mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-23 15:39:19 +02:00
Merge branch 'tmj-dev' into milek-dev
This commit is contained in:
@@ -585,7 +585,7 @@ void TAnimModel::RaPrepare()
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case ls_Dark: {
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// zapalone, gdy ciemno
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state = (
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Global.fLuminance <= (
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Global.fLuminance - std::max( 0.f, Global.Overcast - 1.f ) <= (
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lsLights[ i ] == static_cast<float>( ls_Dark ) ?
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DefaultDarkThresholdLevel :
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( lsLights[ i ] - static_cast<float>( ls_Dark ) ) ) );
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@@ -595,7 +595,7 @@ void TAnimModel::RaPrepare()
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// like ls_dark but off late at night
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auto const simulationhour { simulation::Time.data().wHour };
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state = (
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Global.fLuminance <= (
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Global.fLuminance - std::max( 0.f, Global.Overcast - 1.f ) <= (
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lsLights[ i ] == static_cast<float>( ls_Home ) ?
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DefaultDarkThresholdLevel :
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( lsLights[ i ] - static_cast<float>( ls_Home ) ) ) );
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@@ -98,6 +98,8 @@ set(SOURCES
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"scenenodegroups.cpp"
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"simulationenvironment.cpp"
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"simulationstateserializer.cpp"
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"precipitation.cpp"
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"openglcolor.cpp"
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"imgui/imgui.cpp"
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"imgui/imgui_demo.cpp"
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@@ -70,4 +70,6 @@ enum class TCommandType
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cm_Command // komenda pobierana z komórki
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};
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using material_handle = int;
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#endif
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52
Driver.cpp
52
Driver.cpp
@@ -235,9 +235,16 @@ void TSpeedPos::CommandCheck()
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case TCommandType::cm_PassengerStopPoint:
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// nie ma dostępu do rozkładu
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// przystanek, najwyżej AI zignoruje przy analizie tabelki
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// if ((iFlags & spPassengerStopPoint) == 0)
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fVelNext = 0.0; // TrainParams->IsStop()?0.0:-1.0; //na razie tak
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fVelNext = 0.0;
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iFlags |= spPassengerStopPoint; // niestety nie da się w tym miejscu współpracować z rozkładem
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/*
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// NOTE: not used for now as it might be unnecessary
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// special case, potentially override any set speed limits if requested
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// NOTE: we test it here because for the time being it's only used for passenger stops
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if( TestFlag( iFlags, spDontApplySpeedLimit ) ) {
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fVelNext = -1;
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}
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*/
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break;
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case TCommandType::cm_SetProximityVelocity:
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// musi zostać gdyż inaczej nie działają manewry
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@@ -876,7 +883,6 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
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// TableClear(); //aby od nowa sprawdziło W4 z inną nazwą już - to nie
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// jest dobry pomysł
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sSpeedTable[i].iFlags = 0; // nie liczy się już
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sSpeedTable[i].fVelNext = -1; // jechać
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continue; // nie analizować prędkości
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}
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} // koniec obsługi przelotu na W4
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@@ -953,7 +959,7 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
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// perform loading/unloading
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auto const platformside = static_cast<int>( std::floor( std::abs( sSpeedTable[ i ].evEvent->input_value( 2 ) ) ) ) % 10;
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auto const exchangetime = simulation::Station.update_load( pVehicles[ 0 ], *TrainParams, platformside );
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auto const exchangetime = std::max( 5.0, simulation::Station.update_load( pVehicles[ 0 ], *TrainParams, platformside ) );
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WaitingSet( std::max( -fStopTime, exchangetime ) ); // na końcu rozkładu się ustawia 60s i tu by było skrócenie
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if( TrainParams->CheckTrainLatency() < 0.0 ) {
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@@ -1032,9 +1038,12 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
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iDrivigFlags |= moveStopCloser; // do następnego W4 podjechać blisko (z dociąganiem)
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sSpeedTable[i].iFlags = 0; // nie liczy się już zupełnie (nie wyśle SetVelocity)
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sSpeedTable[i].fVelNext = -1; // można jechać za W4
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if( ( sSpeedTable[ i ].fDist <= 0.0 ) && ( eSignNext == sSpeedTable[ i ].evEvent ) ) {
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// sanity check, if we're held by this stop point, let us go
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VelSignalLast = -1;
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}
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if (go == TCommandType::cm_Unknown) // jeśli nie było komendy wcześniej
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go = TCommandType::cm_Ready; // gotów do odjazdu z W4 (semafor może
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// zatrzymać)
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go = TCommandType::cm_Ready; // gotów do odjazdu z W4 (semafor może zatrzymać)
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if( false == tsGuardSignal.empty() ) {
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// jeśli mamy głos kierownika, to odegrać
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iDrivigFlags |= moveGuardSignal;
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@@ -1058,14 +1067,15 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
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// if the consist can change direction through a simple cab change it doesn't need fiddling with recognition of passenger stops
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iDrivigFlags &= ~( moveStopPoint );
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}
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fLastStopExpDist = -1.0f; // nie ma rozkładu, nie ma usuwania stacji
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sSpeedTable[i].iFlags = 0; // W4 nie liczy się już (nie wyśle SetVelocity)
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sSpeedTable[i].fVelNext = -1; // można jechać za W4
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fLastStopExpDist = -1.0f; // nie ma rozkładu, nie ma usuwania stacji
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// wykonanie kolejnego rozkazu (Change_direction albo Shunt)
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// FIX: don't automatically advance if there's disconnect procedure in progress
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if( false == TestFlag( OrderCurrentGet(), Disconnect ) ) {
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JumpToNextOrder();
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if( ( sSpeedTable[ i ].fDist <= 0.0 ) && ( eSignNext == sSpeedTable[ i ].evEvent ) ) {
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// sanity check, if we're held by this stop point, let us go
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VelSignalLast = -1;
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}
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// wykonanie kolejnego rozkazu (Change_direction albo Shunt)
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JumpToNextOrder();
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// ma się nie ruszać aż do momentu podania sygnału
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iDrivigFlags |= moveStopHere | moveStartHorn;
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continue; // nie analizować prędkości
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@@ -1091,24 +1101,29 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
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}
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else if (sSpeedTable[i].iFlags & spEvent) // W4 może się deaktywować
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{ // jeżeli event, może być potrzeba wysłania komendy, aby ruszył
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if( sSpeedTable[ i ].fDist < 0.0 ) {
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// sprawdzanie eventów pasywnych miniętych
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if( (sSpeedTable[ i ].fDist < 0.0) && (SemNextIndex == i) )
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{
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/*
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if( ( eSignNext != nullptr ) && ( sSpeedTable[ i ].evEvent == eSignNext ) ) {
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VelSignalLast = sSpeedTable[ i ].fVelNext;
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}
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*/
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if( SemNextIndex == i ) {
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if( Global.iWriteLogEnabled & 8 ) {
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WriteLog( "Speed table update for " + OwnerName() + ", passed semaphor " + sSpeedTable[ SemNextIndex ].GetName() );
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}
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SemNextIndex = -1; // jeśli minęliśmy semafor od ograniczenia to go kasujemy ze zmiennej sprawdzającej dla skanowania w przód
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}
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if( (sSpeedTable[ i ].fDist < 0.0) && (SemNextStopIndex == i) )
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{
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if( SemNextStopIndex == i ) {
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if( Global.iWriteLogEnabled & 8 ) {
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WriteLog( "Speed table update for " + OwnerName() + ", passed semaphor " + sSpeedTable[ SemNextStopIndex ].GetName() );
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}
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SemNextStopIndex = -1; // jeśli minęliśmy semafor od ograniczenia to go kasujemy ze zmiennej sprawdzającej dla skanowania w przód
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}
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if (sSpeedTable[i].fDist > 0.0 &&
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sSpeedTable[i].IsProperSemaphor(OrderCurrentGet()))
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{
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}
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if( sSpeedTable[ i ].fDist > 0.0 ) {
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// check signals ahead
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if( sSpeedTable[ i ].IsProperSemaphor( OrderCurrentGet() ) ) {
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if( SemNextIndex == -1 ) {
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// jeśli jest mienięty poprzedni semafor a wcześniej
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// byl nowy to go dorzucamy do zmiennej, żeby cały czas widział najbliższy
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@@ -1123,6 +1138,7 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
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SemNextStopIndex = i;
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}
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}
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}
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if (sSpeedTable[i].iFlags & spOutsideStation)
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{ // jeśli W5, to reakcja zależna od trybu jazdy
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if (OrderCurrentGet() & Obey_train)
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4
Driver.h
4
Driver.h
@@ -119,8 +119,8 @@ enum TSpeedPosFlag
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spSemaphor = 0x4000, // semafor pociągowy
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spRoadVel = 0x8000, // zadanie prędkości drogowej
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spSectionVel = 0x20000, // odcinek z ograniczeniem
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spProximityVelocity = 0x40000, // odcinek z ograniczeniem i podaną jego długościa
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spEndOfTable = 0x10000 // zatkanie tabelki
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spProximityVelocity = 0x40000 // odcinek z ograniczeniem i podaną jego długościa
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// spDontApplySpeedLimit = 0x10000 // this point won't apply its speed limit. potentially set by the scanning vehicle
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};
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class TSpeedPos
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36
DynObj.cpp
36
DynObj.cpp
@@ -2015,7 +2015,7 @@ TDynamicObject::Init(std::string Name, // nazwa pojazdu, np. "EU07-424"
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auto const indexstart { 1 };
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auto const indexend { ActPar.find_first_not_of( "1234567890", indexstart ) };
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auto const huntingchance { std::atoi( ActPar.substr( indexstart, indexend ).c_str() ) };
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MoverParameters->TruckHunting = ( Random( 0, 100 ) <= huntingchance );
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MoverParameters->TruckHunting = ( Random( 0, 100 ) < huntingchance );
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ActPar.erase( 0, indexend );
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break;
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}
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@@ -2158,7 +2158,7 @@ TDynamicObject::Init(std::string Name, // nazwa pojazdu, np. "EU07-424"
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btShutters1.Init( "shutters1", mdModel, false );
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}
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if( MoverParameters->dizel_heat.water_aux.config.shutters ) {
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btShutters1.Init( "shutters2", mdModel, false );
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btShutters2.Init( "shutters2", mdModel, false );
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}
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TurnOff(); // resetowanie zmiennych submodeli
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@@ -2397,12 +2397,12 @@ void TDynamicObject::Move(double fDistance)
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// normalizacja potrzebna z powodu pochylenia (vFront)
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vUp = CrossProduct(vFront, vLeft); // wektor w górę, będzie jednostkowy
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modelRot.z = atan2(-vFront.x, vFront.z); // kąt obrotu pojazdu [rad]; z ABuBogies()
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double a = ((Axle1.GetRoll() + Axle0.GetRoll())); // suma przechyłek
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if (a != 0.0)
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auto const roll { Roll() }; // suma przechyłek
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if (roll != 0.0)
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{ // wyznaczanie przechylenia tylko jeśli jest przechyłka
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// można by pobrać wektory normalne z toru...
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mMatrix.Identity(); // ta macierz jest potrzebna głównie do wyświetlania
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mMatrix.Rotation(a * 0.5, vFront); // obrót wzdłuż osi o przechyłkę
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mMatrix.Rotation(roll * 0.5, vFront); // obrót wzdłuż osi o przechyłkę
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vUp = mMatrix * vUp; // wektor w górę pojazdu (przekręcenie na przechyłce)
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// vLeft=mMatrix*DynamicObject->vLeft;
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// vUp=CrossProduct(vFront,vLeft); //wektor w górę
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@@ -2839,7 +2839,7 @@ bool TDynamicObject::Update(double dt, double dt1)
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// TTrackParam tp;
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tp.Width = MyTrack->fTrackWidth;
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||||
// McZapkie-250202
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tp.friction = MyTrack->fFriction * Global.fFriction;
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tp.friction = MyTrack->fFriction * Global.fFriction * Global.FrictionWeatherFactor;
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||||
tp.CategoryFlag = MyTrack->iCategoryFlag & 15;
|
||||
tp.DamageFlag = MyTrack->iDamageFlag;
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||||
tp.QualityFlag = MyTrack->iQualityFlag;
|
||||
@@ -3972,6 +3972,19 @@ void TDynamicObject::RenderSounds() {
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||||
sSmallCompressor.stop();
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}
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||||
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||||
// heater sound
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||||
if( ( true == MoverParameters->Heating )
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&& ( std::abs( MoverParameters->enrot ) > 0.01 ) ) {
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||||
// TBD: check whether heating should depend on 'engine rotations' for electric vehicles
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||||
sHeater
|
||||
.pitch( true == sHeater.is_combined() ?
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||||
std::abs( MoverParameters->enrot ) * 60.f * 0.01f :
|
||||
1.f )
|
||||
.play( sound_flags::exclusive | sound_flags::looping );
|
||||
}
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||||
else {
|
||||
sHeater.stop();
|
||||
}
|
||||
|
||||
// brake system and braking sounds:
|
||||
|
||||
@@ -3991,8 +4004,7 @@ void TDynamicObject::RenderSounds() {
|
||||
}
|
||||
else if( quantizedratiochange < 0 ) {
|
||||
m_brakecylinderpistonrecede
|
||||
.pitch(
|
||||
true == m_brakecylinderpistonrecede.is_combined() ?
|
||||
.pitch( true == m_brakecylinderpistonrecede.is_combined() ?
|
||||
quantizedratio * 0.01f :
|
||||
m_brakecylinderpistonrecede.m_frequencyoffset + m_brakecylinderpistonrecede.m_frequencyfactor * 1.f )
|
||||
.play();
|
||||
@@ -5396,6 +5408,12 @@ void TDynamicObject::LoadMMediaFile( std::string const &TypeName, std::string co
|
||||
sConverter.owner( this );
|
||||
}
|
||||
|
||||
else if( token == "heater:" ) {
|
||||
// train heating device
|
||||
sHeater.deserialize( parser, sound_type::single );
|
||||
sHeater.owner( this );
|
||||
}
|
||||
|
||||
else if( token == "turbo:" ) {
|
||||
// pliki z turbogeneratorem
|
||||
m_powertrainsounds.engine_turbo.deserialize( parser, sound_type::multipart, sound_parameters::range );
|
||||
@@ -5830,7 +5848,7 @@ void TDynamicObject::LoadMMediaFile( std::string const &TypeName, std::string co
|
||||
// other engine compartment sounds
|
||||
auto const nullvector { glm::vec3() };
|
||||
std::vector<sound_source *> enginesounds = {
|
||||
&sConverter, &sCompressor, &sSmallCompressor
|
||||
&sConverter, &sCompressor, &sSmallCompressor, &sHeater
|
||||
};
|
||||
for( auto sound : enginesounds ) {
|
||||
if( sound->offset() == nullvector ) {
|
||||
|
||||
3
DynObj.h
3
DynObj.h
@@ -410,6 +410,7 @@ private:
|
||||
sound_source sConverter { sound_placement::engine };
|
||||
sound_source sCompressor { sound_placement::engine }; // NBMX wrzesien 2003
|
||||
sound_source sSmallCompressor { sound_placement::engine };
|
||||
sound_source sHeater { sound_placement::engine };
|
||||
// braking sounds
|
||||
sound_source dsbPneumaticRelay { sound_placement::external };
|
||||
sound_source rsBrake { sound_placement::external, EU07_SOUND_BRAKINGCUTOFFRANGE }; // moved from cab
|
||||
@@ -547,6 +548,8 @@ private:
|
||||
return iAxleFirst ?
|
||||
Axle1.pPosition :
|
||||
Axle0.pPosition; };
|
||||
inline double Roll() {
|
||||
return ( ( Axle1.GetRoll() + Axle0.GetRoll() ) ); }
|
||||
/*
|
||||
// TODO: check if scanning takes into account direction when selecting axle
|
||||
// if it does, replace the version above
|
||||
|
||||
@@ -1018,7 +1018,9 @@ logvalues_event::export_as_text_( std::ostream &Output ) const {
|
||||
void
|
||||
multi_event::init() {
|
||||
|
||||
init_targets( simulation::Memory, "memory cell" );
|
||||
auto const conditiontchecksmemcell { m_conditions.flags & ( flags::text | flags::value_1 | flags::value_2 ) };
|
||||
// not all multi-events have memory cell checks, for the ones which don't we can keep quiet about it
|
||||
init_targets( simulation::Memory, "memory cell", ( false == conditiontchecksmemcell ) );
|
||||
if( m_ignored ) {
|
||||
// legacy compatibility behaviour, instead of disabling the event we disable the memory cell comparison test
|
||||
m_conditions.flags &= ~( flags::text | flags::value_1 | flags::value_2 );
|
||||
|
||||
51
Gauge.cpp
51
Gauge.cpp
@@ -28,11 +28,11 @@ TGauge::TGauge( sound_source const &Soundtemplate ) :
|
||||
m_soundfxdecrease = m_soundtemplate;
|
||||
}
|
||||
|
||||
void TGauge::Init(TSubModel *Submodel, TGaugeType Type, float Scale, float Offset, float Friction, float Value, float const Endvalue, float const Endscale, bool const Interpolatescale )
|
||||
void TGauge::Init(TSubModel *Submodel, TGaugeAnimation Type, float Scale, float Offset, float Friction, float Value, float const Endvalue, float const Endscale, bool const Interpolatescale )
|
||||
{ // ustawienie parametrów animacji submodelu
|
||||
SubModel = Submodel;
|
||||
m_value = Value;
|
||||
m_type = Type;
|
||||
m_animation = Type;
|
||||
m_scale = Scale;
|
||||
m_offset = Offset;
|
||||
m_friction = Friction;
|
||||
@@ -45,7 +45,7 @@ void TGauge::Init(TSubModel *Submodel, TGaugeType Type, float Scale, float Offse
|
||||
return;
|
||||
}
|
||||
|
||||
if( m_type == TGaugeType::gt_Digital ) {
|
||||
if( m_animation == TGaugeAnimation::gt_Digital ) {
|
||||
|
||||
TSubModel *sm = SubModel->ChildGet();
|
||||
do {
|
||||
@@ -147,19 +147,19 @@ bool TGauge::Load( cParser &Parser, TDynamicObject const *Owner, TModel3d *md1,
|
||||
ErrorLog( "Bad model: failed to locate sub-model \"" + submodelname + "\" in 3d model \"" + md1->NameGet() + "\"", logtype::model );
|
||||
}
|
||||
|
||||
std::map<std::string, TGaugeType> gaugetypes {
|
||||
{ "rot", TGaugeType::gt_Rotate },
|
||||
{ "rotvar", TGaugeType::gt_Rotate },
|
||||
{ "mov", TGaugeType::gt_Move },
|
||||
{ "movvar", TGaugeType::gt_Move },
|
||||
{ "wip", TGaugeType::gt_Wiper },
|
||||
{ "dgt", TGaugeType::gt_Digital }
|
||||
std::map<std::string, TGaugeAnimation> gaugetypes {
|
||||
{ "rot", TGaugeAnimation::gt_Rotate },
|
||||
{ "rotvar", TGaugeAnimation::gt_Rotate },
|
||||
{ "mov", TGaugeAnimation::gt_Move },
|
||||
{ "movvar", TGaugeAnimation::gt_Move },
|
||||
{ "wip", TGaugeAnimation::gt_Wiper },
|
||||
{ "dgt", TGaugeAnimation::gt_Digital }
|
||||
};
|
||||
auto lookup = gaugetypes.find( gaugetypename );
|
||||
auto const type = (
|
||||
lookup != gaugetypes.end() ?
|
||||
lookup->second :
|
||||
TGaugeType::gt_Unknown );
|
||||
TGaugeAnimation::gt_Unknown );
|
||||
|
||||
Init( submodel, type, scale, offset, friction, 0, endvalue, endscale, interpolatescale );
|
||||
|
||||
@@ -170,10 +170,17 @@ bool
|
||||
TGauge::Load_mapping( cParser &Input ) {
|
||||
|
||||
// token can be a key or block end
|
||||
std::string const key { Input.getToken<std::string>( true, "\n\r\t ,;" ) };
|
||||
auto const key { Input.getToken<std::string>( true, "\n\r\t ,;" ) };
|
||||
if( ( true == key.empty() ) || ( key == "}" ) ) { return false; }
|
||||
// if not block end then the key is followed by assigned value or sub-block
|
||||
if( key == "soundinc:" ) {
|
||||
if( key == "type:" ) {
|
||||
auto const gaugetype { Input.getToken<std::string>( true, "\n\r\t ,;" ) };
|
||||
m_type = (
|
||||
gaugetype == "impulse" ? TGaugeType::push :
|
||||
gaugetype == "return" ? TGaugeType::push :
|
||||
TGaugeType::toggle ); // default
|
||||
}
|
||||
else if( key == "soundinc:" ) {
|
||||
m_soundfxincrease.deserialize( Input, sound_type::single );
|
||||
}
|
||||
else if( key == "sounddec:" ) {
|
||||
@@ -209,7 +216,7 @@ void
|
||||
TGauge::UpdateValue( float fNewDesired, sound_source *Fallbacksound ) {
|
||||
|
||||
auto const desiredtimes100 = static_cast<int>( std::round( 100.0 * fNewDesired ) );
|
||||
if( desiredtimes100 == static_cast<int>( 100.0 * m_targetvalue ) ) {
|
||||
if( desiredtimes100 == static_cast<int>( std::round( 100.0 * m_targetvalue ) ) ) {
|
||||
return;
|
||||
}
|
||||
m_targetvalue = fNewDesired;
|
||||
@@ -281,16 +288,16 @@ void TGauge::Update() {
|
||||
}
|
||||
if( SubModel )
|
||||
{ // warunek na wszelki wypadek, gdyby się submodel nie podłączył
|
||||
switch (m_type) {
|
||||
case TGaugeType::gt_Rotate: {
|
||||
switch (m_animation) {
|
||||
case TGaugeAnimation::gt_Rotate: {
|
||||
SubModel->SetRotate( float3( 0, 1, 0 ), GetScaledValue() * 360.0 );
|
||||
break;
|
||||
}
|
||||
case TGaugeType::gt_Move: {
|
||||
case TGaugeAnimation::gt_Move: {
|
||||
SubModel->SetTranslate( float3( 0, 0, GetScaledValue() ) );
|
||||
break;
|
||||
}
|
||||
case TGaugeType::gt_Wiper: {
|
||||
case TGaugeAnimation::gt_Wiper: {
|
||||
auto const scaledvalue { GetScaledValue() };
|
||||
SubModel->SetRotate( float3( 0, 1, 0 ), scaledvalue * 360.0 );
|
||||
auto *sm = SubModel->ChildGet();
|
||||
@@ -302,7 +309,7 @@ void TGauge::Update() {
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TGaugeType::gt_Digital: {
|
||||
case TGaugeAnimation::gt_Digital: {
|
||||
// Ra 2014-07: licznik cyfrowy
|
||||
auto *sm = SubModel->ChildGet();
|
||||
/* std::string n = FormatFloat( "0000000000", floor( fValue ) ); // na razie tak trochę bez sensu
|
||||
@@ -389,3 +396,9 @@ TGauge::model_offset() const {
|
||||
SubModel->offset( 1.f ) :
|
||||
glm::vec3() );
|
||||
}
|
||||
|
||||
TGaugeType
|
||||
TGauge::type() const {
|
||||
return m_type;
|
||||
}
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
13
Gauge.h
13
Gauge.h
@@ -12,7 +12,7 @@ http://mozilla.org/MPL/2.0/.
|
||||
#include "Classes.h"
|
||||
#include "sound.h"
|
||||
|
||||
enum class TGaugeType {
|
||||
enum class TGaugeAnimation {
|
||||
// typ ruchu
|
||||
gt_Unknown, // na razie nie znany
|
||||
gt_Rotate, // obrót
|
||||
@@ -21,6 +21,11 @@ enum class TGaugeType {
|
||||
gt_Digital // licznik cyfrowy, np. kilometrów
|
||||
};
|
||||
|
||||
enum class TGaugeType {
|
||||
toggle,
|
||||
push
|
||||
};
|
||||
|
||||
// animowany wskaźnik, mogący przyjmować wiele stanów pośrednich
|
||||
class TGauge {
|
||||
|
||||
@@ -32,7 +37,7 @@ public:
|
||||
inline
|
||||
void Clear() {
|
||||
*this = TGauge(); }
|
||||
void Init(TSubModel *Submodel, TGaugeType Type, float Scale = 1, float Offset = 0, float Friction = 0, float Value = 0, float const Endvalue = -1.0, float const Endscale = -1.0, bool const Interpolate = false );
|
||||
void Init(TSubModel *Submodel, TGaugeAnimation Type, float Scale = 1, float Offset = 0, float Friction = 0, float Value = 0, float const Endvalue = -1.0, float const Endscale = -1.0, bool const Interpolate = false );
|
||||
bool Load(cParser &Parser, TDynamicObject const *Owner, TModel3d *md1, TModel3d *md2 = nullptr, double mul = 1.0);
|
||||
void UpdateValue( float fNewDesired );
|
||||
void UpdateValue( float fNewDesired, sound_source &Fallbacksound );
|
||||
@@ -46,6 +51,7 @@ public:
|
||||
void UpdateValue();
|
||||
// returns offset of submodel associated with the button from the model centre
|
||||
glm::vec3 model_offset() const;
|
||||
TGaugeType type() const;
|
||||
// members
|
||||
TSubModel *SubModel { nullptr }; // McZapkie-310302: zeby mozna bylo sprawdzac czy zainicjowany poprawnie
|
||||
|
||||
@@ -60,7 +66,8 @@ private:
|
||||
GetScaledValue() const;
|
||||
|
||||
// members
|
||||
TGaugeType m_type { TGaugeType::gt_Unknown }; // typ ruchu
|
||||
TGaugeAnimation m_animation { TGaugeAnimation::gt_Unknown }; // typ ruchu
|
||||
TGaugeType m_type { TGaugeType::toggle }; // switch type
|
||||
float m_friction { 0.f }; // hamowanie przy zliżaniu się do zadanej wartości
|
||||
float m_targetvalue { 0.f }; // wartość docelowa
|
||||
float m_value { 0.f }; // wartość obecna
|
||||
|
||||
@@ -67,6 +67,7 @@ struct global_settings {
|
||||
bool RealisticControlMode{ false }; // controls ability to steer the vehicle from outside views
|
||||
bool bEnableTraction{ true };
|
||||
float fFriction{ 1.f }; // mnożnik tarcia - KURS90
|
||||
float FrictionWeatherFactor { 1.f };
|
||||
bool bLiveTraction{ true };
|
||||
float Overcast{ 0.1f }; // NOTE: all this weather stuff should be moved elsewhere
|
||||
glm::vec3 FogColor = { 0.6f, 0.7f, 0.8f };
|
||||
|
||||
@@ -624,6 +624,7 @@ struct TCoupling {
|
||||
struct fuel_pump {
|
||||
|
||||
bool is_enabled { false }; // device is allowed/requested to operate
|
||||
bool is_disabled { false }; // device is requested to stop
|
||||
bool is_active { false }; // device is working
|
||||
start_t start_type { start_t::manual };
|
||||
};
|
||||
@@ -633,6 +634,7 @@ struct fuel_pump {
|
||||
struct oil_pump {
|
||||
|
||||
bool is_enabled { false }; // device is allowed/requested to operate
|
||||
bool is_disabled { false }; // device is requested to stop
|
||||
bool is_active { false }; // device is working
|
||||
start_t start_type { start_t::manual };
|
||||
float resource_amount { 1.f };
|
||||
@@ -646,6 +648,7 @@ struct water_pump {
|
||||
|
||||
bool breaker { true }; // device is allowed to operate
|
||||
bool is_enabled { false }; // device is requested to operate
|
||||
bool is_disabled { false }; // device is requested to stop
|
||||
bool is_active { false }; // device is working
|
||||
start_t start_type { start_t::manual };
|
||||
};
|
||||
@@ -1332,11 +1335,14 @@ public:
|
||||
bool DirectionBackward(void);/*! kierunek ruchu*/
|
||||
bool WaterPumpBreakerSwitch( bool State, range_t const Notify = range_t::consist ); // water pump breaker state toggle
|
||||
bool WaterPumpSwitch( bool State, range_t const Notify = range_t::consist ); // water pump state toggle
|
||||
bool WaterPumpSwitchOff( bool State, range_t const Notify = range_t::consist ); // water pump state toggle
|
||||
bool WaterHeaterBreakerSwitch( bool State, range_t const Notify = range_t::consist ); // water heater breaker state toggle
|
||||
bool WaterHeaterSwitch( bool State, range_t const Notify = range_t::consist ); // water heater state toggle
|
||||
bool WaterCircuitsLinkSwitch( bool State, range_t const Notify = range_t::consist ); // water circuits link state toggle
|
||||
bool FuelPumpSwitch( bool State, range_t const Notify = range_t::consist ); // fuel pump state toggle
|
||||
bool FuelPumpSwitchOff( bool State, range_t const Notify = range_t::consist ); // fuel pump state toggle
|
||||
bool OilPumpSwitch( bool State, range_t const Notify = range_t::consist ); // oil pump state toggle
|
||||
bool OilPumpSwitchOff( bool State, range_t const Notify = range_t::consist ); // oil pump state toggle
|
||||
bool MainSwitch( bool const State, range_t const Notify = range_t::consist );/*! wylacznik glowny*/
|
||||
bool ConverterSwitch( bool State, range_t const Notify = range_t::consist );/*! wl/wyl przetwornicy*/
|
||||
bool CompressorSwitch( bool State, range_t const Notify = range_t::consist );/*! wl/wyl sprezarki*/
|
||||
@@ -1366,7 +1372,8 @@ public:
|
||||
bool MaxCurrentSwitch(bool State); //przelacznik pradu wysokiego rozruchu
|
||||
bool MinCurrentSwitch(bool State); //przelacznik pradu automatycznego rozruchu
|
||||
bool AutoRelaySwitch(bool State); //przelacznik automatycznego rozruchu
|
||||
bool AutoRelayCheck(void);//symulacja automatycznego rozruchu
|
||||
bool AutoRelayCheck();//symulacja automatycznego rozruchu
|
||||
bool MotorConnectorsCheck();
|
||||
|
||||
bool ResistorsFlagCheck(void) const; //sprawdzenie kontrolki oporow rozruchowych NBMX
|
||||
bool PantFront( bool const State, range_t const Notify = range_t::consist ); //obsluga pantografou przedniego
|
||||
@@ -1441,4 +1448,4 @@ private:
|
||||
void BrakeSubsystemDecode(); //Q 20160719
|
||||
};
|
||||
|
||||
extern double Distance(TLocation Loc1, TLocation Loc2, TDimension Dim1, TDimension Dim2);
|
||||
//double Distance(TLocation Loc1, TLocation Loc2, TDimension Dim1, TDimension Dim2);
|
||||
|
||||
@@ -142,22 +142,6 @@ double TMoverParameters::Current(double n, double U)
|
||||
Mn = RList[ MainCtrlActualPos ].Mn * RList[ MainCtrlActualPos ].Bn;
|
||||
}
|
||||
|
||||
// writepaslog("#",
|
||||
// "C++-----------------------------------------------------------------------------");
|
||||
// writepaslog("MCAP ", IntToStr(MainCtrlActualPos));
|
||||
// writepaslog("SCAP ", IntToStr(ScndCtrlActualPos));
|
||||
// writepaslog("n ", FloatToStr(n));
|
||||
// writepaslog("StLinFlag ", BoolToYN(StLinFlag));
|
||||
// writepaslog("DelayCtrlFlag ", booltoYN(DelayCtrlFlag));
|
||||
// writepaslog("Bn ", FloatToStr(Bn));
|
||||
// writepaslog("R ", FloatToStr(R));
|
||||
// writepaslog("Mn ", IntToStr(Mn));
|
||||
// writepaslog("RList[MCAP].Bn ", FloatToStr(RList[MainCtrlActualPos].Bn));
|
||||
// writepaslog("RList[MCAP].Mn ", FloatToStr(RList[MainCtrlActualPos].Mn));
|
||||
// writepaslog("RList[MCAP].R ", FloatToStr(RList[MainCtrlActualPos].R));
|
||||
|
||||
// z Megapacka ... bylo tutaj zakomentowane Q: no to usuwam...
|
||||
|
||||
if (DynamicBrakeFlag && (!FuseFlag) && (DynamicBrakeType == dbrake_automatic) &&
|
||||
ConverterFlag && Mains) // hamowanie EP09 //TUHEX
|
||||
{
|
||||
@@ -1298,7 +1282,7 @@ double TMoverParameters::ComputeMovement(double dt, double dt1, const TTrackShap
|
||||
if (SetFlag(DamageFlag, dtrain_out))
|
||||
{
|
||||
EventFlag = true;
|
||||
Mains = false;
|
||||
MainSwitch( false, range_t::local );
|
||||
RunningShape.R = 0;
|
||||
if (TestFlag(Track.DamageFlag, dtrack_norail))
|
||||
DerailReason = 1; // Ra: powód wykolejenia: brak szyn
|
||||
@@ -1310,7 +1294,7 @@ double TMoverParameters::ComputeMovement(double dt, double dt1, const TTrackShap
|
||||
if (SetFlag(DamageFlag, dtrain_out))
|
||||
{
|
||||
EventFlag = true;
|
||||
Mains = false;
|
||||
MainSwitch( false, range_t::local );
|
||||
RunningShape.R = 0;
|
||||
DerailReason = 3; // Ra: powód wykolejenia: za szeroki tor
|
||||
}
|
||||
@@ -1320,7 +1304,7 @@ double TMoverParameters::ComputeMovement(double dt, double dt1, const TTrackShap
|
||||
if (SetFlag(DamageFlag, dtrain_out))
|
||||
{
|
||||
EventFlag = true;
|
||||
Mains = false;
|
||||
MainSwitch( false, range_t::local );
|
||||
DerailReason = 4; // Ra: powód wykolejenia: nieodpowiednia trajektoria
|
||||
}
|
||||
if( ( true == TestFlag( DamageFlag, dtrain_out ) )
|
||||
@@ -1540,7 +1524,9 @@ void TMoverParameters::WaterPumpCheck( double const Timestep ) {
|
||||
WaterPump.is_active = (
|
||||
( true == Battery )
|
||||
&& ( true == WaterPump.breaker )
|
||||
&& ( ( true == WaterPump.is_enabled ) || ( WaterPump.start_type == start_t::battery ) ) );
|
||||
&& ( false == WaterPump.is_disabled )
|
||||
&& ( ( true == WaterPump.is_active )
|
||||
|| ( true == WaterPump.is_enabled ) || ( WaterPump.start_type == start_t::battery ) ) );
|
||||
}
|
||||
|
||||
// water heater status check
|
||||
@@ -1569,10 +1555,12 @@ void TMoverParameters::FuelPumpCheck( double const Timestep ) {
|
||||
|
||||
FuelPump.is_active = (
|
||||
( true == Battery )
|
||||
&& ( FuelPump.start_type == start_t::manual ? ( FuelPump.is_enabled ) :
|
||||
&& ( false == FuelPump.is_disabled )
|
||||
&& ( ( FuelPump.is_active )
|
||||
|| ( FuelPump.start_type == start_t::manual ? ( FuelPump.is_enabled ) :
|
||||
FuelPump.start_type == start_t::automatic ? ( dizel_startup || Mains ) :
|
||||
FuelPump.start_type == start_t::manualwithautofallback ? ( FuelPump.is_enabled || dizel_startup || Mains ) :
|
||||
false ) ); // shouldn't ever get this far but, eh
|
||||
false ) ) ); // shouldn't ever get this far but, eh
|
||||
}
|
||||
|
||||
// oil pump status update
|
||||
@@ -1580,10 +1568,13 @@ void TMoverParameters::OilPumpCheck( double const Timestep ) {
|
||||
|
||||
OilPump.is_active = (
|
||||
( true == Battery )
|
||||
&& ( OilPump.start_type == start_t::manual ? ( OilPump.is_enabled ) :
|
||||
OilPump.start_type == start_t::automatic ? ( dizel_startup || Mains ) :
|
||||
OilPump.start_type == start_t::manualwithautofallback ? ( OilPump.is_enabled || dizel_startup || Mains ) :
|
||||
false ) ); // shouldn't ever get this far but, eh
|
||||
&& ( false == Mains )
|
||||
&& ( false == OilPump.is_disabled )
|
||||
&& ( ( OilPump.is_active )
|
||||
|| ( OilPump.start_type == start_t::manual ? ( OilPump.is_enabled ) :
|
||||
OilPump.start_type == start_t::automatic ? ( dizel_startup ) :
|
||||
OilPump.start_type == start_t::manualwithautofallback ? ( OilPump.is_enabled || dizel_startup ) :
|
||||
false ) ) ); // shouldn't ever get this far but, eh
|
||||
|
||||
auto const maxrevolutions {
|
||||
EngineType == TEngineType::DieselEngine ?
|
||||
@@ -2417,6 +2408,31 @@ bool TMoverParameters::WaterPumpSwitch( bool State, range_t const Notify ) {
|
||||
return ( WaterPump.is_enabled != initialstate );
|
||||
}
|
||||
|
||||
// water pump state toggle
|
||||
bool TMoverParameters::WaterPumpSwitchOff( bool State, range_t const Notify ) {
|
||||
|
||||
if( WaterPump.start_type == start_t::battery ) {
|
||||
// automatic fuel pump ignores 'manual' state commands
|
||||
return false;
|
||||
}
|
||||
|
||||
bool const initialstate { WaterPump.is_disabled };
|
||||
|
||||
WaterPump.is_disabled = State;
|
||||
|
||||
if( Notify != range_t::local ) {
|
||||
SendCtrlToNext(
|
||||
"WaterPumpSwitchOff",
|
||||
( WaterPump.is_disabled ? 1 : 0 ),
|
||||
CabNo,
|
||||
( Notify == range_t::unit ?
|
||||
coupling::control | coupling::permanent :
|
||||
coupling::control ) );
|
||||
}
|
||||
|
||||
return ( WaterPump.is_disabled != initialstate );
|
||||
}
|
||||
|
||||
// water heater breaker state toggle
|
||||
bool TMoverParameters::WaterHeaterBreakerSwitch( bool State, range_t const Notify ) {
|
||||
/*
|
||||
@@ -2517,6 +2533,30 @@ bool TMoverParameters::FuelPumpSwitch( bool State, range_t const Notify ) {
|
||||
return ( FuelPump.is_enabled != initialstate );
|
||||
}
|
||||
|
||||
bool TMoverParameters::FuelPumpSwitchOff( bool State, range_t const Notify ) {
|
||||
|
||||
if( FuelPump.start_type == start_t::automatic ) {
|
||||
// automatic fuel pump ignores 'manual' state commands
|
||||
return false;
|
||||
}
|
||||
|
||||
bool const initialstate { FuelPump.is_disabled };
|
||||
|
||||
FuelPump.is_disabled = State;
|
||||
|
||||
if( Notify != range_t::local ) {
|
||||
SendCtrlToNext(
|
||||
"FuelPumpSwitchOff",
|
||||
( FuelPump.is_disabled ? 1 : 0 ),
|
||||
CabNo,
|
||||
( Notify == range_t::unit ?
|
||||
coupling::control | coupling::permanent :
|
||||
coupling::control ) );
|
||||
}
|
||||
|
||||
return ( FuelPump.is_disabled != initialstate );
|
||||
}
|
||||
|
||||
// oil pump state toggle
|
||||
bool TMoverParameters::OilPumpSwitch( bool State, range_t const Notify ) {
|
||||
|
||||
@@ -2542,6 +2582,30 @@ bool TMoverParameters::OilPumpSwitch( bool State, range_t const Notify ) {
|
||||
return ( OilPump.is_enabled != initialstate );
|
||||
}
|
||||
|
||||
bool TMoverParameters::OilPumpSwitchOff( bool State, range_t const Notify ) {
|
||||
|
||||
if( OilPump.start_type == start_t::automatic ) {
|
||||
// automatic pump ignores 'manual' state commands
|
||||
return false;
|
||||
}
|
||||
|
||||
bool const initialstate { OilPump.is_disabled };
|
||||
|
||||
OilPump.is_disabled = State;
|
||||
|
||||
if( Notify != range_t::local ) {
|
||||
SendCtrlToNext(
|
||||
"OilPumpSwitchOff",
|
||||
( OilPump.is_disabled ? 1 : 0 ),
|
||||
CabNo,
|
||||
( Notify == range_t::unit ?
|
||||
coupling::control | coupling::permanent :
|
||||
coupling::control ) );
|
||||
}
|
||||
|
||||
return ( OilPump.is_disabled != initialstate );
|
||||
}
|
||||
|
||||
// *************************************************************************************************
|
||||
// Q: 20160713
|
||||
// włączenie / wyłączenie obwodu głownego
|
||||
@@ -2575,6 +2639,9 @@ bool TMoverParameters::MainSwitch( bool const State, range_t const Notify )
|
||||
}
|
||||
else {
|
||||
Mains = false;
|
||||
// potentially knock out the pumps if their switch doesn't force them on
|
||||
WaterPump.is_active &= WaterPump.is_enabled;
|
||||
FuelPump.is_active &= FuelPump.is_enabled;
|
||||
}
|
||||
|
||||
if( ( TrainType == dt_EZT )
|
||||
@@ -4447,6 +4514,13 @@ double TMoverParameters::TractionForce( double dt ) {
|
||||
&& ( MainSwitch( false, ( TrainType == dt_EZT ? range_t::unit : range_t::local ) ) ) ); // TODO: check whether we need to send this EMU-wide
|
||||
break;
|
||||
}
|
||||
|
||||
case TEngineType::DieselElectric: {
|
||||
// TODO: move this to the auto relay check when the electric engine code paths are unified
|
||||
StLinFlag = MotorConnectorsCheck();
|
||||
break;
|
||||
}
|
||||
|
||||
default: {
|
||||
break;
|
||||
}
|
||||
@@ -4689,7 +4763,7 @@ double TMoverParameters::TractionForce( double dt ) {
|
||||
Voltage = 0;
|
||||
|
||||
// przekazniki bocznikowania, kazdy inny dla kazdej pozycji
|
||||
if ((MainCtrlPos == 0) || (ShuntMode))
|
||||
if ((MainCtrlPos == 0) || (ShuntMode) || (false==Mains))
|
||||
ScndCtrlPos = 0;
|
||||
|
||||
else {
|
||||
@@ -5391,19 +5465,14 @@ bool TMoverParameters::AutoRelayCheck(void)
|
||||
bool OK = false; // b:int;
|
||||
bool ARC = false;
|
||||
|
||||
auto const motorconnectors { MotorConnectorsCheck() };
|
||||
|
||||
// Ra 2014-06: dla SN61 nie działa prawidłowo
|
||||
// rozlaczanie stycznikow liniowych
|
||||
if( ( false == Mains )
|
||||
|| ( true == FuseFlag )
|
||||
|| ( true == StLinSwitchOff )
|
||||
|| ( MainCtrlPos == 0 )
|
||||
|| ( ( TrainType != dt_EZT ) && ( BrakePress > 2.1 ) )
|
||||
|| ( ActiveDir == 0 ) ) // hunter-111211: wylacznik cisnieniowy
|
||||
{
|
||||
StLinFlag = false; // yBARC - rozlaczenie stycznikow liniowych
|
||||
// yBARC - rozlaczenie stycznikow liniowych
|
||||
if( false == motorconnectors ) {
|
||||
StLinFlag = false;
|
||||
OK = false;
|
||||
if (!DynamicBrakeFlag)
|
||||
{
|
||||
if( false == DynamicBrakeFlag ) {
|
||||
Im = 0;
|
||||
Itot = 0;
|
||||
ResistorsFlag = false;
|
||||
@@ -5578,17 +5647,11 @@ bool TMoverParameters::AutoRelayCheck(void)
|
||||
else // not StLinFlag
|
||||
{
|
||||
OK = false;
|
||||
// ybARC - tutaj sa wszystkie warunki, jakie musza byc spelnione, zeby mozna byla
|
||||
// zalaczyc styczniki liniowe
|
||||
if (((MainCtrlPos == 1) || ((TrainType == dt_EZT) && (MainCtrlPos > 0))) &&
|
||||
(!FuseFlag) && (Mains) && ((BrakePress < 1.0) || (TrainType == dt_EZT)) &&
|
||||
(MainCtrlActualPos == 0) && (ActiveDir != 0))
|
||||
{ //^^ TODO: sprawdzic BUG, prawdopodobnie w CreateBrakeSys()
|
||||
// ybARC - zalaczenie stycznikow liniowych
|
||||
if( true == motorconnectors ) {
|
||||
DelayCtrlFlag = true;
|
||||
if( (LastRelayTime >= InitialCtrlDelay)
|
||||
&& ( false == StLinSwitchOff ) )
|
||||
{
|
||||
StLinFlag = true; // ybARC - zalaczenie stycznikow liniowych
|
||||
if( LastRelayTime >= InitialCtrlDelay ) {
|
||||
StLinFlag = true;
|
||||
MainCtrlActualPos = 1;
|
||||
DelayCtrlFlag = false;
|
||||
SetFlag(SoundFlag, sound::relay | sound::loud);
|
||||
@@ -5661,6 +5724,34 @@ bool TMoverParameters::AutoRelayCheck(void)
|
||||
}
|
||||
}
|
||||
|
||||
bool TMoverParameters::MotorConnectorsCheck() {
|
||||
|
||||
// hunter-111211: wylacznik cisnieniowy
|
||||
auto const pressureswitch {
|
||||
( TrainType != dt_EZT )
|
||||
&& ( ( BrakePress > 2.0 )
|
||||
|| ( PipePress < 3.6 ) ) };
|
||||
|
||||
if( pressureswitch ) { return false; }
|
||||
|
||||
auto const connectorsoff {
|
||||
( false == Mains )
|
||||
|| ( true == FuseFlag )
|
||||
|| ( true == StLinSwitchOff )
|
||||
|| ( MainCtrlPos == 0 )
|
||||
|| ( ActiveDir == 0 ) };
|
||||
|
||||
if( connectorsoff ) { return false; }
|
||||
|
||||
auto const connectorson {
|
||||
( true == StLinFlag )
|
||||
|| ( ( MainCtrlActualPos == 0 )
|
||||
&& ( ( MainCtrlPos == 1 )
|
||||
|| ( ( TrainType == dt_EZT ) && ( MainCtrlPos > 0 ) ) ) ) };
|
||||
|
||||
return connectorson;
|
||||
}
|
||||
|
||||
// *************************************************************************************************
|
||||
// Q: 20160713
|
||||
// Podnosi / opuszcza przedni pantograf. Returns: state of the pantograph after the operation
|
||||
@@ -9131,6 +9222,14 @@ bool TMoverParameters::RunCommand( std::string Command, double CValue1, double C
|
||||
}
|
||||
OK = SendCtrlToNext( Command, CValue1, CValue2, Couplertype );
|
||||
}
|
||||
else if( Command == "WaterPumpSwitchOff" ) {
|
||||
|
||||
if( WaterPump.start_type != start_t::battery ) {
|
||||
// automatic fuel pump ignores 'manual' state commands
|
||||
WaterPump.is_disabled = ( CValue1 == 1 );
|
||||
}
|
||||
OK = SendCtrlToNext( Command, CValue1, CValue2, Couplertype );
|
||||
}
|
||||
else if( Command == "WaterHeaterBreakerSwitch" ) {
|
||||
/*
|
||||
if( FuelPump.start_type != start::automatic ) {
|
||||
@@ -9167,6 +9266,13 @@ bool TMoverParameters::RunCommand( std::string Command, double CValue1, double C
|
||||
}
|
||||
OK = SendCtrlToNext( Command, CValue1, CValue2, Couplertype );
|
||||
}
|
||||
else if (Command == "FuelPumpSwitchOff") {
|
||||
if( FuelPump.start_type != start_t::automatic ) {
|
||||
// automatic fuel pump ignores 'manual' state commands
|
||||
FuelPump.is_disabled = ( CValue1 == 1 );
|
||||
}
|
||||
OK = SendCtrlToNext( Command, CValue1, CValue2, Couplertype );
|
||||
}
|
||||
else if (Command == "OilPumpSwitch") {
|
||||
if( OilPump.start_type != start_t::automatic ) {
|
||||
// automatic pump ignores 'manual' state commands
|
||||
@@ -9174,6 +9280,13 @@ bool TMoverParameters::RunCommand( std::string Command, double CValue1, double C
|
||||
}
|
||||
OK = SendCtrlToNext( Command, CValue1, CValue2, Couplertype );
|
||||
}
|
||||
else if (Command == "OilPumpSwitchOff") {
|
||||
if( OilPump.start_type != start_t::automatic ) {
|
||||
// automatic pump ignores 'manual' state commands
|
||||
OilPump.is_disabled = ( CValue1 == 1 );
|
||||
}
|
||||
OK = SendCtrlToNext( Command, CValue1, CValue2, Couplertype );
|
||||
}
|
||||
else if (Command == "MainSwitch")
|
||||
{
|
||||
if (CValue1 == 1) {
|
||||
@@ -9188,6 +9301,9 @@ bool TMoverParameters::RunCommand( std::string Command, double CValue1, double C
|
||||
}
|
||||
else {
|
||||
Mains = false;
|
||||
// potentially knock out the pumps if their switch doesn't force them on
|
||||
WaterPump.is_active &= WaterPump.is_enabled;
|
||||
FuelPump.is_active &= FuelPump.is_enabled;
|
||||
}
|
||||
OK = SendCtrlToNext( Command, CValue1, CValue2, Couplertype );
|
||||
}
|
||||
|
||||
@@ -136,7 +136,7 @@ int TSubModel::Load( cParser &parser, TModel3d *Model, /*int Pos,*/ bool dynamic
|
||||
iVboPtr = Pos; // pozycja w VBO
|
||||
*/
|
||||
if (!parser.expectToken("type:"))
|
||||
Error("Model type parse failure!");
|
||||
ErrorLog("Bad model: expected submodel type definition not found while loading model \"" + Model->NameGet() + "\"" );
|
||||
{
|
||||
std::string type = parser.getToken<std::string>();
|
||||
if (type == "mesh")
|
||||
@@ -1233,6 +1233,8 @@ bool TModel3d::LoadFromFile(std::string const &FileName, bool dynamic)
|
||||
}
|
||||
*/
|
||||
auto const name { FileName };
|
||||
// cache the file name, in case someone wants it later
|
||||
m_filename = name;
|
||||
|
||||
asBinary = name + ".e3d";
|
||||
if (FileExists(asBinary))
|
||||
@@ -1252,8 +1254,6 @@ bool TModel3d::LoadFromFile(std::string const &FileName, bool dynamic)
|
||||
}
|
||||
}
|
||||
}
|
||||
// cache the file name, in case someone wants it later
|
||||
m_filename = name;
|
||||
bool const result =
|
||||
Root ? (iSubModelsCount > 0) : false; // brak pliku albo problem z wczytaniem
|
||||
if (false == result)
|
||||
|
||||
842
PyInt.cpp
842
PyInt.cpp
@@ -1,24 +1,64 @@
|
||||
/*
|
||||
This Source Code Form is subject to the
|
||||
terms of the Mozilla Public License, v.
|
||||
2.0. If a copy of the MPL was not
|
||||
distributed with this file, You can
|
||||
obtain one at
|
||||
http://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "PyInt.h"
|
||||
|
||||
#include "Globals.h"
|
||||
#include "parser.h"
|
||||
#include "application.h"
|
||||
#include "renderer.h"
|
||||
#include "Model3d.h"
|
||||
#include "Train.h"
|
||||
#include "Logs.h"
|
||||
|
||||
TPythonInterpreter *TPythonInterpreter::_instance = NULL;
|
||||
|
||||
//#define _PY_INT_MORE_LOG
|
||||
|
||||
#ifdef __GNUC__
|
||||
#pragma GCC diagnostic ignored "-Wwrite-strings"
|
||||
#endif
|
||||
|
||||
TPythonInterpreter::TPythonInterpreter()
|
||||
{
|
||||
WriteLog("Loading Python ...");
|
||||
void render_task::run() {
|
||||
// call the renderer
|
||||
auto *output { PyObject_CallMethod( m_renderer, "render", "O", m_input ) };
|
||||
Py_DECREF( m_input );
|
||||
|
||||
if( output != nullptr ) {
|
||||
auto *outputwidth { PyObject_CallMethod( m_renderer, "get_width", nullptr ) };
|
||||
auto *outputheight { PyObject_CallMethod( m_renderer, "get_height", nullptr ) };
|
||||
// upload texture data
|
||||
if( ( outputwidth != nullptr )
|
||||
&& ( outputheight != nullptr ) ) {
|
||||
|
||||
GfxRenderer.Bind_Material( m_target );
|
||||
// setup texture parameters
|
||||
::glTexParameteri( GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE );
|
||||
::glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
||||
::glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
|
||||
if( GLEW_EXT_texture_filter_anisotropic ) {
|
||||
// anisotropic filtering
|
||||
::glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, Global.AnisotropicFiltering );
|
||||
}
|
||||
::glTexEnvf( GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, -1.0 );
|
||||
// build texture
|
||||
::glTexImage2D(
|
||||
GL_TEXTURE_2D, 0,
|
||||
GL_RGBA8,
|
||||
PyInt_AsLong( outputwidth ), PyInt_AsLong( outputheight ), 0,
|
||||
GL_RGB, GL_UNSIGNED_BYTE, reinterpret_cast<GLubyte const *>( PyString_AsString( output ) ) );
|
||||
}
|
||||
Py_DECREF( outputheight );
|
||||
Py_DECREF( outputwidth );
|
||||
Py_DECREF( output );
|
||||
}
|
||||
// clean up after yourself
|
||||
delete this;
|
||||
}
|
||||
|
||||
// initializes the module. returns true on success
|
||||
auto python_taskqueue::init() -> bool {
|
||||
|
||||
#ifdef _WIN32
|
||||
if (sizeof(void*) == 8)
|
||||
Py_SetPythonHome("python64");
|
||||
@@ -31,329 +71,261 @@ TPythonInterpreter::TPythonInterpreter()
|
||||
Py_SetPythonHome("linuxpython");
|
||||
#endif
|
||||
Py_Initialize();
|
||||
_main = PyImport_ImportModule("__main__");
|
||||
if (_main == NULL)
|
||||
{
|
||||
WriteLog("Cannot import Python module __main__");
|
||||
}
|
||||
PyObject *cStringModule = PyImport_ImportModule("cStringIO");
|
||||
_stdErr = NULL;
|
||||
if (cStringModule == NULL)
|
||||
return;
|
||||
PyObject *cStringClassName = PyObject_GetAttrString(cStringModule, "StringIO");
|
||||
if (cStringClassName == NULL)
|
||||
return;
|
||||
PyObject *cString = PyObject_CallObject(cStringClassName, NULL);
|
||||
if (cString == NULL)
|
||||
return;
|
||||
if (PySys_SetObject("stderr", cString) != 0)
|
||||
return;
|
||||
_stdErr = cString;
|
||||
PyEval_InitThreads();
|
||||
|
||||
PyObject *stringiomodule { nullptr };
|
||||
PyObject *stringioclassname { nullptr };
|
||||
PyObject *stringioobject { nullptr };
|
||||
|
||||
// save a pointer to the main PyThreadState object
|
||||
m_mainthread = PyThreadState_Get();
|
||||
// do the setup work while we hold the lock
|
||||
m_main = PyImport_ImportModule("__main__");
|
||||
if (m_main == nullptr) {
|
||||
ErrorLog( "Python Interpreter: __main__ module is missing" );
|
||||
goto release_and_exit;
|
||||
}
|
||||
|
||||
TPythonInterpreter *TPythonInterpreter::getInstance()
|
||||
{
|
||||
if (!_instance)
|
||||
{
|
||||
_instance = new TPythonInterpreter();
|
||||
stringiomodule = PyImport_ImportModule( "cStringIO" );
|
||||
stringioclassname = (
|
||||
stringiomodule != nullptr ?
|
||||
PyObject_GetAttrString( stringiomodule, "StringIO" ) :
|
||||
nullptr );
|
||||
stringioobject = (
|
||||
stringioclassname != nullptr ?
|
||||
PyObject_CallObject( stringioclassname, nullptr ) :
|
||||
nullptr );
|
||||
m_error = { (
|
||||
stringioobject == nullptr ? nullptr :
|
||||
PySys_SetObject( "stderr", stringioobject ) != 0 ? nullptr :
|
||||
stringioobject ) };
|
||||
|
||||
if( m_error == nullptr ) { goto release_and_exit; }
|
||||
|
||||
if( false == run_file( "abstractscreenrenderer" ) ) { goto release_and_exit; }
|
||||
|
||||
// release the lock
|
||||
PyEval_ReleaseLock();
|
||||
|
||||
WriteLog( "Python Interpreter setup complete" );
|
||||
|
||||
// init workers
|
||||
for( auto &worker : m_workers ) {
|
||||
|
||||
auto *openglcontextwindow { Application.window( -1 ) };
|
||||
worker =
|
||||
std::make_unique<std::thread>(
|
||||
&python_taskqueue::run, this,
|
||||
openglcontextwindow, std::ref( m_tasks ), std::ref( m_condition ), std::ref( m_exit ) );
|
||||
|
||||
if( worker == nullptr ) { return false; }
|
||||
}
|
||||
return _instance;
|
||||
|
||||
return true;
|
||||
|
||||
release_and_exit:
|
||||
PyEval_ReleaseLock();
|
||||
return false;
|
||||
}
|
||||
|
||||
// shuts down the module
|
||||
void python_taskqueue::exit() {
|
||||
// let the workers know we're done with them
|
||||
m_exit = true;
|
||||
m_condition.notify_all();
|
||||
// let them free up their shit before we proceed
|
||||
for( auto const &worker : m_workers ) {
|
||||
worker->join();
|
||||
}
|
||||
// get rid of the leftover tasks
|
||||
// with the workers dead we don't have to worry about concurrent access anymore
|
||||
for( auto *task : m_tasks.data ) {
|
||||
delete task;
|
||||
}
|
||||
// take a bow
|
||||
PyEval_AcquireLock();
|
||||
PyThreadState_Swap( m_mainthread );
|
||||
Py_Finalize();
|
||||
}
|
||||
|
||||
// adds specified task along with provided collection of data to the work queue. returns true on success
|
||||
auto python_taskqueue::insert( task_request const &Task ) -> bool {
|
||||
|
||||
if( ( Task.renderer.empty() )
|
||||
|| ( Task.input == nullptr )
|
||||
|| ( Task.target == null_handle ) ) { return false; }
|
||||
|
||||
auto *renderer { fetch_renderer( Task.renderer ) };
|
||||
if( renderer == nullptr ) { return false; }
|
||||
// acquire a lock on the task queue and add a new task
|
||||
{
|
||||
std::lock_guard<std::mutex> lock( m_tasks.mutex );
|
||||
m_tasks.data.emplace_back( new render_task( renderer, Task.input, Task.target ) );
|
||||
}
|
||||
// potentially wake a worker to handle the new task
|
||||
m_condition.notify_one();
|
||||
// all done
|
||||
return true;
|
||||
}
|
||||
|
||||
// executes python script stored in specified file. returns true on success
|
||||
auto python_taskqueue::run_file( std::string const &File, std::string const &Path ) -> bool {
|
||||
|
||||
auto const lookup { FileExists( { Path + File, "python/local/" + File }, { ".py" } ) };
|
||||
if( lookup.first.empty() ) { return false; }
|
||||
|
||||
std::ifstream inputfile { lookup.first + lookup.second };
|
||||
std::string input;
|
||||
input.assign( std::istreambuf_iterator<char>( inputfile ), std::istreambuf_iterator<char>() );
|
||||
|
||||
if( PyRun_SimpleString( input.c_str() ) != 0 ) {
|
||||
error();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
auto python_taskqueue::fetch_renderer( std::string const Renderer ) ->PyObject * {
|
||||
|
||||
auto const lookup { m_renderers.find( Renderer ) };
|
||||
if( lookup != std::end( m_renderers ) ) {
|
||||
return lookup->second;
|
||||
}
|
||||
// try to load specified renderer class
|
||||
auto const path { substr_path( Renderer ) };
|
||||
auto const file { Renderer.substr( path.size() ) };
|
||||
PyObject *renderer { nullptr };
|
||||
PyObject *rendererarguments { nullptr };
|
||||
PyObject *renderername { nullptr };
|
||||
|
||||
PyEval_AcquireLock();
|
||||
|
||||
if( m_main == nullptr ) {
|
||||
ErrorLog( "Python Renderer: __main__ module is missing" );
|
||||
goto cache_and_return;
|
||||
}
|
||||
|
||||
{
|
||||
if( false == run_file( file, path ) ) {
|
||||
goto cache_and_return;
|
||||
}
|
||||
renderername = PyObject_GetAttrString( m_main, file.c_str() );
|
||||
if( renderername == nullptr ) {
|
||||
ErrorLog( "Python Renderer: class \"" + file + "\" not defined" );
|
||||
goto cache_and_return;
|
||||
}
|
||||
rendererarguments = Py_BuildValue( "(s)", path.c_str() );
|
||||
if( rendererarguments == nullptr ) {
|
||||
ErrorLog( "Python Renderer: failed to create initialization arguments" );
|
||||
goto cache_and_return;
|
||||
}
|
||||
renderer = PyObject_CallObject( renderername, rendererarguments );
|
||||
|
||||
if( PyErr_Occurred() != nullptr ) {
|
||||
error();
|
||||
renderer = nullptr;
|
||||
}
|
||||
|
||||
cache_and_return:
|
||||
// clean up after yourself
|
||||
if( rendererarguments != nullptr ) {
|
||||
Py_DECREF( rendererarguments );
|
||||
}
|
||||
}
|
||||
PyEval_ReleaseLock();
|
||||
// cache the failures as well so we don't try again on subsequent requests
|
||||
m_renderers.emplace( Renderer, renderer );
|
||||
return renderer;
|
||||
}
|
||||
|
||||
void python_taskqueue::run( GLFWwindow *Context, rendertask_sequence &Tasks, threading::condition_variable &Condition, std::atomic<bool> &Exit ) {
|
||||
|
||||
glfwMakeContextCurrent( Context );
|
||||
// create a state object for this thread
|
||||
PyEval_AcquireLock();
|
||||
auto *threadstate { PyThreadState_New( m_mainthread->interp ) };
|
||||
PyEval_ReleaseLock();
|
||||
|
||||
render_task *task { nullptr };
|
||||
|
||||
while( false == Exit.load() ) {
|
||||
// regardless of the reason we woke up prime the spurious wakeup flag for the next time
|
||||
Condition.spurious( true );
|
||||
// keep working as long as there's any scheduled tasks
|
||||
do {
|
||||
task = nullptr;
|
||||
// acquire a lock on the task queue and potentially grab a task from it
|
||||
{
|
||||
std::lock_guard<std::mutex> lock( Tasks.mutex );
|
||||
if( false == Tasks.data.empty() ) {
|
||||
// fifo
|
||||
task = Tasks.data.front();
|
||||
Tasks.data.pop_front();
|
||||
}
|
||||
}
|
||||
if( task != nullptr ) {
|
||||
// swap in my thread state
|
||||
PyEval_AcquireLock();
|
||||
PyThreadState_Swap( threadstate );
|
||||
// execute python code
|
||||
task->run();
|
||||
error();
|
||||
// clear the thread state
|
||||
PyThreadState_Swap( nullptr );
|
||||
PyEval_ReleaseLock();
|
||||
}
|
||||
// TBD, TODO: add some idle time between tasks in case we're on a single thread cpu?
|
||||
} while( task != nullptr );
|
||||
// if there's nothing left to do wait until there is
|
||||
// but check every now and then on your own to minimize potential deadlock situations
|
||||
Condition.wait_for( std::chrono::seconds( 5 ) );
|
||||
}
|
||||
// clean up thread state data
|
||||
PyEval_AcquireLock();
|
||||
PyThreadState_Swap( nullptr );
|
||||
PyThreadState_Clear( threadstate );
|
||||
PyThreadState_Delete( threadstate );
|
||||
PyEval_ReleaseLock();
|
||||
}
|
||||
|
||||
void
|
||||
TPythonInterpreter::killInstance() {
|
||||
python_taskqueue::error() {
|
||||
|
||||
delete _instance;
|
||||
}
|
||||
if( PyErr_Occurred() == nullptr ) { return; }
|
||||
|
||||
bool TPythonInterpreter::loadClassFile( std::string const &lookupPath, std::string const &className )
|
||||
{
|
||||
std::set<std::string>::const_iterator it = _classes.find(className);
|
||||
if (it == _classes.end())
|
||||
{
|
||||
FILE *sourceFile = _getFile(lookupPath, className);
|
||||
if (sourceFile != nullptr)
|
||||
{
|
||||
fseek(sourceFile, 0, SEEK_END);
|
||||
auto const fsize = ftell(sourceFile);
|
||||
char *buffer = (char *)calloc(fsize + 1, sizeof(char));
|
||||
fseek(sourceFile, 0, SEEK_SET);
|
||||
auto const freaded = fread(buffer, sizeof(char), fsize, sourceFile);
|
||||
buffer[freaded] = 0; // z jakiegos powodu czytamy troche mniej i trzczeba dodac konczace
|
||||
// zero do bufora (mimo ze calloc teoretycznie powiniene zwrocic
|
||||
// wyzerowana pamiec)
|
||||
#ifdef _PY_INT_MORE_LOG
|
||||
char buf[255];
|
||||
sprintf(buf, "readed %d / %d characters for %s", freaded, fsize, className);
|
||||
WriteLog(buf);
|
||||
#endif // _PY_INT_MORE_LOG
|
||||
fclose(sourceFile);
|
||||
if (PyRun_SimpleString(buffer) != 0)
|
||||
{
|
||||
handleError();
|
||||
return false;
|
||||
}
|
||||
_classes.insert( className );
|
||||
/*
|
||||
char *classNameToRemember = (char *)calloc(strlen(className) + 1, sizeof(char));
|
||||
strcpy(classNameToRemember, className);
|
||||
_classes.insert(classNameToRemember);
|
||||
*/
|
||||
free(buffer);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
PyObject *TPythonInterpreter::newClass( std::string const &className )
|
||||
{
|
||||
return newClass(className, NULL);
|
||||
}
|
||||
|
||||
FILE *TPythonInterpreter::_getFile( std::string const &lookupPath, std::string const &className )
|
||||
{
|
||||
if( false == lookupPath.empty() ) {
|
||||
std::string const sourcefilepath = lookupPath + className + ".py";
|
||||
FILE *file = fopen( sourcefilepath.c_str(), "r" );
|
||||
#ifdef _PY_INT_MORE_LOG
|
||||
WriteLog( sourceFilePath );
|
||||
#endif // _PY_INT_MORE_LOG
|
||||
if( nullptr != file ) { return file; }
|
||||
}
|
||||
std::string sourcefilepath = "python/local/" + className + ".py";
|
||||
FILE *file = fopen( sourcefilepath.c_str(), "r" );
|
||||
#ifdef _PY_INT_MORE_LOG
|
||||
WriteLog( sourceFilePath );
|
||||
#endif // _PY_INT_MORE_LOG
|
||||
return file; // either the file, or a nullptr on fail
|
||||
/*
|
||||
char *sourceFilePath;
|
||||
if (lookupPath != NULL)
|
||||
{
|
||||
sourceFilePath = (char *)calloc(strlen(lookupPath) + strlen(className) + 4, sizeof(char));
|
||||
strcat(sourceFilePath, lookupPath);
|
||||
strcat(sourceFilePath, className);
|
||||
strcat(sourceFilePath, ".py");
|
||||
|
||||
FILE *file = fopen(sourceFilePath, "r");
|
||||
#ifdef _PY_INT_MORE_LOG
|
||||
WriteLog(sourceFilePath);
|
||||
#endif // _PY_INT_MORE_LOG
|
||||
free(sourceFilePath);
|
||||
if (file != NULL)
|
||||
{
|
||||
return file;
|
||||
}
|
||||
}
|
||||
char *basePath = "python/local/";
|
||||
sourceFilePath = (char *)calloc(strlen(basePath) + strlen(className) + 4, sizeof(char));
|
||||
strcat(sourceFilePath, basePath);
|
||||
strcat(sourceFilePath, className);
|
||||
strcat(sourceFilePath, ".py");
|
||||
|
||||
FILE *file = fopen(sourceFilePath, "r");
|
||||
#ifdef _PY_INT_MORE_LOG
|
||||
WriteLog(sourceFilePath);
|
||||
#endif // _PY_INT_MORE_LOG
|
||||
free(sourceFilePath);
|
||||
if (file != NULL)
|
||||
{
|
||||
return file;
|
||||
}
|
||||
return NULL;
|
||||
*/
|
||||
}
|
||||
|
||||
void TPythonInterpreter::handleError()
|
||||
{
|
||||
#ifdef _PY_INT_MORE_LOG
|
||||
WriteLog("Python Error occured");
|
||||
#endif // _PY_INT_MORE_LOG
|
||||
if (_stdErr != NULL)
|
||||
{ // std err pythona jest buforowane
|
||||
if( m_error != nullptr ) {
|
||||
// std err pythona jest buforowane
|
||||
PyErr_Print();
|
||||
PyObject *bufferContent = PyObject_CallMethod(_stdErr, "getvalue", NULL);
|
||||
PyObject_CallMethod(_stdErr, "truncate", "i", 0); // czyscimy bufor na kolejne bledy
|
||||
WriteLog(PyString_AsString(bufferContent));
|
||||
auto *errortext { PyObject_CallMethod( m_error, "getvalue", nullptr ) };
|
||||
ErrorLog( PyString_AsString( errortext ) );
|
||||
// czyscimy bufor na kolejne bledy
|
||||
PyObject_CallMethod( m_error, "truncate", "i", 0 );
|
||||
}
|
||||
else
|
||||
{ // nie dziala buffor pythona
|
||||
if (PyErr_Occurred() != NULL)
|
||||
{
|
||||
PyObject *ptype, *pvalue, *ptraceback;
|
||||
PyErr_Fetch(&ptype, &pvalue, &ptraceback);
|
||||
if (ptype == NULL)
|
||||
{
|
||||
WriteLog("Don't konw how to handle NULL exception");
|
||||
else {
|
||||
// nie dziala buffor pythona
|
||||
PyObject *type, *value, *traceback;
|
||||
PyErr_Fetch( &type, &value, &traceback );
|
||||
if( type == nullptr ) {
|
||||
ErrorLog( "Python Interpreter: don't know how to handle null exception" );
|
||||
}
|
||||
PyErr_NormalizeException(&ptype, &pvalue, &ptraceback);
|
||||
if (ptype == NULL)
|
||||
{
|
||||
WriteLog("Don't konw how to handle NULL exception");
|
||||
PyErr_NormalizeException( &type, &value, &traceback );
|
||||
if( type == nullptr ) {
|
||||
ErrorLog( "Python Interpreter: don't know how to handle null exception" );
|
||||
}
|
||||
PyObject *pStrType = PyObject_Str(ptype);
|
||||
if (pStrType != NULL)
|
||||
{
|
||||
WriteLog(PyString_AsString(pStrType));
|
||||
auto *typetext { PyObject_Str( type ) };
|
||||
if( typetext != nullptr ) {
|
||||
ErrorLog( PyString_AsString( typetext ) );
|
||||
}
|
||||
WriteLog(PyString_AsString(pvalue));
|
||||
PyObject *pStrTraceback = PyObject_Str(ptraceback);
|
||||
if (pStrTraceback != NULL)
|
||||
{
|
||||
WriteLog(PyString_AsString(pStrTraceback));
|
||||
if( value != nullptr ) {
|
||||
ErrorLog( PyString_AsString( value ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
WriteLog("Python Traceback cannot be shown");
|
||||
auto *tracebacktext { PyObject_Str( traceback ) };
|
||||
if( tracebacktext != nullptr ) {
|
||||
WriteLog( PyString_AsString( tracebacktext ) );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef _PY_INT_MORE_LOG
|
||||
WriteLog("Called python error handler when no error occured!");
|
||||
#endif // _PY_INT_MORE_LOG
|
||||
}
|
||||
}
|
||||
}
|
||||
PyObject *TPythonInterpreter::newClass(std::string const &className, PyObject *argsTuple)
|
||||
{
|
||||
if (_main == NULL)
|
||||
{
|
||||
WriteLog("main turned into null");
|
||||
return NULL;
|
||||
}
|
||||
PyObject *classNameObj = PyObject_GetAttrString(_main, className.c_str());
|
||||
if (classNameObj == NULL)
|
||||
{
|
||||
#ifdef _PY_INT_MORE_LOG
|
||||
char buf[255];
|
||||
sprintf(buf, "Python class %s not defined!", className);
|
||||
WriteLog(buf);
|
||||
#endif // _PY_INT_MORE_LOG
|
||||
return NULL;
|
||||
}
|
||||
PyObject *object = PyObject_CallObject(classNameObj, argsTuple);
|
||||
|
||||
if (PyErr_Occurred() != NULL)
|
||||
{
|
||||
handleError();
|
||||
return NULL;
|
||||
}
|
||||
return object;
|
||||
}
|
||||
|
||||
TPythonScreenRenderer::TPythonScreenRenderer(int textureId, PyObject *renderer)
|
||||
{
|
||||
_textureId = textureId;
|
||||
_pyRenderer = renderer;
|
||||
}
|
||||
|
||||
void TPythonScreenRenderer::updateTexture()
|
||||
{
|
||||
int width, height;
|
||||
if (_pyWidth == NULL || _pyHeight == NULL)
|
||||
{
|
||||
WriteLog("Unknown python texture size!");
|
||||
return;
|
||||
}
|
||||
width = PyInt_AsLong(_pyWidth);
|
||||
height = PyInt_AsLong(_pyHeight);
|
||||
if (_pyTexture != NULL)
|
||||
{
|
||||
char *textureData = PyString_AsString(_pyTexture);
|
||||
if (textureData != NULL)
|
||||
{
|
||||
#ifdef _PY_INT_MORE_LOG
|
||||
char buff[255];
|
||||
sprintf(buff, "Sending texture id: %d w: %d h: %d", _textureId, width, height);
|
||||
WriteLog(buff);
|
||||
#endif // _PY_INT_MORE_LOG
|
||||
/*
|
||||
glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
|
||||
glPixelStorei( GL_PACK_ALIGNMENT, 1 );
|
||||
*/
|
||||
GfxRenderer.Bind_Material(_textureId);
|
||||
// setup texture parameters
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
||||
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
|
||||
glTexEnvf( GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, -1.0 );
|
||||
// build texture
|
||||
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, textureData );
|
||||
|
||||
#ifdef _PY_INT_MORE_LOG
|
||||
GLenum status = glGetError();
|
||||
switch (status)
|
||||
{
|
||||
case GL_INVALID_ENUM:
|
||||
WriteLog("An unacceptable value is specified for an enumerated argument. The "
|
||||
"offending function is ignored, having no side effect other than to set "
|
||||
"the error flag.");
|
||||
break;
|
||||
case GL_INVALID_VALUE:
|
||||
WriteLog("A numeric argument is out of range. The offending function is ignored, "
|
||||
"having no side effect other than to set the error flag.");
|
||||
break;
|
||||
case GL_INVALID_OPERATION:
|
||||
WriteLog("The specified operation is not allowed in the current state. The "
|
||||
"offending function is ignored, having no side effect other than to set "
|
||||
"the error flag.");
|
||||
break;
|
||||
case GL_NO_ERROR:
|
||||
WriteLog("No error has been recorded. The value of this symbolic constant is "
|
||||
"guaranteed to be zero.");
|
||||
break;
|
||||
case GL_STACK_OVERFLOW:
|
||||
WriteLog("This function would cause a stack overflow. The offending function is "
|
||||
"ignored, having no side effect other than to set the error flag.");
|
||||
break;
|
||||
case GL_STACK_UNDERFLOW:
|
||||
WriteLog("This function would cause a stack underflow. The offending function is "
|
||||
"ignored, having no side effect other than to set the error flag.");
|
||||
break;
|
||||
case GL_OUT_OF_MEMORY:
|
||||
WriteLog("There is not enough memory left to execute the function. The state of "
|
||||
"OpenGL is undefined, except for the state of the error flags, after this "
|
||||
"error is recorded.");
|
||||
break;
|
||||
};
|
||||
#endif // _PY_INT_MORE_LOG
|
||||
}
|
||||
else
|
||||
{
|
||||
WriteLog("RAW python texture data is NULL!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
WriteLog("Python texture object is NULL!");
|
||||
}
|
||||
}
|
||||
|
||||
void TPythonScreenRenderer::render(PyObject *trainState)
|
||||
{
|
||||
#ifdef _PY_INT_MORE_LOG
|
||||
WriteLog("Python rendering texture ...");
|
||||
#endif // _PY_INT_MORE_LOG
|
||||
_pyTexture = PyObject_CallMethod(_pyRenderer, "render", "O", trainState);
|
||||
|
||||
if (_pyTexture == NULL)
|
||||
{
|
||||
TPythonInterpreter::getInstance()->handleError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_pyWidth = PyObject_CallMethod(_pyRenderer, "get_width", NULL);
|
||||
if (_pyWidth == NULL)
|
||||
{
|
||||
TPythonInterpreter::getInstance()->handleError();
|
||||
}
|
||||
_pyHeight = PyObject_CallMethod(_pyRenderer, "get_height", NULL);
|
||||
if (_pyHeight == NULL)
|
||||
{
|
||||
TPythonInterpreter::getInstance()->handleError();
|
||||
else {
|
||||
WriteLog( "Python Interpreter: failed to retrieve the stack traceback" );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -361,237 +333,3 @@ void TPythonScreenRenderer::render(PyObject *trainState)
|
||||
#ifdef __GNUC__
|
||||
#pragma GCC diagnostic pop
|
||||
#endif
|
||||
|
||||
TPythonScreenRenderer::~TPythonScreenRenderer()
|
||||
{
|
||||
#ifdef _PY_INT_MORE_LOG
|
||||
WriteLog("PythonScreenRenderer descturctor called");
|
||||
#endif // _PY_INT_MORE_LOG
|
||||
if (_pyRenderer != NULL)
|
||||
{
|
||||
Py_CLEAR(_pyRenderer);
|
||||
}
|
||||
cleanup();
|
||||
#ifdef _PY_INT_MORE_LOG
|
||||
WriteLog("PythonScreenRenderer desctructor finished");
|
||||
#endif // _PY_INT_MORE_LOG
|
||||
}
|
||||
|
||||
void TPythonScreenRenderer::cleanup()
|
||||
{
|
||||
if (_pyTexture != NULL)
|
||||
{
|
||||
Py_CLEAR(_pyTexture);
|
||||
_pyTexture = NULL;
|
||||
}
|
||||
if (_pyWidth != NULL)
|
||||
{
|
||||
Py_CLEAR(_pyWidth);
|
||||
_pyWidth = NULL;
|
||||
}
|
||||
if (_pyHeight != NULL)
|
||||
{
|
||||
Py_CLEAR(_pyHeight);
|
||||
_pyHeight = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void TPythonScreens::reset(void *train)
|
||||
{
|
||||
_terminationFlag = true;
|
||||
if (_thread != NULL)
|
||||
{
|
||||
// WriteLog("Awaiting python thread to end");
|
||||
_thread->join();
|
||||
delete _thread;
|
||||
_thread = nullptr;
|
||||
}
|
||||
_terminationFlag = false;
|
||||
_cleanupReadyFlag = false;
|
||||
_renderReadyFlag = false;
|
||||
for (std::vector<TPythonScreenRenderer *>::iterator i = _screens.begin(); i != _screens.end();
|
||||
++i)
|
||||
{
|
||||
delete *i;
|
||||
}
|
||||
#ifdef _PY_INT_MORE_LOG
|
||||
WriteLog("Clearing renderer vector");
|
||||
#endif // _PY_INT_MORE_LOG
|
||||
_screens.clear();
|
||||
_train = train;
|
||||
}
|
||||
|
||||
void TPythonScreens::init(cParser &parser, TModel3d *model, std::string const &name, int const cab)
|
||||
{
|
||||
std::string asSubModelName, asPyClassName;
|
||||
parser.getTokens( 2, false );
|
||||
parser
|
||||
>> asSubModelName
|
||||
>> asPyClassName;
|
||||
std::string subModelName = ToLower( asSubModelName );
|
||||
std::string pyClassName = ToLower( asPyClassName );
|
||||
TSubModel *subModel = model->GetFromName(subModelName);
|
||||
if (subModel == NULL)
|
||||
{
|
||||
WriteLog( "Python Screen: submodel " + subModelName + " not found - Ignoring screen" );
|
||||
return; // nie ma takiego sub modelu w danej kabinie pomijamy
|
||||
}
|
||||
auto textureId = subModel->GetMaterial();
|
||||
if (textureId <= 0)
|
||||
{
|
||||
WriteLog( "Python Screen: invalid texture id " + std::to_string(textureId) + " - Ignoring screen" );
|
||||
return; // sub model nie posiada tekstury lub tekstura wymienna - nie obslugiwana
|
||||
}
|
||||
TPythonInterpreter *python = TPythonInterpreter::getInstance();
|
||||
python->loadClassFile(_lookupPath, pyClassName);
|
||||
PyObject *args = Py_BuildValue("(ssi)", _lookupPath.c_str(), name.c_str(), cab);
|
||||
if (args == NULL)
|
||||
{
|
||||
WriteLog("Python Screen: cannot create __init__ arguments");
|
||||
return;
|
||||
}
|
||||
PyObject *pyRenderer = python->newClass(pyClassName, args);
|
||||
Py_CLEAR(args);
|
||||
if (pyRenderer == NULL)
|
||||
{
|
||||
WriteLog( "Python Screen: null renderer for " + pyClassName + " - Ignoring screen" );
|
||||
return; // nie mozna utworzyc obiektu Pythonowego
|
||||
}
|
||||
m_updaterate = Global.PythonScreenUpdateRate;
|
||||
TPythonScreenRenderer *renderer = new TPythonScreenRenderer(textureId, pyRenderer);
|
||||
_screens.push_back(renderer);
|
||||
WriteLog( "Created python screen " + pyClassName + " on submodel " + subModelName + " (" + std::to_string(textureId) + ")" );
|
||||
}
|
||||
|
||||
void TPythonScreens::update()
|
||||
{
|
||||
if (!_renderReadyFlag)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_renderReadyFlag = false;
|
||||
for (std::vector<TPythonScreenRenderer *>::iterator i = _screens.begin(); i != _screens.end();
|
||||
++i)
|
||||
{
|
||||
(*i)->updateTexture();
|
||||
}
|
||||
_cleanupReadyFlag = true;
|
||||
}
|
||||
|
||||
void TPythonScreens::setLookupPath(std::string const &path)
|
||||
{
|
||||
_lookupPath = path;
|
||||
}
|
||||
|
||||
TPythonScreens::TPythonScreens()
|
||||
{
|
||||
TPythonInterpreter::getInstance()->loadClassFile("", "abstractscreenrenderer");
|
||||
}
|
||||
|
||||
TPythonScreens::~TPythonScreens()
|
||||
{
|
||||
#ifdef _PY_INT_MORE_LOG
|
||||
WriteLog("Called python sceeens destructor");
|
||||
#endif // _PY_INT_MORE_LOG
|
||||
reset(NULL);
|
||||
/*
|
||||
if (_lookupPath != NULL)
|
||||
{
|
||||
#ifdef _PY_INT_MORE_LOG
|
||||
WriteLog("Freeing lookup path");
|
||||
#endif // _PY_INT_MORE_LOG
|
||||
free(_lookupPath);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
void TPythonScreens::run()
|
||||
{
|
||||
while (1)
|
||||
{
|
||||
m_updatestopwatch.start();
|
||||
if (_terminationFlag)
|
||||
{
|
||||
return;
|
||||
}
|
||||
TTrain *train = (TTrain *)_train;
|
||||
_trainState = train->GetTrainState();
|
||||
if (_terminationFlag)
|
||||
{
|
||||
_freeTrainState();
|
||||
return;
|
||||
}
|
||||
for (std::vector<TPythonScreenRenderer *>::iterator i = _screens.begin();
|
||||
i != _screens.end(); ++i)
|
||||
{
|
||||
(*i)->render(_trainState);
|
||||
}
|
||||
_freeTrainState();
|
||||
if (_terminationFlag)
|
||||
{
|
||||
_cleanup();
|
||||
return;
|
||||
}
|
||||
_renderReadyFlag = true;
|
||||
m_updatestopwatch.stop();
|
||||
while (!_cleanupReadyFlag && !_terminationFlag)
|
||||
{
|
||||
auto const sleeptime {
|
||||
std::max(
|
||||
100,
|
||||
m_updaterate - static_cast<int>( m_updatestopwatch.average() ) ) };
|
||||
#ifdef _WIN32
|
||||
Sleep( sleeptime );
|
||||
#elif __linux__
|
||||
usleep( sleeptime * 1000 );
|
||||
#endif
|
||||
}
|
||||
if (_terminationFlag)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_cleanup();
|
||||
}
|
||||
}
|
||||
|
||||
void TPythonScreens::finish()
|
||||
{
|
||||
// nothing to do here, proper clean up takes place afterwards
|
||||
}
|
||||
|
||||
void ScreenRendererThread(TPythonScreens* renderer)
|
||||
{
|
||||
renderer->run();
|
||||
renderer->finish();
|
||||
#ifdef _PY_INT_MORE_LOG
|
||||
WriteLog("Python Screen Renderer Thread Ends");
|
||||
#endif // _PY_INT_MORE_LOG
|
||||
}
|
||||
|
||||
void TPythonScreens::start()
|
||||
{
|
||||
if (_screens.size() > 0)
|
||||
{
|
||||
_thread = new std::thread(ScreenRendererThread, this);
|
||||
}
|
||||
}
|
||||
|
||||
void TPythonScreens::_cleanup()
|
||||
{
|
||||
_cleanupReadyFlag = false;
|
||||
for (std::vector<TPythonScreenRenderer *>::iterator i = _screens.begin(); i != _screens.end();
|
||||
++i)
|
||||
{
|
||||
(*i)->cleanup();
|
||||
}
|
||||
}
|
||||
|
||||
void TPythonScreens::_freeTrainState()
|
||||
{
|
||||
if (_trainState != NULL)
|
||||
{
|
||||
PyDict_Clear(_trainState);
|
||||
Py_CLEAR(_trainState);
|
||||
_trainState = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
133
PyInt.h
133
PyInt.h
@@ -1,5 +1,14 @@
|
||||
#ifndef PyIntH
|
||||
#define PyIntH
|
||||
/*
|
||||
This Source Code Form is subject to the
|
||||
terms of the Mozilla Public License, v.
|
||||
2.0. If a copy of the MPL was not
|
||||
distributed with this file, You can
|
||||
obtain one at
|
||||
http://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
#ifndef PYINT_H
|
||||
#define PYINT_H
|
||||
|
||||
#ifdef _POSIX_C_SOURCE
|
||||
#undef _POSIX_C_SOURCE
|
||||
@@ -17,78 +26,72 @@
|
||||
#include "Python.h"
|
||||
#endif
|
||||
#include "Classes.h"
|
||||
#include "Timer.h"
|
||||
#include "utilities.h"
|
||||
|
||||
#define PyGetFloat(param) PyFloat_FromDouble(param >= 0 ? param : -param)
|
||||
#define PyGetFloatS(param) PyFloat_FromDouble(param)
|
||||
#define PyGetInt(param) PyInt_FromLong(param)
|
||||
#define PyGetFloatS(param) PyFloat_FromDouble(param)
|
||||
#define PyGetBool(param) param ? Py_True : Py_False
|
||||
#define PyGetString(param) PyString_FromString(param)
|
||||
|
||||
class TPythonInterpreter
|
||||
{
|
||||
protected:
|
||||
TPythonInterpreter();
|
||||
~TPythonInterpreter() {}
|
||||
static TPythonInterpreter *_instance;
|
||||
std::set<std::string> _classes;
|
||||
PyObject *_main;
|
||||
PyObject *_stdErr;
|
||||
FILE *_getFile( std::string const &lookupPath, std::string const &className );
|
||||
// TODO: extract common base and inherit specialization from it
|
||||
class render_task {
|
||||
|
||||
public:
|
||||
static TPythonInterpreter *getInstance();
|
||||
static void killInstance();
|
||||
bool loadClassFile( std::string const &lookupPath, std::string const &className );
|
||||
PyObject *newClass( std::string const &className );
|
||||
PyObject *newClass( std::string const &className, PyObject *argsTuple );
|
||||
void handleError();
|
||||
};
|
||||
|
||||
class TPythonScreenRenderer
|
||||
{
|
||||
protected:
|
||||
PyObject *_pyRenderer;
|
||||
PyObject *_pyTexture;
|
||||
int _textureId;
|
||||
PyObject *_pyWidth;
|
||||
PyObject *_pyHeight;
|
||||
|
||||
public:
|
||||
TPythonScreenRenderer(int textureId, PyObject *renderer);
|
||||
~TPythonScreenRenderer();
|
||||
void render(PyObject *trainState);
|
||||
void cleanup();
|
||||
void updateTexture();
|
||||
};
|
||||
|
||||
class TPythonScreens
|
||||
{
|
||||
protected:
|
||||
bool _cleanupReadyFlag{ false };
|
||||
bool _renderReadyFlag{ false };
|
||||
bool _terminationFlag{ false };
|
||||
std::thread *_thread{ nullptr };
|
||||
std::vector<TPythonScreenRenderer *> _screens;
|
||||
std::string _lookupPath;
|
||||
void *_train;
|
||||
void _cleanup();
|
||||
void _freeTrainState();
|
||||
PyObject *_trainState;
|
||||
int m_updaterate { 200 };
|
||||
Timer::stopwatch m_updatestopwatch;
|
||||
|
||||
public:
|
||||
void reset(void *train);
|
||||
void setLookupPath(std::string const &path);
|
||||
void init(cParser &parser, TModel3d *model, std::string const &name, int const cab);
|
||||
void update();
|
||||
TPythonScreens();
|
||||
~TPythonScreens();
|
||||
// constructors
|
||||
render_task( PyObject *Renderer, PyObject *Input, material_handle Target ) :
|
||||
m_renderer( Renderer ), m_input( Input ), m_target( Target )
|
||||
{}
|
||||
// methods
|
||||
void run();
|
||||
void start();
|
||||
void finish();
|
||||
|
||||
private:
|
||||
// members
|
||||
PyObject *m_renderer {nullptr};
|
||||
PyObject *m_input { nullptr };
|
||||
material_handle m_target { null_handle };
|
||||
};
|
||||
|
||||
#endif // PyIntH
|
||||
class python_taskqueue {
|
||||
|
||||
public:
|
||||
// types
|
||||
struct task_request {
|
||||
|
||||
std::string const &renderer;
|
||||
PyObject *input;
|
||||
material_handle target;
|
||||
};
|
||||
// constructors
|
||||
python_taskqueue() = default;
|
||||
// methods
|
||||
// initializes the module. returns true on success
|
||||
auto init() -> bool;
|
||||
// shuts down the module
|
||||
void exit();
|
||||
// adds specified task along with provided collection of data to the work queue. returns true on success
|
||||
auto insert( task_request const &Task ) -> bool;
|
||||
// executes python script stored in specified file. returns true on success
|
||||
auto run_file( std::string const &File, std::string const &Path = "" ) -> bool;
|
||||
|
||||
private:
|
||||
// types
|
||||
static int const WORKERCOUNT { 1 };
|
||||
using worker_array = std::array<std::unique_ptr<std::thread>, WORKERCOUNT >;
|
||||
using rendertask_sequence = threading::lockable< std::deque<render_task *> >;
|
||||
// methods
|
||||
auto fetch_renderer( std::string const Renderer ) -> PyObject *;
|
||||
void run( GLFWwindow *Context, rendertask_sequence &Tasks, threading::condition_variable &Condition, std::atomic<bool> &Exit );
|
||||
void error();
|
||||
// members
|
||||
PyObject *m_main { nullptr };
|
||||
PyObject *m_error { nullptr };
|
||||
PyThreadState *m_mainthread{ nullptr };
|
||||
worker_array m_workers;
|
||||
threading::condition_variable m_condition; // wakes up the workers
|
||||
std::atomic<bool> m_exit { false }; // signals the workers to quit
|
||||
std::unordered_map<std::string, PyObject *> m_renderers; // cache of python classes
|
||||
rendertask_sequence m_tasks;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -9,8 +9,6 @@ http://mozilla.org/MPL/2.0/.
|
||||
|
||||
#pragma once
|
||||
|
||||
int const null_handle = 0;
|
||||
|
||||
enum class resource_state {
|
||||
none,
|
||||
loading,
|
||||
|
||||
@@ -395,7 +395,7 @@ bool TSegment::RenderLoft( gfx::vertex_array &Output, Math3D::vector3 const &Ori
|
||||
|
||||
float m1, jmm1, m2, jmm2; // pozycje względne na odcinku 0...1 (ale nie parametr Beziera)
|
||||
step = fStep;
|
||||
tv1 = 1.0; // Ra: to by można było wyliczać dla odcinka, wyglądało by lepiej
|
||||
tv1 = 0.0; // Ra: to by można było wyliczać dla odcinka, wyglądało by lepiej
|
||||
s = fStep * iSkip; // iSkip - ile odcinków z początku pominąć
|
||||
int i = iSkip; // domyślnie 0
|
||||
t = fTsBuffer[ i ]; // tabela wattości t dla segmentów
|
||||
@@ -433,7 +433,7 @@ bool TSegment::RenderLoft( gfx::vertex_array &Output, Math3D::vector3 const &Ori
|
||||
while( tv1 < 0.0 ) {
|
||||
tv1 += 1.0;
|
||||
}
|
||||
tv2 = tv1 - step / texturelength; // mapowanie na końcu segmentu
|
||||
tv2 = tv1 + step / texturelength; // mapowanie na końcu segmentu
|
||||
|
||||
t = fTsBuffer[ i ]; // szybsze od GetTFromS(s);
|
||||
pos2 = glm::dvec3{ FastGetPoint( t ) - Origin };
|
||||
@@ -522,7 +522,8 @@ bool TSegment::RenderLoft( gfx::vertex_array &Output, Math3D::vector3 const &Ori
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
/*
|
||||
// NOTE: legacy leftover, potentially usable (but not really)
|
||||
void TSegment::Render()
|
||||
{
|
||||
Math3D::vector3 pt;
|
||||
@@ -570,5 +571,5 @@ void TSegment::Render()
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
|
||||
*/
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
@@ -117,8 +117,10 @@ public:
|
||||
|
||||
bool
|
||||
RenderLoft( gfx::vertex_array &Output, Math3D::vector3 const &Origin, gfx::basic_vertex const *ShapePoints, int iNumShapePoints, double fTextureLength, double Texturescale = 1.0, int iSkip = 0, int iEnd = 0, float fOffsetX = 0.f, glm::vec3 **p = nullptr, bool bRender = true);
|
||||
/*
|
||||
void
|
||||
Render();
|
||||
*/
|
||||
inline
|
||||
double
|
||||
GetLength() const {
|
||||
|
||||
@@ -870,14 +870,17 @@ void
|
||||
texture_manager::bind( std::size_t const Unit, texture_handle const Texture ) {
|
||||
|
||||
m_textures[ Texture ].second = m_garbagecollector.timestamp();
|
||||
|
||||
if( m_units[ Unit ].unit == 0 ) {
|
||||
// no texture unit, nothing to bind the texture to
|
||||
return;
|
||||
}
|
||||
// even if we may skip texture binding make sure the relevant texture unit is activated
|
||||
unit( m_units[ Unit ].unit );
|
||||
if( Texture == m_units[ Unit ].texture ) {
|
||||
// don't bind again what's already active
|
||||
return;
|
||||
}
|
||||
// TBD, TODO: do binding in texture object, add support for other types than 2d
|
||||
if( m_units[ Unit ].unit == 0 ) { return; }
|
||||
unit( m_units[ Unit ].unit );
|
||||
if( Texture != null_handle ) {
|
||||
#ifndef EU07_DEFERRED_TEXTURE_UPLOAD
|
||||
// NOTE: we could bind dedicated 'error' texture here if the id isn't valid
|
||||
|
||||
119
Track.cpp
119
Track.cpp
@@ -1254,8 +1254,10 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
case tt_Normal:
|
||||
if (m_material2)
|
||||
{ // podsypka z podkładami jest tylko dla zwykłego toru
|
||||
// potentially retrieve texture length override from the assigned material
|
||||
auto const texturelength { texture_length( m_material2 ) };
|
||||
gfx::basic_vertex bpts1[ 8 ]; // punkty głównej płaszczyzny nie przydają się do robienia boków
|
||||
if( fTexLength == 4.f ) {
|
||||
if( texturelength == 4.f ) {
|
||||
// stare mapowanie z różną gęstością pikseli i oddzielnymi teksturami na każdy profil
|
||||
auto const normalx = std::cos( glm::radians( 75.f ) );
|
||||
auto const normaly = std::sin( glm::radians( 75.f ) );
|
||||
@@ -1318,7 +1320,7 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
}
|
||||
else {
|
||||
// mapowanie proporcjonalne do powierzchni, rozmiar w poprzek określa fTexLength
|
||||
auto const max = fTexRatio2 * fTexLength; // szerokość proporcjonalna do długości
|
||||
auto const max = fTexRatio2 * texturelength; // szerokość proporcjonalna do długości
|
||||
auto const map11 = max > 0.f ? (fHTW + side) / max : 0.25f; // załamanie od strony 1
|
||||
auto const map12 = max > 0.f ? (fHTW + side + hypot1) / max : 0.5f; // brzeg od strony 1
|
||||
if (iTrapezoid) {
|
||||
@@ -1383,7 +1385,7 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
}
|
||||
}
|
||||
gfx::vertex_array vertices;
|
||||
Segment->RenderLoft(vertices, m_origin, bpts1, iTrapezoid ? -4 : 4, fTexLength);
|
||||
Segment->RenderLoft(vertices, m_origin, bpts1, iTrapezoid ? -4 : 4, texturelength);
|
||||
if( ( Bank != 0 ) && ( true == Geometry2.empty() ) ) {
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
}
|
||||
@@ -1394,20 +1396,21 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
}
|
||||
if (m_material1)
|
||||
{ // szyny - generujemy dwie, najwyżej rysować się będzie jedną
|
||||
auto const texturelength { texture_length( m_material1 ) };
|
||||
gfx::vertex_array vertices;
|
||||
if( ( Bank != 0 ) && ( true == Geometry1.empty() ) ) {
|
||||
Segment->RenderLoft( vertices, m_origin, rpts1, iTrapezoid ? -nnumPts : nnumPts, fTexLength );
|
||||
Segment->RenderLoft( vertices, m_origin, rpts1, iTrapezoid ? -nnumPts : nnumPts, texturelength );
|
||||
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear(); // reuse the scratchpad
|
||||
Segment->RenderLoft( vertices, m_origin, rpts2, iTrapezoid ? -nnumPts : nnumPts, fTexLength );
|
||||
Segment->RenderLoft( vertices, m_origin, rpts2, iTrapezoid ? -nnumPts : nnumPts, texturelength );
|
||||
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
}
|
||||
if( ( Bank == 0 ) && ( false == Geometry1.empty() ) ) {
|
||||
// special variant, replace existing data for a turntable track
|
||||
Segment->RenderLoft( vertices, m_origin, rpts1, iTrapezoid ? -nnumPts : nnumPts, fTexLength );
|
||||
Segment->RenderLoft( vertices, m_origin, rpts1, iTrapezoid ? -nnumPts : nnumPts, texturelength );
|
||||
GfxRenderer.Replace( vertices, Geometry1[ 0 ] );
|
||||
vertices.clear(); // reuse the scratchpad
|
||||
Segment->RenderLoft( vertices, m_origin, rpts2, iTrapezoid ? -nnumPts : nnumPts, fTexLength );
|
||||
Segment->RenderLoft( vertices, m_origin, rpts2, iTrapezoid ? -nnumPts : nnumPts, texturelength );
|
||||
GfxRenderer.Replace( vertices, Geometry1[ 1 ] );
|
||||
}
|
||||
}
|
||||
@@ -1452,28 +1455,30 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
{ // nowa wersja z SPKS, ale odwrotnie lewa/prawa
|
||||
gfx::vertex_array vertices;
|
||||
if( m_material1 ) {
|
||||
auto const texturelength { texture_length( m_material1 ) };
|
||||
// fixed parts
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, nnumPts, fTexLength );
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, nnumPts, texturelength );
|
||||
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts1, nnumPts, fTexLength, 1.0, bladelength );
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts1, nnumPts, texturelength, 1.0, bladelength );
|
||||
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
// left blade
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts3, -nnumPts, fTexLength, 1.0, 0, bladelength, SwitchExtension->fOffset2 );
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts3, -nnumPts, texturelength, 1.0, 0, bladelength, SwitchExtension->fOffset2 );
|
||||
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
}
|
||||
if( m_material2 ) {
|
||||
auto const texturelength { texture_length( m_material2 ) };
|
||||
// fixed parts
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts1, nnumPts, fTexLength );
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts1, nnumPts, texturelength );
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, nnumPts, fTexLength, 1.0, bladelength );
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, nnumPts, texturelength, 1.0, bladelength );
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
// right blade
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts4, -nnumPts, fTexLength, 1.0, 0, bladelength, -fMaxOffset + SwitchExtension->fOffset1 );
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts4, -nnumPts, texturelength, 1.0, 0, bladelength, -fMaxOffset + SwitchExtension->fOffset1 );
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
}
|
||||
@@ -1482,28 +1487,30 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
{ // lewa działa lepiej niż prawa
|
||||
gfx::vertex_array vertices;
|
||||
if( m_material1 ) {
|
||||
auto const texturelength { texture_length( m_material1 ) };
|
||||
// fixed parts
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts1, nnumPts, fTexLength ); // lewa szyna normalna cała
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts1, nnumPts, texturelength ); // lewa szyna normalna cała
|
||||
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, nnumPts, fTexLength, 1.0, bladelength ); // prawa szyna za iglicą
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, nnumPts, texturelength, 1.0, bladelength ); // prawa szyna za iglicą
|
||||
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
// right blade
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts4, -nnumPts, fTexLength, 1.0, 0, bladelength, -SwitchExtension->fOffset2 );
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts4, -nnumPts, texturelength, 1.0, 0, bladelength, -SwitchExtension->fOffset2 );
|
||||
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
}
|
||||
if( m_material2 ) {
|
||||
auto const texturelength { texture_length( m_material2 ) };
|
||||
// fixed parts
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, nnumPts, fTexLength ); // prawa szyna normalnie cała
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, nnumPts, texturelength ); // prawa szyna normalnie cała
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts1, nnumPts, fTexLength, 1.0, bladelength ); // lewa szyna za iglicą
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts1, nnumPts, texturelength, 1.0, bladelength ); // lewa szyna za iglicą
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
// left blade
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts3, -nnumPts, fTexLength, 1.0, 0, bladelength, fMaxOffset - SwitchExtension->fOffset1 );
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts3, -nnumPts, texturelength, 1.0, 0, bladelength, fMaxOffset - SwitchExtension->fOffset1 );
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
}
|
||||
@@ -1521,10 +1528,8 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
gfx::basic_vertex bpts1[4]; // punkty głównej płaszczyzny przydają się do robienia boków
|
||||
if (m_material1 || m_material2) {
|
||||
// punkty się przydadzą, nawet jeśli nawierzchni nie ma
|
||||
/*
|
||||
double max=2.0*(fHTW>fHTW2?fHTW:fHTW2); //z szerszej strony jest 100%
|
||||
*/
|
||||
auto const max = fTexRatio1 * fTexLength; // test: szerokość proporcjonalna do długości
|
||||
auto const texturelength { texture_length( m_material1 ) };
|
||||
auto const max = fTexRatio1 * texturelength; // test: szerokość proporcjonalna do długości
|
||||
auto const map1 = max > 0.f ? fHTW / max : 0.5f; // obcięcie tekstury od strony 1
|
||||
auto const map2 = max > 0.f ? fHTW2 / max : 0.5f; // obcięcie tekstury od strony 2
|
||||
if (iTrapezoid) {
|
||||
@@ -1561,12 +1566,14 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
}
|
||||
if (m_material1) // jeśli podana była tekstura, generujemy trójkąty
|
||||
{ // tworzenie trójkątów nawierzchni szosy
|
||||
auto const texturelength { texture_length( m_material1 ) };
|
||||
gfx::vertex_array vertices;
|
||||
Segment->RenderLoft(vertices, m_origin, bpts1, iTrapezoid ? -2 : 2, fTexLength);
|
||||
Segment->RenderLoft(vertices, m_origin, bpts1, iTrapezoid ? -2 : 2, texturelength);
|
||||
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
}
|
||||
if (m_material2)
|
||||
{ // pobocze drogi - poziome przy przechyłce (a może krawężnik i chodnik zrobić jak w Midtown Madness 2?)
|
||||
auto const texturelength { texture_length( m_material2 ) };
|
||||
gfx::basic_vertex
|
||||
rpts1[6],
|
||||
rpts2[6]; // współrzędne przekroju i mapowania dla prawej i lewej strony
|
||||
@@ -1629,7 +1636,7 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
// mapowanie propocjonalne do szerokości chodnika
|
||||
// krawężnik jest mapowany od 31/64 do 32/64 lewy i od 32/64 do 33/64 prawy
|
||||
auto const d = -fTexHeight1 / 3.75f; // krawężnik o wysokości 150mm jest pochylony 40mm
|
||||
auto const max = fTexRatio2 * fTexLength; // test: szerokość proporcjonalna do długości
|
||||
auto const max = fTexRatio2 * texturelength; // test: szerokość proporcjonalna do długości
|
||||
auto const map1l = (
|
||||
max > 0.f ?
|
||||
side / max :
|
||||
@@ -1726,24 +1733,24 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
{ // pobocza do trapezowatej nawierzchni - dodatkowe punkty z drugiej strony
|
||||
// odcinka
|
||||
if( ( fTexHeight1 >= 0.0 ) || ( slop != 0.0 ) ) {
|
||||
Segment->RenderLoft( vertices, m_origin, rpts1, -3, fTexLength ); // tylko jeśli jest z prawej
|
||||
Segment->RenderLoft( vertices, m_origin, rpts1, -3, texturelength ); // tylko jeśli jest z prawej
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
}
|
||||
if( ( fTexHeight1 >= 0.0 ) || ( side != 0.0 ) ) {
|
||||
Segment->RenderLoft( vertices, m_origin, rpts2, -3, fTexLength ); // tylko jeśli jest z lewej
|
||||
Segment->RenderLoft( vertices, m_origin, rpts2, -3, texturelength ); // tylko jeśli jest z lewej
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
}
|
||||
}
|
||||
else { // pobocza zwykłe, brak przechyłki
|
||||
if( ( fTexHeight1 >= 0.0 ) || ( slop != 0.0 ) ) {
|
||||
Segment->RenderLoft( vertices, m_origin, rpts1, 3, fTexLength );
|
||||
Segment->RenderLoft( vertices, m_origin, rpts1, 3, texturelength );
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
}
|
||||
if( ( fTexHeight1 >= 0.0 ) || ( side != 0.0 ) ) {
|
||||
Segment->RenderLoft( vertices, m_origin, rpts2, 3, fTexLength );
|
||||
Segment->RenderLoft( vertices, m_origin, rpts2, 3, texturelength );
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
}
|
||||
@@ -1803,7 +1810,8 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
gfx::basic_vertex bpts1[4]; // punkty głównej płaszczyzny przydają się do robienia boków
|
||||
if (m_material1 || m_material2) // punkty się przydadzą, nawet jeśli nawierzchni nie ma
|
||||
{ // double max=2.0*(fHTW>fHTW2?fHTW:fHTW2); //z szerszej strony jest 100%
|
||||
auto const max = fTexRatio1 * fTexLength; // test: szerokość proporcjonalna do długości
|
||||
auto const texturelength { texture_length( m_material1 ) };
|
||||
auto const max = fTexRatio1 * texturelength; // test: szerokość proporcjonalna do długości
|
||||
auto const map1 = max > 0.f ? fHTW / max : 0.5f; // obcięcie tekstury od strony 1
|
||||
auto const map2 = max > 0.f ? fHTW2 / max : 0.5f; // obcięcie tekstury od strony 2
|
||||
// if (iTrapezoid) //trapez albo przechyłki
|
||||
@@ -1833,6 +1841,7 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
// ale pobocza renderują się później, więc nawierzchnia nie załapuje się na renderowanie w swoim czasie
|
||||
if( m_material2 )
|
||||
{ // pobocze drogi - poziome przy przechyłce (a może krawężnik i chodnik zrobić jak w Midtown Madness 2?)
|
||||
auto const texturelength { texture_length( m_material2 ) };
|
||||
gfx::basic_vertex
|
||||
rpts1[6],
|
||||
rpts2[6]; // współrzędne przekroju i mapowania dla prawej i lewej strony
|
||||
@@ -1896,7 +1905,7 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
// mapowanie propocjonalne do szerokości chodnika
|
||||
// krawężnik jest mapowany od 31/64 do 32/64 lewy i od 32/64 do 33/64 prawy
|
||||
auto const d = -fTexHeight1 / 3.75f; // krawężnik o wysokości 150mm jest pochylony 40mm
|
||||
auto const max = fTexRatio2 * fTexLength; // test: szerokość proporcjonalna do długości
|
||||
auto const max = fTexRatio2 * texturelength; // test: szerokość proporcjonalna do długości
|
||||
auto const map1l = (
|
||||
max > 0.f ?
|
||||
side / max :
|
||||
@@ -1976,22 +1985,22 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
if (SwitchExtension->iRoads == 4)
|
||||
{ // pobocza do trapezowatej nawierzchni - dodatkowe punkty z drugiej strony odcinka
|
||||
if( ( fTexHeight1 >= 0.0 ) || ( side != 0.0 ) ) {
|
||||
SwitchExtension->Segments[ 2 ]->RenderLoft( vertices, m_origin, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, &b, render );
|
||||
SwitchExtension->Segments[ 2 ]->RenderLoft( vertices, m_origin, rpts2, -3, texturelength, 1.0, 0, 0, 0.0, &b, render );
|
||||
if( true == render ) {
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
}
|
||||
SwitchExtension->Segments[ 3 ]->RenderLoft( vertices, m_origin, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, &b, render );
|
||||
SwitchExtension->Segments[ 3 ]->RenderLoft( vertices, m_origin, rpts2, -3, texturelength, 1.0, 0, 0, 0.0, &b, render );
|
||||
if( true == render ) {
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
}
|
||||
SwitchExtension->Segments[ 4 ]->RenderLoft( vertices, m_origin, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, &b, render );
|
||||
SwitchExtension->Segments[ 4 ]->RenderLoft( vertices, m_origin, rpts2, -3, texturelength, 1.0, 0, 0, 0.0, &b, render );
|
||||
if( true == render ) {
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
}
|
||||
SwitchExtension->Segments[ 5 ]->RenderLoft( vertices, m_origin, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, &b, render );
|
||||
SwitchExtension->Segments[ 5 ]->RenderLoft( vertices, m_origin, rpts2, -3, texturelength, 1.0, 0, 0, 0.0, &b, render );
|
||||
if( true == render ) {
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
@@ -2001,17 +2010,17 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
else {
|
||||
// punkt 3 pokrywa się z punktem 1, jak w zwrotnicy; połączenie 1->2 nie musi być prostoliniowe
|
||||
if( ( fTexHeight1 >= 0.0 ) || ( side != 0.0 ) ) {
|
||||
SwitchExtension->Segments[ 2 ]->RenderLoft( vertices, m_origin, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, &b, render ); // z P2 do P4
|
||||
SwitchExtension->Segments[ 2 ]->RenderLoft( vertices, m_origin, rpts2, -3, texturelength, 1.0, 0, 0, 0.0, &b, render ); // z P2 do P4
|
||||
if( true == render ) {
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
}
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, &b, render ); // z P4 do P3=P1 (odwrócony)
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, -3, texturelength, 1.0, 0, 0, 0.0, &b, render ); // z P4 do P3=P1 (odwrócony)
|
||||
if( true == render ) {
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
}
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, &b, render ); // z P1 do P2
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, -3, texturelength, 1.0, 0, 0, 0.0, &b, render ); // z P1 do P2
|
||||
if( true == render ) {
|
||||
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
|
||||
vertices.clear();
|
||||
@@ -2028,6 +2037,7 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
}
|
||||
|
||||
if( m_material1 ) {
|
||||
auto const texturelength { texture_length( m_material1 ) };
|
||||
gfx::vertex_array vertices;
|
||||
// jeśli podana tekstura nawierzchni
|
||||
// we start with a vertex in the middle...
|
||||
@@ -2039,8 +2049,8 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
glm::vec3{ 0.0f, 1.0f, 0.0f },
|
||||
glm::vec2{ 0.5f, 0.5f } );
|
||||
// ...and add one extra vertex to close the fan...
|
||||
u = ( SwitchExtension->vPoints[ 0 ].x - oxz.x + m_origin.x ) / fTexLength;
|
||||
v = ( SwitchExtension->vPoints[ 0 ].z - oxz.z + m_origin.z ) / ( fTexRatio1 * fTexLength );
|
||||
u = ( SwitchExtension->vPoints[ 0 ].x - oxz.x + m_origin.x ) / texturelength;
|
||||
v = ( SwitchExtension->vPoints[ 0 ].z - oxz.z + m_origin.z ) / ( fTexRatio1 * texturelength );
|
||||
vertices.emplace_back(
|
||||
glm::vec3 {
|
||||
SwitchExtension->vPoints[ 0 ].x,
|
||||
@@ -2054,8 +2064,8 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
|
||||
// ...then draw the precalculated rest
|
||||
for (int i = pointcount + SwitchExtension->iRoads - 1; i >= 0; --i) {
|
||||
// mapowanie we współrzędnych scenerii
|
||||
u = ( SwitchExtension->vPoints[ i ].x - oxz.x + m_origin.x ) / fTexLength;
|
||||
v = ( SwitchExtension->vPoints[ i ].z - oxz.z + m_origin.z ) / ( fTexRatio1 * fTexLength );
|
||||
u = ( SwitchExtension->vPoints[ i ].x - oxz.x + m_origin.x ) / texturelength;
|
||||
v = ( SwitchExtension->vPoints[ i ].z - oxz.z + m_origin.z ) / ( fTexRatio1 * texturelength );
|
||||
vertices.emplace_back(
|
||||
glm::vec3 {
|
||||
SwitchExtension->vPoints[ i ].x,
|
||||
@@ -2507,28 +2517,32 @@ TTrack * TTrack::RaAnimate()
|
||||
if (SwitchExtension->RightSwitch)
|
||||
{ // nowa wersja z SPKS, ale odwrotnie lewa/prawa
|
||||
if( m_material1 ) {
|
||||
auto const texturelength { texture_length( m_material1 ) };
|
||||
// left blade
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts3, -nnumPts, fTexLength, 1.0, 0, bladelength, SwitchExtension->fOffset2 );
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts3, -nnumPts, texturelength, 1.0, 0, bladelength, SwitchExtension->fOffset2 );
|
||||
GfxRenderer.Replace( vertices, Geometry1[ 2 ] );
|
||||
vertices.clear();
|
||||
}
|
||||
if( m_material2 ) {
|
||||
auto const texturelength { texture_length( m_material2 ) };
|
||||
// right blade
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts4, -nnumPts, fTexLength, 1.0, 0, bladelength, -fMaxOffset + SwitchExtension->fOffset1 );
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts4, -nnumPts, texturelength, 1.0, 0, bladelength, -fMaxOffset + SwitchExtension->fOffset1 );
|
||||
GfxRenderer.Replace( vertices, Geometry2[ 2 ] );
|
||||
vertices.clear();
|
||||
}
|
||||
}
|
||||
else { // lewa działa lepiej niż prawa
|
||||
if( m_material1 ) {
|
||||
auto const texturelength { texture_length( m_material1 ) };
|
||||
// right blade
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts4, -nnumPts, fTexLength, 1.0, 0, bladelength, -SwitchExtension->fOffset2 );
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts4, -nnumPts, texturelength, 1.0, 0, bladelength, -SwitchExtension->fOffset2 );
|
||||
GfxRenderer.Replace( vertices, Geometry1[ 2 ] );
|
||||
vertices.clear();
|
||||
}
|
||||
if( m_material2 ) {
|
||||
auto const texturelength { texture_length( m_material2 ) };
|
||||
// left blade
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts3, -nnumPts, fTexLength, 1.0, 0, bladelength, fMaxOffset - SwitchExtension->fOffset1 );
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts3, -nnumPts, texturelength, 1.0, 0, bladelength, fMaxOffset - SwitchExtension->fOffset1 );
|
||||
GfxRenderer.Replace( vertices, Geometry2[ 2 ] );
|
||||
vertices.clear();
|
||||
}
|
||||
@@ -2868,6 +2882,19 @@ TTrack::export_as_text_( std::ostream &Output ) const {
|
||||
<< "\n";
|
||||
}
|
||||
|
||||
float
|
||||
TTrack::texture_length( material_handle const Material ) {
|
||||
|
||||
if( Material == null_handle ) {
|
||||
return fTexLength;
|
||||
}
|
||||
auto const texturelength { GfxRenderer.Material( Material ).size.y };
|
||||
return (
|
||||
texturelength < 0.f ?
|
||||
fTexLength :
|
||||
texturelength );
|
||||
}
|
||||
|
||||
void TTrack::MovedUp1(float const dh)
|
||||
{ // poprawienie przechyłki wymaga wydłużenia podsypki
|
||||
fTexHeight1 += dh;
|
||||
|
||||
3
Track.h
3
Track.h
@@ -298,7 +298,8 @@ private:
|
||||
void deserialize_( std::istream &Input );
|
||||
// export() subclass details, sends basic content of the class in legacy (text) format to provided stream
|
||||
void export_as_text_( std::ostream &Output ) const;
|
||||
|
||||
// returns texture length for specified material
|
||||
float texture_length( material_handle const Material );
|
||||
};
|
||||
|
||||
|
||||
|
||||
288
Train.cpp
288
Train.cpp
@@ -28,7 +28,7 @@ http://mozilla.org/MPL/2.0/.
|
||||
#include "DynObj.h"
|
||||
#include "mtable.h"
|
||||
#include "Console.h"
|
||||
#include "sound.h"
|
||||
#include "application.h"
|
||||
|
||||
namespace input {
|
||||
|
||||
@@ -454,6 +454,7 @@ PyObject *TTrain::GetTrainState() {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
PyDict_SetItemString( dict, "name", PyGetString( DynamicObject->asName.c_str() ) );
|
||||
PyDict_SetItemString( dict, "cab", PyGetInt( mover->ActiveCab ) );
|
||||
// basic systems state data
|
||||
PyDict_SetItemString( dict, "battery", PyGetBool( mvControlled->Battery ) );
|
||||
@@ -482,6 +483,8 @@ PyObject *TTrain::GetTrainState() {
|
||||
else
|
||||
bPN = false;
|
||||
PyDict_SetItemString( dict, "indir_brake", PyGetBool( bPN ) );
|
||||
PyDict_SetItemString( dict, "brake_delay_flag", PyGetInt( mvControlled->BrakeDelayFlag ));
|
||||
PyDict_SetItemString( dict, "brake_op_mode_flag", PyGetInt( mvControlled->BrakeOpModeFlag ));
|
||||
// other controls
|
||||
PyDict_SetItemString( dict, "ca", PyGetBool( TestFlag( mvOccupied->SecuritySystem.Status, s_aware ) ) );
|
||||
PyDict_SetItemString( dict, "shp", PyGetBool( TestFlag( mvOccupied->SecuritySystem.Status, s_active ) ) );
|
||||
@@ -532,9 +535,9 @@ PyObject *TTrain::GetTrainState() {
|
||||
PyDict_SetItemString( dict, "unit_no", PyGetInt( iUnitNo ) );
|
||||
|
||||
for( int i = 0; i < 20; i++ ) {
|
||||
PyDict_SetItemString( dict, ( "doors_" + std::to_string( i + 1 ) ).c_str(), PyGetFloatS( bDoors[ i ][ 0 ] ) );
|
||||
PyDict_SetItemString( dict, ( "doors_r_" + std::to_string( i + 1 ) ).c_str(), PyGetFloatS( bDoors[ i ][ 1 ] ) );
|
||||
PyDict_SetItemString( dict, ( "doors_l_" + std::to_string( i + 1 ) ).c_str(), PyGetFloatS( bDoors[ i ][ 2 ] ) );
|
||||
PyDict_SetItemString( dict, ( "doors_" + std::to_string( i + 1 ) ).c_str(), PyGetBool( bDoors[ i ][ 0 ] ) );
|
||||
PyDict_SetItemString( dict, ( "doors_r_" + std::to_string( i + 1 ) ).c_str(), PyGetBool( bDoors[ i ][ 1 ] ) );
|
||||
PyDict_SetItemString( dict, ( "doors_l_" + std::to_string( i + 1 ) ).c_str(), PyGetBool( bDoors[ i ][ 2 ] ) );
|
||||
PyDict_SetItemString( dict, ( "doors_no_" + std::to_string( i + 1 ) ).c_str(), PyGetInt( iDoorNo[ i ] ) );
|
||||
PyDict_SetItemString( dict, ( "code_" + std::to_string( i + 1 ) ).c_str(), PyGetString( ( std::to_string( iUnits[ i ] ) + cCode[ i ] ).c_str() ) );
|
||||
PyDict_SetItemString( dict, ( "car_name" + std::to_string( i + 1 ) ).c_str(), PyGetString( asCarName[ i ].c_str() ) );
|
||||
@@ -1327,8 +1330,10 @@ void TTrain::OnCommand_trainbrakeoperationmodeincrease(TTrain *Train, command_da
|
||||
// audio feedback
|
||||
Train->dsbPneumaticSwitch.play();
|
||||
// visual feedback
|
||||
// NOTE: there's no button for brake operation mode switch
|
||||
// TBD, TODO: add brake operation mode switch?
|
||||
Train->ggBrakeOperationModeCtrl.UpdateValue(
|
||||
Train->mvOccupied->BrakeOpModeFlag > 0 ?
|
||||
std::log2( Train->mvOccupied->BrakeOpModeFlag ) :
|
||||
0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1343,8 +1348,10 @@ void TTrain::OnCommand_trainbrakeoperationmodedecrease(TTrain *Train, command_da
|
||||
// audio feedback
|
||||
Train->dsbPneumaticSwitch.play();
|
||||
// visual feedback
|
||||
// NOTE: there's no button for brake operation mode switch
|
||||
// TBD, TODO: add brake operation mode switch?
|
||||
Train->ggBrakeOperationModeCtrl.UpdateValue(
|
||||
Train->mvOccupied->BrakeOpModeFlag > 0 ?
|
||||
std::log2( Train->mvOccupied->BrakeOpModeFlag ) :
|
||||
0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2116,8 +2123,17 @@ void TTrain::OnCommand_linebreakerclose( TTrain *Train, command_data const &Comm
|
||||
|
||||
void TTrain::OnCommand_fuelpumptoggle( TTrain *Train, command_data const &Command ) {
|
||||
|
||||
if( Command.action == GLFW_PRESS ) {
|
||||
// only reacting to press, so the switch doesn't flip back and forth if key is held down
|
||||
if( Command.action == GLFW_REPEAT ) { return; }
|
||||
|
||||
if( Train->ggFuelPumpButton.type() == TGaugeType::push ) {
|
||||
// impulse switch
|
||||
// currently there's no off button so we always try to turn it on
|
||||
OnCommand_fuelpumpenable( Train, Command );
|
||||
}
|
||||
else {
|
||||
// two-state switch
|
||||
if( Command.action == GLFW_RELEASE ) { return; }
|
||||
|
||||
if( false == Train->mvControlled->FuelPump.is_enabled ) {
|
||||
// turn on
|
||||
OnCommand_fuelpumpenable( Train, Command );
|
||||
@@ -2131,32 +2147,65 @@ void TTrain::OnCommand_fuelpumptoggle( TTrain *Train, command_data const &Comman
|
||||
|
||||
void TTrain::OnCommand_fuelpumpenable( TTrain *Train, command_data const &Command ) {
|
||||
|
||||
if( Command.action == GLFW_REPEAT ) { return; }
|
||||
|
||||
if( Train->ggFuelPumpButton.type() == TGaugeType::push ) {
|
||||
// impulse switch
|
||||
if( Command.action == GLFW_PRESS ) {
|
||||
// visual feedback
|
||||
Train->ggFuelPumpButton.UpdateValue( 1.0, Train->dsbSwitch );
|
||||
|
||||
if( true == Train->mvControlled->FuelPump.is_enabled ) { return; } // already enabled
|
||||
|
||||
Train->mvControlled->FuelPumpSwitch( true );
|
||||
}
|
||||
else if( Command.action == GLFW_RELEASE ) {
|
||||
// visual feedback
|
||||
Train->ggFuelPumpButton.UpdateValue( 0.0, Train->dsbSwitch );
|
||||
Train->mvControlled->FuelPumpSwitch( false );
|
||||
}
|
||||
}
|
||||
else {
|
||||
// two-state switch, only cares about press events
|
||||
if( Command.action == GLFW_PRESS ) {
|
||||
// visual feedback
|
||||
Train->ggFuelPumpButton.UpdateValue( 1.0, Train->dsbSwitch );
|
||||
Train->mvControlled->FuelPumpSwitch( true );
|
||||
Train->mvControlled->FuelPumpSwitchOff( false );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TTrain::OnCommand_fuelpumpdisable( TTrain *Train, command_data const &Command ) {
|
||||
|
||||
if( Command.action == GLFW_REPEAT ) { return; }
|
||||
|
||||
if( Train->ggFuelPumpButton.type() == TGaugeType::push ) {
|
||||
// impulse switch
|
||||
// currently there's no disable return type switch
|
||||
return;
|
||||
}
|
||||
else {
|
||||
// two-state switch, only cares about press events
|
||||
if( Command.action == GLFW_PRESS ) {
|
||||
// visual feedback
|
||||
Train->ggFuelPumpButton.UpdateValue( 0.0, Train->dsbSwitch );
|
||||
|
||||
if( false == Train->mvControlled->FuelPump.is_enabled ) { return; } // already disabled
|
||||
|
||||
Train->mvControlled->FuelPumpSwitch( false );
|
||||
Train->mvControlled->FuelPumpSwitchOff( true );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TTrain::OnCommand_oilpumptoggle( TTrain *Train, command_data const &Command ) {
|
||||
|
||||
if( Command.action == GLFW_PRESS ) {
|
||||
// only reacting to press, so the switch doesn't flip back and forth if key is held down
|
||||
if( Command.action == GLFW_REPEAT ) { return; }
|
||||
|
||||
if( Train->ggOilPumpButton.type() == TGaugeType::push ) {
|
||||
// impulse switch
|
||||
// currently there's no off button so we always try to turn it on
|
||||
OnCommand_oilpumpenable( Train, Command );
|
||||
}
|
||||
else {
|
||||
// two-state switch
|
||||
if( Command.action == GLFW_RELEASE ) { return; }
|
||||
|
||||
if( false == Train->mvControlled->OilPump.is_enabled ) {
|
||||
// turn on
|
||||
OnCommand_oilpumpenable( Train, Command );
|
||||
@@ -2170,25 +2219,49 @@ void TTrain::OnCommand_oilpumptoggle( TTrain *Train, command_data const &Command
|
||||
|
||||
void TTrain::OnCommand_oilpumpenable( TTrain *Train, command_data const &Command ) {
|
||||
|
||||
if( Command.action == GLFW_REPEAT ) { return; }
|
||||
|
||||
if( Train->ggOilPumpButton.type() == TGaugeType::push ) {
|
||||
// impulse switch
|
||||
if( Command.action == GLFW_PRESS ) {
|
||||
// visual feedback
|
||||
Train->ggOilPumpButton.UpdateValue( 1.0, Train->dsbSwitch );
|
||||
|
||||
if( true == Train->mvControlled->OilPump.is_enabled ) { return; } // already enabled
|
||||
|
||||
Train->mvControlled->OilPumpSwitch( true );
|
||||
}
|
||||
else if( Command.action == GLFW_RELEASE ) {
|
||||
// visual feedback
|
||||
Train->ggOilPumpButton.UpdateValue( 0.0, Train->dsbSwitch );
|
||||
Train->mvControlled->OilPumpSwitch( false );
|
||||
}
|
||||
}
|
||||
else {
|
||||
// two-state switch, only cares about press events
|
||||
if( Command.action == GLFW_PRESS ) {
|
||||
// visual feedback
|
||||
Train->ggOilPumpButton.UpdateValue( 1.0, Train->dsbSwitch );
|
||||
Train->mvControlled->OilPumpSwitch( true );
|
||||
Train->mvControlled->OilPumpSwitchOff( false );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TTrain::OnCommand_oilpumpdisable( TTrain *Train, command_data const &Command ) {
|
||||
|
||||
if( Command.action == GLFW_REPEAT ) { return; }
|
||||
|
||||
if( Train->ggOilPumpButton.type() == TGaugeType::push ) {
|
||||
// impulse switch
|
||||
// currently there's no disable return type switch
|
||||
return;
|
||||
}
|
||||
else {
|
||||
// two-state switch, only cares about press events
|
||||
if( Command.action == GLFW_PRESS ) {
|
||||
// visual feedback
|
||||
Train->ggOilPumpButton.UpdateValue( 0.0, Train->dsbSwitch );
|
||||
|
||||
if( false == Train->mvControlled->OilPump.is_enabled ) { return; } // already disabled
|
||||
|
||||
Train->mvControlled->OilPumpSwitch( false );
|
||||
Train->mvControlled->OilPumpSwitchOff( true );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2311,8 +2384,17 @@ void TTrain::OnCommand_waterpumpbreakeropen( TTrain *Train, command_data const &
|
||||
|
||||
void TTrain::OnCommand_waterpumptoggle( TTrain *Train, command_data const &Command ) {
|
||||
|
||||
if( Command.action == GLFW_PRESS ) {
|
||||
// only reacting to press, so the switch doesn't flip back and forth if key is held down
|
||||
if( Command.action == GLFW_REPEAT ) { return; }
|
||||
|
||||
if( Train->ggWaterPumpButton.type() == TGaugeType::push ) {
|
||||
// impulse switch
|
||||
// currently there's no off button so we always try to turn it on
|
||||
OnCommand_waterpumpenable( Train, Command );
|
||||
}
|
||||
else {
|
||||
// two-state switch
|
||||
if( Command.action == GLFW_RELEASE ) { return; }
|
||||
|
||||
if( false == Train->mvControlled->WaterPump.is_enabled ) {
|
||||
// turn on
|
||||
OnCommand_waterpumpenable( Train, Command );
|
||||
@@ -2326,25 +2408,49 @@ void TTrain::OnCommand_waterpumptoggle( TTrain *Train, command_data const &Comma
|
||||
|
||||
void TTrain::OnCommand_waterpumpenable( TTrain *Train, command_data const &Command ) {
|
||||
|
||||
if( Command.action == GLFW_REPEAT ) { return; }
|
||||
|
||||
if( Train->ggWaterPumpButton.type() == TGaugeType::push ) {
|
||||
// impulse switch
|
||||
if( Command.action == GLFW_PRESS ) {
|
||||
// visual feedback
|
||||
Train->ggWaterPumpButton.UpdateValue( 1.0, Train->dsbSwitch );
|
||||
|
||||
if( true == Train->mvControlled->WaterPump.is_enabled ) { return; } // already enabled
|
||||
|
||||
Train->mvControlled->WaterPumpSwitch( true );
|
||||
}
|
||||
else if( Command.action == GLFW_RELEASE ) {
|
||||
// visual feedback
|
||||
Train->ggWaterPumpButton.UpdateValue( 0.0, Train->dsbSwitch );
|
||||
Train->mvControlled->WaterPumpSwitch( false );
|
||||
}
|
||||
}
|
||||
else {
|
||||
// two-state switch, only cares about press events
|
||||
if( Command.action == GLFW_PRESS ) {
|
||||
// visual feedback
|
||||
Train->ggWaterPumpButton.UpdateValue( 1.0, Train->dsbSwitch );
|
||||
Train->mvControlled->WaterPumpSwitch( true );
|
||||
Train->mvControlled->WaterPumpSwitchOff( false );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TTrain::OnCommand_waterpumpdisable( TTrain *Train, command_data const &Command ) {
|
||||
|
||||
if( Command.action == GLFW_REPEAT ) { return; }
|
||||
|
||||
if( Train->ggWaterPumpButton.type() == TGaugeType::push ) {
|
||||
// impulse switch
|
||||
// currently there's no disable return type switch
|
||||
return;
|
||||
}
|
||||
else {
|
||||
// two-state switch, only cares about press events
|
||||
if( Command.action == GLFW_PRESS ) {
|
||||
// visual feedback
|
||||
Train->ggWaterPumpButton.UpdateValue( 0.0, Train->dsbSwitch );
|
||||
|
||||
if( false == Train->mvControlled->WaterPump.is_enabled ) { return; } // already disabled
|
||||
|
||||
Train->mvControlled->WaterPumpSwitch( false );
|
||||
Train->mvControlled->WaterPumpSwitchOff( true );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4542,31 +4648,14 @@ void TTrain::UpdateMechPosition(double dt)
|
||||
2 :
|
||||
DynamicObject->MoverParameters->ActiveCab );
|
||||
if( !DebugModeFlag ) { // sprawdzaj więzy //Ra: nie tu!
|
||||
if( pMechPosition.x < Cabine[ iCabn ].CabPos1.x )
|
||||
pMechPosition.x = Cabine[ iCabn ].CabPos1.x;
|
||||
if( pMechPosition.x > Cabine[ iCabn ].CabPos2.x )
|
||||
pMechPosition.x = Cabine[ iCabn ].CabPos2.x;
|
||||
if( pMechPosition.z < Cabine[ iCabn ].CabPos1.z )
|
||||
pMechPosition.z = Cabine[ iCabn ].CabPos1.z;
|
||||
if( pMechPosition.z > Cabine[ iCabn ].CabPos2.z )
|
||||
pMechPosition.z = Cabine[ iCabn ].CabPos2.z;
|
||||
if( pMechPosition.y > Cabine[ iCabn ].CabPos1.y + 1.8 )
|
||||
pMechPosition.y = Cabine[ iCabn ].CabPos1.y + 1.8;
|
||||
if( pMechPosition.y < Cabine[ iCabn ].CabPos1.y + 0.5 )
|
||||
pMechPosition.y = Cabine[ iCabn ].CabPos2.y + 0.5;
|
||||
|
||||
if( pMechOffset.x < Cabine[ iCabn ].CabPos1.x )
|
||||
pMechOffset.x = Cabine[ iCabn ].CabPos1.x;
|
||||
if( pMechOffset.x > Cabine[ iCabn ].CabPos2.x )
|
||||
pMechOffset.x = Cabine[ iCabn ].CabPos2.x;
|
||||
if( pMechOffset.z < Cabine[ iCabn ].CabPos1.z )
|
||||
pMechOffset.z = Cabine[ iCabn ].CabPos1.z;
|
||||
if( pMechOffset.z > Cabine[ iCabn ].CabPos2.z )
|
||||
pMechOffset.z = Cabine[ iCabn ].CabPos2.z;
|
||||
if( pMechOffset.y > Cabine[ iCabn ].CabPos1.y + 1.8 )
|
||||
pMechOffset.y = Cabine[ iCabn ].CabPos1.y + 1.8;
|
||||
if( pMechOffset.y < Cabine[ iCabn ].CabPos1.y + 0.5 )
|
||||
pMechOffset.y = Cabine[ iCabn ].CabPos2.y + 0.5;
|
||||
pMechPosition.x = clamp( pMechPosition.x, Cabine[ iCabn ].CabPos1.x, Cabine[ iCabn ].CabPos2.x );
|
||||
pMechPosition.y = clamp( pMechPosition.y, Cabine[ iCabn ].CabPos1.y + 0.5, Cabine[ iCabn ].CabPos2.y + 1.8 );
|
||||
pMechPosition.z = clamp( pMechPosition.z, Cabine[ iCabn ].CabPos1.z, Cabine[ iCabn ].CabPos2.z );
|
||||
|
||||
pMechOffset.x = clamp( pMechOffset.x, Cabine[ iCabn ].CabPos1.x, Cabine[ iCabn ].CabPos2.x );
|
||||
pMechOffset.y = clamp( pMechOffset.y, Cabine[ iCabn ].CabPos1.y + 0.5, Cabine[ iCabn ].CabPos2.y + 1.8 );
|
||||
pMechOffset.z = clamp( pMechOffset.z, Cabine[ iCabn ].CabPos1.z, Cabine[ iCabn ].CabPos2.z );
|
||||
}
|
||||
};
|
||||
|
||||
@@ -4706,7 +4795,6 @@ bool TTrain::Update( double const Deltatime )
|
||||
}
|
||||
}
|
||||
|
||||
tor = DynamicObject->GetTrack(); // McZapkie-180203
|
||||
// McZapkie: predkosc wyswietlana na tachometrze brana jest z obrotow kol
|
||||
auto const maxtacho { 3.0 };
|
||||
fTachoVelocity = static_cast<float>( std::min( std::abs(11.31 * mvControlled->WheelDiameter * mvControlled->nrot), mvControlled->Vmax * 1.05) );
|
||||
@@ -5145,14 +5233,13 @@ bool TTrain::Update( double const Deltatime )
|
||||
( true == mvControlled->ResistorsFlagCheck() )
|
||||
|| ( mvControlled->MainCtrlActualPos == 0 ) ); // do EU04
|
||||
|
||||
if( ( mvControlled->StLinFlag )
|
||||
|| ( mvOccupied->BrakePress > 2.0 )
|
||||
|| ( mvOccupied->PipePress < 3.6 ) ) {
|
||||
// Ra: czy to jest udawanie działania styczników liniowych?
|
||||
if( mvControlled->StLinFlag ) {
|
||||
btLampkaStyczn.Turn( false );
|
||||
}
|
||||
else if( mvOccupied->BrakePress < 1.0 )
|
||||
btLampkaStyczn.Turn( true ); // mozna prowadzic rozruch
|
||||
else {
|
||||
// mozna prowadzic rozruch
|
||||
btLampkaStyczn.Turn( mvOccupied->BrakePress < 1.0 );
|
||||
}
|
||||
if( ( ( TestFlag( mvControlled->Couplers[ side::rear ].CouplingFlag, coupling::control ) ) && ( mvControlled->CabNo == 1 ) )
|
||||
|| ( ( TestFlag( mvControlled->Couplers[ side::front ].CouplingFlag, coupling::control ) ) && ( mvControlled->CabNo == -1 ) ) )
|
||||
btLampkaUkrotnienie.Turn( true );
|
||||
@@ -5521,6 +5608,7 @@ bool TTrain::Update( double const Deltatime )
|
||||
ggBrakeProfileCtrl.Update();
|
||||
ggBrakeProfileG.Update();
|
||||
ggBrakeProfileR.Update();
|
||||
ggBrakeOperationModeCtrl.Update();
|
||||
ggMaxCurrentCtrl.Update();
|
||||
// NBMX wrzesien 2003 - drzwi
|
||||
ggDoorLeftButton.Update();
|
||||
@@ -5628,7 +5716,6 @@ bool TTrain::Update( double const Deltatime )
|
||||
ggFuelPumpButton.Update();
|
||||
ggOilPumpButton.Update();
|
||||
//------
|
||||
pyScreens.update();
|
||||
}
|
||||
// wyprowadzenie sygnałów dla haslera na PoKeys (zaznaczanie na taśmie)
|
||||
btHaslerBrakes.Turn(DynamicObject->MoverParameters->BrakePress > 0.4); // ciśnienie w cylindrach
|
||||
@@ -5698,8 +5785,8 @@ bool TTrain::Update( double const Deltatime )
|
||||
}
|
||||
}
|
||||
/*
|
||||
// NOTE: disabled while switch state isn't preserved while moving between compartments
|
||||
// check whether we should raise the pantographs, based on volume in pantograph tank
|
||||
// NOTE: disabled while switch state isn't preserved while moving between compartments
|
||||
if( mvControlled->PantPress > (
|
||||
mvControlled->TrainType == dt_EZT ?
|
||||
2.4 :
|
||||
@@ -5714,7 +5801,15 @@ bool TTrain::Update( double const Deltatime )
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
// screens
|
||||
fScreenTimer += Deltatime;
|
||||
if( ( fScreenTimer > Global.PythonScreenUpdateRate * 0.001f )
|
||||
&& ( false == FreeFlyModeFlag ) ) { // don't bother if we're outside
|
||||
fScreenTimer = 0.f;
|
||||
for( auto const &screen : m_screens ) {
|
||||
Application.request( { screen.first, GetTrainState(), screen.second } );
|
||||
}
|
||||
}
|
||||
// sounds
|
||||
update_sounds( Deltatime );
|
||||
|
||||
@@ -5875,7 +5970,6 @@ TTrain::update_sounds( double const Deltatime ) {
|
||||
dsbSlipAlarm.stop();
|
||||
}
|
||||
}
|
||||
|
||||
// szum w czasie jazdy
|
||||
if( ( false == FreeFlyModeFlag )
|
||||
&& ( false == Global.CabWindowOpen )
|
||||
@@ -5894,6 +5988,15 @@ TTrain::update_sounds( double const Deltatime ) {
|
||||
&& ( IsHunting ) ) {
|
||||
|
||||
update_sounds_runningnoise( rsHuntingNoise );
|
||||
// modify calculated sound volume by hunting amount
|
||||
auto const huntingamount =
|
||||
interpolate(
|
||||
0.0, 1.0,
|
||||
clamp(
|
||||
( mvOccupied->Vel - HuntingShake.fadein_begin ) / ( HuntingShake.fadein_end - HuntingShake.fadein_begin ),
|
||||
0.0, 1.0 ) );
|
||||
|
||||
rsHuntingNoise.gain( rsHuntingNoise.gain() * huntingamount );
|
||||
}
|
||||
else {
|
||||
// don't play the optional ending sound if the listener switches views
|
||||
@@ -6273,6 +6376,8 @@ bool TTrain::LoadMMediaFile(std::string const &asFileName)
|
||||
bool TTrain::InitializeCab(int NewCabNo, std::string const &asFileName)
|
||||
{
|
||||
m_controlmapper.clear();
|
||||
// clear python screens
|
||||
m_screens.clear();
|
||||
// reset sound positions and owner
|
||||
auto const nullvector { glm::vec3() };
|
||||
std::vector<sound_source *> sounds = {
|
||||
@@ -6290,9 +6395,6 @@ bool TTrain::InitializeCab(int NewCabNo, std::string const &asFileName)
|
||||
pMechViewAngle = { 0.0, 0.0 };
|
||||
Global.pCamera.Pitch = pMechViewAngle.x;
|
||||
Global.pCamera.Yaw = pMechViewAngle.y;
|
||||
|
||||
pyScreens.reset(this);
|
||||
pyScreens.setLookupPath(DynamicObject->asBaseDir);
|
||||
bool parse = false;
|
||||
int cabindex = 0;
|
||||
DynamicObject->mdKabina = NULL; // likwidacja wskaźnika na dotychczasową kabinę
|
||||
@@ -6488,9 +6590,32 @@ bool TTrain::InitializeCab(int NewCabNo, std::string const &asFileName)
|
||||
// matched the token, grab the next one
|
||||
continue;
|
||||
}
|
||||
// TODO: add "pydestination:"
|
||||
else if (token == "pyscreen:")
|
||||
{
|
||||
pyScreens.init(parser, DynamicObject->mdKabina, DynamicObject->name(), NewCabNo);
|
||||
std::string submodelname, renderername;
|
||||
parser.getTokens( 2 );
|
||||
parser
|
||||
>> submodelname
|
||||
>> renderername;
|
||||
|
||||
auto const *submodel { DynamicObject->mdKabina->GetFromName( submodelname ) };
|
||||
if( submodel == nullptr ) {
|
||||
WriteLog( "Python Screen: submodel " + submodelname + " not found - Ignoring screen" );
|
||||
continue;
|
||||
}
|
||||
auto const material { submodel->GetMaterial() };
|
||||
if( material <= 0 ) {
|
||||
// sub model nie posiada tekstury lub tekstura wymienna - nie obslugiwana
|
||||
WriteLog( "Python Screen: invalid texture id " + std::to_string( material ) + " - Ignoring screen" );
|
||||
continue;
|
||||
}
|
||||
// record renderer and material binding for future update requests
|
||||
m_screens.emplace_back(
|
||||
( substr_path(renderername).empty() ? // supply vehicle folder as path if none is provided
|
||||
DynamicObject->asBaseDir + renderername :
|
||||
renderername ),
|
||||
material );
|
||||
}
|
||||
// btLampkaUnknown.Init("unknown",mdKabina,false);
|
||||
} while (token != "");
|
||||
@@ -6499,7 +6624,6 @@ bool TTrain::InitializeCab(int NewCabNo, std::string const &asFileName)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
pyScreens.start();
|
||||
if (DynamicObject->mdKabina)
|
||||
{
|
||||
// configure placement of sound emitters which aren't bound with any device model, and weren't placed manually
|
||||
@@ -6739,6 +6863,7 @@ void TTrain::clear_cab_controls()
|
||||
ggBrakeProfileCtrl.Clear();
|
||||
ggBrakeProfileG.Clear();
|
||||
ggBrakeProfileR.Clear();
|
||||
ggBrakeOperationModeCtrl.Clear();
|
||||
ggMaxCurrentCtrl.Clear();
|
||||
ggMainOffButton.Clear();
|
||||
ggMainOnButton.Clear();
|
||||
@@ -7105,6 +7230,12 @@ void TTrain::set_cab_controls() {
|
||||
1.0 :
|
||||
0.0 );
|
||||
}
|
||||
if (ggBrakeOperationModeCtrl.SubModel != nullptr) {
|
||||
ggBrakeOperationModeCtrl.PutValue(
|
||||
(mvOccupied->BrakeOpModeFlag > 0 ?
|
||||
log2(mvOccupied->BrakeOpModeFlag) :
|
||||
0));
|
||||
}
|
||||
// alarm chain
|
||||
ggAlarmChain.PutValue(
|
||||
mvControlled->AlarmChainFlag ?
|
||||
@@ -7125,10 +7256,12 @@ void TTrain::set_cab_controls() {
|
||||
mvControlled->WaterPump.breaker ?
|
||||
1.0 :
|
||||
0.0 );
|
||||
if( ggWaterPumpButton.type() != TGaugeType::push ) {
|
||||
ggWaterPumpButton.PutValue(
|
||||
mvControlled->WaterPump.is_enabled ?
|
||||
1.0 :
|
||||
0.0 );
|
||||
}
|
||||
// water heater
|
||||
ggWaterHeaterBreakerButton.PutValue(
|
||||
mvControlled->WaterHeater.breaker ?
|
||||
@@ -7143,15 +7276,19 @@ void TTrain::set_cab_controls() {
|
||||
1.0 :
|
||||
0.0 );
|
||||
// fuel pump
|
||||
if( ggFuelPumpButton.type() != TGaugeType::push ) {
|
||||
ggFuelPumpButton.PutValue(
|
||||
mvControlled->FuelPump.is_enabled ?
|
||||
1.0 :
|
||||
0.0 );
|
||||
}
|
||||
// oil pump
|
||||
if( ggOilPumpButton.type() != TGaugeType::push ) {
|
||||
ggOilPumpButton.PutValue(
|
||||
mvControlled->OilPump.is_enabled ?
|
||||
1.0 :
|
||||
0.0 );
|
||||
}
|
||||
|
||||
// we reset all indicators, as they're set during the update pass
|
||||
// TODO: when cleaning up break setting indicator state into a separate function, so we can reuse it
|
||||
@@ -7296,6 +7433,7 @@ bool TTrain::initialize_gauge(cParser &Parser, std::string const &Label, int con
|
||||
{ "brakeprofile_sw:", ggBrakeProfileCtrl },
|
||||
{ "brakeprofileg_sw:", ggBrakeProfileG },
|
||||
{ "brakeprofiler_sw:", ggBrakeProfileR },
|
||||
{ "brakeopmode_sw:", ggBrakeOperationModeCtrl },
|
||||
{ "maxcurrent_sw:", ggMaxCurrentCtrl },
|
||||
{ "main_off_bt:", ggMainOffButton },
|
||||
{ "main_on_bt:", ggMainOnButton },
|
||||
@@ -7558,9 +7696,9 @@ bool TTrain::initialize_gauge(cParser &Parser, std::string const &Label, int con
|
||||
if (Parser.getToken<std::string>() == "analog")
|
||||
{
|
||||
// McZapkie-300302: zegarek
|
||||
ggClockSInd.Init(DynamicObject->mdKabina->GetFromName("ClockShand"), TGaugeType::gt_Rotate, 1.0/60.0);
|
||||
ggClockMInd.Init(DynamicObject->mdKabina->GetFromName("ClockMhand"), TGaugeType::gt_Rotate, 1.0/60.0);
|
||||
ggClockHInd.Init(DynamicObject->mdKabina->GetFromName("ClockHhand"), TGaugeType::gt_Rotate, 1.0/12.0);
|
||||
ggClockSInd.Init(DynamicObject->mdKabina->GetFromName("ClockShand"), TGaugeAnimation::gt_Rotate, 1.0/60.0);
|
||||
ggClockMInd.Init(DynamicObject->mdKabina->GetFromName("ClockMhand"), TGaugeAnimation::gt_Rotate, 1.0/60.0);
|
||||
ggClockHInd.Init(DynamicObject->mdKabina->GetFromName("ClockHhand"), TGaugeAnimation::gt_Rotate, 1.0/12.0);
|
||||
}
|
||||
}
|
||||
else if (Label == "evoltage:")
|
||||
|
||||
9
Train.h
9
Train.h
@@ -367,6 +367,7 @@ public: // reszta może by?publiczna
|
||||
TGauge ggBrakeProfileCtrl; // nastawiacz GPR - przelacznik obrotowy
|
||||
TGauge ggBrakeProfileG; // nastawiacz GP - hebelek towarowy
|
||||
TGauge ggBrakeProfileR; // nastawiacz PR - hamowanie dwustopniowe
|
||||
TGauge ggBrakeOperationModeCtrl; //przełącznik trybu pracy PS/PN/EP/MED
|
||||
|
||||
TGauge ggMaxCurrentCtrl;
|
||||
|
||||
@@ -628,12 +629,10 @@ private:
|
||||
float fConverterTimer; // hunter-261211: dla przekaznika
|
||||
float fMainRelayTimer; // hunter-141211: zalaczanie WSa z opoznieniem
|
||||
float fCzuwakTestTimer; // hunter-091012: do testu czuwaka
|
||||
float fLightsTimer; // yB 150617: timer do swiatel
|
||||
float fScreenTimer { 0.f };
|
||||
|
||||
bool CAflag { false }; // hunter-131211: dla osobnego zbijania CA i SHP
|
||||
|
||||
double fPoslizgTimer;
|
||||
TTrack *tor;
|
||||
// McZapkie-240302 - przyda sie do tachometru
|
||||
float fTachoVelocity{ 0.0f };
|
||||
float fTachoVelocityJump{ 0.0f }; // ze skakaniem
|
||||
@@ -659,10 +658,8 @@ private:
|
||||
bool bHeat[8]; // grzanie
|
||||
// McZapkie: do syczenia
|
||||
float fPPress, fNPress;
|
||||
// float fSPPress, fSNPress;
|
||||
int iSekunda; // Ra: sekunda aktualizacji pr?dko?ci
|
||||
int iRadioChannel { 1 }; // numer aktualnego kana?u radiowego
|
||||
TPythonScreens pyScreens;
|
||||
std::vector<std::pair<std::string, material_handle>> m_screens;
|
||||
|
||||
public:
|
||||
float fPress[20][3]; // cisnienia dla wszystkich czlonow
|
||||
|
||||
@@ -19,7 +19,6 @@ http://mozilla.org/MPL/2.0/.
|
||||
#include "gamepadinput.h"
|
||||
#include "Console.h"
|
||||
#include "simulation.h"
|
||||
#include "PyInt.h"
|
||||
#include "sceneeditor.h"
|
||||
#include "renderer.h"
|
||||
#include "uilayer.h"
|
||||
@@ -138,6 +137,7 @@ eu07_application::init( int Argc, char *Argv[] ) {
|
||||
if( ( result = init_audio() ) != 0 ) {
|
||||
return result;
|
||||
}
|
||||
m_taskqueue.init();
|
||||
if( ( result = init_modes() ) != 0 ) {
|
||||
return result;
|
||||
}
|
||||
@@ -149,7 +149,7 @@ int
|
||||
eu07_application::run() {
|
||||
|
||||
// main application loop
|
||||
while( ( false == glfwWindowShouldClose( m_window ) )
|
||||
while( ( false == glfwWindowShouldClose( m_windows.front() ) )
|
||||
&& ( false == m_modestack.empty() )
|
||||
&& ( true == m_modes[ m_modestack.top() ]->update() )
|
||||
&& ( true == GfxRenderer.Render() ) ) {
|
||||
@@ -167,6 +167,12 @@ eu07_application::run() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool
|
||||
eu07_application::request( python_taskqueue::task_request const &Task ) {
|
||||
|
||||
return m_taskqueue.insert( Task );
|
||||
}
|
||||
|
||||
void
|
||||
eu07_application::exit() {
|
||||
|
||||
@@ -175,10 +181,11 @@ eu07_application::exit() {
|
||||
|
||||
ui_layer::shutdown();
|
||||
|
||||
glfwDestroyWindow( m_window );
|
||||
for( auto *window : m_windows ) {
|
||||
glfwDestroyWindow( window );
|
||||
}
|
||||
glfwTerminate();
|
||||
|
||||
TPythonInterpreter::killInstance();
|
||||
m_taskqueue.exit();
|
||||
}
|
||||
|
||||
void
|
||||
@@ -213,7 +220,7 @@ eu07_application::push_mode( eu07_application::mode const Mode ) {
|
||||
void
|
||||
eu07_application::set_title( std::string const &Title ) {
|
||||
|
||||
glfwSetWindowTitle( m_window, Title.c_str() );
|
||||
glfwSetWindowTitle( m_windows.front(), Title.c_str() );
|
||||
}
|
||||
|
||||
void
|
||||
@@ -233,17 +240,13 @@ eu07_application::set_cursor( int const Mode ) {
|
||||
void
|
||||
eu07_application::set_cursor_pos( double const Horizontal, double const Vertical ) {
|
||||
|
||||
if( m_window != nullptr ) {
|
||||
glfwSetCursorPos( m_window, Horizontal, Vertical );
|
||||
}
|
||||
glfwSetCursorPos( m_windows.front(), Horizontal, Vertical );
|
||||
}
|
||||
|
||||
void
|
||||
eu07_application::get_cursor_pos( double &Horizontal, double &Vertical ) const {
|
||||
|
||||
if( m_window != nullptr ) {
|
||||
glfwGetCursorPos( m_window, &Horizontal, &Vertical );
|
||||
}
|
||||
glfwGetCursorPos( m_windows.front(), &Horizontal, &Vertical );
|
||||
}
|
||||
|
||||
void
|
||||
@@ -297,6 +300,24 @@ void eu07_application::on_char(unsigned int c) {
|
||||
return;
|
||||
}
|
||||
|
||||
GLFWwindow *
|
||||
eu07_application::window( int const Windowindex ) {
|
||||
|
||||
if( Windowindex >= 0 ) {
|
||||
return (
|
||||
Windowindex < m_windows.size() ?
|
||||
m_windows[ Windowindex ] :
|
||||
nullptr );
|
||||
}
|
||||
// for index -1 create a new child window
|
||||
glfwWindowHint( GLFW_VISIBLE, GL_FALSE );
|
||||
auto *childwindow = glfwCreateWindow( 1, 1, "eu07helper", nullptr, m_windows.front() );
|
||||
if( childwindow != nullptr ) {
|
||||
m_windows.emplace_back( childwindow );
|
||||
}
|
||||
return childwindow;
|
||||
}
|
||||
|
||||
// private:
|
||||
|
||||
void
|
||||
@@ -427,7 +448,7 @@ eu07_application::init_glfw() {
|
||||
// switch off the topmost flag
|
||||
::SetWindowPos( Hwnd, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE );
|
||||
#endif
|
||||
m_window = window;
|
||||
m_windows.emplace_back( window );
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -435,17 +456,18 @@ eu07_application::init_glfw() {
|
||||
void
|
||||
eu07_application::init_callbacks() {
|
||||
|
||||
glfwSetFramebufferSizeCallback( m_window, window_resize_callback );
|
||||
glfwSetCursorPosCallback( m_window, cursor_pos_callback );
|
||||
glfwSetMouseButtonCallback( m_window, mouse_button_callback );
|
||||
glfwSetKeyCallback( m_window, key_callback );
|
||||
glfwSetScrollCallback( m_window, scroll_callback );
|
||||
glfwSetCharCallback(m_window, char_callback);
|
||||
glfwSetWindowFocusCallback( m_window, focus_callback );
|
||||
auto *window { m_windows.front() };
|
||||
glfwSetFramebufferSizeCallback( window, window_resize_callback );
|
||||
glfwSetCursorPosCallback( window, cursor_pos_callback );
|
||||
glfwSetMouseButtonCallback( window, mouse_button_callback );
|
||||
glfwSetKeyCallback( window, key_callback );
|
||||
glfwSetScrollCallback( window, scroll_callback );
|
||||
glfwSetCharCallback(window, char_callback);
|
||||
glfwSetWindowFocusCallback( window, focus_callback );
|
||||
{
|
||||
int width, height;
|
||||
glfwGetFramebufferSize( m_window, &width, &height );
|
||||
window_resize_callback( m_window, width, height );
|
||||
glfwGetFramebufferSize( window, &width, &height );
|
||||
window_resize_callback( window, width, height );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -457,10 +479,10 @@ eu07_application::init_gfx() {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!ui_layer::init(m_window))
|
||||
if (!ui_layer::init(m_windows.front()))
|
||||
return -1;
|
||||
|
||||
if (!GfxRenderer.Init(m_window))
|
||||
if (!GfxRenderer.Init(m_windows.front()))
|
||||
return -1;
|
||||
|
||||
return 0;
|
||||
|
||||
@@ -10,6 +10,7 @@ http://mozilla.org/MPL/2.0/.
|
||||
#pragma once
|
||||
|
||||
#include "applicationmode.h"
|
||||
#include "PyInt.h"
|
||||
|
||||
class eu07_application {
|
||||
|
||||
@@ -29,6 +30,8 @@ public:
|
||||
init( int Argc, char *Argv[] );
|
||||
int
|
||||
run();
|
||||
bool
|
||||
request( python_taskqueue::task_request const &Task );
|
||||
void
|
||||
exit();
|
||||
void
|
||||
@@ -59,10 +62,10 @@ public:
|
||||
void
|
||||
on_scroll( double const Xoffset, double const Yoffset );
|
||||
void on_char(unsigned int c);
|
||||
inline
|
||||
|
||||
// gives access to specified window, creates a new window if index == -1
|
||||
GLFWwindow *
|
||||
window() {
|
||||
return m_window; }
|
||||
window( int const Windowindex = 0 );
|
||||
|
||||
private:
|
||||
// types
|
||||
@@ -79,12 +82,13 @@ private:
|
||||
int init_audio();
|
||||
int init_modes();
|
||||
// members
|
||||
GLFWwindow * m_window { nullptr };
|
||||
|
||||
bool screenshot_queued = false;
|
||||
|
||||
modeptr_array m_modes { nullptr }; // collection of available application behaviour modes
|
||||
mode_stack m_modestack; // current behaviour mode
|
||||
python_taskqueue m_taskqueue;
|
||||
std::vector<GLFWwindow *> m_windows;
|
||||
};
|
||||
|
||||
extern eu07_application Application;
|
||||
|
||||
@@ -230,6 +230,8 @@ driver_mode::update() {
|
||||
|
||||
update_camera( deltarealtime );
|
||||
|
||||
simulation::Environment.update_precipitation(); // has to be launched after camera step to work properly
|
||||
|
||||
Timer::subsystem.sim_total.stop();
|
||||
|
||||
simulation::Region->update_sounds();
|
||||
@@ -948,6 +950,7 @@ driver_mode::InOutKey( bool const Near )
|
||||
train->Dynamic()->ABuSetModelShake( { 0, 0, 0 } );
|
||||
train->MechStop();
|
||||
FollowView(); // na pozycję mecha
|
||||
train->UpdateMechPosition( m_secondaryupdaterate );
|
||||
}
|
||||
else
|
||||
FreeFlyModeFlag = true; // nadal poza kabiną
|
||||
|
||||
@@ -19,6 +19,7 @@ http://mozilla.org/MPL/2.0/.
|
||||
#include "renderer.h"
|
||||
#include "uilayer.h"
|
||||
#include "Logs.h"
|
||||
#include "Timer.h"
|
||||
|
||||
void
|
||||
mouse_slider::bind( user_command const &Command ) {
|
||||
|
||||
11
material.cpp
11
material.cpp
@@ -13,6 +13,7 @@ http://mozilla.org/MPL/2.0/.
|
||||
#include "renderer.h"
|
||||
#include "Globals.h"
|
||||
#include "utilities.h"
|
||||
#include "sn_utils.h"
|
||||
|
||||
bool
|
||||
opengl_material::deserialize( cParser &Input, bool const Loadnow ) {
|
||||
@@ -43,12 +44,16 @@ opengl_material::deserialize_mapping( cParser &Input, int const Priority, bool c
|
||||
if( key == Global.Weather ) {
|
||||
// weather textures override generic (pri 0) and seasonal (pri 1) textures
|
||||
// seasonal weather textures (pri 1+2=3) override generic weather (pri 2) textures
|
||||
// skip the opening bracket
|
||||
auto const value { Input.getToken<std::string>( true, "\n\r\t ;" ) };
|
||||
while( true == deserialize_mapping( Input, Priority + 2, Loadnow ) ) {
|
||||
; // all work is done in the header
|
||||
}
|
||||
}
|
||||
else if( key == Global.Season ) {
|
||||
// seasonal textures override generic textures
|
||||
// skip the opening bracket
|
||||
auto const value { Input.getToken<std::string>( true, "\n\r\t ;" ) };
|
||||
while( true == deserialize_mapping( Input, 1, Loadnow ) ) {
|
||||
; // all work is done in the header
|
||||
}
|
||||
@@ -69,6 +74,12 @@ opengl_material::deserialize_mapping( cParser &Input, int const Priority, bool c
|
||||
priority2 = Priority;
|
||||
}
|
||||
}
|
||||
else if( key == "size:" ) {
|
||||
Input.getTokens( 2 );
|
||||
Input
|
||||
>> size.x
|
||||
>> size.y;
|
||||
}
|
||||
else {
|
||||
auto const value { Input.getToken<std::string>( true, "\n\r\t ;" ) };
|
||||
if( value == "{" ) {
|
||||
|
||||
@@ -24,6 +24,7 @@ struct opengl_material {
|
||||
|
||||
bool has_alpha { false }; // alpha state, calculated from presence of alpha in texture1
|
||||
std::string name;
|
||||
glm::vec2 size { -1.f, -1.f }; // 'physical' size of bound texture, in meters
|
||||
|
||||
// constructors
|
||||
opengl_material() = default;
|
||||
|
||||
12
openglcolor.cpp
Normal file
12
openglcolor.cpp
Normal file
@@ -0,0 +1,12 @@
|
||||
/*
|
||||
This Source Code Form is subject to the
|
||||
terms of the Mozilla Public License, v.
|
||||
2.0. If a copy of the MPL was not
|
||||
distributed with this file, You can
|
||||
obtain one at
|
||||
http://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
opengl_color OpenGLColor;
|
||||
69
openglcolor.h
Normal file
69
openglcolor.h
Normal file
@@ -0,0 +1,69 @@
|
||||
/*
|
||||
This Source Code Form is subject to the
|
||||
terms of the Mozilla Public License, v.
|
||||
2.0. If a copy of the MPL was not
|
||||
distributed with this file, You can
|
||||
obtain one at
|
||||
http://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
// encapsulation of the fixed pipeline opengl color
|
||||
class opengl_color {
|
||||
|
||||
public:
|
||||
// constructors:
|
||||
opengl_color() = default;
|
||||
|
||||
// methods:
|
||||
inline
|
||||
void
|
||||
color3( glm::vec3 const &Color ) {
|
||||
return color4( glm::vec4{ Color, 1.f } ); }
|
||||
inline
|
||||
void
|
||||
color3( float const Red, float const Green, float const Blue ) {
|
||||
return color3( glm::vec3 { Red, Green, Blue } ); }
|
||||
inline
|
||||
void
|
||||
color3( float const *Value ) {
|
||||
return color3( glm::make_vec3( Value ) ); }
|
||||
inline
|
||||
void
|
||||
color4( glm::vec4 const &Color ) {
|
||||
if( ( Color != m_color ) ) {
|
||||
m_color = Color;
|
||||
::glColor4fv( glm::value_ptr( m_color ) ); } }
|
||||
inline
|
||||
void
|
||||
color4( float const Red, float const Green, float const Blue, float const Alpha ) {
|
||||
return color4( glm::vec4{ Red, Green, Blue, Alpha } ); }
|
||||
inline
|
||||
void
|
||||
color4( float const *Value ) {
|
||||
return color4( glm::make_vec4( Value ) );
|
||||
}
|
||||
inline
|
||||
glm::vec4 const &
|
||||
data() const {
|
||||
return m_color; }
|
||||
inline
|
||||
float const *
|
||||
data_array() const {
|
||||
return glm::value_ptr( m_color ); }
|
||||
|
||||
private:
|
||||
// members:
|
||||
glm::vec4 m_color { -1 };
|
||||
};
|
||||
|
||||
extern opengl_color OpenGLColor;
|
||||
|
||||
// NOTE: standard opengl calls re-definitions
|
||||
#define glColor3f OpenGLColor.color3
|
||||
#define glColor3fv OpenGLColor.color3
|
||||
#define glColor4f OpenGLColor.color4
|
||||
#define glColor4fv OpenGLColor.color4
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
@@ -61,6 +61,10 @@ public:
|
||||
load(glm::mat4 const &Matrix) {
|
||||
m_stack.top() = Matrix;
|
||||
upload(); }
|
||||
void
|
||||
scale( glm::vec3 const &Scale ) {
|
||||
m_stack.top() = glm::scale( m_stack.top(), Scale );
|
||||
upload(); }
|
||||
void
|
||||
multiply( glm::mat4 const &Matrix ) {
|
||||
m_stack.top() *= Matrix;
|
||||
@@ -149,6 +153,14 @@ public:
|
||||
static_cast<float>( Y ),
|
||||
static_cast<float>( Z ) ) ); }
|
||||
template <typename Type_>
|
||||
void
|
||||
scale( Type_ const X, Type_ const Y, Type_ const Z ) {
|
||||
m_stacks[ m_mode ].scale(
|
||||
glm::vec3(
|
||||
static_cast<float>( X ),
|
||||
static_cast<float>( Y ),
|
||||
static_cast<float>( Z ) ) ); }
|
||||
template <typename Type_>
|
||||
void
|
||||
multiply( Type_ const *Matrix ) {
|
||||
m_stacks[ m_mode ].multiply(
|
||||
@@ -213,7 +225,8 @@ extern opengl_matrices OpenGLMatrices;
|
||||
#define glRotatef OpenGLMatrices.rotate
|
||||
#define glTranslated OpenGLMatrices.translate
|
||||
#define glTranslatef OpenGLMatrices.translate
|
||||
// NOTE: no scale override as we aren't using it anywhere
|
||||
#define glScaled OpenGLMatrices.scale
|
||||
#define glScalef OpenGLMatrices.scale
|
||||
#define glMultMatrixd OpenGLMatrices.multiply
|
||||
#define glMultMatrixf OpenGLMatrices.multiply
|
||||
#define glOrtho OpenGLMatrices.ortho
|
||||
|
||||
202
precipitation.cpp
Normal file
202
precipitation.cpp
Normal file
@@ -0,0 +1,202 @@
|
||||
/*
|
||||
This Source Code Form is subject to the
|
||||
terms of the Mozilla Public License, v.
|
||||
2.0. If a copy of the MPL was not
|
||||
distributed with this file, You can
|
||||
obtain one at
|
||||
http://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "precipitation.h"
|
||||
|
||||
#include "Globals.h"
|
||||
#include "openglmatrixstack.h"
|
||||
#include "renderer.h"
|
||||
#include "Timer.h"
|
||||
#include "simulation.h"
|
||||
#include "Train.h"
|
||||
|
||||
basic_precipitation::~basic_precipitation() {
|
||||
// TODO: release allocated resources
|
||||
}
|
||||
|
||||
void
|
||||
basic_precipitation::create( int const Tesselation ) {
|
||||
|
||||
auto const heightfactor { 10.f }; // height-to-radius factor
|
||||
m_moverate *= heightfactor;
|
||||
auto const verticaltexturestretchfactor { 1.5f }; // crude motion blur
|
||||
|
||||
// create geometry chunk
|
||||
auto const latitudes { 3 }; // just a cylinder with end cones
|
||||
auto const longitudes { Tesselation };
|
||||
auto const longitudehalfstep { 0.5f * static_cast<float>( 2.0 * M_PI * 1.f / longitudes ) }; // for crude uv correction
|
||||
|
||||
std::uint16_t index = 0;
|
||||
|
||||
// auto const radius { 25.f }; // cylinder radius
|
||||
std::vector<float> radii { 25.f, 10.f, 5.f, 1.f };
|
||||
for( auto radius : radii ) {
|
||||
|
||||
for( int i = 0; i <= latitudes; ++i ) {
|
||||
|
||||
auto const latitude{ static_cast<float>( M_PI * ( -0.5f + (float)( i ) / latitudes ) ) };
|
||||
auto const z{ std::sin( latitude ) };
|
||||
auto const zr{ std::cos( latitude ) };
|
||||
|
||||
for( int j = 0; j <= longitudes; ++j ) {
|
||||
// NOTE: for the first and last row half of the points we create end up unused but, eh
|
||||
auto const longitude{ static_cast<float>( 2.0 * M_PI * (float)( j ) / longitudes ) };
|
||||
auto const x{ std::cos( longitude ) };
|
||||
auto const y{ std::sin( longitude ) };
|
||||
// NOTE: cartesian to opengl swap would be: -x, -z, -y
|
||||
m_vertices.emplace_back( glm::vec3( -x * zr, -z * heightfactor, -y * zr ) * radius );
|
||||
// uvs
|
||||
// NOTE: first and last row receives modified u values to deal with limitation of mapping onto triangles
|
||||
auto u = (
|
||||
i == 0 ? longitude + longitudehalfstep :
|
||||
i == latitudes ? longitude - longitudehalfstep :
|
||||
longitude );
|
||||
m_uvs.emplace_back(
|
||||
u / ( 2.0 * M_PI ) * radius,
|
||||
1.f - (float)( i ) / latitudes * radius * heightfactor * 0.5f / verticaltexturestretchfactor );
|
||||
|
||||
if( ( i == 0 ) || ( j == 0 ) ) {
|
||||
// initial edge of the dome, don't start indices yet
|
||||
++index;
|
||||
}
|
||||
else {
|
||||
// the end cones are built from one triangle of each quad, the middle rows use both
|
||||
if( i < latitudes ) {
|
||||
m_indices.emplace_back( index - 1 - ( longitudes + 1 ) );
|
||||
m_indices.emplace_back( index - 1 );
|
||||
m_indices.emplace_back( index );
|
||||
}
|
||||
if( i > 1 ) {
|
||||
m_indices.emplace_back( index );
|
||||
m_indices.emplace_back( index - ( longitudes + 1 ) );
|
||||
m_indices.emplace_back( index - 1 - ( longitudes + 1 ) );
|
||||
}
|
||||
++index;
|
||||
}
|
||||
} // longitude
|
||||
} // latitude
|
||||
} // radius
|
||||
}
|
||||
|
||||
bool
|
||||
basic_precipitation::init() {
|
||||
|
||||
create( 18 );
|
||||
|
||||
// TODO: select texture based on current overcast level
|
||||
// TODO: when the overcast level dynamic change is in check the current level during render and pick the appropriate texture on the fly
|
||||
std::string const densitysuffix { (
|
||||
Global.Overcast < 1.35 ?
|
||||
"_light" :
|
||||
"_medium" ) };
|
||||
if( Global.Weather == "rain:" ) {
|
||||
m_moverateweathertypefactor = 2.f;
|
||||
m_texture = GfxRenderer.Fetch_Texture( "fx/rain" + densitysuffix );
|
||||
}
|
||||
else if( Global.Weather == "snow:" ) {
|
||||
m_moverateweathertypefactor = 1.25f;
|
||||
m_texture = GfxRenderer.Fetch_Texture( "fx/snow" + densitysuffix );
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
basic_precipitation::update() {
|
||||
|
||||
auto const timedelta { static_cast<float>( ( DebugModeFlag ? Timer::GetDeltaTime() : Timer::GetDeltaTime() ) ) };
|
||||
|
||||
if( timedelta == 0.0 ) { return; }
|
||||
|
||||
m_textureoffset += m_moverate * m_moverateweathertypefactor * timedelta;
|
||||
m_textureoffset = clamp_circular( m_textureoffset, 10.f );
|
||||
|
||||
auto cameramove { glm::dvec3{ Global.pCamera.Pos - m_camerapos} };
|
||||
cameramove.y = 0.0; // vertical movement messes up vector calculation
|
||||
|
||||
m_camerapos = Global.pCamera.Pos;
|
||||
|
||||
// intercept sudden user-induced camera jumps
|
||||
if( m_freeflymode != FreeFlyModeFlag ) {
|
||||
m_freeflymode = FreeFlyModeFlag;
|
||||
if( true == m_freeflymode ) {
|
||||
// cache last precipitation vector in the cab
|
||||
m_cabcameramove = m_cameramove;
|
||||
// don't carry previous precipitation vector to a new unrelated location
|
||||
m_cameramove = glm::dvec3{ 0.0 };
|
||||
}
|
||||
else {
|
||||
// restore last cached precipitation vector
|
||||
m_cameramove = m_cabcameramove;
|
||||
}
|
||||
cameramove = glm::dvec3{ 0.0 };
|
||||
}
|
||||
if( m_windowopen != Global.CabWindowOpen ) {
|
||||
m_windowopen = Global.CabWindowOpen;
|
||||
cameramove = glm::dvec3{ 0.0 };
|
||||
}
|
||||
if( ( simulation::Train != nullptr ) && ( simulation::Train->iCabn != m_activecab ) ) {
|
||||
m_activecab = simulation::Train->iCabn;
|
||||
cameramove = glm::dvec3{ 0.0 };
|
||||
}
|
||||
if( glm::length( cameramove ) > 100.0 ) {
|
||||
cameramove = glm::dvec3{ 0.0 };
|
||||
}
|
||||
|
||||
m_cameramove = m_cameramove * std::max( 0.0, 1.0 - 5.0 * timedelta ) + cameramove * ( 30.0 * timedelta );
|
||||
if( std::abs( m_cameramove.x ) < 0.001 ) { m_cameramove.x = 0.0; }
|
||||
if( std::abs( m_cameramove.y ) < 0.001 ) { m_cameramove.y = 0.0; }
|
||||
if( std::abs( m_cameramove.z ) < 0.001 ) { m_cameramove.z = 0.0; }
|
||||
}
|
||||
|
||||
void
|
||||
basic_precipitation::render() {
|
||||
|
||||
GfxRenderer.Bind_Texture( m_texture );
|
||||
|
||||
// cache entry state
|
||||
::glPushClientAttrib( GL_CLIENT_VERTEX_ARRAY_BIT );
|
||||
|
||||
if( m_vertexbuffer == -1 ) {
|
||||
// build the buffers
|
||||
::glGenBuffers( 1, &m_vertexbuffer );
|
||||
::glBindBuffer( GL_ARRAY_BUFFER, m_vertexbuffer );
|
||||
::glBufferData( GL_ARRAY_BUFFER, m_vertices.size() * sizeof( glm::vec3 ), m_vertices.data(), GL_STATIC_DRAW );
|
||||
|
||||
::glGenBuffers( 1, &m_uvbuffer );
|
||||
::glBindBuffer( GL_ARRAY_BUFFER, m_uvbuffer );
|
||||
::glBufferData( GL_ARRAY_BUFFER, m_uvs.size() * sizeof( glm::vec2 ), m_uvs.data(), GL_STATIC_DRAW );
|
||||
|
||||
::glGenBuffers( 1, &m_indexbuffer );
|
||||
::glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, m_indexbuffer );
|
||||
::glBufferData( GL_ELEMENT_ARRAY_BUFFER, m_indices.size() * sizeof( unsigned short ), m_indices.data(), GL_STATIC_DRAW );
|
||||
// NOTE: vertex and index source data is superfluous past this point, but, eh
|
||||
}
|
||||
// positions
|
||||
::glBindBuffer( GL_ARRAY_BUFFER, m_vertexbuffer );
|
||||
::glVertexPointer( 3, GL_FLOAT, sizeof( glm::vec3 ), reinterpret_cast<void const*>( 0 ) );
|
||||
::glEnableClientState( GL_VERTEX_ARRAY );
|
||||
// uvs
|
||||
::glBindBuffer( GL_ARRAY_BUFFER, m_uvbuffer );
|
||||
::glClientActiveTexture( m_textureunit );
|
||||
::glTexCoordPointer( 2, GL_FLOAT, sizeof( glm::vec2 ), reinterpret_cast<void const*>( 0 ) );
|
||||
::glEnableClientState( GL_TEXTURE_COORD_ARRAY );
|
||||
// uv transformation matrix
|
||||
::glMatrixMode( GL_TEXTURE );
|
||||
::glLoadIdentity();
|
||||
::glTranslatef( 0.f, m_textureoffset, 0.f );
|
||||
// indices
|
||||
::glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, m_indexbuffer );
|
||||
::glDrawElements( GL_TRIANGLES, static_cast<GLsizei>( m_indices.size() ), GL_UNSIGNED_SHORT, reinterpret_cast<void const*>( 0 ) );
|
||||
// cleanup
|
||||
::glLoadIdentity();
|
||||
::glMatrixMode( GL_MODELVIEW );
|
||||
::glPopClientAttrib();
|
||||
}
|
||||
59
precipitation.h
Normal file
59
precipitation.h
Normal file
@@ -0,0 +1,59 @@
|
||||
/*
|
||||
This Source Code Form is subject to the
|
||||
terms of the Mozilla Public License, v.
|
||||
2.0. If a copy of the MPL was not
|
||||
distributed with this file, You can
|
||||
obtain one at
|
||||
http://mozilla.org/MPL/2.0/.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Texture.h"
|
||||
|
||||
// based on "Rendering Falling Rain and Snow"
|
||||
// by Niniane Wang, Bretton Wade
|
||||
|
||||
class basic_precipitation {
|
||||
|
||||
public:
|
||||
// constructors
|
||||
basic_precipitation() = default;
|
||||
// destructor
|
||||
~basic_precipitation();
|
||||
// methods
|
||||
inline
|
||||
void
|
||||
set_unit( GLint const Textureunit ) {
|
||||
m_textureunit = Textureunit; }
|
||||
bool
|
||||
init();
|
||||
void
|
||||
update();
|
||||
void
|
||||
render();
|
||||
|
||||
glm::dvec3 m_cameramove{ 0.0 };
|
||||
|
||||
private:
|
||||
// methods
|
||||
void create( int const Tesselation );
|
||||
|
||||
// members
|
||||
std::vector<glm::vec3> m_vertices;
|
||||
std::vector<glm::vec2> m_uvs;
|
||||
std::vector<std::uint16_t> m_indices;
|
||||
GLuint m_vertexbuffer { (GLuint)-1 };
|
||||
GLuint m_uvbuffer { (GLuint)-1 };
|
||||
GLuint m_indexbuffer { (GLuint)-1 };
|
||||
GLint m_textureunit { 0 };
|
||||
texture_handle m_texture { -1 };
|
||||
float m_textureoffset { 0.f };
|
||||
float m_moverate { 30 * 0.001f };
|
||||
float m_moverateweathertypefactor { 1.f }; // medium-dependent; 1.0 for snow, faster for rain
|
||||
glm::dvec3 m_camerapos { 0.0 };
|
||||
bool m_freeflymode { true };
|
||||
bool m_windowopen { true };
|
||||
int m_activecab{ 0 };
|
||||
glm::dvec3 m_cabcameramove{ 0.0 };
|
||||
};
|
||||
130
renderer.cpp
130
renderer.cpp
@@ -129,6 +129,7 @@ opengl_renderer::Init( GLFWwindow *Window ) {
|
||||
std::vector<GLint>{ m_normaltextureunit, m_diffusetextureunit } );
|
||||
m_textures.assign_units( m_helpertextureunit, m_shadowtextureunit, m_normaltextureunit, m_diffusetextureunit ); // TODO: add reflections unit
|
||||
ui_layer::set_unit( m_diffusetextureunit );
|
||||
simulation::Environment.m_precipitation.set_unit( m_diffusetextureunit );
|
||||
select_unit( m_diffusetextureunit );
|
||||
|
||||
::glDepthFunc( GL_LEQUAL );
|
||||
@@ -575,7 +576,9 @@ opengl_renderer::Render_pass( rendermode const Mode ) {
|
||||
::glEnable( GL_TEXTURE_2D );
|
||||
}
|
||||
#endif
|
||||
if( false == FreeFlyModeFlag ) {
|
||||
// without rain/snow we can render the cab early to limit the overdraw
|
||||
if( ( false == FreeFlyModeFlag )
|
||||
&& ( Global.Overcast <= 1.f ) ) { // precipitation happens when overcast is in 1-2 range
|
||||
switch_units( true, true, false );
|
||||
setup_shadow_map( m_cabshadowtexture, m_cabshadowtexturematrix );
|
||||
// cache shadow colour in case we need to account for cab light
|
||||
@@ -595,8 +598,10 @@ opengl_renderer::Render_pass( rendermode const Mode ) {
|
||||
// ...translucent parts
|
||||
setup_drawing( true );
|
||||
Render_Alpha( simulation::Region );
|
||||
// precipitation; done at the end, only before cab render
|
||||
Render_precipitation();
|
||||
// cab render
|
||||
if( false == FreeFlyModeFlag ) {
|
||||
// cab render is performed without shadows, due to low resolution and number of models without windows :|
|
||||
switch_units( true, true, false );
|
||||
setup_shadow_map( m_cabshadowtexture, m_cabshadowtexturematrix );
|
||||
// cache shadow colour in case we need to account for cab light
|
||||
@@ -605,6 +610,12 @@ opengl_renderer::Render_pass( rendermode const Mode ) {
|
||||
if( vehicle->InteriorLightLevel > 0.f ) {
|
||||
setup_shadow_color( glm::min( colors::white, shadowcolor + glm::vec4( vehicle->InteriorLight * vehicle->InteriorLightLevel, 1.f ) ) );
|
||||
}
|
||||
if( Global.Overcast > 1.f ) {
|
||||
// with active precipitation draw the opaque cab parts here to mask rain/snow placed 'inside' the cab
|
||||
setup_drawing( false );
|
||||
Render_cab( vehicle, false );
|
||||
setup_drawing( true );
|
||||
}
|
||||
Render_cab( vehicle, true );
|
||||
if( vehicle->InteriorLightLevel > 0.f ) {
|
||||
setup_shadow_color( shadowcolor );
|
||||
@@ -615,7 +626,8 @@ opengl_renderer::Render_pass( rendermode const Mode ) {
|
||||
// restore default texture matrix for reflections cube map
|
||||
select_unit( m_helpertextureunit );
|
||||
::glMatrixMode( GL_TEXTURE );
|
||||
::glPopMatrix();
|
||||
// ::glPopMatrix();
|
||||
::glLoadIdentity();
|
||||
select_unit( m_diffusetextureunit );
|
||||
::glMatrixMode( GL_MODELVIEW );
|
||||
}
|
||||
@@ -1036,7 +1048,8 @@ opengl_renderer::setup_matrices() {
|
||||
// special case, for colour render pass setup texture matrix for reflections cube map
|
||||
select_unit( m_helpertextureunit );
|
||||
::glMatrixMode( GL_TEXTURE );
|
||||
::glPushMatrix();
|
||||
// ::glPushMatrix();
|
||||
::glLoadIdentity();
|
||||
::glMultMatrixf( glm::value_ptr( glm::inverse( glm::mat4{ glm::mat3{ m_renderpass.camera.modelview() } } ) ) );
|
||||
select_unit( m_diffusetextureunit );
|
||||
}
|
||||
@@ -1070,8 +1083,9 @@ opengl_renderer::setup_drawing( bool const Alpha ) {
|
||||
// setup fog
|
||||
if( Global.fFogEnd > 0 ) {
|
||||
// fog setup
|
||||
auto const adjustedfogrange { Global.fFogEnd / std::max( 1.f, Global.Overcast * 2.f ) };
|
||||
::glFogfv( GL_FOG_COLOR, glm::value_ptr( Global.FogColor ) );
|
||||
::glFogf( GL_FOG_DENSITY, static_cast<GLfloat>( 1.0 / Global.fFogEnd ) );
|
||||
::glFogf( GL_FOG_DENSITY, static_cast<GLfloat>( 1.0 / adjustedfogrange ) );
|
||||
::glEnable( GL_FOG );
|
||||
}
|
||||
else { ::glDisable( GL_FOG ); }
|
||||
@@ -1444,9 +1458,12 @@ opengl_renderer::Render( world_environment *Environment ) {
|
||||
::glDisable( GL_LIGHTING );
|
||||
::glDisable( GL_DEPTH_TEST );
|
||||
::glDepthMask( GL_FALSE );
|
||||
::glPushMatrix();
|
||||
// skydome
|
||||
// drawn with 500m radius to blend in if the fog range is low
|
||||
::glPushMatrix();
|
||||
::glScalef( 500.f, 500.f, 500.f );
|
||||
Environment->m_skydome.Render();
|
||||
::glPopMatrix();
|
||||
// stars
|
||||
if( Environment->m_stars.m_stars != nullptr ) {
|
||||
// setup
|
||||
@@ -1461,19 +1478,13 @@ opengl_renderer::Render( world_environment *Environment ) {
|
||||
::glPopMatrix();
|
||||
}
|
||||
// celestial bodies
|
||||
float const duskfactor = 1.0f - clamp( std::abs( Environment->m_sun.getAngle() ), 0.0f, 12.0f ) / 12.0f;
|
||||
glm::vec3 suncolor = interpolate(
|
||||
glm::vec3( 255.0f / 255.0f, 242.0f / 255.0f, 231.0f / 255.0f ),
|
||||
glm::vec3( 235.0f / 255.0f, 140.0f / 255.0f, 36.0f / 255.0f ),
|
||||
duskfactor );
|
||||
|
||||
if( DebugModeFlag == true ) {
|
||||
// mark sun position for easier debugging
|
||||
Environment->m_sun.render();
|
||||
Environment->m_moon.render();
|
||||
}
|
||||
// render actual sun and moon
|
||||
::glPushAttrib( GL_ENABLE_BIT | GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT );
|
||||
::glPushAttrib( GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT );
|
||||
|
||||
::glDisable( GL_LIGHTING );
|
||||
::glDisable( GL_ALPHA_TEST );
|
||||
@@ -1481,10 +1492,17 @@ opengl_renderer::Render( world_environment *Environment ) {
|
||||
::glBlendFunc( GL_SRC_ALPHA, GL_ONE );
|
||||
|
||||
auto const &modelview = OpenGLMatrices.data( GL_MODELVIEW );
|
||||
|
||||
auto const fogfactor { clamp<float>( Global.fFogEnd / 2000.f, 0.f, 1.f ) }; // stronger fog reduces opacity of the celestial bodies
|
||||
float const duskfactor = 1.0f - clamp( std::abs( Environment->m_sun.getAngle() ), 0.0f, 12.0f ) / 12.0f;
|
||||
glm::vec3 suncolor = interpolate(
|
||||
glm::vec3( 255.0f / 255.0f, 242.0f / 255.0f, 231.0f / 255.0f ),
|
||||
glm::vec3( 235.0f / 255.0f, 140.0f / 255.0f, 36.0f / 255.0f ),
|
||||
duskfactor );
|
||||
// sun
|
||||
{
|
||||
Bind_Texture( m_suntexture );
|
||||
::glColor4f( suncolor.x, suncolor.y, suncolor.z, 1.0f );
|
||||
::glColor4f( suncolor.x, suncolor.y, suncolor.z, clamp( 1.5f - Global.Overcast, 0.f, 1.f ) * fogfactor );
|
||||
auto const sunvector = Environment->m_sun.getDirection();
|
||||
auto const sunposition = modelview * glm::vec4( sunvector.x, sunvector.y, sunvector.z, 1.0f );
|
||||
|
||||
@@ -1506,14 +1524,15 @@ opengl_renderer::Render( world_environment *Environment ) {
|
||||
{
|
||||
Bind_Texture( m_moontexture );
|
||||
glm::vec3 mooncolor( 255.0f / 255.0f, 242.0f / 255.0f, 231.0f / 255.0f );
|
||||
// fade the moon if it's near the sun in the sky, especially during the day
|
||||
::glColor4f(
|
||||
mooncolor.r, mooncolor.g, mooncolor.b,
|
||||
// fade the moon if it's near the sun in the sky, especially during the day
|
||||
std::max<float>(
|
||||
0.f,
|
||||
1.0
|
||||
- 0.5 * Global.fLuminance
|
||||
- 0.65 * std::max( 0.f, glm::dot( Environment->m_sun.getDirection(), Environment->m_moon.getDirection() ) ) ) );
|
||||
- 0.65 * std::max( 0.f, glm::dot( Environment->m_sun.getDirection(), Environment->m_moon.getDirection() ) ) )
|
||||
* fogfactor );
|
||||
|
||||
auto const moonposition = modelview * glm::vec4( Environment->m_moon.getDirection(), 1.0f );
|
||||
::glPushMatrix();
|
||||
@@ -1574,7 +1593,6 @@ opengl_renderer::Render( world_environment *Environment ) {
|
||||
::glDisable( GL_LIGHTING );
|
||||
}
|
||||
|
||||
::glPopMatrix();
|
||||
::glDepthMask( GL_TRUE );
|
||||
::glEnable( GL_DEPTH_TEST );
|
||||
::glEnable( GL_LIGHTING );
|
||||
@@ -2541,15 +2559,16 @@ opengl_renderer::Render( TSubModel *Submodel ) {
|
||||
0.f, 1.f );
|
||||
// distance attenuation. NOTE: since it's fixed pipeline with built-in gamma correction we're using linear attenuation
|
||||
// we're capping how much effect the distance attenuation can have, otherwise the lights get too tiny at regular distances
|
||||
float const distancefactor = std::max( 0.5f, ( Submodel->fSquareMaxDist - TSubModel::fSquareDist ) / Submodel->fSquareMaxDist );
|
||||
float const distancefactor { std::max( 0.5f, ( Submodel->fSquareMaxDist - TSubModel::fSquareDist ) / Submodel->fSquareMaxDist ) };
|
||||
float const precipitationfactor { std::max( 1.f, Global.Overcast - 1.f ) };
|
||||
|
||||
if( lightlevel > 0.f ) {
|
||||
// material configuration:
|
||||
::glPushAttrib( GL_ENABLE_BIT | GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT | GL_POINT_BIT );
|
||||
::glPushAttrib( GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_POINT_BIT );
|
||||
|
||||
Bind_Material( null_handle );
|
||||
::glPointSize( std::max( 3.f, 5.f * distancefactor * anglefactor ) );
|
||||
::glColor4f( Submodel->f4Diffuse[ 0 ], Submodel->f4Diffuse[ 1 ], Submodel->f4Diffuse[ 2 ], lightlevel * anglefactor );
|
||||
::glColor4f( Submodel->f4Diffuse[ 0 ], Submodel->f4Diffuse[ 1 ], Submodel->f4Diffuse[ 2 ], std::min( 1.f, lightlevel * anglefactor * precipitationfactor ) );
|
||||
::glDisable( GL_LIGHTING );
|
||||
::glEnable( GL_BLEND );
|
||||
|
||||
@@ -2592,7 +2611,7 @@ opengl_renderer::Render( TSubModel *Submodel ) {
|
||||
if( Global.fLuminance < Submodel->fLight ) {
|
||||
|
||||
// material configuration:
|
||||
::glPushAttrib( GL_ENABLE_BIT | GL_CURRENT_BIT );
|
||||
::glPushAttrib( GL_ENABLE_BIT );
|
||||
|
||||
Bind_Material( null_handle );
|
||||
::glDisable( GL_LIGHTING );
|
||||
@@ -2832,6 +2851,60 @@ opengl_renderer::Render( TMemCell *Memcell ) {
|
||||
::glPopMatrix();
|
||||
}
|
||||
|
||||
void
|
||||
opengl_renderer::Render_precipitation() {
|
||||
|
||||
if( Global.Overcast <= 1.f ) { return; }
|
||||
|
||||
switch_units( true, false, false );
|
||||
|
||||
// ::glColor4fv( glm::value_ptr( glm::vec4( glm::min( glm::vec3( Global.fLuminance ), glm::vec3( 1 ) ), 1 ) ) );
|
||||
::glColor4fv(
|
||||
glm::value_ptr(
|
||||
interpolate(
|
||||
0.5f * ( Global.DayLight.diffuse + Global.DayLight.ambient ),
|
||||
colors::white,
|
||||
0.5f * clamp<float>( Global.fLuminance, 0.f, 1.f ) ) ) );
|
||||
::glPushMatrix();
|
||||
// tilt the precipitation cone against the velocity vector for crude motion blur
|
||||
auto const velocity { simulation::Environment.m_precipitation.m_cameramove * -1.0 };
|
||||
if( glm::length2( velocity ) > 0.0 ) {
|
||||
auto const forward{ glm::normalize( velocity ) };
|
||||
auto left { glm::cross( forward, {0.0,1.0,0.0} ) };
|
||||
auto const rotationangle {
|
||||
std::min(
|
||||
45.0,
|
||||
( FreeFlyModeFlag ?
|
||||
5 * glm::length( velocity ) :
|
||||
simulation::Train->Dynamic()->GetVelocity() * 0.2 ) ) };
|
||||
::glRotated( rotationangle, left.x, 0.0, left.z );
|
||||
}
|
||||
if( false == FreeFlyModeFlag ) {
|
||||
// counter potential vehicle roll
|
||||
auto const roll { 0.5 * glm::degrees( simulation::Train->Dynamic()->Roll() ) };
|
||||
if( roll != 0.0 ) {
|
||||
auto const forward { simulation::Train->Dynamic()->VectorFront() };
|
||||
auto const vehicledirection = simulation::Train->Dynamic()->DirectionGet();
|
||||
::glRotated( roll, forward.x, 0.0, forward.z );
|
||||
}
|
||||
}
|
||||
if( Global.Weather == "rain:" ) {
|
||||
// oddly enough random streaks produce more natural looking rain than ones the eye can follow
|
||||
::glRotated( Random() * 360, 0.0, 1.0, 0.0 );
|
||||
}
|
||||
|
||||
// TBD: leave lighting on to allow vehicle lights to affect it?
|
||||
::glDisable( GL_LIGHTING );
|
||||
// momentarily disable depth write, to allow vehicle cab drawn afterwards to mask it instead of leaving it 'inside'
|
||||
::glDepthMask( GL_FALSE );
|
||||
|
||||
simulation::Environment.m_precipitation.render();
|
||||
|
||||
::glDepthMask( GL_TRUE );
|
||||
::glEnable( GL_LIGHTING );
|
||||
::glPopMatrix();
|
||||
}
|
||||
|
||||
void
|
||||
opengl_renderer::Render_Alpha( scene::basic_region *Region ) {
|
||||
|
||||
@@ -3316,7 +3389,7 @@ opengl_renderer::Render_Alpha( TSubModel *Submodel ) {
|
||||
}
|
||||
else if( Submodel->eType == TP_FREESPOTLIGHT ) {
|
||||
|
||||
if( Global.fLuminance < Submodel->fLight ) {
|
||||
if( ( Global.fLuminance < Submodel->fLight ) || ( Global.Overcast > 1.f ) ) {
|
||||
// NOTE: we're forced here to redo view angle calculations etc, because this data isn't instanced but stored along with the single mesh
|
||||
// TODO: separate instance data from reusable geometry
|
||||
auto const &modelview = OpenGLMatrices.data( GL_MODELVIEW );
|
||||
@@ -3331,18 +3404,17 @@ opengl_renderer::Render_Alpha( TSubModel *Submodel ) {
|
||||
float glarelevel = 0.6f; // luminosity at night is at level of ~0.1, so the overall resulting transparency in clear conditions is ~0.5 at full 'brightness'
|
||||
if( Submodel->fCosViewAngle > Submodel->fCosFalloffAngle ) {
|
||||
// only bother if the viewer is inside the visibility cone
|
||||
if( Global.Overcast > 1.0 ) {
|
||||
// increase the glare in rainy/foggy conditions
|
||||
glarelevel += std::max( 0.f, 0.5f * ( Global.Overcast - 1.f ) );
|
||||
}
|
||||
auto glarelevel { clamp<float>(
|
||||
0.6f
|
||||
- Global.fLuminance // reduce the glare in bright daylight
|
||||
+ std::max( 0.f, Global.Overcast - 1.f ), // increase the glare in rainy/foggy conditions
|
||||
0.f, 1.f ) };
|
||||
// scale it down based on view angle
|
||||
glarelevel *= ( Submodel->fCosViewAngle - Submodel->fCosFalloffAngle ) / ( 1.0f - Submodel->fCosFalloffAngle );
|
||||
// reduce the glare in bright daylight
|
||||
glarelevel = clamp( glarelevel - static_cast<float>(Global.fLuminance), 0.f, 1.f );
|
||||
|
||||
if( glarelevel > 0.0f ) {
|
||||
// setup
|
||||
::glPushAttrib( GL_CURRENT_BIT | GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_ENABLE_BIT );
|
||||
::glPushAttrib( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_ENABLE_BIT );
|
||||
|
||||
Bind_Texture( m_glaretexture );
|
||||
::glColor4f( Submodel->f4Diffuse[ 0 ], Submodel->f4Diffuse[ 1 ], Submodel->f4Diffuse[ 2 ], glarelevel );
|
||||
|
||||
@@ -294,6 +294,8 @@ private:
|
||||
Render_cab( TDynamicObject const *Dynamic, bool const Alpha = false );
|
||||
void
|
||||
Render( TMemCell *Memcell );
|
||||
void
|
||||
Render_precipitation();
|
||||
void
|
||||
Render_Alpha( scene::basic_region *Region );
|
||||
void
|
||||
|
||||
42
scene.cpp
42
scene.cpp
@@ -233,7 +233,8 @@ basic_cell::deserialize( std::istream &Input ) {
|
||||
}
|
||||
// cell activation flag
|
||||
m_active = (
|
||||
( false == m_shapesopaque.empty() )
|
||||
( true == m_active )
|
||||
|| ( false == m_shapesopaque.empty() )
|
||||
|| ( false == m_shapestranslucent.empty() )
|
||||
|| ( false == m_lines.empty() ) );
|
||||
}
|
||||
@@ -986,6 +987,37 @@ basic_region::update_traction( TDynamicObject *Vehicle, int const Pantographinde
|
||||
}
|
||||
}
|
||||
|
||||
// checks whether specified file is a valid region data file
|
||||
bool
|
||||
basic_region::is_scene( std::string const &Scenariofile ) const {
|
||||
|
||||
auto filename { Scenariofile };
|
||||
while( filename[ 0 ] == '$' ) {
|
||||
// trim leading $ char rainsted utility may add to the base name for modified .scn files
|
||||
filename.erase( 0, 1 );
|
||||
}
|
||||
erase_extension( filename );
|
||||
filename = Global.asCurrentSceneryPath + filename;
|
||||
filename += EU07_FILEEXTENSION_REGION;
|
||||
|
||||
if( false == FileExists( filename ) ) {
|
||||
return false;
|
||||
}
|
||||
// file type and version check
|
||||
std::ifstream input( filename, std::ios::binary );
|
||||
|
||||
uint32_t headermain{ sn_utils::ld_uint32( input ) };
|
||||
uint32_t headertype{ sn_utils::ld_uint32( input ) };
|
||||
|
||||
if( ( headermain != EU07_FILEHEADER
|
||||
|| ( headertype != EU07_FILEVERSION_REGION ) ) ) {
|
||||
// wrong file type
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// stores content of the class in file with specified name
|
||||
void
|
||||
basic_region::serialize( std::string const &Scenariofile ) const {
|
||||
@@ -1060,10 +1092,12 @@ basic_region::deserialize( std::string const &Scenariofile ) {
|
||||
auto sectioncount { sn_utils::ld_uint32( input ) };
|
||||
while( sectioncount-- ) {
|
||||
// section index, followed by section data size, followed by section data
|
||||
auto *§ion { m_sections[ sn_utils::ld_uint32( input ) ] };
|
||||
auto const sectionindex { sn_utils::ld_uint32( input ) };
|
||||
auto const sectionsize { sn_utils::ld_uint32( input ) };
|
||||
section = new basic_section();
|
||||
section->deserialize( input );
|
||||
if( m_sections[ sectionindex ] == nullptr ) {
|
||||
m_sections[ sectionindex ] = new basic_section();
|
||||
}
|
||||
m_sections[ sectionindex ]->deserialize( input );
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
4
scene.h
4
scene.h
@@ -54,6 +54,7 @@ struct scratch_data {
|
||||
bool is_open { false };
|
||||
} trainset;
|
||||
|
||||
std::string name;
|
||||
bool initialized { false };
|
||||
};
|
||||
|
||||
@@ -321,6 +322,9 @@ public:
|
||||
// legacy method, updates sounds around camera
|
||||
void
|
||||
update_sounds();
|
||||
// checks whether specified file is a valid region data file
|
||||
bool
|
||||
is_scene( std::string const &Scenariofile ) const;
|
||||
// stores content of the class in file with specified name
|
||||
void
|
||||
serialize( std::string const &Scenariofile ) const;
|
||||
|
||||
@@ -62,8 +62,8 @@ void
|
||||
world_environment::compute_weather() const {
|
||||
|
||||
Global.Weather = (
|
||||
Global.Overcast < 0.25 ? "clear:" :
|
||||
Global.Overcast < 1.0 ? "cloudy:" :
|
||||
Global.Overcast <= 0.25 ? "clear:" :
|
||||
Global.Overcast <= 1.0 ? "cloudy:" :
|
||||
( Global.Season != "winter:" ?
|
||||
"rain:" :
|
||||
"snow:" ) );
|
||||
@@ -76,6 +76,9 @@ world_environment::init() {
|
||||
m_moon.init();
|
||||
m_stars.init();
|
||||
m_clouds.Init();
|
||||
m_precipitation.init();
|
||||
|
||||
m_precipitationsound.deserialize( "rain-sound-loop", sound_type::single );
|
||||
}
|
||||
|
||||
void
|
||||
@@ -147,6 +150,24 @@ world_environment::update() {
|
||||
// but quite effective way to make the distant items blend with background better
|
||||
// NOTE: base brightness calculation provides scaled up value, so we bring it back to 'real' one here
|
||||
Global.FogColor = m_skydome.GetAverageHorizonColor();
|
||||
|
||||
// weather-related simulation factors
|
||||
// TODO: dynamic change of air temperature and overcast levels
|
||||
if( Global.Weather == "rain:" ) {
|
||||
// reduce friction in rain
|
||||
Global.FrictionWeatherFactor = 0.85f;
|
||||
m_precipitationsound.play( sound_flags::exclusive | sound_flags::looping );
|
||||
}
|
||||
else if( Global.Weather == "snow:" ) {
|
||||
// reduce friction due to snow
|
||||
Global.FrictionWeatherFactor = 0.75f;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
world_environment::update_precipitation() {
|
||||
|
||||
m_precipitation.update();
|
||||
}
|
||||
|
||||
void
|
||||
|
||||
@@ -14,6 +14,8 @@ http://mozilla.org/MPL/2.0/.
|
||||
#include "moon.h"
|
||||
#include "stars.h"
|
||||
#include "skydome.h"
|
||||
#include "precipitation.h"
|
||||
#include "sound.h"
|
||||
|
||||
class opengl_renderer;
|
||||
|
||||
@@ -26,6 +28,7 @@ public:
|
||||
// methods
|
||||
void init();
|
||||
void update();
|
||||
void update_precipitation();
|
||||
void time( int const Hour = -1, int const Minute = -1, int const Second = -1 );
|
||||
// switches between static and dynamic daylight calculation
|
||||
void toggle_daylight();
|
||||
@@ -41,6 +44,9 @@ private:
|
||||
cSun m_sun;
|
||||
cMoon m_moon;
|
||||
TSky m_clouds;
|
||||
basic_precipitation m_precipitation;
|
||||
|
||||
sound_source m_precipitationsound { sound_placement::external, -1 };
|
||||
};
|
||||
|
||||
namespace simulation {
|
||||
|
||||
@@ -35,9 +35,11 @@ state_serializer::deserialize( std::string const &Scenariofile ) {
|
||||
// TODO: check first for presence of serialized binary files
|
||||
// if this fails, fall back on the legacy text format
|
||||
scene::scratch_data importscratchpad;
|
||||
importscratchpad.name = Scenariofile;
|
||||
if( Scenariofile != "$.scn" ) {
|
||||
// compilation to binary file isn't supported for rainsted-created overrides
|
||||
importscratchpad.binary.terrain = Region->deserialize( Scenariofile );
|
||||
// NOTE: we postpone actual loading of the scene until we process time, season and weather data
|
||||
importscratchpad.binary.terrain = Region->is_scene( Scenariofile ) ;
|
||||
}
|
||||
// NOTE: for the time being import from text format is a given, since we don't have full binary serialization
|
||||
cParser scenarioparser( Scenariofile, cParser::buffer_FILE, Global.asCurrentSceneryPath, Global.bLoadTraction );
|
||||
@@ -273,6 +275,12 @@ state_serializer::deserialize_firstinit( cParser &Input, scene::scratch_data &Sc
|
||||
|
||||
if( true == Scratchpad.initialized ) { return; }
|
||||
|
||||
if( true == Scratchpad.binary.terrain ) {
|
||||
// at this stage it should be safe to import terrain from the binary scene file
|
||||
// TBD: postpone loading furter and only load required blocks during the simulation?
|
||||
Region->deserialize( Scratchpad.name );
|
||||
}
|
||||
|
||||
simulation::Paths.InitTracks();
|
||||
simulation::Traction.InitTraction();
|
||||
simulation::Events.InitEvents();
|
||||
|
||||
@@ -51,6 +51,7 @@ basic_station::update_load( TDynamicObject *First, Mtable::TTrainParameters &Sch
|
||||
|
||||
if( parameters.LoadType.name.empty() ) {
|
||||
// (try to) set the cargo type for empty cars
|
||||
parameters.LoadAmount = 0.f; // safety measure against edge cases
|
||||
parameters.AssignLoad( "passengers" );
|
||||
}
|
||||
|
||||
|
||||
3
stdafx.h
3
stdafx.h
@@ -98,10 +98,13 @@
|
||||
#include <glm/gtx/norm.hpp>
|
||||
#include <glm/gtx/string_cast.hpp>
|
||||
|
||||
int const null_handle = 0;
|
||||
|
||||
#include "openglmatrixstack.h"
|
||||
#define STRINGIZE_DETAIL(x) #x
|
||||
#define STRINGIZE(x) STRINGIZE_DETAIL(x)
|
||||
#define glDebug(x) if (GLEW_GREMEDY_string_marker) glStringMarkerGREMEDY(0, __FILE__ ":" STRINGIZE(__LINE__) ": " x);
|
||||
#include "openglcolor.h"
|
||||
|
||||
#ifdef DBG_NEW
|
||||
#pragma push_macro("new")
|
||||
|
||||
@@ -155,7 +155,7 @@ ui_layer::render() {
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glPushAttrib( GL_ENABLE_BIT | GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT ); // blendfunc included since 3rd party gui doesn't play nice
|
||||
glPushAttrib( GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT ); // blendfunc included since 3rd party gui doesn't play nice
|
||||
glDisable( GL_LIGHTING );
|
||||
glDisable( GL_DEPTH_TEST );
|
||||
glDisable( GL_ALPHA_TEST );
|
||||
|
||||
59
utilities.h
59
utilities.h
@@ -313,3 +313,62 @@ glm::dvec3 LoadPoint( class cParser &Input );
|
||||
// extracts a group of tokens from provided data stream
|
||||
std::string
|
||||
deserialize_random_set( cParser &Input, char const *Break = "\n\r\t ;" );
|
||||
|
||||
namespace threading {
|
||||
|
||||
// simple POD pairing of a data item and a mutex
|
||||
// NOTE: doesn't do any locking itself, it's merely for cleaner argument arrangement and passing
|
||||
template <typename Type_>
|
||||
struct lockable {
|
||||
|
||||
Type_ data;
|
||||
std::mutex mutex;
|
||||
};
|
||||
|
||||
// basic wrapper simplifying use of std::condition_variable for most typical cases.
|
||||
// has its own mutex and secondary variable to ignore spurious wakeups
|
||||
class condition_variable {
|
||||
|
||||
public:
|
||||
// methods
|
||||
void
|
||||
wait() {
|
||||
std::unique_lock<std::mutex> lock( m_mutex );
|
||||
m_condition.wait(
|
||||
lock,
|
||||
[ this ]() {
|
||||
return m_spurious == false; } ); }
|
||||
template< class Rep_, class Period_ >
|
||||
void
|
||||
wait_for( const std::chrono::duration<Rep_, Period_> &Time ) {
|
||||
std::unique_lock<std::mutex> lock( m_mutex );
|
||||
m_condition.wait_for(
|
||||
lock,
|
||||
Time,
|
||||
[ this ]() {
|
||||
return m_spurious == false; } ); }
|
||||
void
|
||||
notify_one() {
|
||||
spurious( false );
|
||||
m_condition.notify_one();
|
||||
}
|
||||
void
|
||||
notify_all() {
|
||||
spurious( false );
|
||||
m_condition.notify_all();
|
||||
}
|
||||
void
|
||||
spurious( bool const Spurious ) {
|
||||
std::lock_guard<std::mutex> lock( m_mutex );
|
||||
m_spurious = Spurious; }
|
||||
|
||||
private:
|
||||
// members
|
||||
mutable std::mutex m_mutex;
|
||||
std::condition_variable m_condition;
|
||||
bool m_spurious { true };
|
||||
};
|
||||
|
||||
} // threading
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user