единицы</String>
<String key="RemoveSelectedVehicle">Remove vehicle</String> <String key="RemoveSelectedVehicle">Убрать единицу</String>
<String key="RandomizeTextures">Randomize textures</String> <String key="RandomizeTextures">Случайные текстуры</String>
<String key="TipRandomizeTextures">Pick similar textures by class / rules</String> <String key="TipRandomizeTextures">Подобрать похожие текстуры по классу / правилам</String>
<String key="RandomizeTexturesTitle">Change textures</String> <String key="RandomizeTexturesTitle">Смена текстур</String>
<String key="RandomizeTexturesApply">Match</String> <String key="RandomizeTexturesApply">Подобрать</String>
<String key="RandomizeTexturesRevDiff">Revision difference at most</String> <String key="RandomizeTexturesRevDiff">Разница ревизий не более</String>
<String key="RandomizeTexturesVsCurrent">relative to the current texture revision</String> <String key="RandomizeTexturesVsCurrent">относительно ревизии текущей текстуры</String>
<String key="RandomizeTexturesVsYear">relative to year:</String> <String key="RandomizeTexturesVsYear">относительно года:</String>
<String key="RandomizeTexturesNoArchival">Do not pick archival textures</String> <String key="RandomizeTexturesNoArchival">Не выбирать архивные текстуры</String>
<String key="RandomizeTexturesRules">Edit randomization rules</String> <String key="RandomizeTexturesRules">Изменить правила подбора</String>
<String key="RandomizeTexturesRulesHint">One rule per line, mini names separated by commas. Lines starting with # are comments.</String> <String key="RandomizeTexturesRulesHint">Одно правило в строке, названия mini через запятую. Строки, начинающиеся с #, — комментарии.</String>
<String key="RandomizeTexturesRulesSave">Save</String> <String key="RandomizeTexturesRulesSave">Сохранить</String>
<String key="Cancel">Отмена</String> <String key="Cancel">Отмена</String>
<String key="Yes">Да</String> <String key="Yes">Да</String>
<String key="No">Нет</String> <String key="No">Нет</String>
<String key="TabInfo">Info</String> <String key="TabInfo">Информация</String>
<String key="HdrToneMap">HDR tone mapping</String> <String key="HdrToneMap">Тональная компрессия HDR</String>
<String key="SettingsFileChangedTitle">Settings</String> <String key="SettingsFileChangedTitle">Настройки</String>
<String key="SettingsFileChanged">eu07.ini was changed outside the starter. Reload it?</String> <String key="SettingsFileChanged">Файл eu07.ini изменён вне стартера. Загрузить заново?</String>
<String key="AddAllCategory">Add whole category</String> <String key="AddAllCategory">Добавить всю категорию</String>
<String key="TipAddAllCategory">Add every texture currently listed in the browser</String> <String key="TipAddAllCategory">Добавить все текстуры, перечисленные сейчас в списке</String>
<String key="AddUniqueMmd">Add unique MMDs</String> <String key="AddUniqueMmd">Добавить уникальные MMD</String>
<String key="TipAddUniqueMmd">Add one texture per distinct model (MMD)</String> <String key="TipAddUniqueMmd">Добавить по одной текстуре на каждую модель (MMD)</String>
<String key="RandomizeOrder">Randomize order</String> <String key="RandomizeOrder">Случайный порядок</String>
<String key="RandomizeOrientation">Randomize orientation</String> <String key="RandomizeOrientation">Случайный разворот</String>
<String key="TipRandomizeOrder">Shuffle wagon order from the selected vehicle to the end</String> <String key="TipRandomizeOrder">Перемешать порядок вагонов от выбранной единицы до конца</String>
<String key="TipRandomizeOrientation">Randomly reverse vehicles from the selected one to the end</String> <String key="TipRandomizeOrientation">Случайно развернуть единицы от выбранной до конца</String>
<String key="SelectVehicleHint">Select a vehicle in the consist to edit it.</String> <String key="SelectVehicleHint">Выберите единицу в составе для редактирования.</String>
<String key="ComingSoon">Editing options coming soon.</String> <String key="ComingSoon">Параметры редактирования появятся позже.</String>
<String key="Split">Split</String> <String key="Split">Разделить</String>
<String key="TipSplit">Split the unit into individual cars</String> <String key="TipSplit">Разделить сцеп на отдельные вагоны</String>
<String key="AddVehicle">Add</String> <String key="AddVehicle">Добавить</String>
<String key="TipAddVehicle">Add this vehicle to the consist</String> <String key="TipAddVehicle">Добавить эту единицу в состав</String>
<String key="TipAddUnit">Add the whole unit to the consist</String> <String key="TipAddUnit">Добавить весь сцеп в состав</String>
<!-- Consist warehouse / clipboard (right-click menu) --> <!-- Consist warehouse / clipboard (right-click menu) -->
<String key="PresetSave">Save consist</String> <String key="PresetSave">Сохранить состав</String>
<String key="PresetLoad">Load consist from warehouse</String> <String key="PresetLoad">Загрузить состав со склада</String>
<String key="PresetEmpty">(warehouse empty)</String> <String key="PresetEmpty">(склад пуст)</String>
<String key="PresetDelete">Remove from warehouse</String> <String key="PresetDelete">Удалить со склада</String>
<String key="PresetNamePrompt">Consist name</String> <String key="PresetNamePrompt">Название состава</String>
<String key="ConsistCopy">Copy consist to clipboard</String> <String key="ConsistCopy">Копировать состав в буфер обмена</String>
<String key="ConsistPaste">Paste consist from clipboard</String> <String key="ConsistPaste">Вставить состав из буфера обмена</String>
<String key="ConsistRemoveAll">Remove all vehicles</String> <String key="ConsistRemoveAll">Убрать все единицы</String>
<!-- Loading splash --> <!-- Loading splash -->
<String key="LoadingVehicles">Loading vehicle database</String> <String key="LoadingVehicles">Загрузка базы подвижного состава</String>
<String key="LoadingSceneries">Loading sceneries</String> <String key="LoadingSceneries">Загрузка сценерий</String>
<String key="LoadingDone">Starting…</String> <String key="LoadingDone">Запуск…</String>
<!-- Settings --> <!-- Settings -->
<String key="General">General</String> <String key="General">Общие</String>
<String key="Language">Language</String> <String key="Language">Язык</String>
<String key="Fullscreen">Fullscreen</String> <String key="Fullscreen">Полный экран</String>
<String key="PauseSimInactive">Pause simulation when window is inactive</String> <String key="PauseSimInactive">Приостанавливать симуляцию при неактивном окне</String>
<String key="PauseSimStart">Pause on start</String> <String key="PauseSimStart">Пауза при запуске</String>
<String key="CursorSensitivity">Cursor sensitivity:</String> <String key="CursorSensitivity">Чувствительность курсора:</String>
<String key="MouseHorInvert">Invert mouse horizontally</String> <String key="MouseHorInvert">Инвертировать мышь по горизонтали</String>
<String key="MouseVertInvert">Invert mouse vertically</String> <String key="MouseVertInvert">Инвертировать мышь по вертикали</String>
<String key="Communication">Communication</String> <String key="Communication">Связь</String>
<String key="GamepadSignalIgnore">Ignore gamepad input</String> <String key="GamepadSignalIgnore">Игнорировать ввод с геймпада</String>
<String key="Feedback">Feedback</String> <String key="Feedback">Обратная связь</String>
<String key="FeedbackOff">Off</String> <String key="FeedbackOff">Выкл.</String>
<String key="FeedbackCASHP">Caps: CA/SHP; ScrollLock: starting resistances</String> <String key="FeedbackCASHP">Caps: CA/SHP; ScrollLock: пусковые сопротивления</String>
<String key="FeedbackCA">Caps: CA; ScrollLock: SHP</String> <String key="FeedbackCA">Caps: CA; ScrollLock: SHP</String>
<String key="FeedbackLPT">LPT</String> <String key="FeedbackLPT">LPT</String>
<String key="FeedbackPoKeys">PoKeys55</String> <String key="FeedbackPoKeys">PoKeys55</String>
<String key="FeedbackSP">Serial port (COM)</String> <String key="FeedbackSP">Последовательный порт (COM)</String>
<String key="FeedbackPort">LPT port address</String> <String key="FeedbackPort">Адрес порта LPT</String>
<String key="UartSection">UART configuration</String> <String key="UartSection">Настройка UART</String>
<String key="UartEnable">Enable UART communication</String> <String key="UartEnable">Включить связь по UART</String>
<String key="UartPort">Serial port</String> <String key="UartPort">Последовательный порт</String>
<String key="UartTune">Tuning parameter</String> <String key="UartTune">Параметр настройки</String>
<String key="UartDebug">Print debug data to the console</String> <String key="UartDebug">Выводить отладочные данные в консоль</String>
<String key="UartMain">Master controller</String> <String key="UartMain">Главный контроллер</String>
<String key="UartScnd">Secondary/shunting controller</String> <String key="UartScnd">Вспомогательный/маневровый контроллер</String>
<String key="UartTrain">Train brake</String> <String key="UartTrain">Поездной тормоз</String>
<String key="UartLocal">Locomotive brake</String> <String key="UartLocal">Тормоз локомотива</String>
<String key="UartRadioVolume">Radio volume</String> <String key="UartRadioVolume">Громкость радио</String>
<String key="UartRadioChannel">Radio channel</String> <String key="UartRadioChannel">Канал радио</String>
<String key="Others">Other</String> <String key="Others">Прочее</String>
<String key="SelectEXE">Select exe:</String> <String key="SelectEXE">Выбрать exe:</String>
<String key="SelectEXEAuto">Select automatically</String> <String key="SelectEXEAuto">Выбрать автоматически</String>
<String key="DebugMode">Debug mode (test mode)</String> <String key="DebugMode">Режим отладки (тестовый режим)</String>
<String key="VirtualShunting">Virtual shunting</String> <String key="VirtualShunting">Виртуальный манёвр</String>
<String key="LogMissingVehicleFiles">Log missing vehicle files during export</String> <String key="LogMissingVehicleFiles">Записывать в журнал отсутствующие файлы состава при экспорте</String>
<String key="Graphic">Graphics</String> <String key="Graphic">Графика</String>
<String key="RenderEngine">Render engine</String> <String key="RenderEngine">Движок отрисовки</String>
<String key="REFull">Full</String> <String key="REFull">Полный</String>
<String key="REOld">Old</String> <String key="REOld">Старый</String>
<String key="RESimpShader">Simplified shader</String> <String key="RESimpShader">Упрощённый шейдер</String>
<String key="RESimp">Simplified</String> <String key="RESimp">Упрощённый</String>
<String key="REOff">Disable visual layer</String> <String key="REOff">Отключить визуальный слой</String>
<String key="REExperimental">Experimental</String> <String key="REExperimental">Экспериментальный</String>
<String key="Resolution">Resolution:</String> <String key="Resolution">Разрешение:</String>
<String key="BufforResolution">Buffer resolution:</String> <String key="BufforResolution">Разрешение буфера:</String>
<String key="MaxTexResolution">Maximum texture resolution:</String> <String key="MaxTexResolution">Максимальное разрешение текстур:</String>
<String key="MaxTexCabResolution">Maximum cabin texture resolution:</String> <String key="MaxTexCabResolution">Максимальное разрешение текстур кабины:</String>
<String key="TexFilteringQuality">Texture filtering quality:</String> <String key="TexFilteringQuality">Качество фильтрации текстур:</String>
<String key="Multisampling">Multisampling:</String> <String key="Multisampling">Multisampling:</String>
<String key="DynamicLights">Dynamic light sources:</String> <String key="DynamicLights">Динамические источники света:</String>
<String key="RenderRange">Rendering range:</String> <String key="RenderRange">Дальность отрисовки:</String>
<String key="FpsLimitEnable">Limit frame rate</String> <String key="FpsLimitEnable">Ограничить частоту кадров</String>
<String key="ShadowAngleLimit">Shadow length limit</String> <String key="ShadowAngleLimit">Ограничение длины теней</String>
<String key="FullscreenWindowed">Automatic resolution (borderless fullscreen)</String> <String key="FullscreenWindowed">Автоматическое разрешение (полный экран без рамки)</String>
<String key="RenderAngleVulkan">Use ANGLE Vulkan renderer</String> <String key="RenderAngleVulkan">Использовать рендерер ANGLE Vulkan</String>
<String key="VSync">VSync</String> <String key="VSync">VSync</String>
<String key="SmokeDisplay">Smoke display</String> <String key="SmokeDisplay">Отображение дыма</String>
<String key="SmokeParticlesMultiplier">Smoke particles multiplier</String> <String key="SmokeParticlesMultiplier">Множитель частиц дыма</String>
<String key="ChromaticAberration">Chromatic aberration</String> <String key="ChromaticAberration">Хроматическая аберрация</String>
<String key="MotionBlur">Motion blur</String> <String key="MotionBlur">Размытие в движении</String>
<String key="AdditionalShadersEffects">Additional shader effects</String> <String key="AdditionalShadersEffects">Дополнительные эффекты шейдеров</String>
<String key="ReflectionsCubeMap">Reflections as cubemap</String> <String key="ReflectionsCubeMap">Отражения как кубическая карта</String>
<String key="RenderVBO">Render VBO</String> <String key="RenderVBO">Отрисовка VBO</String>
<String key="RenderShadows">Render shadows</String> <String key="RenderShadows">Отрисовывать тени</String>
<String key="ReflectionsFramerate">Reflections refresh rate</String> <String key="ReflectionsFramerate">Частота обновления отражений</String>
<String key="ShadowsResolution">Shadows resolution</String> <String key="ShadowsResolution">Разрешение теней</String>
<String key="ShaderRange">Shadow range</String> <String key="ShaderRange">Дальность теней</String>
<String key="CabShadowsRange">Cabin shadow sources range</String> <String key="CabShadowsRange">Дальность источников теней в кабине</String>
<String key="ShadowDisplay">Display shadows</String> <String key="ShadowDisplay">Показывать тени</String>
<String key="CSROnlyImportant">Only important</String> <String key="CSROnlyImportant">Только важные</String>
<String key="CSRLimited">Limited</String> <String key="CSRLimited">Ограниченно</String>
<String key="CSRAll">All</String> <String key="CSRAll">Все</String>
<String key="ReflectionsDetails">Reflections detail level</String> <String key="ReflectionsDetails">Детализация отражений</String>
<String key="RDTerrain">Terrain geometry only</String> <String key="RDTerrain">Только геометрия местности</String>
<String key="RDTerrainModels">Terrain geometry and static models</String> <String key="RDTerrainModels">Геометрия местности и статические модели</String>
<String key="RDTerrainModelsVehicles">Terrain geometry, static models and vehicles</String> <String key="RDTerrainModelsVehicles">Геометрия местности, статические модели и подвижной состав</String>
<String key="FieldOfView">View angle</String> <String key="FieldOfView">Угол обзора</String>
<String key="RenderScreens">Render onboard computer screens</String> <String key="RenderScreens">Отрисовывать бортовые экраны</String>
<String key="RenderScreensThread">Render screens in a separate thread</String> <String key="RenderScreensThread">Отрисовывать экраны в отдельном потоке</String>
<String key="Physics">Physics</String> <String key="Physics">Физика</String>
<String key="TrackCurvesQuality">Track curves quality</String> <String key="TrackCurvesQuality">Качество кривых пути</String>
<String key="PhysicsAccuracyIncreased">Increased physics accuracy</String> <String key="PhysicsAccuracyIncreased">Повышенная точность физики</String>
<String key="BreakingPantographPossibility">Possibility of pantograph breaking</String> <String key="BreakingPantographPossibility">Возможность излома пантографа</String>
<String key="PowerOverheadLineOnly">Powered only under overhead line</String> <String key="PowerOverheadLineOnly">Питание только под контактной сетью</String>
<String key="SaveSpeedometerTapes">Save speedometer tapes</String> <String key="SaveSpeedometerTapes">Сохранять ленты скоростемера</String>
<String key="SaveSimLogs">Save simulation log</String> <String key="SaveSimLogs">Сохранять журнал симуляции</String>
<String key="KeepPrevLogs">Keep previous logs</String> <String key="KeepPrevLogs">Сохранять предыдущие журналы</String>
<String key="DisplaySimulation">Display simulation</String> <String key="DisplaySimulation">Показывать симуляцию</String>
<String key="CrashDamage">Collision damage</String> <String key="CrashDamage">Повреждения при столкновении</String>
<String key="Friction">Friction multiplier</String> <String key="Friction">Множитель трения</String>
<String key="BrakeStep">Brake valve sensitivity</String> <String key="BrakeStep">Чувствительность крана машиниста</String>
<String key="BrakeSpeed">FV4a valve sensitivity</String> <String key="BrakeSpeed">Чувствительность крана FV4a</String>
<String key="Sounds">Sound</String> <String key="Sounds">Звук</String>
<String key="EnableSounds">Enable sound</String> <String key="EnableSounds">Включить звук</String>
<String key="Volume">Volume</String> <String key="Volume">Громкость</String>
<String key="RadiophoneVolume">Radio volume</String> <String key="RadiophoneVolume">Громкость радио</String>
<String key="VehiclesVolume">Vehicles volume</String> <String key="VehiclesVolume">Громкость подвижного состава</String>
<String key="PositionedSoundsVolume">Positional sounds volume</String> <String key="PositionedSoundsVolume">Громкость позиционных звуков</String>
<String key="AmbientVolume">Ambient volume</String> <String key="AmbientVolume">Громкость окружения</String>
<String key="Advanced">Advanced</String> <String key="Advanced">Дополнительно</String>
<String key="CompressTextures">Compress TGA textures</String> <String key="CompressTextures">Сжимать текстуры TGA</String>
<String key="ScaleSpeculars">Scale specular highlights (old-model compatibility)</String> <String key="ScaleSpeculars">Масштабировать блики (совместимость со старыми моделями)</String>
<String key="UseGLES">Use OpenGL ES</String> <String key="UseGLES">Использовать OpenGL ES</String>
<String key="ShaderGamma">Gamma correction in shaders</String> <String key="ShaderGamma">Гамма-коррекция в шейдерах</String>
<String key="ScreenMipmaps">Generate mipmaps for in-cab (Python) screen textures</String> <String key="ScreenMipmaps">Создавать мипмапы для текстур экранов кабины (Python)</String>
<String key="ExtendedModelConversion">Extended E3D model conversion (experimental)</String> <String key="ExtendedModelConversion">Расширенное преобразование моделей E3D (экспериментально)</String>
<String key="GfxResourceMove">Conservative texture memory management</String> <String key="GfxResourceMove">Осторожное управление памятью текстур</String>
<String key="GfxResourceSweep">Purge unused textures from GPU memory</String> <String key="GfxResourceSweep">Выгружать неиспользуемые текстуры из памяти GPU</String>
<String key="TrainPhysicsThreads">Vehicle physics threads (0 = main thread)</String> <String key="TrainPhysicsThreads">Потоки физики состава (0 = главный поток)</String>
<String key="IgnoreIrrelevantTrains">Skip decorative consists when starting</String> <String key="IgnoreIrrelevantTrains">Пропускать декоративные составы при запуске</String>
<String key="Starter">Starter</String> <String key="Starter">Starter</String>
<String key="SettingsProfile">Settings profile:</String> <String key="SettingsProfile">Профиль настроек:</String>
<String key="ProfileApply">Apply</String> <String key="ProfileApply">Применить</String>
<String key="ProfileSaveAs">Save as…</String> <String key="ProfileSaveAs">Сохранить как…</String>
<String key="ProfileNamePrompt">Profile name</String> <String key="ProfileNamePrompt">Название профиля</String>
<String key="AutoCloseStarter">Automatically close starter</String> <String key="AutoCloseStarter">Автоматически закрывать стартер</String>
<String key="LargeThumbnails">Large thumbnails</String> <String key="LargeThumbnails">Крупные миниатюры</String>
<String key="AutoExpandSceneryTree">Automatically expand scenery tree</String> <String key="AutoExpandSceneryTree">Автоматически разворачивать дерево сценерий</String>
<String key="BatteryDefault">Battery on launch:</String> <String key="BatteryDefault">Батарея при запуске:</String>
<String key="BatteryDefaultScenario">Scenario default</String> <String key="BatteryDefaultScenario">По сценарию</String>
<String key="BatteryDefaultOff">Always off</String> <String key="BatteryDefaultOff">Всегда выключена</String>
<String key="BatteryDefaultOn">Always on</String> <String key="BatteryDefaultOn">Всегда включена</String>
<!-- Controls / key bindings --> <!-- Controls / key bindings -->
<String key="Controls">Controls</String> <String key="Controls">Управление</String>
<String key="BindingsHint">Click a binding, then press the key (hold Shift / Ctrl for a combination):</String> <String key="BindingsHint">Нажмите на назначение и нажмите клавишу (для сочетания удерживайте Shift / Ctrl):</String>
<String key="RestoreDefaults">Restore defaults</String> <String key="RestoreDefaults">Восстановить по умолчанию</String>
<String key="PressKey">Press a key…</String> <String key="PressKey">Нажмите клавишу…</String>
<String key="ClearBinding">Clear binding</String> <String key="ClearBinding">Очистить назначение</String>
<String key="ConflictTooltip">Conflict: this shortcut is used by more than one command</String> <String key="ConflictTooltip">Конфликт: это сочетание используется несколькими командами</String>
<String key="KbUnassigned">Unassigned</String> <String key="KbUnassigned">Не назначено</String>
<String key="KbAssigned">Assigned</String> <String key="KbAssigned">Назначено</String>
<String key="KbShift">With Shift</String> <String key="KbShift">С Shift</String>
<String key="KbCtrl">With Ctrl</String> <String key="KbCtrl">С Ctrl</String>
<String key="KbReserved">Reserved by the simulator</String> <String key="KbReserved">Зарезервировано симулятором</String>
<String key="BindKeyTitle">Key:</String> <String key="BindKeyTitle">Клавиша:</String>
<String key="BindKeyHint">Assign a command to each modifier combination for this key.</String> <String key="BindKeyHint">Назначьте команду каждому сочетанию модификаторов для этой клавиши.</String>
<String key="BindNone">— none —</String> <String key="BindNone">— нет —</String>
<String key="BindNoMod">No modifier</String> <String key="BindNoMod">Без модификатора</String>
<String key="BindShift">Shift</String> <String key="BindShift">Shift</String>
<String key="BindCtrl">Ctrl</String> <String key="BindCtrl">Ctrl</String>
<String key="BindShiftCtrl">Shift + Ctrl</String> <String key="BindShiftCtrl">Shift + Ctrl</String>
<!-- Settings actions --> <!-- Settings actions -->
<String key="Save">Save</String> <String key="Save">Сохранить</String>
<String key="Reset">Reset</String> <String key="Reset">Сбросить</String>
<String key="SettingsSaved">Settings saved</String> <String key="SettingsSaved">Настройки сохранены</String>
</Language> </Language>