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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-23 15:39:19 +02:00

Merge branch 'tmj-dev' into milek-dev

This commit is contained in:
milek7
2018-10-01 21:00:27 +02:00
47 changed files with 1674 additions and 972 deletions

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@@ -585,7 +585,7 @@ void TAnimModel::RaPrepare()
case ls_Dark: {
// zapalone, gdy ciemno
state = (
Global.fLuminance <= (
Global.fLuminance - std::max( 0.f, Global.Overcast - 1.f ) <= (
lsLights[ i ] == static_cast<float>( ls_Dark ) ?
DefaultDarkThresholdLevel :
( lsLights[ i ] - static_cast<float>( ls_Dark ) ) ) );
@@ -595,7 +595,7 @@ void TAnimModel::RaPrepare()
// like ls_dark but off late at night
auto const simulationhour { simulation::Time.data().wHour };
state = (
Global.fLuminance <= (
Global.fLuminance - std::max( 0.f, Global.Overcast - 1.f ) <= (
lsLights[ i ] == static_cast<float>( ls_Home ) ?
DefaultDarkThresholdLevel :
( lsLights[ i ] - static_cast<float>( ls_Home ) ) ) );

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@@ -98,6 +98,8 @@ set(SOURCES
"scenenodegroups.cpp"
"simulationenvironment.cpp"
"simulationstateserializer.cpp"
"precipitation.cpp"
"openglcolor.cpp"
"imgui/imgui.cpp"
"imgui/imgui_demo.cpp"

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@@ -70,4 +70,6 @@ enum class TCommandType
cm_Command // komenda pobierana z komórki
};
using material_handle = int;
#endif

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@@ -235,9 +235,16 @@ void TSpeedPos::CommandCheck()
case TCommandType::cm_PassengerStopPoint:
// nie ma dostępu do rozkładu
// przystanek, najwyżej AI zignoruje przy analizie tabelki
// if ((iFlags & spPassengerStopPoint) == 0)
fVelNext = 0.0; // TrainParams->IsStop()?0.0:-1.0; //na razie tak
fVelNext = 0.0;
iFlags |= spPassengerStopPoint; // niestety nie da się w tym miejscu współpracować z rozkładem
/*
// NOTE: not used for now as it might be unnecessary
// special case, potentially override any set speed limits if requested
// NOTE: we test it here because for the time being it's only used for passenger stops
if( TestFlag( iFlags, spDontApplySpeedLimit ) ) {
fVelNext = -1;
}
*/
break;
case TCommandType::cm_SetProximityVelocity:
// musi zostać gdyż inaczej nie działają manewry
@@ -876,7 +883,6 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
// TableClear(); //aby od nowa sprawdziło W4 z inną nazwą już - to nie
// jest dobry pomysł
sSpeedTable[i].iFlags = 0; // nie liczy się już
sSpeedTable[i].fVelNext = -1; // jechać
continue; // nie analizować prędkości
}
} // koniec obsługi przelotu na W4
@@ -953,7 +959,7 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
// perform loading/unloading
auto const platformside = static_cast<int>( std::floor( std::abs( sSpeedTable[ i ].evEvent->input_value( 2 ) ) ) ) % 10;
auto const exchangetime = simulation::Station.update_load( pVehicles[ 0 ], *TrainParams, platformside );
auto const exchangetime = std::max( 5.0, simulation::Station.update_load( pVehicles[ 0 ], *TrainParams, platformside ) );
WaitingSet( std::max( -fStopTime, exchangetime ) ); // na końcu rozkładu się ustawia 60s i tu by było skrócenie
if( TrainParams->CheckTrainLatency() < 0.0 ) {
@@ -1032,9 +1038,12 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
iDrivigFlags |= moveStopCloser; // do następnego W4 podjechać blisko (z dociąganiem)
sSpeedTable[i].iFlags = 0; // nie liczy się już zupełnie (nie wyśle SetVelocity)
sSpeedTable[i].fVelNext = -1; // można jechać za W4
if( ( sSpeedTable[ i ].fDist <= 0.0 ) && ( eSignNext == sSpeedTable[ i ].evEvent ) ) {
// sanity check, if we're held by this stop point, let us go
VelSignalLast = -1;
}
if (go == TCommandType::cm_Unknown) // jeśli nie było komendy wcześniej
go = TCommandType::cm_Ready; // gotów do odjazdu z W4 (semafor może
// zatrzymać)
go = TCommandType::cm_Ready; // gotów do odjazdu z W4 (semafor może zatrzymać)
if( false == tsGuardSignal.empty() ) {
// jeśli mamy głos kierownika, to odegrać
iDrivigFlags |= moveGuardSignal;
@@ -1058,14 +1067,15 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
// if the consist can change direction through a simple cab change it doesn't need fiddling with recognition of passenger stops
iDrivigFlags &= ~( moveStopPoint );
}
fLastStopExpDist = -1.0f; // nie ma rozkładu, nie ma usuwania stacji
sSpeedTable[i].iFlags = 0; // W4 nie liczy się już (nie wyśle SetVelocity)
sSpeedTable[i].fVelNext = -1; // można jechać za W4
fLastStopExpDist = -1.0f; // nie ma rozkładu, nie ma usuwania stacji
// wykonanie kolejnego rozkazu (Change_direction albo Shunt)
// FIX: don't automatically advance if there's disconnect procedure in progress
if( false == TestFlag( OrderCurrentGet(), Disconnect ) ) {
JumpToNextOrder();
if( ( sSpeedTable[ i ].fDist <= 0.0 ) && ( eSignNext == sSpeedTable[ i ].evEvent ) ) {
// sanity check, if we're held by this stop point, let us go
VelSignalLast = -1;
}
// wykonanie kolejnego rozkazu (Change_direction albo Shunt)
JumpToNextOrder();
// ma się nie ruszać aż do momentu podania sygnału
iDrivigFlags |= moveStopHere | moveStartHorn;
continue; // nie analizować prędkości
@@ -1091,24 +1101,29 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
}
else if (sSpeedTable[i].iFlags & spEvent) // W4 może się deaktywować
{ // jeżeli event, może być potrzeba wysłania komendy, aby ruszył
if( sSpeedTable[ i ].fDist < 0.0 ) {
// sprawdzanie eventów pasywnych miniętych
if( (sSpeedTable[ i ].fDist < 0.0) && (SemNextIndex == i) )
{
/*
if( ( eSignNext != nullptr ) && ( sSpeedTable[ i ].evEvent == eSignNext ) ) {
VelSignalLast = sSpeedTable[ i ].fVelNext;
}
*/
if( SemNextIndex == i ) {
if( Global.iWriteLogEnabled & 8 ) {
WriteLog( "Speed table update for " + OwnerName() + ", passed semaphor " + sSpeedTable[ SemNextIndex ].GetName() );
}
SemNextIndex = -1; // jeśli minęliśmy semafor od ograniczenia to go kasujemy ze zmiennej sprawdzającej dla skanowania w przód
}
if( (sSpeedTable[ i ].fDist < 0.0) && (SemNextStopIndex == i) )
{
if( SemNextStopIndex == i ) {
if( Global.iWriteLogEnabled & 8 ) {
WriteLog( "Speed table update for " + OwnerName() + ", passed semaphor " + sSpeedTable[ SemNextStopIndex ].GetName() );
}
SemNextStopIndex = -1; // jeśli minęliśmy semafor od ograniczenia to go kasujemy ze zmiennej sprawdzającej dla skanowania w przód
}
if (sSpeedTable[i].fDist > 0.0 &&
sSpeedTable[i].IsProperSemaphor(OrderCurrentGet()))
{
}
if( sSpeedTable[ i ].fDist > 0.0 ) {
// check signals ahead
if( sSpeedTable[ i ].IsProperSemaphor( OrderCurrentGet() ) ) {
if( SemNextIndex == -1 ) {
// jeśli jest mienięty poprzedni semafor a wcześniej
// byl nowy to go dorzucamy do zmiennej, żeby cały czas widział najbliższy
@@ -1123,6 +1138,7 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
SemNextStopIndex = i;
}
}
}
if (sSpeedTable[i].iFlags & spOutsideStation)
{ // jeśli W5, to reakcja zależna od trybu jazdy
if (OrderCurrentGet() & Obey_train)

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@@ -119,8 +119,8 @@ enum TSpeedPosFlag
spSemaphor = 0x4000, // semafor pociągowy
spRoadVel = 0x8000, // zadanie prędkości drogowej
spSectionVel = 0x20000, // odcinek z ograniczeniem
spProximityVelocity = 0x40000, // odcinek z ograniczeniem i podaną jego długościa
spEndOfTable = 0x10000 // zatkanie tabelki
spProximityVelocity = 0x40000 // odcinek z ograniczeniem i podaną jego długościa
// spDontApplySpeedLimit = 0x10000 // this point won't apply its speed limit. potentially set by the scanning vehicle
};
class TSpeedPos

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@@ -2015,7 +2015,7 @@ TDynamicObject::Init(std::string Name, // nazwa pojazdu, np. "EU07-424"
auto const indexstart { 1 };
auto const indexend { ActPar.find_first_not_of( "1234567890", indexstart ) };
auto const huntingchance { std::atoi( ActPar.substr( indexstart, indexend ).c_str() ) };
MoverParameters->TruckHunting = ( Random( 0, 100 ) <= huntingchance );
MoverParameters->TruckHunting = ( Random( 0, 100 ) < huntingchance );
ActPar.erase( 0, indexend );
break;
}
@@ -2158,7 +2158,7 @@ TDynamicObject::Init(std::string Name, // nazwa pojazdu, np. "EU07-424"
btShutters1.Init( "shutters1", mdModel, false );
}
if( MoverParameters->dizel_heat.water_aux.config.shutters ) {
btShutters1.Init( "shutters2", mdModel, false );
btShutters2.Init( "shutters2", mdModel, false );
}
TurnOff(); // resetowanie zmiennych submodeli
@@ -2397,12 +2397,12 @@ void TDynamicObject::Move(double fDistance)
// normalizacja potrzebna z powodu pochylenia (vFront)
vUp = CrossProduct(vFront, vLeft); // wektor w górę, będzie jednostkowy
modelRot.z = atan2(-vFront.x, vFront.z); // kąt obrotu pojazdu [rad]; z ABuBogies()
double a = ((Axle1.GetRoll() + Axle0.GetRoll())); // suma przechyłek
if (a != 0.0)
auto const roll { Roll() }; // suma przechyłek
if (roll != 0.0)
{ // wyznaczanie przechylenia tylko jeśli jest przechyłka
// można by pobrać wektory normalne z toru...
mMatrix.Identity(); // ta macierz jest potrzebna głównie do wyświetlania
mMatrix.Rotation(a * 0.5, vFront); // obrót wzdłuż osi o przechyłkę
mMatrix.Rotation(roll * 0.5, vFront); // obrót wzdłuż osi o przechyłkę
vUp = mMatrix * vUp; // wektor w górę pojazdu (przekręcenie na przechyłce)
// vLeft=mMatrix*DynamicObject->vLeft;
// vUp=CrossProduct(vFront,vLeft); //wektor w górę
@@ -2839,7 +2839,7 @@ bool TDynamicObject::Update(double dt, double dt1)
// TTrackParam tp;
tp.Width = MyTrack->fTrackWidth;
// McZapkie-250202
tp.friction = MyTrack->fFriction * Global.fFriction;
tp.friction = MyTrack->fFriction * Global.fFriction * Global.FrictionWeatherFactor;
tp.CategoryFlag = MyTrack->iCategoryFlag & 15;
tp.DamageFlag = MyTrack->iDamageFlag;
tp.QualityFlag = MyTrack->iQualityFlag;
@@ -3972,6 +3972,19 @@ void TDynamicObject::RenderSounds() {
sSmallCompressor.stop();
}
// heater sound
if( ( true == MoverParameters->Heating )
&& ( std::abs( MoverParameters->enrot ) > 0.01 ) ) {
// TBD: check whether heating should depend on 'engine rotations' for electric vehicles
sHeater
.pitch( true == sHeater.is_combined() ?
std::abs( MoverParameters->enrot ) * 60.f * 0.01f :
1.f )
.play( sound_flags::exclusive | sound_flags::looping );
}
else {
sHeater.stop();
}
// brake system and braking sounds:
@@ -3991,8 +4004,7 @@ void TDynamicObject::RenderSounds() {
}
else if( quantizedratiochange < 0 ) {
m_brakecylinderpistonrecede
.pitch(
true == m_brakecylinderpistonrecede.is_combined() ?
.pitch( true == m_brakecylinderpistonrecede.is_combined() ?
quantizedratio * 0.01f :
m_brakecylinderpistonrecede.m_frequencyoffset + m_brakecylinderpistonrecede.m_frequencyfactor * 1.f )
.play();
@@ -5396,6 +5408,12 @@ void TDynamicObject::LoadMMediaFile( std::string const &TypeName, std::string co
sConverter.owner( this );
}
else if( token == "heater:" ) {
// train heating device
sHeater.deserialize( parser, sound_type::single );
sHeater.owner( this );
}
else if( token == "turbo:" ) {
// pliki z turbogeneratorem
m_powertrainsounds.engine_turbo.deserialize( parser, sound_type::multipart, sound_parameters::range );
@@ -5830,7 +5848,7 @@ void TDynamicObject::LoadMMediaFile( std::string const &TypeName, std::string co
// other engine compartment sounds
auto const nullvector { glm::vec3() };
std::vector<sound_source *> enginesounds = {
&sConverter, &sCompressor, &sSmallCompressor
&sConverter, &sCompressor, &sSmallCompressor, &sHeater
};
for( auto sound : enginesounds ) {
if( sound->offset() == nullvector ) {

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@@ -410,6 +410,7 @@ private:
sound_source sConverter { sound_placement::engine };
sound_source sCompressor { sound_placement::engine }; // NBMX wrzesien 2003
sound_source sSmallCompressor { sound_placement::engine };
sound_source sHeater { sound_placement::engine };
// braking sounds
sound_source dsbPneumaticRelay { sound_placement::external };
sound_source rsBrake { sound_placement::external, EU07_SOUND_BRAKINGCUTOFFRANGE }; // moved from cab
@@ -547,6 +548,8 @@ private:
return iAxleFirst ?
Axle1.pPosition :
Axle0.pPosition; };
inline double Roll() {
return ( ( Axle1.GetRoll() + Axle0.GetRoll() ) ); }
/*
// TODO: check if scanning takes into account direction when selecting axle
// if it does, replace the version above

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@@ -1018,7 +1018,9 @@ logvalues_event::export_as_text_( std::ostream &Output ) const {
void
multi_event::init() {
init_targets( simulation::Memory, "memory cell" );
auto const conditiontchecksmemcell { m_conditions.flags & ( flags::text | flags::value_1 | flags::value_2 ) };
// not all multi-events have memory cell checks, for the ones which don't we can keep quiet about it
init_targets( simulation::Memory, "memory cell", ( false == conditiontchecksmemcell ) );
if( m_ignored ) {
// legacy compatibility behaviour, instead of disabling the event we disable the memory cell comparison test
m_conditions.flags &= ~( flags::text | flags::value_1 | flags::value_2 );

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@@ -28,11 +28,11 @@ TGauge::TGauge( sound_source const &Soundtemplate ) :
m_soundfxdecrease = m_soundtemplate;
}
void TGauge::Init(TSubModel *Submodel, TGaugeType Type, float Scale, float Offset, float Friction, float Value, float const Endvalue, float const Endscale, bool const Interpolatescale )
void TGauge::Init(TSubModel *Submodel, TGaugeAnimation Type, float Scale, float Offset, float Friction, float Value, float const Endvalue, float const Endscale, bool const Interpolatescale )
{ // ustawienie parametrów animacji submodelu
SubModel = Submodel;
m_value = Value;
m_type = Type;
m_animation = Type;
m_scale = Scale;
m_offset = Offset;
m_friction = Friction;
@@ -45,7 +45,7 @@ void TGauge::Init(TSubModel *Submodel, TGaugeType Type, float Scale, float Offse
return;
}
if( m_type == TGaugeType::gt_Digital ) {
if( m_animation == TGaugeAnimation::gt_Digital ) {
TSubModel *sm = SubModel->ChildGet();
do {
@@ -147,19 +147,19 @@ bool TGauge::Load( cParser &Parser, TDynamicObject const *Owner, TModel3d *md1,
ErrorLog( "Bad model: failed to locate sub-model \"" + submodelname + "\" in 3d model \"" + md1->NameGet() + "\"", logtype::model );
}
std::map<std::string, TGaugeType> gaugetypes {
{ "rot", TGaugeType::gt_Rotate },
{ "rotvar", TGaugeType::gt_Rotate },
{ "mov", TGaugeType::gt_Move },
{ "movvar", TGaugeType::gt_Move },
{ "wip", TGaugeType::gt_Wiper },
{ "dgt", TGaugeType::gt_Digital }
std::map<std::string, TGaugeAnimation> gaugetypes {
{ "rot", TGaugeAnimation::gt_Rotate },
{ "rotvar", TGaugeAnimation::gt_Rotate },
{ "mov", TGaugeAnimation::gt_Move },
{ "movvar", TGaugeAnimation::gt_Move },
{ "wip", TGaugeAnimation::gt_Wiper },
{ "dgt", TGaugeAnimation::gt_Digital }
};
auto lookup = gaugetypes.find( gaugetypename );
auto const type = (
lookup != gaugetypes.end() ?
lookup->second :
TGaugeType::gt_Unknown );
TGaugeAnimation::gt_Unknown );
Init( submodel, type, scale, offset, friction, 0, endvalue, endscale, interpolatescale );
@@ -170,10 +170,17 @@ bool
TGauge::Load_mapping( cParser &Input ) {
// token can be a key or block end
std::string const key { Input.getToken<std::string>( true, "\n\r\t ,;" ) };
auto const key { Input.getToken<std::string>( true, "\n\r\t ,;" ) };
if( ( true == key.empty() ) || ( key == "}" ) ) { return false; }
// if not block end then the key is followed by assigned value or sub-block
if( key == "soundinc:" ) {
if( key == "type:" ) {
auto const gaugetype { Input.getToken<std::string>( true, "\n\r\t ,;" ) };
m_type = (
gaugetype == "impulse" ? TGaugeType::push :
gaugetype == "return" ? TGaugeType::push :
TGaugeType::toggle ); // default
}
else if( key == "soundinc:" ) {
m_soundfxincrease.deserialize( Input, sound_type::single );
}
else if( key == "sounddec:" ) {
@@ -209,7 +216,7 @@ void
TGauge::UpdateValue( float fNewDesired, sound_source *Fallbacksound ) {
auto const desiredtimes100 = static_cast<int>( std::round( 100.0 * fNewDesired ) );
if( desiredtimes100 == static_cast<int>( 100.0 * m_targetvalue ) ) {
if( desiredtimes100 == static_cast<int>( std::round( 100.0 * m_targetvalue ) ) ) {
return;
}
m_targetvalue = fNewDesired;
@@ -281,16 +288,16 @@ void TGauge::Update() {
}
if( SubModel )
{ // warunek na wszelki wypadek, gdyby się submodel nie podłączył
switch (m_type) {
case TGaugeType::gt_Rotate: {
switch (m_animation) {
case TGaugeAnimation::gt_Rotate: {
SubModel->SetRotate( float3( 0, 1, 0 ), GetScaledValue() * 360.0 );
break;
}
case TGaugeType::gt_Move: {
case TGaugeAnimation::gt_Move: {
SubModel->SetTranslate( float3( 0, 0, GetScaledValue() ) );
break;
}
case TGaugeType::gt_Wiper: {
case TGaugeAnimation::gt_Wiper: {
auto const scaledvalue { GetScaledValue() };
SubModel->SetRotate( float3( 0, 1, 0 ), scaledvalue * 360.0 );
auto *sm = SubModel->ChildGet();
@@ -302,7 +309,7 @@ void TGauge::Update() {
}
break;
}
case TGaugeType::gt_Digital: {
case TGaugeAnimation::gt_Digital: {
// Ra 2014-07: licznik cyfrowy
auto *sm = SubModel->ChildGet();
/* std::string n = FormatFloat( "0000000000", floor( fValue ) ); // na razie tak trochę bez sensu
@@ -389,3 +396,9 @@ TGauge::model_offset() const {
SubModel->offset( 1.f ) :
glm::vec3() );
}
TGaugeType
TGauge::type() const {
return m_type;
}
//---------------------------------------------------------------------------

13
Gauge.h
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@@ -12,7 +12,7 @@ http://mozilla.org/MPL/2.0/.
#include "Classes.h"
#include "sound.h"
enum class TGaugeType {
enum class TGaugeAnimation {
// typ ruchu
gt_Unknown, // na razie nie znany
gt_Rotate, // obrót
@@ -21,6 +21,11 @@ enum class TGaugeType {
gt_Digital // licznik cyfrowy, np. kilometrów
};
enum class TGaugeType {
toggle,
push
};
// animowany wskaźnik, mogący przyjmować wiele stanów pośrednich
class TGauge {
@@ -32,7 +37,7 @@ public:
inline
void Clear() {
*this = TGauge(); }
void Init(TSubModel *Submodel, TGaugeType Type, float Scale = 1, float Offset = 0, float Friction = 0, float Value = 0, float const Endvalue = -1.0, float const Endscale = -1.0, bool const Interpolate = false );
void Init(TSubModel *Submodel, TGaugeAnimation Type, float Scale = 1, float Offset = 0, float Friction = 0, float Value = 0, float const Endvalue = -1.0, float const Endscale = -1.0, bool const Interpolate = false );
bool Load(cParser &Parser, TDynamicObject const *Owner, TModel3d *md1, TModel3d *md2 = nullptr, double mul = 1.0);
void UpdateValue( float fNewDesired );
void UpdateValue( float fNewDesired, sound_source &Fallbacksound );
@@ -46,6 +51,7 @@ public:
void UpdateValue();
// returns offset of submodel associated with the button from the model centre
glm::vec3 model_offset() const;
TGaugeType type() const;
// members
TSubModel *SubModel { nullptr }; // McZapkie-310302: zeby mozna bylo sprawdzac czy zainicjowany poprawnie
@@ -60,7 +66,8 @@ private:
GetScaledValue() const;
// members
TGaugeType m_type { TGaugeType::gt_Unknown }; // typ ruchu
TGaugeAnimation m_animation { TGaugeAnimation::gt_Unknown }; // typ ruchu
TGaugeType m_type { TGaugeType::toggle }; // switch type
float m_friction { 0.f }; // hamowanie przy zliżaniu się do zadanej wartości
float m_targetvalue { 0.f }; // wartość docelowa
float m_value { 0.f }; // wartość obecna

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@@ -67,6 +67,7 @@ struct global_settings {
bool RealisticControlMode{ false }; // controls ability to steer the vehicle from outside views
bool bEnableTraction{ true };
float fFriction{ 1.f }; // mnożnik tarcia - KURS90
float FrictionWeatherFactor { 1.f };
bool bLiveTraction{ true };
float Overcast{ 0.1f }; // NOTE: all this weather stuff should be moved elsewhere
glm::vec3 FogColor = { 0.6f, 0.7f, 0.8f };

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@@ -624,6 +624,7 @@ struct TCoupling {
struct fuel_pump {
bool is_enabled { false }; // device is allowed/requested to operate
bool is_disabled { false }; // device is requested to stop
bool is_active { false }; // device is working
start_t start_type { start_t::manual };
};
@@ -633,6 +634,7 @@ struct fuel_pump {
struct oil_pump {
bool is_enabled { false }; // device is allowed/requested to operate
bool is_disabled { false }; // device is requested to stop
bool is_active { false }; // device is working
start_t start_type { start_t::manual };
float resource_amount { 1.f };
@@ -646,6 +648,7 @@ struct water_pump {
bool breaker { true }; // device is allowed to operate
bool is_enabled { false }; // device is requested to operate
bool is_disabled { false }; // device is requested to stop
bool is_active { false }; // device is working
start_t start_type { start_t::manual };
};
@@ -1332,11 +1335,14 @@ public:
bool DirectionBackward(void);/*! kierunek ruchu*/
bool WaterPumpBreakerSwitch( bool State, range_t const Notify = range_t::consist ); // water pump breaker state toggle
bool WaterPumpSwitch( bool State, range_t const Notify = range_t::consist ); // water pump state toggle
bool WaterPumpSwitchOff( bool State, range_t const Notify = range_t::consist ); // water pump state toggle
bool WaterHeaterBreakerSwitch( bool State, range_t const Notify = range_t::consist ); // water heater breaker state toggle
bool WaterHeaterSwitch( bool State, range_t const Notify = range_t::consist ); // water heater state toggle
bool WaterCircuitsLinkSwitch( bool State, range_t const Notify = range_t::consist ); // water circuits link state toggle
bool FuelPumpSwitch( bool State, range_t const Notify = range_t::consist ); // fuel pump state toggle
bool FuelPumpSwitchOff( bool State, range_t const Notify = range_t::consist ); // fuel pump state toggle
bool OilPumpSwitch( bool State, range_t const Notify = range_t::consist ); // oil pump state toggle
bool OilPumpSwitchOff( bool State, range_t const Notify = range_t::consist ); // oil pump state toggle
bool MainSwitch( bool const State, range_t const Notify = range_t::consist );/*! wylacznik glowny*/
bool ConverterSwitch( bool State, range_t const Notify = range_t::consist );/*! wl/wyl przetwornicy*/
bool CompressorSwitch( bool State, range_t const Notify = range_t::consist );/*! wl/wyl sprezarki*/
@@ -1366,7 +1372,8 @@ public:
bool MaxCurrentSwitch(bool State); //przelacznik pradu wysokiego rozruchu
bool MinCurrentSwitch(bool State); //przelacznik pradu automatycznego rozruchu
bool AutoRelaySwitch(bool State); //przelacznik automatycznego rozruchu
bool AutoRelayCheck(void);//symulacja automatycznego rozruchu
bool AutoRelayCheck();//symulacja automatycznego rozruchu
bool MotorConnectorsCheck();
bool ResistorsFlagCheck(void) const; //sprawdzenie kontrolki oporow rozruchowych NBMX
bool PantFront( bool const State, range_t const Notify = range_t::consist ); //obsluga pantografou przedniego
@@ -1441,4 +1448,4 @@ private:
void BrakeSubsystemDecode(); //Q 20160719
};
extern double Distance(TLocation Loc1, TLocation Loc2, TDimension Dim1, TDimension Dim2);
//double Distance(TLocation Loc1, TLocation Loc2, TDimension Dim1, TDimension Dim2);

View File

@@ -142,22 +142,6 @@ double TMoverParameters::Current(double n, double U)
Mn = RList[ MainCtrlActualPos ].Mn * RList[ MainCtrlActualPos ].Bn;
}
// writepaslog("#",
// "C++-----------------------------------------------------------------------------");
// writepaslog("MCAP ", IntToStr(MainCtrlActualPos));
// writepaslog("SCAP ", IntToStr(ScndCtrlActualPos));
// writepaslog("n ", FloatToStr(n));
// writepaslog("StLinFlag ", BoolToYN(StLinFlag));
// writepaslog("DelayCtrlFlag ", booltoYN(DelayCtrlFlag));
// writepaslog("Bn ", FloatToStr(Bn));
// writepaslog("R ", FloatToStr(R));
// writepaslog("Mn ", IntToStr(Mn));
// writepaslog("RList[MCAP].Bn ", FloatToStr(RList[MainCtrlActualPos].Bn));
// writepaslog("RList[MCAP].Mn ", FloatToStr(RList[MainCtrlActualPos].Mn));
// writepaslog("RList[MCAP].R ", FloatToStr(RList[MainCtrlActualPos].R));
// z Megapacka ... bylo tutaj zakomentowane Q: no to usuwam...
if (DynamicBrakeFlag && (!FuseFlag) && (DynamicBrakeType == dbrake_automatic) &&
ConverterFlag && Mains) // hamowanie EP09 //TUHEX
{
@@ -1298,7 +1282,7 @@ double TMoverParameters::ComputeMovement(double dt, double dt1, const TTrackShap
if (SetFlag(DamageFlag, dtrain_out))
{
EventFlag = true;
Mains = false;
MainSwitch( false, range_t::local );
RunningShape.R = 0;
if (TestFlag(Track.DamageFlag, dtrack_norail))
DerailReason = 1; // Ra: powód wykolejenia: brak szyn
@@ -1310,7 +1294,7 @@ double TMoverParameters::ComputeMovement(double dt, double dt1, const TTrackShap
if (SetFlag(DamageFlag, dtrain_out))
{
EventFlag = true;
Mains = false;
MainSwitch( false, range_t::local );
RunningShape.R = 0;
DerailReason = 3; // Ra: powód wykolejenia: za szeroki tor
}
@@ -1320,7 +1304,7 @@ double TMoverParameters::ComputeMovement(double dt, double dt1, const TTrackShap
if (SetFlag(DamageFlag, dtrain_out))
{
EventFlag = true;
Mains = false;
MainSwitch( false, range_t::local );
DerailReason = 4; // Ra: powód wykolejenia: nieodpowiednia trajektoria
}
if( ( true == TestFlag( DamageFlag, dtrain_out ) )
@@ -1540,7 +1524,9 @@ void TMoverParameters::WaterPumpCheck( double const Timestep ) {
WaterPump.is_active = (
( true == Battery )
&& ( true == WaterPump.breaker )
&& ( ( true == WaterPump.is_enabled ) || ( WaterPump.start_type == start_t::battery ) ) );
&& ( false == WaterPump.is_disabled )
&& ( ( true == WaterPump.is_active )
|| ( true == WaterPump.is_enabled ) || ( WaterPump.start_type == start_t::battery ) ) );
}
// water heater status check
@@ -1569,10 +1555,12 @@ void TMoverParameters::FuelPumpCheck( double const Timestep ) {
FuelPump.is_active = (
( true == Battery )
&& ( FuelPump.start_type == start_t::manual ? ( FuelPump.is_enabled ) :
&& ( false == FuelPump.is_disabled )
&& ( ( FuelPump.is_active )
|| ( FuelPump.start_type == start_t::manual ? ( FuelPump.is_enabled ) :
FuelPump.start_type == start_t::automatic ? ( dizel_startup || Mains ) :
FuelPump.start_type == start_t::manualwithautofallback ? ( FuelPump.is_enabled || dizel_startup || Mains ) :
false ) ); // shouldn't ever get this far but, eh
false ) ) ); // shouldn't ever get this far but, eh
}
// oil pump status update
@@ -1580,10 +1568,13 @@ void TMoverParameters::OilPumpCheck( double const Timestep ) {
OilPump.is_active = (
( true == Battery )
&& ( OilPump.start_type == start_t::manual ? ( OilPump.is_enabled ) :
OilPump.start_type == start_t::automatic ? ( dizel_startup || Mains ) :
OilPump.start_type == start_t::manualwithautofallback ? ( OilPump.is_enabled || dizel_startup || Mains ) :
false ) ); // shouldn't ever get this far but, eh
&& ( false == Mains )
&& ( false == OilPump.is_disabled )
&& ( ( OilPump.is_active )
|| ( OilPump.start_type == start_t::manual ? ( OilPump.is_enabled ) :
OilPump.start_type == start_t::automatic ? ( dizel_startup ) :
OilPump.start_type == start_t::manualwithautofallback ? ( OilPump.is_enabled || dizel_startup ) :
false ) ) ); // shouldn't ever get this far but, eh
auto const maxrevolutions {
EngineType == TEngineType::DieselEngine ?
@@ -2417,6 +2408,31 @@ bool TMoverParameters::WaterPumpSwitch( bool State, range_t const Notify ) {
return ( WaterPump.is_enabled != initialstate );
}
// water pump state toggle
bool TMoverParameters::WaterPumpSwitchOff( bool State, range_t const Notify ) {
if( WaterPump.start_type == start_t::battery ) {
// automatic fuel pump ignores 'manual' state commands
return false;
}
bool const initialstate { WaterPump.is_disabled };
WaterPump.is_disabled = State;
if( Notify != range_t::local ) {
SendCtrlToNext(
"WaterPumpSwitchOff",
( WaterPump.is_disabled ? 1 : 0 ),
CabNo,
( Notify == range_t::unit ?
coupling::control | coupling::permanent :
coupling::control ) );
}
return ( WaterPump.is_disabled != initialstate );
}
// water heater breaker state toggle
bool TMoverParameters::WaterHeaterBreakerSwitch( bool State, range_t const Notify ) {
/*
@@ -2517,6 +2533,30 @@ bool TMoverParameters::FuelPumpSwitch( bool State, range_t const Notify ) {
return ( FuelPump.is_enabled != initialstate );
}
bool TMoverParameters::FuelPumpSwitchOff( bool State, range_t const Notify ) {
if( FuelPump.start_type == start_t::automatic ) {
// automatic fuel pump ignores 'manual' state commands
return false;
}
bool const initialstate { FuelPump.is_disabled };
FuelPump.is_disabled = State;
if( Notify != range_t::local ) {
SendCtrlToNext(
"FuelPumpSwitchOff",
( FuelPump.is_disabled ? 1 : 0 ),
CabNo,
( Notify == range_t::unit ?
coupling::control | coupling::permanent :
coupling::control ) );
}
return ( FuelPump.is_disabled != initialstate );
}
// oil pump state toggle
bool TMoverParameters::OilPumpSwitch( bool State, range_t const Notify ) {
@@ -2542,6 +2582,30 @@ bool TMoverParameters::OilPumpSwitch( bool State, range_t const Notify ) {
return ( OilPump.is_enabled != initialstate );
}
bool TMoverParameters::OilPumpSwitchOff( bool State, range_t const Notify ) {
if( OilPump.start_type == start_t::automatic ) {
// automatic pump ignores 'manual' state commands
return false;
}
bool const initialstate { OilPump.is_disabled };
OilPump.is_disabled = State;
if( Notify != range_t::local ) {
SendCtrlToNext(
"OilPumpSwitchOff",
( OilPump.is_disabled ? 1 : 0 ),
CabNo,
( Notify == range_t::unit ?
coupling::control | coupling::permanent :
coupling::control ) );
}
return ( OilPump.is_disabled != initialstate );
}
// *************************************************************************************************
// Q: 20160713
// włączenie / wyłączenie obwodu głownego
@@ -2575,6 +2639,9 @@ bool TMoverParameters::MainSwitch( bool const State, range_t const Notify )
}
else {
Mains = false;
// potentially knock out the pumps if their switch doesn't force them on
WaterPump.is_active &= WaterPump.is_enabled;
FuelPump.is_active &= FuelPump.is_enabled;
}
if( ( TrainType == dt_EZT )
@@ -4447,6 +4514,13 @@ double TMoverParameters::TractionForce( double dt ) {
&& ( MainSwitch( false, ( TrainType == dt_EZT ? range_t::unit : range_t::local ) ) ) ); // TODO: check whether we need to send this EMU-wide
break;
}
case TEngineType::DieselElectric: {
// TODO: move this to the auto relay check when the electric engine code paths are unified
StLinFlag = MotorConnectorsCheck();
break;
}
default: {
break;
}
@@ -4689,7 +4763,7 @@ double TMoverParameters::TractionForce( double dt ) {
Voltage = 0;
// przekazniki bocznikowania, kazdy inny dla kazdej pozycji
if ((MainCtrlPos == 0) || (ShuntMode))
if ((MainCtrlPos == 0) || (ShuntMode) || (false==Mains))
ScndCtrlPos = 0;
else {
@@ -5391,19 +5465,14 @@ bool TMoverParameters::AutoRelayCheck(void)
bool OK = false; // b:int;
bool ARC = false;
auto const motorconnectors { MotorConnectorsCheck() };
// Ra 2014-06: dla SN61 nie działa prawidłowo
// rozlaczanie stycznikow liniowych
if( ( false == Mains )
|| ( true == FuseFlag )
|| ( true == StLinSwitchOff )
|| ( MainCtrlPos == 0 )
|| ( ( TrainType != dt_EZT ) && ( BrakePress > 2.1 ) )
|| ( ActiveDir == 0 ) ) // hunter-111211: wylacznik cisnieniowy
{
StLinFlag = false; // yBARC - rozlaczenie stycznikow liniowych
// yBARC - rozlaczenie stycznikow liniowych
if( false == motorconnectors ) {
StLinFlag = false;
OK = false;
if (!DynamicBrakeFlag)
{
if( false == DynamicBrakeFlag ) {
Im = 0;
Itot = 0;
ResistorsFlag = false;
@@ -5578,17 +5647,11 @@ bool TMoverParameters::AutoRelayCheck(void)
else // not StLinFlag
{
OK = false;
// ybARC - tutaj sa wszystkie warunki, jakie musza byc spelnione, zeby mozna byla
// zalaczyc styczniki liniowe
if (((MainCtrlPos == 1) || ((TrainType == dt_EZT) && (MainCtrlPos > 0))) &&
(!FuseFlag) && (Mains) && ((BrakePress < 1.0) || (TrainType == dt_EZT)) &&
(MainCtrlActualPos == 0) && (ActiveDir != 0))
{ //^^ TODO: sprawdzic BUG, prawdopodobnie w CreateBrakeSys()
// ybARC - zalaczenie stycznikow liniowych
if( true == motorconnectors ) {
DelayCtrlFlag = true;
if( (LastRelayTime >= InitialCtrlDelay)
&& ( false == StLinSwitchOff ) )
{
StLinFlag = true; // ybARC - zalaczenie stycznikow liniowych
if( LastRelayTime >= InitialCtrlDelay ) {
StLinFlag = true;
MainCtrlActualPos = 1;
DelayCtrlFlag = false;
SetFlag(SoundFlag, sound::relay | sound::loud);
@@ -5661,6 +5724,34 @@ bool TMoverParameters::AutoRelayCheck(void)
}
}
bool TMoverParameters::MotorConnectorsCheck() {
// hunter-111211: wylacznik cisnieniowy
auto const pressureswitch {
( TrainType != dt_EZT )
&& ( ( BrakePress > 2.0 )
|| ( PipePress < 3.6 ) ) };
if( pressureswitch ) { return false; }
auto const connectorsoff {
( false == Mains )
|| ( true == FuseFlag )
|| ( true == StLinSwitchOff )
|| ( MainCtrlPos == 0 )
|| ( ActiveDir == 0 ) };
if( connectorsoff ) { return false; }
auto const connectorson {
( true == StLinFlag )
|| ( ( MainCtrlActualPos == 0 )
&& ( ( MainCtrlPos == 1 )
|| ( ( TrainType == dt_EZT ) && ( MainCtrlPos > 0 ) ) ) ) };
return connectorson;
}
// *************************************************************************************************
// Q: 20160713
// Podnosi / opuszcza przedni pantograf. Returns: state of the pantograph after the operation
@@ -9131,6 +9222,14 @@ bool TMoverParameters::RunCommand( std::string Command, double CValue1, double C
}
OK = SendCtrlToNext( Command, CValue1, CValue2, Couplertype );
}
else if( Command == "WaterPumpSwitchOff" ) {
if( WaterPump.start_type != start_t::battery ) {
// automatic fuel pump ignores 'manual' state commands
WaterPump.is_disabled = ( CValue1 == 1 );
}
OK = SendCtrlToNext( Command, CValue1, CValue2, Couplertype );
}
else if( Command == "WaterHeaterBreakerSwitch" ) {
/*
if( FuelPump.start_type != start::automatic ) {
@@ -9167,6 +9266,13 @@ bool TMoverParameters::RunCommand( std::string Command, double CValue1, double C
}
OK = SendCtrlToNext( Command, CValue1, CValue2, Couplertype );
}
else if (Command == "FuelPumpSwitchOff") {
if( FuelPump.start_type != start_t::automatic ) {
// automatic fuel pump ignores 'manual' state commands
FuelPump.is_disabled = ( CValue1 == 1 );
}
OK = SendCtrlToNext( Command, CValue1, CValue2, Couplertype );
}
else if (Command == "OilPumpSwitch") {
if( OilPump.start_type != start_t::automatic ) {
// automatic pump ignores 'manual' state commands
@@ -9174,6 +9280,13 @@ bool TMoverParameters::RunCommand( std::string Command, double CValue1, double C
}
OK = SendCtrlToNext( Command, CValue1, CValue2, Couplertype );
}
else if (Command == "OilPumpSwitchOff") {
if( OilPump.start_type != start_t::automatic ) {
// automatic pump ignores 'manual' state commands
OilPump.is_disabled = ( CValue1 == 1 );
}
OK = SendCtrlToNext( Command, CValue1, CValue2, Couplertype );
}
else if (Command == "MainSwitch")
{
if (CValue1 == 1) {
@@ -9188,6 +9301,9 @@ bool TMoverParameters::RunCommand( std::string Command, double CValue1, double C
}
else {
Mains = false;
// potentially knock out the pumps if their switch doesn't force them on
WaterPump.is_active &= WaterPump.is_enabled;
FuelPump.is_active &= FuelPump.is_enabled;
}
OK = SendCtrlToNext( Command, CValue1, CValue2, Couplertype );
}

View File

@@ -136,7 +136,7 @@ int TSubModel::Load( cParser &parser, TModel3d *Model, /*int Pos,*/ bool dynamic
iVboPtr = Pos; // pozycja w VBO
*/
if (!parser.expectToken("type:"))
Error("Model type parse failure!");
ErrorLog("Bad model: expected submodel type definition not found while loading model \"" + Model->NameGet() + "\"" );
{
std::string type = parser.getToken<std::string>();
if (type == "mesh")
@@ -1233,6 +1233,8 @@ bool TModel3d::LoadFromFile(std::string const &FileName, bool dynamic)
}
*/
auto const name { FileName };
// cache the file name, in case someone wants it later
m_filename = name;
asBinary = name + ".e3d";
if (FileExists(asBinary))
@@ -1252,8 +1254,6 @@ bool TModel3d::LoadFromFile(std::string const &FileName, bool dynamic)
}
}
}
// cache the file name, in case someone wants it later
m_filename = name;
bool const result =
Root ? (iSubModelsCount > 0) : false; // brak pliku albo problem z wczytaniem
if (false == result)

842
PyInt.cpp
View File

@@ -1,24 +1,64 @@
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "PyInt.h"
#include "Globals.h"
#include "parser.h"
#include "application.h"
#include "renderer.h"
#include "Model3d.h"
#include "Train.h"
#include "Logs.h"
TPythonInterpreter *TPythonInterpreter::_instance = NULL;
//#define _PY_INT_MORE_LOG
#ifdef __GNUC__
#pragma GCC diagnostic ignored "-Wwrite-strings"
#endif
TPythonInterpreter::TPythonInterpreter()
{
WriteLog("Loading Python ...");
void render_task::run() {
// call the renderer
auto *output { PyObject_CallMethod( m_renderer, "render", "O", m_input ) };
Py_DECREF( m_input );
if( output != nullptr ) {
auto *outputwidth { PyObject_CallMethod( m_renderer, "get_width", nullptr ) };
auto *outputheight { PyObject_CallMethod( m_renderer, "get_height", nullptr ) };
// upload texture data
if( ( outputwidth != nullptr )
&& ( outputheight != nullptr ) ) {
GfxRenderer.Bind_Material( m_target );
// setup texture parameters
::glTexParameteri( GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE );
::glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
::glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
if( GLEW_EXT_texture_filter_anisotropic ) {
// anisotropic filtering
::glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, Global.AnisotropicFiltering );
}
::glTexEnvf( GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, -1.0 );
// build texture
::glTexImage2D(
GL_TEXTURE_2D, 0,
GL_RGBA8,
PyInt_AsLong( outputwidth ), PyInt_AsLong( outputheight ), 0,
GL_RGB, GL_UNSIGNED_BYTE, reinterpret_cast<GLubyte const *>( PyString_AsString( output ) ) );
}
Py_DECREF( outputheight );
Py_DECREF( outputwidth );
Py_DECREF( output );
}
// clean up after yourself
delete this;
}
// initializes the module. returns true on success
auto python_taskqueue::init() -> bool {
#ifdef _WIN32
if (sizeof(void*) == 8)
Py_SetPythonHome("python64");
@@ -31,329 +71,261 @@ TPythonInterpreter::TPythonInterpreter()
Py_SetPythonHome("linuxpython");
#endif
Py_Initialize();
_main = PyImport_ImportModule("__main__");
if (_main == NULL)
{
WriteLog("Cannot import Python module __main__");
}
PyObject *cStringModule = PyImport_ImportModule("cStringIO");
_stdErr = NULL;
if (cStringModule == NULL)
return;
PyObject *cStringClassName = PyObject_GetAttrString(cStringModule, "StringIO");
if (cStringClassName == NULL)
return;
PyObject *cString = PyObject_CallObject(cStringClassName, NULL);
if (cString == NULL)
return;
if (PySys_SetObject("stderr", cString) != 0)
return;
_stdErr = cString;
PyEval_InitThreads();
PyObject *stringiomodule { nullptr };
PyObject *stringioclassname { nullptr };
PyObject *stringioobject { nullptr };
// save a pointer to the main PyThreadState object
m_mainthread = PyThreadState_Get();
// do the setup work while we hold the lock
m_main = PyImport_ImportModule("__main__");
if (m_main == nullptr) {
ErrorLog( "Python Interpreter: __main__ module is missing" );
goto release_and_exit;
}
TPythonInterpreter *TPythonInterpreter::getInstance()
{
if (!_instance)
{
_instance = new TPythonInterpreter();
stringiomodule = PyImport_ImportModule( "cStringIO" );
stringioclassname = (
stringiomodule != nullptr ?
PyObject_GetAttrString( stringiomodule, "StringIO" ) :
nullptr );
stringioobject = (
stringioclassname != nullptr ?
PyObject_CallObject( stringioclassname, nullptr ) :
nullptr );
m_error = { (
stringioobject == nullptr ? nullptr :
PySys_SetObject( "stderr", stringioobject ) != 0 ? nullptr :
stringioobject ) };
if( m_error == nullptr ) { goto release_and_exit; }
if( false == run_file( "abstractscreenrenderer" ) ) { goto release_and_exit; }
// release the lock
PyEval_ReleaseLock();
WriteLog( "Python Interpreter setup complete" );
// init workers
for( auto &worker : m_workers ) {
auto *openglcontextwindow { Application.window( -1 ) };
worker =
std::make_unique<std::thread>(
&python_taskqueue::run, this,
openglcontextwindow, std::ref( m_tasks ), std::ref( m_condition ), std::ref( m_exit ) );
if( worker == nullptr ) { return false; }
}
return _instance;
return true;
release_and_exit:
PyEval_ReleaseLock();
return false;
}
// shuts down the module
void python_taskqueue::exit() {
// let the workers know we're done with them
m_exit = true;
m_condition.notify_all();
// let them free up their shit before we proceed
for( auto const &worker : m_workers ) {
worker->join();
}
// get rid of the leftover tasks
// with the workers dead we don't have to worry about concurrent access anymore
for( auto *task : m_tasks.data ) {
delete task;
}
// take a bow
PyEval_AcquireLock();
PyThreadState_Swap( m_mainthread );
Py_Finalize();
}
// adds specified task along with provided collection of data to the work queue. returns true on success
auto python_taskqueue::insert( task_request const &Task ) -> bool {
if( ( Task.renderer.empty() )
|| ( Task.input == nullptr )
|| ( Task.target == null_handle ) ) { return false; }
auto *renderer { fetch_renderer( Task.renderer ) };
if( renderer == nullptr ) { return false; }
// acquire a lock on the task queue and add a new task
{
std::lock_guard<std::mutex> lock( m_tasks.mutex );
m_tasks.data.emplace_back( new render_task( renderer, Task.input, Task.target ) );
}
// potentially wake a worker to handle the new task
m_condition.notify_one();
// all done
return true;
}
// executes python script stored in specified file. returns true on success
auto python_taskqueue::run_file( std::string const &File, std::string const &Path ) -> bool {
auto const lookup { FileExists( { Path + File, "python/local/" + File }, { ".py" } ) };
if( lookup.first.empty() ) { return false; }
std::ifstream inputfile { lookup.first + lookup.second };
std::string input;
input.assign( std::istreambuf_iterator<char>( inputfile ), std::istreambuf_iterator<char>() );
if( PyRun_SimpleString( input.c_str() ) != 0 ) {
error();
return false;
}
return true;
}
auto python_taskqueue::fetch_renderer( std::string const Renderer ) ->PyObject * {
auto const lookup { m_renderers.find( Renderer ) };
if( lookup != std::end( m_renderers ) ) {
return lookup->second;
}
// try to load specified renderer class
auto const path { substr_path( Renderer ) };
auto const file { Renderer.substr( path.size() ) };
PyObject *renderer { nullptr };
PyObject *rendererarguments { nullptr };
PyObject *renderername { nullptr };
PyEval_AcquireLock();
if( m_main == nullptr ) {
ErrorLog( "Python Renderer: __main__ module is missing" );
goto cache_and_return;
}
{
if( false == run_file( file, path ) ) {
goto cache_and_return;
}
renderername = PyObject_GetAttrString( m_main, file.c_str() );
if( renderername == nullptr ) {
ErrorLog( "Python Renderer: class \"" + file + "\" not defined" );
goto cache_and_return;
}
rendererarguments = Py_BuildValue( "(s)", path.c_str() );
if( rendererarguments == nullptr ) {
ErrorLog( "Python Renderer: failed to create initialization arguments" );
goto cache_and_return;
}
renderer = PyObject_CallObject( renderername, rendererarguments );
if( PyErr_Occurred() != nullptr ) {
error();
renderer = nullptr;
}
cache_and_return:
// clean up after yourself
if( rendererarguments != nullptr ) {
Py_DECREF( rendererarguments );
}
}
PyEval_ReleaseLock();
// cache the failures as well so we don't try again on subsequent requests
m_renderers.emplace( Renderer, renderer );
return renderer;
}
void python_taskqueue::run( GLFWwindow *Context, rendertask_sequence &Tasks, threading::condition_variable &Condition, std::atomic<bool> &Exit ) {
glfwMakeContextCurrent( Context );
// create a state object for this thread
PyEval_AcquireLock();
auto *threadstate { PyThreadState_New( m_mainthread->interp ) };
PyEval_ReleaseLock();
render_task *task { nullptr };
while( false == Exit.load() ) {
// regardless of the reason we woke up prime the spurious wakeup flag for the next time
Condition.spurious( true );
// keep working as long as there's any scheduled tasks
do {
task = nullptr;
// acquire a lock on the task queue and potentially grab a task from it
{
std::lock_guard<std::mutex> lock( Tasks.mutex );
if( false == Tasks.data.empty() ) {
// fifo
task = Tasks.data.front();
Tasks.data.pop_front();
}
}
if( task != nullptr ) {
// swap in my thread state
PyEval_AcquireLock();
PyThreadState_Swap( threadstate );
// execute python code
task->run();
error();
// clear the thread state
PyThreadState_Swap( nullptr );
PyEval_ReleaseLock();
}
// TBD, TODO: add some idle time between tasks in case we're on a single thread cpu?
} while( task != nullptr );
// if there's nothing left to do wait until there is
// but check every now and then on your own to minimize potential deadlock situations
Condition.wait_for( std::chrono::seconds( 5 ) );
}
// clean up thread state data
PyEval_AcquireLock();
PyThreadState_Swap( nullptr );
PyThreadState_Clear( threadstate );
PyThreadState_Delete( threadstate );
PyEval_ReleaseLock();
}
void
TPythonInterpreter::killInstance() {
python_taskqueue::error() {
delete _instance;
}
if( PyErr_Occurred() == nullptr ) { return; }
bool TPythonInterpreter::loadClassFile( std::string const &lookupPath, std::string const &className )
{
std::set<std::string>::const_iterator it = _classes.find(className);
if (it == _classes.end())
{
FILE *sourceFile = _getFile(lookupPath, className);
if (sourceFile != nullptr)
{
fseek(sourceFile, 0, SEEK_END);
auto const fsize = ftell(sourceFile);
char *buffer = (char *)calloc(fsize + 1, sizeof(char));
fseek(sourceFile, 0, SEEK_SET);
auto const freaded = fread(buffer, sizeof(char), fsize, sourceFile);
buffer[freaded] = 0; // z jakiegos powodu czytamy troche mniej i trzczeba dodac konczace
// zero do bufora (mimo ze calloc teoretycznie powiniene zwrocic
// wyzerowana pamiec)
#ifdef _PY_INT_MORE_LOG
char buf[255];
sprintf(buf, "readed %d / %d characters for %s", freaded, fsize, className);
WriteLog(buf);
#endif // _PY_INT_MORE_LOG
fclose(sourceFile);
if (PyRun_SimpleString(buffer) != 0)
{
handleError();
return false;
}
_classes.insert( className );
/*
char *classNameToRemember = (char *)calloc(strlen(className) + 1, sizeof(char));
strcpy(classNameToRemember, className);
_classes.insert(classNameToRemember);
*/
free(buffer);
return true;
}
return false;
}
return true;
}
PyObject *TPythonInterpreter::newClass( std::string const &className )
{
return newClass(className, NULL);
}
FILE *TPythonInterpreter::_getFile( std::string const &lookupPath, std::string const &className )
{
if( false == lookupPath.empty() ) {
std::string const sourcefilepath = lookupPath + className + ".py";
FILE *file = fopen( sourcefilepath.c_str(), "r" );
#ifdef _PY_INT_MORE_LOG
WriteLog( sourceFilePath );
#endif // _PY_INT_MORE_LOG
if( nullptr != file ) { return file; }
}
std::string sourcefilepath = "python/local/" + className + ".py";
FILE *file = fopen( sourcefilepath.c_str(), "r" );
#ifdef _PY_INT_MORE_LOG
WriteLog( sourceFilePath );
#endif // _PY_INT_MORE_LOG
return file; // either the file, or a nullptr on fail
/*
char *sourceFilePath;
if (lookupPath != NULL)
{
sourceFilePath = (char *)calloc(strlen(lookupPath) + strlen(className) + 4, sizeof(char));
strcat(sourceFilePath, lookupPath);
strcat(sourceFilePath, className);
strcat(sourceFilePath, ".py");
FILE *file = fopen(sourceFilePath, "r");
#ifdef _PY_INT_MORE_LOG
WriteLog(sourceFilePath);
#endif // _PY_INT_MORE_LOG
free(sourceFilePath);
if (file != NULL)
{
return file;
}
}
char *basePath = "python/local/";
sourceFilePath = (char *)calloc(strlen(basePath) + strlen(className) + 4, sizeof(char));
strcat(sourceFilePath, basePath);
strcat(sourceFilePath, className);
strcat(sourceFilePath, ".py");
FILE *file = fopen(sourceFilePath, "r");
#ifdef _PY_INT_MORE_LOG
WriteLog(sourceFilePath);
#endif // _PY_INT_MORE_LOG
free(sourceFilePath);
if (file != NULL)
{
return file;
}
return NULL;
*/
}
void TPythonInterpreter::handleError()
{
#ifdef _PY_INT_MORE_LOG
WriteLog("Python Error occured");
#endif // _PY_INT_MORE_LOG
if (_stdErr != NULL)
{ // std err pythona jest buforowane
if( m_error != nullptr ) {
// std err pythona jest buforowane
PyErr_Print();
PyObject *bufferContent = PyObject_CallMethod(_stdErr, "getvalue", NULL);
PyObject_CallMethod(_stdErr, "truncate", "i", 0); // czyscimy bufor na kolejne bledy
WriteLog(PyString_AsString(bufferContent));
auto *errortext { PyObject_CallMethod( m_error, "getvalue", nullptr ) };
ErrorLog( PyString_AsString( errortext ) );
// czyscimy bufor na kolejne bledy
PyObject_CallMethod( m_error, "truncate", "i", 0 );
}
else
{ // nie dziala buffor pythona
if (PyErr_Occurred() != NULL)
{
PyObject *ptype, *pvalue, *ptraceback;
PyErr_Fetch(&ptype, &pvalue, &ptraceback);
if (ptype == NULL)
{
WriteLog("Don't konw how to handle NULL exception");
else {
// nie dziala buffor pythona
PyObject *type, *value, *traceback;
PyErr_Fetch( &type, &value, &traceback );
if( type == nullptr ) {
ErrorLog( "Python Interpreter: don't know how to handle null exception" );
}
PyErr_NormalizeException(&ptype, &pvalue, &ptraceback);
if (ptype == NULL)
{
WriteLog("Don't konw how to handle NULL exception");
PyErr_NormalizeException( &type, &value, &traceback );
if( type == nullptr ) {
ErrorLog( "Python Interpreter: don't know how to handle null exception" );
}
PyObject *pStrType = PyObject_Str(ptype);
if (pStrType != NULL)
{
WriteLog(PyString_AsString(pStrType));
auto *typetext { PyObject_Str( type ) };
if( typetext != nullptr ) {
ErrorLog( PyString_AsString( typetext ) );
}
WriteLog(PyString_AsString(pvalue));
PyObject *pStrTraceback = PyObject_Str(ptraceback);
if (pStrTraceback != NULL)
{
WriteLog(PyString_AsString(pStrTraceback));
if( value != nullptr ) {
ErrorLog( PyString_AsString( value ) );
}
else
{
WriteLog("Python Traceback cannot be shown");
auto *tracebacktext { PyObject_Str( traceback ) };
if( tracebacktext != nullptr ) {
WriteLog( PyString_AsString( tracebacktext ) );
}
}
else
{
#ifdef _PY_INT_MORE_LOG
WriteLog("Called python error handler when no error occured!");
#endif // _PY_INT_MORE_LOG
}
}
}
PyObject *TPythonInterpreter::newClass(std::string const &className, PyObject *argsTuple)
{
if (_main == NULL)
{
WriteLog("main turned into null");
return NULL;
}
PyObject *classNameObj = PyObject_GetAttrString(_main, className.c_str());
if (classNameObj == NULL)
{
#ifdef _PY_INT_MORE_LOG
char buf[255];
sprintf(buf, "Python class %s not defined!", className);
WriteLog(buf);
#endif // _PY_INT_MORE_LOG
return NULL;
}
PyObject *object = PyObject_CallObject(classNameObj, argsTuple);
if (PyErr_Occurred() != NULL)
{
handleError();
return NULL;
}
return object;
}
TPythonScreenRenderer::TPythonScreenRenderer(int textureId, PyObject *renderer)
{
_textureId = textureId;
_pyRenderer = renderer;
}
void TPythonScreenRenderer::updateTexture()
{
int width, height;
if (_pyWidth == NULL || _pyHeight == NULL)
{
WriteLog("Unknown python texture size!");
return;
}
width = PyInt_AsLong(_pyWidth);
height = PyInt_AsLong(_pyHeight);
if (_pyTexture != NULL)
{
char *textureData = PyString_AsString(_pyTexture);
if (textureData != NULL)
{
#ifdef _PY_INT_MORE_LOG
char buff[255];
sprintf(buff, "Sending texture id: %d w: %d h: %d", _textureId, width, height);
WriteLog(buff);
#endif // _PY_INT_MORE_LOG
/*
glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
glPixelStorei( GL_PACK_ALIGNMENT, 1 );
*/
GfxRenderer.Bind_Material(_textureId);
// setup texture parameters
glTexParameteri( GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
glTexEnvf( GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, -1.0 );
// build texture
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, textureData );
#ifdef _PY_INT_MORE_LOG
GLenum status = glGetError();
switch (status)
{
case GL_INVALID_ENUM:
WriteLog("An unacceptable value is specified for an enumerated argument. The "
"offending function is ignored, having no side effect other than to set "
"the error flag.");
break;
case GL_INVALID_VALUE:
WriteLog("A numeric argument is out of range. The offending function is ignored, "
"having no side effect other than to set the error flag.");
break;
case GL_INVALID_OPERATION:
WriteLog("The specified operation is not allowed in the current state. The "
"offending function is ignored, having no side effect other than to set "
"the error flag.");
break;
case GL_NO_ERROR:
WriteLog("No error has been recorded. The value of this symbolic constant is "
"guaranteed to be zero.");
break;
case GL_STACK_OVERFLOW:
WriteLog("This function would cause a stack overflow. The offending function is "
"ignored, having no side effect other than to set the error flag.");
break;
case GL_STACK_UNDERFLOW:
WriteLog("This function would cause a stack underflow. The offending function is "
"ignored, having no side effect other than to set the error flag.");
break;
case GL_OUT_OF_MEMORY:
WriteLog("There is not enough memory left to execute the function. The state of "
"OpenGL is undefined, except for the state of the error flags, after this "
"error is recorded.");
break;
};
#endif // _PY_INT_MORE_LOG
}
else
{
WriteLog("RAW python texture data is NULL!");
}
}
else
{
WriteLog("Python texture object is NULL!");
}
}
void TPythonScreenRenderer::render(PyObject *trainState)
{
#ifdef _PY_INT_MORE_LOG
WriteLog("Python rendering texture ...");
#endif // _PY_INT_MORE_LOG
_pyTexture = PyObject_CallMethod(_pyRenderer, "render", "O", trainState);
if (_pyTexture == NULL)
{
TPythonInterpreter::getInstance()->handleError();
}
else
{
_pyWidth = PyObject_CallMethod(_pyRenderer, "get_width", NULL);
if (_pyWidth == NULL)
{
TPythonInterpreter::getInstance()->handleError();
}
_pyHeight = PyObject_CallMethod(_pyRenderer, "get_height", NULL);
if (_pyHeight == NULL)
{
TPythonInterpreter::getInstance()->handleError();
else {
WriteLog( "Python Interpreter: failed to retrieve the stack traceback" );
}
}
}
@@ -361,237 +333,3 @@ void TPythonScreenRenderer::render(PyObject *trainState)
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
TPythonScreenRenderer::~TPythonScreenRenderer()
{
#ifdef _PY_INT_MORE_LOG
WriteLog("PythonScreenRenderer descturctor called");
#endif // _PY_INT_MORE_LOG
if (_pyRenderer != NULL)
{
Py_CLEAR(_pyRenderer);
}
cleanup();
#ifdef _PY_INT_MORE_LOG
WriteLog("PythonScreenRenderer desctructor finished");
#endif // _PY_INT_MORE_LOG
}
void TPythonScreenRenderer::cleanup()
{
if (_pyTexture != NULL)
{
Py_CLEAR(_pyTexture);
_pyTexture = NULL;
}
if (_pyWidth != NULL)
{
Py_CLEAR(_pyWidth);
_pyWidth = NULL;
}
if (_pyHeight != NULL)
{
Py_CLEAR(_pyHeight);
_pyHeight = NULL;
}
}
void TPythonScreens::reset(void *train)
{
_terminationFlag = true;
if (_thread != NULL)
{
// WriteLog("Awaiting python thread to end");
_thread->join();
delete _thread;
_thread = nullptr;
}
_terminationFlag = false;
_cleanupReadyFlag = false;
_renderReadyFlag = false;
for (std::vector<TPythonScreenRenderer *>::iterator i = _screens.begin(); i != _screens.end();
++i)
{
delete *i;
}
#ifdef _PY_INT_MORE_LOG
WriteLog("Clearing renderer vector");
#endif // _PY_INT_MORE_LOG
_screens.clear();
_train = train;
}
void TPythonScreens::init(cParser &parser, TModel3d *model, std::string const &name, int const cab)
{
std::string asSubModelName, asPyClassName;
parser.getTokens( 2, false );
parser
>> asSubModelName
>> asPyClassName;
std::string subModelName = ToLower( asSubModelName );
std::string pyClassName = ToLower( asPyClassName );
TSubModel *subModel = model->GetFromName(subModelName);
if (subModel == NULL)
{
WriteLog( "Python Screen: submodel " + subModelName + " not found - Ignoring screen" );
return; // nie ma takiego sub modelu w danej kabinie pomijamy
}
auto textureId = subModel->GetMaterial();
if (textureId <= 0)
{
WriteLog( "Python Screen: invalid texture id " + std::to_string(textureId) + " - Ignoring screen" );
return; // sub model nie posiada tekstury lub tekstura wymienna - nie obslugiwana
}
TPythonInterpreter *python = TPythonInterpreter::getInstance();
python->loadClassFile(_lookupPath, pyClassName);
PyObject *args = Py_BuildValue("(ssi)", _lookupPath.c_str(), name.c_str(), cab);
if (args == NULL)
{
WriteLog("Python Screen: cannot create __init__ arguments");
return;
}
PyObject *pyRenderer = python->newClass(pyClassName, args);
Py_CLEAR(args);
if (pyRenderer == NULL)
{
WriteLog( "Python Screen: null renderer for " + pyClassName + " - Ignoring screen" );
return; // nie mozna utworzyc obiektu Pythonowego
}
m_updaterate = Global.PythonScreenUpdateRate;
TPythonScreenRenderer *renderer = new TPythonScreenRenderer(textureId, pyRenderer);
_screens.push_back(renderer);
WriteLog( "Created python screen " + pyClassName + " on submodel " + subModelName + " (" + std::to_string(textureId) + ")" );
}
void TPythonScreens::update()
{
if (!_renderReadyFlag)
{
return;
}
_renderReadyFlag = false;
for (std::vector<TPythonScreenRenderer *>::iterator i = _screens.begin(); i != _screens.end();
++i)
{
(*i)->updateTexture();
}
_cleanupReadyFlag = true;
}
void TPythonScreens::setLookupPath(std::string const &path)
{
_lookupPath = path;
}
TPythonScreens::TPythonScreens()
{
TPythonInterpreter::getInstance()->loadClassFile("", "abstractscreenrenderer");
}
TPythonScreens::~TPythonScreens()
{
#ifdef _PY_INT_MORE_LOG
WriteLog("Called python sceeens destructor");
#endif // _PY_INT_MORE_LOG
reset(NULL);
/*
if (_lookupPath != NULL)
{
#ifdef _PY_INT_MORE_LOG
WriteLog("Freeing lookup path");
#endif // _PY_INT_MORE_LOG
free(_lookupPath);
}
*/
}
void TPythonScreens::run()
{
while (1)
{
m_updatestopwatch.start();
if (_terminationFlag)
{
return;
}
TTrain *train = (TTrain *)_train;
_trainState = train->GetTrainState();
if (_terminationFlag)
{
_freeTrainState();
return;
}
for (std::vector<TPythonScreenRenderer *>::iterator i = _screens.begin();
i != _screens.end(); ++i)
{
(*i)->render(_trainState);
}
_freeTrainState();
if (_terminationFlag)
{
_cleanup();
return;
}
_renderReadyFlag = true;
m_updatestopwatch.stop();
while (!_cleanupReadyFlag && !_terminationFlag)
{
auto const sleeptime {
std::max(
100,
m_updaterate - static_cast<int>( m_updatestopwatch.average() ) ) };
#ifdef _WIN32
Sleep( sleeptime );
#elif __linux__
usleep( sleeptime * 1000 );
#endif
}
if (_terminationFlag)
{
return;
}
_cleanup();
}
}
void TPythonScreens::finish()
{
// nothing to do here, proper clean up takes place afterwards
}
void ScreenRendererThread(TPythonScreens* renderer)
{
renderer->run();
renderer->finish();
#ifdef _PY_INT_MORE_LOG
WriteLog("Python Screen Renderer Thread Ends");
#endif // _PY_INT_MORE_LOG
}
void TPythonScreens::start()
{
if (_screens.size() > 0)
{
_thread = new std::thread(ScreenRendererThread, this);
}
}
void TPythonScreens::_cleanup()
{
_cleanupReadyFlag = false;
for (std::vector<TPythonScreenRenderer *>::iterator i = _screens.begin(); i != _screens.end();
++i)
{
(*i)->cleanup();
}
}
void TPythonScreens::_freeTrainState()
{
if (_trainState != NULL)
{
PyDict_Clear(_trainState);
Py_CLEAR(_trainState);
_trainState = NULL;
}
}

133
PyInt.h
View File

@@ -1,5 +1,14 @@
#ifndef PyIntH
#define PyIntH
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#ifndef PYINT_H
#define PYINT_H
#ifdef _POSIX_C_SOURCE
#undef _POSIX_C_SOURCE
@@ -17,78 +26,72 @@
#include "Python.h"
#endif
#include "Classes.h"
#include "Timer.h"
#include "utilities.h"
#define PyGetFloat(param) PyFloat_FromDouble(param >= 0 ? param : -param)
#define PyGetFloatS(param) PyFloat_FromDouble(param)
#define PyGetInt(param) PyInt_FromLong(param)
#define PyGetFloatS(param) PyFloat_FromDouble(param)
#define PyGetBool(param) param ? Py_True : Py_False
#define PyGetString(param) PyString_FromString(param)
class TPythonInterpreter
{
protected:
TPythonInterpreter();
~TPythonInterpreter() {}
static TPythonInterpreter *_instance;
std::set<std::string> _classes;
PyObject *_main;
PyObject *_stdErr;
FILE *_getFile( std::string const &lookupPath, std::string const &className );
// TODO: extract common base and inherit specialization from it
class render_task {
public:
static TPythonInterpreter *getInstance();
static void killInstance();
bool loadClassFile( std::string const &lookupPath, std::string const &className );
PyObject *newClass( std::string const &className );
PyObject *newClass( std::string const &className, PyObject *argsTuple );
void handleError();
};
class TPythonScreenRenderer
{
protected:
PyObject *_pyRenderer;
PyObject *_pyTexture;
int _textureId;
PyObject *_pyWidth;
PyObject *_pyHeight;
public:
TPythonScreenRenderer(int textureId, PyObject *renderer);
~TPythonScreenRenderer();
void render(PyObject *trainState);
void cleanup();
void updateTexture();
};
class TPythonScreens
{
protected:
bool _cleanupReadyFlag{ false };
bool _renderReadyFlag{ false };
bool _terminationFlag{ false };
std::thread *_thread{ nullptr };
std::vector<TPythonScreenRenderer *> _screens;
std::string _lookupPath;
void *_train;
void _cleanup();
void _freeTrainState();
PyObject *_trainState;
int m_updaterate { 200 };
Timer::stopwatch m_updatestopwatch;
public:
void reset(void *train);
void setLookupPath(std::string const &path);
void init(cParser &parser, TModel3d *model, std::string const &name, int const cab);
void update();
TPythonScreens();
~TPythonScreens();
// constructors
render_task( PyObject *Renderer, PyObject *Input, material_handle Target ) :
m_renderer( Renderer ), m_input( Input ), m_target( Target )
{}
// methods
void run();
void start();
void finish();
private:
// members
PyObject *m_renderer {nullptr};
PyObject *m_input { nullptr };
material_handle m_target { null_handle };
};
#endif // PyIntH
class python_taskqueue {
public:
// types
struct task_request {
std::string const &renderer;
PyObject *input;
material_handle target;
};
// constructors
python_taskqueue() = default;
// methods
// initializes the module. returns true on success
auto init() -> bool;
// shuts down the module
void exit();
// adds specified task along with provided collection of data to the work queue. returns true on success
auto insert( task_request const &Task ) -> bool;
// executes python script stored in specified file. returns true on success
auto run_file( std::string const &File, std::string const &Path = "" ) -> bool;
private:
// types
static int const WORKERCOUNT { 1 };
using worker_array = std::array<std::unique_ptr<std::thread>, WORKERCOUNT >;
using rendertask_sequence = threading::lockable< std::deque<render_task *> >;
// methods
auto fetch_renderer( std::string const Renderer ) -> PyObject *;
void run( GLFWwindow *Context, rendertask_sequence &Tasks, threading::condition_variable &Condition, std::atomic<bool> &Exit );
void error();
// members
PyObject *m_main { nullptr };
PyObject *m_error { nullptr };
PyThreadState *m_mainthread{ nullptr };
worker_array m_workers;
threading::condition_variable m_condition; // wakes up the workers
std::atomic<bool> m_exit { false }; // signals the workers to quit
std::unordered_map<std::string, PyObject *> m_renderers; // cache of python classes
rendertask_sequence m_tasks;
};
#endif

View File

@@ -9,8 +9,6 @@ http://mozilla.org/MPL/2.0/.
#pragma once
int const null_handle = 0;
enum class resource_state {
none,
loading,

View File

@@ -395,7 +395,7 @@ bool TSegment::RenderLoft( gfx::vertex_array &Output, Math3D::vector3 const &Ori
float m1, jmm1, m2, jmm2; // pozycje względne na odcinku 0...1 (ale nie parametr Beziera)
step = fStep;
tv1 = 1.0; // Ra: to by można było wyliczać dla odcinka, wyglądało by lepiej
tv1 = 0.0; // Ra: to by można było wyliczać dla odcinka, wyglądało by lepiej
s = fStep * iSkip; // iSkip - ile odcinków z początku pominąć
int i = iSkip; // domyślnie 0
t = fTsBuffer[ i ]; // tabela wattości t dla segmentów
@@ -433,7 +433,7 @@ bool TSegment::RenderLoft( gfx::vertex_array &Output, Math3D::vector3 const &Ori
while( tv1 < 0.0 ) {
tv1 += 1.0;
}
tv2 = tv1 - step / texturelength; // mapowanie na końcu segmentu
tv2 = tv1 + step / texturelength; // mapowanie na końcu segmentu
t = fTsBuffer[ i ]; // szybsze od GetTFromS(s);
pos2 = glm::dvec3{ FastGetPoint( t ) - Origin };
@@ -522,7 +522,8 @@ bool TSegment::RenderLoft( gfx::vertex_array &Output, Math3D::vector3 const &Ori
}
return true;
};
/*
// NOTE: legacy leftover, potentially usable (but not really)
void TSegment::Render()
{
Math3D::vector3 pt;
@@ -570,5 +571,5 @@ void TSegment::Render()
glEnd();
}
}
*/
//---------------------------------------------------------------------------

View File

@@ -117,8 +117,10 @@ public:
bool
RenderLoft( gfx::vertex_array &Output, Math3D::vector3 const &Origin, gfx::basic_vertex const *ShapePoints, int iNumShapePoints, double fTextureLength, double Texturescale = 1.0, int iSkip = 0, int iEnd = 0, float fOffsetX = 0.f, glm::vec3 **p = nullptr, bool bRender = true);
/*
void
Render();
*/
inline
double
GetLength() const {

View File

@@ -870,14 +870,17 @@ void
texture_manager::bind( std::size_t const Unit, texture_handle const Texture ) {
m_textures[ Texture ].second = m_garbagecollector.timestamp();
if( m_units[ Unit ].unit == 0 ) {
// no texture unit, nothing to bind the texture to
return;
}
// even if we may skip texture binding make sure the relevant texture unit is activated
unit( m_units[ Unit ].unit );
if( Texture == m_units[ Unit ].texture ) {
// don't bind again what's already active
return;
}
// TBD, TODO: do binding in texture object, add support for other types than 2d
if( m_units[ Unit ].unit == 0 ) { return; }
unit( m_units[ Unit ].unit );
if( Texture != null_handle ) {
#ifndef EU07_DEFERRED_TEXTURE_UPLOAD
// NOTE: we could bind dedicated 'error' texture here if the id isn't valid

119
Track.cpp
View File

@@ -1254,8 +1254,10 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
case tt_Normal:
if (m_material2)
{ // podsypka z podkładami jest tylko dla zwykłego toru
// potentially retrieve texture length override from the assigned material
auto const texturelength { texture_length( m_material2 ) };
gfx::basic_vertex bpts1[ 8 ]; // punkty głównej płaszczyzny nie przydają się do robienia boków
if( fTexLength == 4.f ) {
if( texturelength == 4.f ) {
// stare mapowanie z różną gęstością pikseli i oddzielnymi teksturami na każdy profil
auto const normalx = std::cos( glm::radians( 75.f ) );
auto const normaly = std::sin( glm::radians( 75.f ) );
@@ -1318,7 +1320,7 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
}
else {
// mapowanie proporcjonalne do powierzchni, rozmiar w poprzek określa fTexLength
auto const max = fTexRatio2 * fTexLength; // szerokość proporcjonalna do długości
auto const max = fTexRatio2 * texturelength; // szerokość proporcjonalna do długości
auto const map11 = max > 0.f ? (fHTW + side) / max : 0.25f; // załamanie od strony 1
auto const map12 = max > 0.f ? (fHTW + side + hypot1) / max : 0.5f; // brzeg od strony 1
if (iTrapezoid) {
@@ -1383,7 +1385,7 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
}
}
gfx::vertex_array vertices;
Segment->RenderLoft(vertices, m_origin, bpts1, iTrapezoid ? -4 : 4, fTexLength);
Segment->RenderLoft(vertices, m_origin, bpts1, iTrapezoid ? -4 : 4, texturelength);
if( ( Bank != 0 ) && ( true == Geometry2.empty() ) ) {
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
}
@@ -1394,20 +1396,21 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
}
if (m_material1)
{ // szyny - generujemy dwie, najwyżej rysować się będzie jedną
auto const texturelength { texture_length( m_material1 ) };
gfx::vertex_array vertices;
if( ( Bank != 0 ) && ( true == Geometry1.empty() ) ) {
Segment->RenderLoft( vertices, m_origin, rpts1, iTrapezoid ? -nnumPts : nnumPts, fTexLength );
Segment->RenderLoft( vertices, m_origin, rpts1, iTrapezoid ? -nnumPts : nnumPts, texturelength );
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear(); // reuse the scratchpad
Segment->RenderLoft( vertices, m_origin, rpts2, iTrapezoid ? -nnumPts : nnumPts, fTexLength );
Segment->RenderLoft( vertices, m_origin, rpts2, iTrapezoid ? -nnumPts : nnumPts, texturelength );
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
}
if( ( Bank == 0 ) && ( false == Geometry1.empty() ) ) {
// special variant, replace existing data for a turntable track
Segment->RenderLoft( vertices, m_origin, rpts1, iTrapezoid ? -nnumPts : nnumPts, fTexLength );
Segment->RenderLoft( vertices, m_origin, rpts1, iTrapezoid ? -nnumPts : nnumPts, texturelength );
GfxRenderer.Replace( vertices, Geometry1[ 0 ] );
vertices.clear(); // reuse the scratchpad
Segment->RenderLoft( vertices, m_origin, rpts2, iTrapezoid ? -nnumPts : nnumPts, fTexLength );
Segment->RenderLoft( vertices, m_origin, rpts2, iTrapezoid ? -nnumPts : nnumPts, texturelength );
GfxRenderer.Replace( vertices, Geometry1[ 1 ] );
}
}
@@ -1452,28 +1455,30 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
{ // nowa wersja z SPKS, ale odwrotnie lewa/prawa
gfx::vertex_array vertices;
if( m_material1 ) {
auto const texturelength { texture_length( m_material1 ) };
// fixed parts
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, nnumPts, fTexLength );
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, nnumPts, texturelength );
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear();
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts1, nnumPts, fTexLength, 1.0, bladelength );
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts1, nnumPts, texturelength, 1.0, bladelength );
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear();
// left blade
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts3, -nnumPts, fTexLength, 1.0, 0, bladelength, SwitchExtension->fOffset2 );
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts3, -nnumPts, texturelength, 1.0, 0, bladelength, SwitchExtension->fOffset2 );
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear();
}
if( m_material2 ) {
auto const texturelength { texture_length( m_material2 ) };
// fixed parts
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts1, nnumPts, fTexLength );
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts1, nnumPts, texturelength );
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear();
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, nnumPts, fTexLength, 1.0, bladelength );
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, nnumPts, texturelength, 1.0, bladelength );
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear();
// right blade
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts4, -nnumPts, fTexLength, 1.0, 0, bladelength, -fMaxOffset + SwitchExtension->fOffset1 );
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts4, -nnumPts, texturelength, 1.0, 0, bladelength, -fMaxOffset + SwitchExtension->fOffset1 );
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear();
}
@@ -1482,28 +1487,30 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
{ // lewa działa lepiej niż prawa
gfx::vertex_array vertices;
if( m_material1 ) {
auto const texturelength { texture_length( m_material1 ) };
// fixed parts
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts1, nnumPts, fTexLength ); // lewa szyna normalna cała
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts1, nnumPts, texturelength ); // lewa szyna normalna cała
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear();
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, nnumPts, fTexLength, 1.0, bladelength ); // prawa szyna za iglicą
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, nnumPts, texturelength, 1.0, bladelength ); // prawa szyna za iglicą
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear();
// right blade
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts4, -nnumPts, fTexLength, 1.0, 0, bladelength, -SwitchExtension->fOffset2 );
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts4, -nnumPts, texturelength, 1.0, 0, bladelength, -SwitchExtension->fOffset2 );
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear();
}
if( m_material2 ) {
auto const texturelength { texture_length( m_material2 ) };
// fixed parts
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, nnumPts, fTexLength ); // prawa szyna normalnie cała
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, nnumPts, texturelength ); // prawa szyna normalnie cała
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear();
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts1, nnumPts, fTexLength, 1.0, bladelength ); // lewa szyna za iglicą
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts1, nnumPts, texturelength, 1.0, bladelength ); // lewa szyna za iglicą
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear();
// left blade
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts3, -nnumPts, fTexLength, 1.0, 0, bladelength, fMaxOffset - SwitchExtension->fOffset1 );
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts3, -nnumPts, texturelength, 1.0, 0, bladelength, fMaxOffset - SwitchExtension->fOffset1 );
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear();
}
@@ -1521,10 +1528,8 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
gfx::basic_vertex bpts1[4]; // punkty głównej płaszczyzny przydają się do robienia boków
if (m_material1 || m_material2) {
// punkty się przydadzą, nawet jeśli nawierzchni nie ma
/*
double max=2.0*(fHTW>fHTW2?fHTW:fHTW2); //z szerszej strony jest 100%
*/
auto const max = fTexRatio1 * fTexLength; // test: szerokość proporcjonalna do długości
auto const texturelength { texture_length( m_material1 ) };
auto const max = fTexRatio1 * texturelength; // test: szerokość proporcjonalna do długości
auto const map1 = max > 0.f ? fHTW / max : 0.5f; // obcięcie tekstury od strony 1
auto const map2 = max > 0.f ? fHTW2 / max : 0.5f; // obcięcie tekstury od strony 2
if (iTrapezoid) {
@@ -1561,12 +1566,14 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
}
if (m_material1) // jeśli podana była tekstura, generujemy trójkąty
{ // tworzenie trójkątów nawierzchni szosy
auto const texturelength { texture_length( m_material1 ) };
gfx::vertex_array vertices;
Segment->RenderLoft(vertices, m_origin, bpts1, iTrapezoid ? -2 : 2, fTexLength);
Segment->RenderLoft(vertices, m_origin, bpts1, iTrapezoid ? -2 : 2, texturelength);
Geometry1.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
}
if (m_material2)
{ // pobocze drogi - poziome przy przechyłce (a może krawężnik i chodnik zrobić jak w Midtown Madness 2?)
auto const texturelength { texture_length( m_material2 ) };
gfx::basic_vertex
rpts1[6],
rpts2[6]; // współrzędne przekroju i mapowania dla prawej i lewej strony
@@ -1629,7 +1636,7 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
// mapowanie propocjonalne do szerokości chodnika
// krawężnik jest mapowany od 31/64 do 32/64 lewy i od 32/64 do 33/64 prawy
auto const d = -fTexHeight1 / 3.75f; // krawężnik o wysokości 150mm jest pochylony 40mm
auto const max = fTexRatio2 * fTexLength; // test: szerokość proporcjonalna do długości
auto const max = fTexRatio2 * texturelength; // test: szerokość proporcjonalna do długości
auto const map1l = (
max > 0.f ?
side / max :
@@ -1726,24 +1733,24 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
{ // pobocza do trapezowatej nawierzchni - dodatkowe punkty z drugiej strony
// odcinka
if( ( fTexHeight1 >= 0.0 ) || ( slop != 0.0 ) ) {
Segment->RenderLoft( vertices, m_origin, rpts1, -3, fTexLength ); // tylko jeśli jest z prawej
Segment->RenderLoft( vertices, m_origin, rpts1, -3, texturelength ); // tylko jeśli jest z prawej
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear();
}
if( ( fTexHeight1 >= 0.0 ) || ( side != 0.0 ) ) {
Segment->RenderLoft( vertices, m_origin, rpts2, -3, fTexLength ); // tylko jeśli jest z lewej
Segment->RenderLoft( vertices, m_origin, rpts2, -3, texturelength ); // tylko jeśli jest z lewej
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear();
}
}
else { // pobocza zwykłe, brak przechyłki
if( ( fTexHeight1 >= 0.0 ) || ( slop != 0.0 ) ) {
Segment->RenderLoft( vertices, m_origin, rpts1, 3, fTexLength );
Segment->RenderLoft( vertices, m_origin, rpts1, 3, texturelength );
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear();
}
if( ( fTexHeight1 >= 0.0 ) || ( side != 0.0 ) ) {
Segment->RenderLoft( vertices, m_origin, rpts2, 3, fTexLength );
Segment->RenderLoft( vertices, m_origin, rpts2, 3, texturelength );
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear();
}
@@ -1803,7 +1810,8 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
gfx::basic_vertex bpts1[4]; // punkty głównej płaszczyzny przydają się do robienia boków
if (m_material1 || m_material2) // punkty się przydadzą, nawet jeśli nawierzchni nie ma
{ // double max=2.0*(fHTW>fHTW2?fHTW:fHTW2); //z szerszej strony jest 100%
auto const max = fTexRatio1 * fTexLength; // test: szerokość proporcjonalna do długości
auto const texturelength { texture_length( m_material1 ) };
auto const max = fTexRatio1 * texturelength; // test: szerokość proporcjonalna do długości
auto const map1 = max > 0.f ? fHTW / max : 0.5f; // obcięcie tekstury od strony 1
auto const map2 = max > 0.f ? fHTW2 / max : 0.5f; // obcięcie tekstury od strony 2
// if (iTrapezoid) //trapez albo przechyłki
@@ -1833,6 +1841,7 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
// ale pobocza renderują się później, więc nawierzchnia nie załapuje się na renderowanie w swoim czasie
if( m_material2 )
{ // pobocze drogi - poziome przy przechyłce (a może krawężnik i chodnik zrobić jak w Midtown Madness 2?)
auto const texturelength { texture_length( m_material2 ) };
gfx::basic_vertex
rpts1[6],
rpts2[6]; // współrzędne przekroju i mapowania dla prawej i lewej strony
@@ -1896,7 +1905,7 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
// mapowanie propocjonalne do szerokości chodnika
// krawężnik jest mapowany od 31/64 do 32/64 lewy i od 32/64 do 33/64 prawy
auto const d = -fTexHeight1 / 3.75f; // krawężnik o wysokości 150mm jest pochylony 40mm
auto const max = fTexRatio2 * fTexLength; // test: szerokość proporcjonalna do długości
auto const max = fTexRatio2 * texturelength; // test: szerokość proporcjonalna do długości
auto const map1l = (
max > 0.f ?
side / max :
@@ -1976,22 +1985,22 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
if (SwitchExtension->iRoads == 4)
{ // pobocza do trapezowatej nawierzchni - dodatkowe punkty z drugiej strony odcinka
if( ( fTexHeight1 >= 0.0 ) || ( side != 0.0 ) ) {
SwitchExtension->Segments[ 2 ]->RenderLoft( vertices, m_origin, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, &b, render );
SwitchExtension->Segments[ 2 ]->RenderLoft( vertices, m_origin, rpts2, -3, texturelength, 1.0, 0, 0, 0.0, &b, render );
if( true == render ) {
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear();
}
SwitchExtension->Segments[ 3 ]->RenderLoft( vertices, m_origin, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, &b, render );
SwitchExtension->Segments[ 3 ]->RenderLoft( vertices, m_origin, rpts2, -3, texturelength, 1.0, 0, 0, 0.0, &b, render );
if( true == render ) {
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear();
}
SwitchExtension->Segments[ 4 ]->RenderLoft( vertices, m_origin, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, &b, render );
SwitchExtension->Segments[ 4 ]->RenderLoft( vertices, m_origin, rpts2, -3, texturelength, 1.0, 0, 0, 0.0, &b, render );
if( true == render ) {
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear();
}
SwitchExtension->Segments[ 5 ]->RenderLoft( vertices, m_origin, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, &b, render );
SwitchExtension->Segments[ 5 ]->RenderLoft( vertices, m_origin, rpts2, -3, texturelength, 1.0, 0, 0, 0.0, &b, render );
if( true == render ) {
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear();
@@ -2001,17 +2010,17 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
else {
// punkt 3 pokrywa się z punktem 1, jak w zwrotnicy; połączenie 1->2 nie musi być prostoliniowe
if( ( fTexHeight1 >= 0.0 ) || ( side != 0.0 ) ) {
SwitchExtension->Segments[ 2 ]->RenderLoft( vertices, m_origin, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, &b, render ); // z P2 do P4
SwitchExtension->Segments[ 2 ]->RenderLoft( vertices, m_origin, rpts2, -3, texturelength, 1.0, 0, 0, 0.0, &b, render ); // z P2 do P4
if( true == render ) {
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear();
}
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, &b, render ); // z P4 do P3=P1 (odwrócony)
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, -3, texturelength, 1.0, 0, 0, 0.0, &b, render ); // z P4 do P3=P1 (odwrócony)
if( true == render ) {
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear();
}
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, -3, fTexLength, 1.0, 0, 0, 0.0, &b, render ); // z P1 do P2
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, -3, texturelength, 1.0, 0, 0, 0.0, &b, render ); // z P1 do P2
if( true == render ) {
Geometry2.emplace_back( GfxRenderer.Insert( vertices, Bank, GL_TRIANGLE_STRIP ) );
vertices.clear();
@@ -2028,6 +2037,7 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
}
if( m_material1 ) {
auto const texturelength { texture_length( m_material1 ) };
gfx::vertex_array vertices;
// jeśli podana tekstura nawierzchni
// we start with a vertex in the middle...
@@ -2039,8 +2049,8 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
glm::vec3{ 0.0f, 1.0f, 0.0f },
glm::vec2{ 0.5f, 0.5f } );
// ...and add one extra vertex to close the fan...
u = ( SwitchExtension->vPoints[ 0 ].x - oxz.x + m_origin.x ) / fTexLength;
v = ( SwitchExtension->vPoints[ 0 ].z - oxz.z + m_origin.z ) / ( fTexRatio1 * fTexLength );
u = ( SwitchExtension->vPoints[ 0 ].x - oxz.x + m_origin.x ) / texturelength;
v = ( SwitchExtension->vPoints[ 0 ].z - oxz.z + m_origin.z ) / ( fTexRatio1 * texturelength );
vertices.emplace_back(
glm::vec3 {
SwitchExtension->vPoints[ 0 ].x,
@@ -2054,8 +2064,8 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
// ...then draw the precalculated rest
for (int i = pointcount + SwitchExtension->iRoads - 1; i >= 0; --i) {
// mapowanie we współrzędnych scenerii
u = ( SwitchExtension->vPoints[ i ].x - oxz.x + m_origin.x ) / fTexLength;
v = ( SwitchExtension->vPoints[ i ].z - oxz.z + m_origin.z ) / ( fTexRatio1 * fTexLength );
u = ( SwitchExtension->vPoints[ i ].x - oxz.x + m_origin.x ) / texturelength;
v = ( SwitchExtension->vPoints[ i ].z - oxz.z + m_origin.z ) / ( fTexRatio1 * texturelength );
vertices.emplace_back(
glm::vec3 {
SwitchExtension->vPoints[ i ].x,
@@ -2507,28 +2517,32 @@ TTrack * TTrack::RaAnimate()
if (SwitchExtension->RightSwitch)
{ // nowa wersja z SPKS, ale odwrotnie lewa/prawa
if( m_material1 ) {
auto const texturelength { texture_length( m_material1 ) };
// left blade
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts3, -nnumPts, fTexLength, 1.0, 0, bladelength, SwitchExtension->fOffset2 );
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts3, -nnumPts, texturelength, 1.0, 0, bladelength, SwitchExtension->fOffset2 );
GfxRenderer.Replace( vertices, Geometry1[ 2 ] );
vertices.clear();
}
if( m_material2 ) {
auto const texturelength { texture_length( m_material2 ) };
// right blade
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts4, -nnumPts, fTexLength, 1.0, 0, bladelength, -fMaxOffset + SwitchExtension->fOffset1 );
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts4, -nnumPts, texturelength, 1.0, 0, bladelength, -fMaxOffset + SwitchExtension->fOffset1 );
GfxRenderer.Replace( vertices, Geometry2[ 2 ] );
vertices.clear();
}
}
else { // lewa działa lepiej niż prawa
if( m_material1 ) {
auto const texturelength { texture_length( m_material1 ) };
// right blade
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts4, -nnumPts, fTexLength, 1.0, 0, bladelength, -SwitchExtension->fOffset2 );
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts4, -nnumPts, texturelength, 1.0, 0, bladelength, -SwitchExtension->fOffset2 );
GfxRenderer.Replace( vertices, Geometry1[ 2 ] );
vertices.clear();
}
if( m_material2 ) {
auto const texturelength { texture_length( m_material2 ) };
// left blade
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts3, -nnumPts, fTexLength, 1.0, 0, bladelength, fMaxOffset - SwitchExtension->fOffset1 );
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts3, -nnumPts, texturelength, 1.0, 0, bladelength, fMaxOffset - SwitchExtension->fOffset1 );
GfxRenderer.Replace( vertices, Geometry2[ 2 ] );
vertices.clear();
}
@@ -2868,6 +2882,19 @@ TTrack::export_as_text_( std::ostream &Output ) const {
<< "\n";
}
float
TTrack::texture_length( material_handle const Material ) {
if( Material == null_handle ) {
return fTexLength;
}
auto const texturelength { GfxRenderer.Material( Material ).size.y };
return (
texturelength < 0.f ?
fTexLength :
texturelength );
}
void TTrack::MovedUp1(float const dh)
{ // poprawienie przechyłki wymaga wydłużenia podsypki
fTexHeight1 += dh;

View File

@@ -298,7 +298,8 @@ private:
void deserialize_( std::istream &Input );
// export() subclass details, sends basic content of the class in legacy (text) format to provided stream
void export_as_text_( std::ostream &Output ) const;
// returns texture length for specified material
float texture_length( material_handle const Material );
};

288
Train.cpp
View File

@@ -28,7 +28,7 @@ http://mozilla.org/MPL/2.0/.
#include "DynObj.h"
#include "mtable.h"
#include "Console.h"
#include "sound.h"
#include "application.h"
namespace input {
@@ -454,6 +454,7 @@ PyObject *TTrain::GetTrainState() {
return nullptr;
}
PyDict_SetItemString( dict, "name", PyGetString( DynamicObject->asName.c_str() ) );
PyDict_SetItemString( dict, "cab", PyGetInt( mover->ActiveCab ) );
// basic systems state data
PyDict_SetItemString( dict, "battery", PyGetBool( mvControlled->Battery ) );
@@ -482,6 +483,8 @@ PyObject *TTrain::GetTrainState() {
else
bPN = false;
PyDict_SetItemString( dict, "indir_brake", PyGetBool( bPN ) );
PyDict_SetItemString( dict, "brake_delay_flag", PyGetInt( mvControlled->BrakeDelayFlag ));
PyDict_SetItemString( dict, "brake_op_mode_flag", PyGetInt( mvControlled->BrakeOpModeFlag ));
// other controls
PyDict_SetItemString( dict, "ca", PyGetBool( TestFlag( mvOccupied->SecuritySystem.Status, s_aware ) ) );
PyDict_SetItemString( dict, "shp", PyGetBool( TestFlag( mvOccupied->SecuritySystem.Status, s_active ) ) );
@@ -532,9 +535,9 @@ PyObject *TTrain::GetTrainState() {
PyDict_SetItemString( dict, "unit_no", PyGetInt( iUnitNo ) );
for( int i = 0; i < 20; i++ ) {
PyDict_SetItemString( dict, ( "doors_" + std::to_string( i + 1 ) ).c_str(), PyGetFloatS( bDoors[ i ][ 0 ] ) );
PyDict_SetItemString( dict, ( "doors_r_" + std::to_string( i + 1 ) ).c_str(), PyGetFloatS( bDoors[ i ][ 1 ] ) );
PyDict_SetItemString( dict, ( "doors_l_" + std::to_string( i + 1 ) ).c_str(), PyGetFloatS( bDoors[ i ][ 2 ] ) );
PyDict_SetItemString( dict, ( "doors_" + std::to_string( i + 1 ) ).c_str(), PyGetBool( bDoors[ i ][ 0 ] ) );
PyDict_SetItemString( dict, ( "doors_r_" + std::to_string( i + 1 ) ).c_str(), PyGetBool( bDoors[ i ][ 1 ] ) );
PyDict_SetItemString( dict, ( "doors_l_" + std::to_string( i + 1 ) ).c_str(), PyGetBool( bDoors[ i ][ 2 ] ) );
PyDict_SetItemString( dict, ( "doors_no_" + std::to_string( i + 1 ) ).c_str(), PyGetInt( iDoorNo[ i ] ) );
PyDict_SetItemString( dict, ( "code_" + std::to_string( i + 1 ) ).c_str(), PyGetString( ( std::to_string( iUnits[ i ] ) + cCode[ i ] ).c_str() ) );
PyDict_SetItemString( dict, ( "car_name" + std::to_string( i + 1 ) ).c_str(), PyGetString( asCarName[ i ].c_str() ) );
@@ -1327,8 +1330,10 @@ void TTrain::OnCommand_trainbrakeoperationmodeincrease(TTrain *Train, command_da
// audio feedback
Train->dsbPneumaticSwitch.play();
// visual feedback
// NOTE: there's no button for brake operation mode switch
// TBD, TODO: add brake operation mode switch?
Train->ggBrakeOperationModeCtrl.UpdateValue(
Train->mvOccupied->BrakeOpModeFlag > 0 ?
std::log2( Train->mvOccupied->BrakeOpModeFlag ) :
0 );
}
}
}
@@ -1343,8 +1348,10 @@ void TTrain::OnCommand_trainbrakeoperationmodedecrease(TTrain *Train, command_da
// audio feedback
Train->dsbPneumaticSwitch.play();
// visual feedback
// NOTE: there's no button for brake operation mode switch
// TBD, TODO: add brake operation mode switch?
Train->ggBrakeOperationModeCtrl.UpdateValue(
Train->mvOccupied->BrakeOpModeFlag > 0 ?
std::log2( Train->mvOccupied->BrakeOpModeFlag ) :
0 );
}
}
}
@@ -2116,8 +2123,17 @@ void TTrain::OnCommand_linebreakerclose( TTrain *Train, command_data const &Comm
void TTrain::OnCommand_fuelpumptoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( Command.action == GLFW_REPEAT ) { return; }
if( Train->ggFuelPumpButton.type() == TGaugeType::push ) {
// impulse switch
// currently there's no off button so we always try to turn it on
OnCommand_fuelpumpenable( Train, Command );
}
else {
// two-state switch
if( Command.action == GLFW_RELEASE ) { return; }
if( false == Train->mvControlled->FuelPump.is_enabled ) {
// turn on
OnCommand_fuelpumpenable( Train, Command );
@@ -2131,32 +2147,65 @@ void TTrain::OnCommand_fuelpumptoggle( TTrain *Train, command_data const &Comman
void TTrain::OnCommand_fuelpumpenable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( Train->ggFuelPumpButton.type() == TGaugeType::push ) {
// impulse switch
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggFuelPumpButton.UpdateValue( 1.0, Train->dsbSwitch );
if( true == Train->mvControlled->FuelPump.is_enabled ) { return; } // already enabled
Train->mvControlled->FuelPumpSwitch( true );
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggFuelPumpButton.UpdateValue( 0.0, Train->dsbSwitch );
Train->mvControlled->FuelPumpSwitch( false );
}
}
else {
// two-state switch, only cares about press events
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggFuelPumpButton.UpdateValue( 1.0, Train->dsbSwitch );
Train->mvControlled->FuelPumpSwitch( true );
Train->mvControlled->FuelPumpSwitchOff( false );
}
}
}
void TTrain::OnCommand_fuelpumpdisable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( Train->ggFuelPumpButton.type() == TGaugeType::push ) {
// impulse switch
// currently there's no disable return type switch
return;
}
else {
// two-state switch, only cares about press events
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggFuelPumpButton.UpdateValue( 0.0, Train->dsbSwitch );
if( false == Train->mvControlled->FuelPump.is_enabled ) { return; } // already disabled
Train->mvControlled->FuelPumpSwitch( false );
Train->mvControlled->FuelPumpSwitchOff( true );
}
}
}
void TTrain::OnCommand_oilpumptoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( Command.action == GLFW_REPEAT ) { return; }
if( Train->ggOilPumpButton.type() == TGaugeType::push ) {
// impulse switch
// currently there's no off button so we always try to turn it on
OnCommand_oilpumpenable( Train, Command );
}
else {
// two-state switch
if( Command.action == GLFW_RELEASE ) { return; }
if( false == Train->mvControlled->OilPump.is_enabled ) {
// turn on
OnCommand_oilpumpenable( Train, Command );
@@ -2170,25 +2219,49 @@ void TTrain::OnCommand_oilpumptoggle( TTrain *Train, command_data const &Command
void TTrain::OnCommand_oilpumpenable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( Train->ggOilPumpButton.type() == TGaugeType::push ) {
// impulse switch
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggOilPumpButton.UpdateValue( 1.0, Train->dsbSwitch );
if( true == Train->mvControlled->OilPump.is_enabled ) { return; } // already enabled
Train->mvControlled->OilPumpSwitch( true );
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggOilPumpButton.UpdateValue( 0.0, Train->dsbSwitch );
Train->mvControlled->OilPumpSwitch( false );
}
}
else {
// two-state switch, only cares about press events
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggOilPumpButton.UpdateValue( 1.0, Train->dsbSwitch );
Train->mvControlled->OilPumpSwitch( true );
Train->mvControlled->OilPumpSwitchOff( false );
}
}
}
void TTrain::OnCommand_oilpumpdisable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( Train->ggOilPumpButton.type() == TGaugeType::push ) {
// impulse switch
// currently there's no disable return type switch
return;
}
else {
// two-state switch, only cares about press events
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggOilPumpButton.UpdateValue( 0.0, Train->dsbSwitch );
if( false == Train->mvControlled->OilPump.is_enabled ) { return; } // already disabled
Train->mvControlled->OilPumpSwitch( false );
Train->mvControlled->OilPumpSwitchOff( true );
}
}
}
@@ -2311,8 +2384,17 @@ void TTrain::OnCommand_waterpumpbreakeropen( TTrain *Train, command_data const &
void TTrain::OnCommand_waterpumptoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( Command.action == GLFW_REPEAT ) { return; }
if( Train->ggWaterPumpButton.type() == TGaugeType::push ) {
// impulse switch
// currently there's no off button so we always try to turn it on
OnCommand_waterpumpenable( Train, Command );
}
else {
// two-state switch
if( Command.action == GLFW_RELEASE ) { return; }
if( false == Train->mvControlled->WaterPump.is_enabled ) {
// turn on
OnCommand_waterpumpenable( Train, Command );
@@ -2326,25 +2408,49 @@ void TTrain::OnCommand_waterpumptoggle( TTrain *Train, command_data const &Comma
void TTrain::OnCommand_waterpumpenable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( Train->ggWaterPumpButton.type() == TGaugeType::push ) {
// impulse switch
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggWaterPumpButton.UpdateValue( 1.0, Train->dsbSwitch );
if( true == Train->mvControlled->WaterPump.is_enabled ) { return; } // already enabled
Train->mvControlled->WaterPumpSwitch( true );
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggWaterPumpButton.UpdateValue( 0.0, Train->dsbSwitch );
Train->mvControlled->WaterPumpSwitch( false );
}
}
else {
// two-state switch, only cares about press events
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggWaterPumpButton.UpdateValue( 1.0, Train->dsbSwitch );
Train->mvControlled->WaterPumpSwitch( true );
Train->mvControlled->WaterPumpSwitchOff( false );
}
}
}
void TTrain::OnCommand_waterpumpdisable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( Train->ggWaterPumpButton.type() == TGaugeType::push ) {
// impulse switch
// currently there's no disable return type switch
return;
}
else {
// two-state switch, only cares about press events
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggWaterPumpButton.UpdateValue( 0.0, Train->dsbSwitch );
if( false == Train->mvControlled->WaterPump.is_enabled ) { return; } // already disabled
Train->mvControlled->WaterPumpSwitch( false );
Train->mvControlled->WaterPumpSwitchOff( true );
}
}
}
@@ -4542,31 +4648,14 @@ void TTrain::UpdateMechPosition(double dt)
2 :
DynamicObject->MoverParameters->ActiveCab );
if( !DebugModeFlag ) { // sprawdzaj więzy //Ra: nie tu!
if( pMechPosition.x < Cabine[ iCabn ].CabPos1.x )
pMechPosition.x = Cabine[ iCabn ].CabPos1.x;
if( pMechPosition.x > Cabine[ iCabn ].CabPos2.x )
pMechPosition.x = Cabine[ iCabn ].CabPos2.x;
if( pMechPosition.z < Cabine[ iCabn ].CabPos1.z )
pMechPosition.z = Cabine[ iCabn ].CabPos1.z;
if( pMechPosition.z > Cabine[ iCabn ].CabPos2.z )
pMechPosition.z = Cabine[ iCabn ].CabPos2.z;
if( pMechPosition.y > Cabine[ iCabn ].CabPos1.y + 1.8 )
pMechPosition.y = Cabine[ iCabn ].CabPos1.y + 1.8;
if( pMechPosition.y < Cabine[ iCabn ].CabPos1.y + 0.5 )
pMechPosition.y = Cabine[ iCabn ].CabPos2.y + 0.5;
if( pMechOffset.x < Cabine[ iCabn ].CabPos1.x )
pMechOffset.x = Cabine[ iCabn ].CabPos1.x;
if( pMechOffset.x > Cabine[ iCabn ].CabPos2.x )
pMechOffset.x = Cabine[ iCabn ].CabPos2.x;
if( pMechOffset.z < Cabine[ iCabn ].CabPos1.z )
pMechOffset.z = Cabine[ iCabn ].CabPos1.z;
if( pMechOffset.z > Cabine[ iCabn ].CabPos2.z )
pMechOffset.z = Cabine[ iCabn ].CabPos2.z;
if( pMechOffset.y > Cabine[ iCabn ].CabPos1.y + 1.8 )
pMechOffset.y = Cabine[ iCabn ].CabPos1.y + 1.8;
if( pMechOffset.y < Cabine[ iCabn ].CabPos1.y + 0.5 )
pMechOffset.y = Cabine[ iCabn ].CabPos2.y + 0.5;
pMechPosition.x = clamp( pMechPosition.x, Cabine[ iCabn ].CabPos1.x, Cabine[ iCabn ].CabPos2.x );
pMechPosition.y = clamp( pMechPosition.y, Cabine[ iCabn ].CabPos1.y + 0.5, Cabine[ iCabn ].CabPos2.y + 1.8 );
pMechPosition.z = clamp( pMechPosition.z, Cabine[ iCabn ].CabPos1.z, Cabine[ iCabn ].CabPos2.z );
pMechOffset.x = clamp( pMechOffset.x, Cabine[ iCabn ].CabPos1.x, Cabine[ iCabn ].CabPos2.x );
pMechOffset.y = clamp( pMechOffset.y, Cabine[ iCabn ].CabPos1.y + 0.5, Cabine[ iCabn ].CabPos2.y + 1.8 );
pMechOffset.z = clamp( pMechOffset.z, Cabine[ iCabn ].CabPos1.z, Cabine[ iCabn ].CabPos2.z );
}
};
@@ -4706,7 +4795,6 @@ bool TTrain::Update( double const Deltatime )
}
}
tor = DynamicObject->GetTrack(); // McZapkie-180203
// McZapkie: predkosc wyswietlana na tachometrze brana jest z obrotow kol
auto const maxtacho { 3.0 };
fTachoVelocity = static_cast<float>( std::min( std::abs(11.31 * mvControlled->WheelDiameter * mvControlled->nrot), mvControlled->Vmax * 1.05) );
@@ -5145,14 +5233,13 @@ bool TTrain::Update( double const Deltatime )
( true == mvControlled->ResistorsFlagCheck() )
|| ( mvControlled->MainCtrlActualPos == 0 ) ); // do EU04
if( ( mvControlled->StLinFlag )
|| ( mvOccupied->BrakePress > 2.0 )
|| ( mvOccupied->PipePress < 3.6 ) ) {
// Ra: czy to jest udawanie działania styczników liniowych?
if( mvControlled->StLinFlag ) {
btLampkaStyczn.Turn( false );
}
else if( mvOccupied->BrakePress < 1.0 )
btLampkaStyczn.Turn( true ); // mozna prowadzic rozruch
else {
// mozna prowadzic rozruch
btLampkaStyczn.Turn( mvOccupied->BrakePress < 1.0 );
}
if( ( ( TestFlag( mvControlled->Couplers[ side::rear ].CouplingFlag, coupling::control ) ) && ( mvControlled->CabNo == 1 ) )
|| ( ( TestFlag( mvControlled->Couplers[ side::front ].CouplingFlag, coupling::control ) ) && ( mvControlled->CabNo == -1 ) ) )
btLampkaUkrotnienie.Turn( true );
@@ -5521,6 +5608,7 @@ bool TTrain::Update( double const Deltatime )
ggBrakeProfileCtrl.Update();
ggBrakeProfileG.Update();
ggBrakeProfileR.Update();
ggBrakeOperationModeCtrl.Update();
ggMaxCurrentCtrl.Update();
// NBMX wrzesien 2003 - drzwi
ggDoorLeftButton.Update();
@@ -5628,7 +5716,6 @@ bool TTrain::Update( double const Deltatime )
ggFuelPumpButton.Update();
ggOilPumpButton.Update();
//------
pyScreens.update();
}
// wyprowadzenie sygnałów dla haslera na PoKeys (zaznaczanie na taśmie)
btHaslerBrakes.Turn(DynamicObject->MoverParameters->BrakePress > 0.4); // ciśnienie w cylindrach
@@ -5698,8 +5785,8 @@ bool TTrain::Update( double const Deltatime )
}
}
/*
// NOTE: disabled while switch state isn't preserved while moving between compartments
// check whether we should raise the pantographs, based on volume in pantograph tank
// NOTE: disabled while switch state isn't preserved while moving between compartments
if( mvControlled->PantPress > (
mvControlled->TrainType == dt_EZT ?
2.4 :
@@ -5714,7 +5801,15 @@ bool TTrain::Update( double const Deltatime )
}
}
*/
// screens
fScreenTimer += Deltatime;
if( ( fScreenTimer > Global.PythonScreenUpdateRate * 0.001f )
&& ( false == FreeFlyModeFlag ) ) { // don't bother if we're outside
fScreenTimer = 0.f;
for( auto const &screen : m_screens ) {
Application.request( { screen.first, GetTrainState(), screen.second } );
}
}
// sounds
update_sounds( Deltatime );
@@ -5875,7 +5970,6 @@ TTrain::update_sounds( double const Deltatime ) {
dsbSlipAlarm.stop();
}
}
// szum w czasie jazdy
if( ( false == FreeFlyModeFlag )
&& ( false == Global.CabWindowOpen )
@@ -5894,6 +5988,15 @@ TTrain::update_sounds( double const Deltatime ) {
&& ( IsHunting ) ) {
update_sounds_runningnoise( rsHuntingNoise );
// modify calculated sound volume by hunting amount
auto const huntingamount =
interpolate(
0.0, 1.0,
clamp(
( mvOccupied->Vel - HuntingShake.fadein_begin ) / ( HuntingShake.fadein_end - HuntingShake.fadein_begin ),
0.0, 1.0 ) );
rsHuntingNoise.gain( rsHuntingNoise.gain() * huntingamount );
}
else {
// don't play the optional ending sound if the listener switches views
@@ -6273,6 +6376,8 @@ bool TTrain::LoadMMediaFile(std::string const &asFileName)
bool TTrain::InitializeCab(int NewCabNo, std::string const &asFileName)
{
m_controlmapper.clear();
// clear python screens
m_screens.clear();
// reset sound positions and owner
auto const nullvector { glm::vec3() };
std::vector<sound_source *> sounds = {
@@ -6290,9 +6395,6 @@ bool TTrain::InitializeCab(int NewCabNo, std::string const &asFileName)
pMechViewAngle = { 0.0, 0.0 };
Global.pCamera.Pitch = pMechViewAngle.x;
Global.pCamera.Yaw = pMechViewAngle.y;
pyScreens.reset(this);
pyScreens.setLookupPath(DynamicObject->asBaseDir);
bool parse = false;
int cabindex = 0;
DynamicObject->mdKabina = NULL; // likwidacja wskaźnika na dotychczasową kabinę
@@ -6488,9 +6590,32 @@ bool TTrain::InitializeCab(int NewCabNo, std::string const &asFileName)
// matched the token, grab the next one
continue;
}
// TODO: add "pydestination:"
else if (token == "pyscreen:")
{
pyScreens.init(parser, DynamicObject->mdKabina, DynamicObject->name(), NewCabNo);
std::string submodelname, renderername;
parser.getTokens( 2 );
parser
>> submodelname
>> renderername;
auto const *submodel { DynamicObject->mdKabina->GetFromName( submodelname ) };
if( submodel == nullptr ) {
WriteLog( "Python Screen: submodel " + submodelname + " not found - Ignoring screen" );
continue;
}
auto const material { submodel->GetMaterial() };
if( material <= 0 ) {
// sub model nie posiada tekstury lub tekstura wymienna - nie obslugiwana
WriteLog( "Python Screen: invalid texture id " + std::to_string( material ) + " - Ignoring screen" );
continue;
}
// record renderer and material binding for future update requests
m_screens.emplace_back(
( substr_path(renderername).empty() ? // supply vehicle folder as path if none is provided
DynamicObject->asBaseDir + renderername :
renderername ),
material );
}
// btLampkaUnknown.Init("unknown",mdKabina,false);
} while (token != "");
@@ -6499,7 +6624,6 @@ bool TTrain::InitializeCab(int NewCabNo, std::string const &asFileName)
{
return false;
}
pyScreens.start();
if (DynamicObject->mdKabina)
{
// configure placement of sound emitters which aren't bound with any device model, and weren't placed manually
@@ -6739,6 +6863,7 @@ void TTrain::clear_cab_controls()
ggBrakeProfileCtrl.Clear();
ggBrakeProfileG.Clear();
ggBrakeProfileR.Clear();
ggBrakeOperationModeCtrl.Clear();
ggMaxCurrentCtrl.Clear();
ggMainOffButton.Clear();
ggMainOnButton.Clear();
@@ -7105,6 +7230,12 @@ void TTrain::set_cab_controls() {
1.0 :
0.0 );
}
if (ggBrakeOperationModeCtrl.SubModel != nullptr) {
ggBrakeOperationModeCtrl.PutValue(
(mvOccupied->BrakeOpModeFlag > 0 ?
log2(mvOccupied->BrakeOpModeFlag) :
0));
}
// alarm chain
ggAlarmChain.PutValue(
mvControlled->AlarmChainFlag ?
@@ -7125,10 +7256,12 @@ void TTrain::set_cab_controls() {
mvControlled->WaterPump.breaker ?
1.0 :
0.0 );
if( ggWaterPumpButton.type() != TGaugeType::push ) {
ggWaterPumpButton.PutValue(
mvControlled->WaterPump.is_enabled ?
1.0 :
0.0 );
}
// water heater
ggWaterHeaterBreakerButton.PutValue(
mvControlled->WaterHeater.breaker ?
@@ -7143,15 +7276,19 @@ void TTrain::set_cab_controls() {
1.0 :
0.0 );
// fuel pump
if( ggFuelPumpButton.type() != TGaugeType::push ) {
ggFuelPumpButton.PutValue(
mvControlled->FuelPump.is_enabled ?
1.0 :
0.0 );
}
// oil pump
if( ggOilPumpButton.type() != TGaugeType::push ) {
ggOilPumpButton.PutValue(
mvControlled->OilPump.is_enabled ?
1.0 :
0.0 );
}
// we reset all indicators, as they're set during the update pass
// TODO: when cleaning up break setting indicator state into a separate function, so we can reuse it
@@ -7296,6 +7433,7 @@ bool TTrain::initialize_gauge(cParser &Parser, std::string const &Label, int con
{ "brakeprofile_sw:", ggBrakeProfileCtrl },
{ "brakeprofileg_sw:", ggBrakeProfileG },
{ "brakeprofiler_sw:", ggBrakeProfileR },
{ "brakeopmode_sw:", ggBrakeOperationModeCtrl },
{ "maxcurrent_sw:", ggMaxCurrentCtrl },
{ "main_off_bt:", ggMainOffButton },
{ "main_on_bt:", ggMainOnButton },
@@ -7558,9 +7696,9 @@ bool TTrain::initialize_gauge(cParser &Parser, std::string const &Label, int con
if (Parser.getToken<std::string>() == "analog")
{
// McZapkie-300302: zegarek
ggClockSInd.Init(DynamicObject->mdKabina->GetFromName("ClockShand"), TGaugeType::gt_Rotate, 1.0/60.0);
ggClockMInd.Init(DynamicObject->mdKabina->GetFromName("ClockMhand"), TGaugeType::gt_Rotate, 1.0/60.0);
ggClockHInd.Init(DynamicObject->mdKabina->GetFromName("ClockHhand"), TGaugeType::gt_Rotate, 1.0/12.0);
ggClockSInd.Init(DynamicObject->mdKabina->GetFromName("ClockShand"), TGaugeAnimation::gt_Rotate, 1.0/60.0);
ggClockMInd.Init(DynamicObject->mdKabina->GetFromName("ClockMhand"), TGaugeAnimation::gt_Rotate, 1.0/60.0);
ggClockHInd.Init(DynamicObject->mdKabina->GetFromName("ClockHhand"), TGaugeAnimation::gt_Rotate, 1.0/12.0);
}
}
else if (Label == "evoltage:")

View File

@@ -367,6 +367,7 @@ public: // reszta może by?publiczna
TGauge ggBrakeProfileCtrl; // nastawiacz GPR - przelacznik obrotowy
TGauge ggBrakeProfileG; // nastawiacz GP - hebelek towarowy
TGauge ggBrakeProfileR; // nastawiacz PR - hamowanie dwustopniowe
TGauge ggBrakeOperationModeCtrl; //przełącznik trybu pracy PS/PN/EP/MED
TGauge ggMaxCurrentCtrl;
@@ -628,12 +629,10 @@ private:
float fConverterTimer; // hunter-261211: dla przekaznika
float fMainRelayTimer; // hunter-141211: zalaczanie WSa z opoznieniem
float fCzuwakTestTimer; // hunter-091012: do testu czuwaka
float fLightsTimer; // yB 150617: timer do swiatel
float fScreenTimer { 0.f };
bool CAflag { false }; // hunter-131211: dla osobnego zbijania CA i SHP
double fPoslizgTimer;
TTrack *tor;
// McZapkie-240302 - przyda sie do tachometru
float fTachoVelocity{ 0.0f };
float fTachoVelocityJump{ 0.0f }; // ze skakaniem
@@ -659,10 +658,8 @@ private:
bool bHeat[8]; // grzanie
// McZapkie: do syczenia
float fPPress, fNPress;
// float fSPPress, fSNPress;
int iSekunda; // Ra: sekunda aktualizacji pr?dko?ci
int iRadioChannel { 1 }; // numer aktualnego kana?u radiowego
TPythonScreens pyScreens;
std::vector<std::pair<std::string, material_handle>> m_screens;
public:
float fPress[20][3]; // cisnienia dla wszystkich czlonow

View File

@@ -19,7 +19,6 @@ http://mozilla.org/MPL/2.0/.
#include "gamepadinput.h"
#include "Console.h"
#include "simulation.h"
#include "PyInt.h"
#include "sceneeditor.h"
#include "renderer.h"
#include "uilayer.h"
@@ -138,6 +137,7 @@ eu07_application::init( int Argc, char *Argv[] ) {
if( ( result = init_audio() ) != 0 ) {
return result;
}
m_taskqueue.init();
if( ( result = init_modes() ) != 0 ) {
return result;
}
@@ -149,7 +149,7 @@ int
eu07_application::run() {
// main application loop
while( ( false == glfwWindowShouldClose( m_window ) )
while( ( false == glfwWindowShouldClose( m_windows.front() ) )
&& ( false == m_modestack.empty() )
&& ( true == m_modes[ m_modestack.top() ]->update() )
&& ( true == GfxRenderer.Render() ) ) {
@@ -167,6 +167,12 @@ eu07_application::run() {
return 0;
}
bool
eu07_application::request( python_taskqueue::task_request const &Task ) {
return m_taskqueue.insert( Task );
}
void
eu07_application::exit() {
@@ -175,10 +181,11 @@ eu07_application::exit() {
ui_layer::shutdown();
glfwDestroyWindow( m_window );
for( auto *window : m_windows ) {
glfwDestroyWindow( window );
}
glfwTerminate();
TPythonInterpreter::killInstance();
m_taskqueue.exit();
}
void
@@ -213,7 +220,7 @@ eu07_application::push_mode( eu07_application::mode const Mode ) {
void
eu07_application::set_title( std::string const &Title ) {
glfwSetWindowTitle( m_window, Title.c_str() );
glfwSetWindowTitle( m_windows.front(), Title.c_str() );
}
void
@@ -233,17 +240,13 @@ eu07_application::set_cursor( int const Mode ) {
void
eu07_application::set_cursor_pos( double const Horizontal, double const Vertical ) {
if( m_window != nullptr ) {
glfwSetCursorPos( m_window, Horizontal, Vertical );
}
glfwSetCursorPos( m_windows.front(), Horizontal, Vertical );
}
void
eu07_application::get_cursor_pos( double &Horizontal, double &Vertical ) const {
if( m_window != nullptr ) {
glfwGetCursorPos( m_window, &Horizontal, &Vertical );
}
glfwGetCursorPos( m_windows.front(), &Horizontal, &Vertical );
}
void
@@ -297,6 +300,24 @@ void eu07_application::on_char(unsigned int c) {
return;
}
GLFWwindow *
eu07_application::window( int const Windowindex ) {
if( Windowindex >= 0 ) {
return (
Windowindex < m_windows.size() ?
m_windows[ Windowindex ] :
nullptr );
}
// for index -1 create a new child window
glfwWindowHint( GLFW_VISIBLE, GL_FALSE );
auto *childwindow = glfwCreateWindow( 1, 1, "eu07helper", nullptr, m_windows.front() );
if( childwindow != nullptr ) {
m_windows.emplace_back( childwindow );
}
return childwindow;
}
// private:
void
@@ -427,7 +448,7 @@ eu07_application::init_glfw() {
// switch off the topmost flag
::SetWindowPos( Hwnd, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE );
#endif
m_window = window;
m_windows.emplace_back( window );
return 0;
}
@@ -435,17 +456,18 @@ eu07_application::init_glfw() {
void
eu07_application::init_callbacks() {
glfwSetFramebufferSizeCallback( m_window, window_resize_callback );
glfwSetCursorPosCallback( m_window, cursor_pos_callback );
glfwSetMouseButtonCallback( m_window, mouse_button_callback );
glfwSetKeyCallback( m_window, key_callback );
glfwSetScrollCallback( m_window, scroll_callback );
glfwSetCharCallback(m_window, char_callback);
glfwSetWindowFocusCallback( m_window, focus_callback );
auto *window { m_windows.front() };
glfwSetFramebufferSizeCallback( window, window_resize_callback );
glfwSetCursorPosCallback( window, cursor_pos_callback );
glfwSetMouseButtonCallback( window, mouse_button_callback );
glfwSetKeyCallback( window, key_callback );
glfwSetScrollCallback( window, scroll_callback );
glfwSetCharCallback(window, char_callback);
glfwSetWindowFocusCallback( window, focus_callback );
{
int width, height;
glfwGetFramebufferSize( m_window, &width, &height );
window_resize_callback( m_window, width, height );
glfwGetFramebufferSize( window, &width, &height );
window_resize_callback( window, width, height );
}
}
@@ -457,10 +479,10 @@ eu07_application::init_gfx() {
return -1;
}
if (!ui_layer::init(m_window))
if (!ui_layer::init(m_windows.front()))
return -1;
if (!GfxRenderer.Init(m_window))
if (!GfxRenderer.Init(m_windows.front()))
return -1;
return 0;

View File

@@ -10,6 +10,7 @@ http://mozilla.org/MPL/2.0/.
#pragma once
#include "applicationmode.h"
#include "PyInt.h"
class eu07_application {
@@ -29,6 +30,8 @@ public:
init( int Argc, char *Argv[] );
int
run();
bool
request( python_taskqueue::task_request const &Task );
void
exit();
void
@@ -59,10 +62,10 @@ public:
void
on_scroll( double const Xoffset, double const Yoffset );
void on_char(unsigned int c);
inline
// gives access to specified window, creates a new window if index == -1
GLFWwindow *
window() {
return m_window; }
window( int const Windowindex = 0 );
private:
// types
@@ -79,12 +82,13 @@ private:
int init_audio();
int init_modes();
// members
GLFWwindow * m_window { nullptr };
bool screenshot_queued = false;
modeptr_array m_modes { nullptr }; // collection of available application behaviour modes
mode_stack m_modestack; // current behaviour mode
python_taskqueue m_taskqueue;
std::vector<GLFWwindow *> m_windows;
};
extern eu07_application Application;

View File

@@ -230,6 +230,8 @@ driver_mode::update() {
update_camera( deltarealtime );
simulation::Environment.update_precipitation(); // has to be launched after camera step to work properly
Timer::subsystem.sim_total.stop();
simulation::Region->update_sounds();
@@ -948,6 +950,7 @@ driver_mode::InOutKey( bool const Near )
train->Dynamic()->ABuSetModelShake( { 0, 0, 0 } );
train->MechStop();
FollowView(); // na pozycję mecha
train->UpdateMechPosition( m_secondaryupdaterate );
}
else
FreeFlyModeFlag = true; // nadal poza kabiną

View File

@@ -19,6 +19,7 @@ http://mozilla.org/MPL/2.0/.
#include "renderer.h"
#include "uilayer.h"
#include "Logs.h"
#include "Timer.h"
void
mouse_slider::bind( user_command const &Command ) {

View File

@@ -13,6 +13,7 @@ http://mozilla.org/MPL/2.0/.
#include "renderer.h"
#include "Globals.h"
#include "utilities.h"
#include "sn_utils.h"
bool
opengl_material::deserialize( cParser &Input, bool const Loadnow ) {
@@ -43,12 +44,16 @@ opengl_material::deserialize_mapping( cParser &Input, int const Priority, bool c
if( key == Global.Weather ) {
// weather textures override generic (pri 0) and seasonal (pri 1) textures
// seasonal weather textures (pri 1+2=3) override generic weather (pri 2) textures
// skip the opening bracket
auto const value { Input.getToken<std::string>( true, "\n\r\t ;" ) };
while( true == deserialize_mapping( Input, Priority + 2, Loadnow ) ) {
; // all work is done in the header
}
}
else if( key == Global.Season ) {
// seasonal textures override generic textures
// skip the opening bracket
auto const value { Input.getToken<std::string>( true, "\n\r\t ;" ) };
while( true == deserialize_mapping( Input, 1, Loadnow ) ) {
; // all work is done in the header
}
@@ -69,6 +74,12 @@ opengl_material::deserialize_mapping( cParser &Input, int const Priority, bool c
priority2 = Priority;
}
}
else if( key == "size:" ) {
Input.getTokens( 2 );
Input
>> size.x
>> size.y;
}
else {
auto const value { Input.getToken<std::string>( true, "\n\r\t ;" ) };
if( value == "{" ) {

View File

@@ -24,6 +24,7 @@ struct opengl_material {
bool has_alpha { false }; // alpha state, calculated from presence of alpha in texture1
std::string name;
glm::vec2 size { -1.f, -1.f }; // 'physical' size of bound texture, in meters
// constructors
opengl_material() = default;

12
openglcolor.cpp Normal file
View File

@@ -0,0 +1,12 @@
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
opengl_color OpenGLColor;

69
openglcolor.h Normal file
View File

@@ -0,0 +1,69 @@
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
// encapsulation of the fixed pipeline opengl color
class opengl_color {
public:
// constructors:
opengl_color() = default;
// methods:
inline
void
color3( glm::vec3 const &Color ) {
return color4( glm::vec4{ Color, 1.f } ); }
inline
void
color3( float const Red, float const Green, float const Blue ) {
return color3( glm::vec3 { Red, Green, Blue } ); }
inline
void
color3( float const *Value ) {
return color3( glm::make_vec3( Value ) ); }
inline
void
color4( glm::vec4 const &Color ) {
if( ( Color != m_color ) ) {
m_color = Color;
::glColor4fv( glm::value_ptr( m_color ) ); } }
inline
void
color4( float const Red, float const Green, float const Blue, float const Alpha ) {
return color4( glm::vec4{ Red, Green, Blue, Alpha } ); }
inline
void
color4( float const *Value ) {
return color4( glm::make_vec4( Value ) );
}
inline
glm::vec4 const &
data() const {
return m_color; }
inline
float const *
data_array() const {
return glm::value_ptr( m_color ); }
private:
// members:
glm::vec4 m_color { -1 };
};
extern opengl_color OpenGLColor;
// NOTE: standard opengl calls re-definitions
#define glColor3f OpenGLColor.color3
#define glColor3fv OpenGLColor.color3
#define glColor4f OpenGLColor.color4
#define glColor4fv OpenGLColor.color4
//---------------------------------------------------------------------------

View File

@@ -61,6 +61,10 @@ public:
load(glm::mat4 const &Matrix) {
m_stack.top() = Matrix;
upload(); }
void
scale( glm::vec3 const &Scale ) {
m_stack.top() = glm::scale( m_stack.top(), Scale );
upload(); }
void
multiply( glm::mat4 const &Matrix ) {
m_stack.top() *= Matrix;
@@ -149,6 +153,14 @@ public:
static_cast<float>( Y ),
static_cast<float>( Z ) ) ); }
template <typename Type_>
void
scale( Type_ const X, Type_ const Y, Type_ const Z ) {
m_stacks[ m_mode ].scale(
glm::vec3(
static_cast<float>( X ),
static_cast<float>( Y ),
static_cast<float>( Z ) ) ); }
template <typename Type_>
void
multiply( Type_ const *Matrix ) {
m_stacks[ m_mode ].multiply(
@@ -213,7 +225,8 @@ extern opengl_matrices OpenGLMatrices;
#define glRotatef OpenGLMatrices.rotate
#define glTranslated OpenGLMatrices.translate
#define glTranslatef OpenGLMatrices.translate
// NOTE: no scale override as we aren't using it anywhere
#define glScaled OpenGLMatrices.scale
#define glScalef OpenGLMatrices.scale
#define glMultMatrixd OpenGLMatrices.multiply
#define glMultMatrixf OpenGLMatrices.multiply
#define glOrtho OpenGLMatrices.ortho

202
precipitation.cpp Normal file
View File

@@ -0,0 +1,202 @@
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "precipitation.h"
#include "Globals.h"
#include "openglmatrixstack.h"
#include "renderer.h"
#include "Timer.h"
#include "simulation.h"
#include "Train.h"
basic_precipitation::~basic_precipitation() {
// TODO: release allocated resources
}
void
basic_precipitation::create( int const Tesselation ) {
auto const heightfactor { 10.f }; // height-to-radius factor
m_moverate *= heightfactor;
auto const verticaltexturestretchfactor { 1.5f }; // crude motion blur
// create geometry chunk
auto const latitudes { 3 }; // just a cylinder with end cones
auto const longitudes { Tesselation };
auto const longitudehalfstep { 0.5f * static_cast<float>( 2.0 * M_PI * 1.f / longitudes ) }; // for crude uv correction
std::uint16_t index = 0;
// auto const radius { 25.f }; // cylinder radius
std::vector<float> radii { 25.f, 10.f, 5.f, 1.f };
for( auto radius : radii ) {
for( int i = 0; i <= latitudes; ++i ) {
auto const latitude{ static_cast<float>( M_PI * ( -0.5f + (float)( i ) / latitudes ) ) };
auto const z{ std::sin( latitude ) };
auto const zr{ std::cos( latitude ) };
for( int j = 0; j <= longitudes; ++j ) {
// NOTE: for the first and last row half of the points we create end up unused but, eh
auto const longitude{ static_cast<float>( 2.0 * M_PI * (float)( j ) / longitudes ) };
auto const x{ std::cos( longitude ) };
auto const y{ std::sin( longitude ) };
// NOTE: cartesian to opengl swap would be: -x, -z, -y
m_vertices.emplace_back( glm::vec3( -x * zr, -z * heightfactor, -y * zr ) * radius );
// uvs
// NOTE: first and last row receives modified u values to deal with limitation of mapping onto triangles
auto u = (
i == 0 ? longitude + longitudehalfstep :
i == latitudes ? longitude - longitudehalfstep :
longitude );
m_uvs.emplace_back(
u / ( 2.0 * M_PI ) * radius,
1.f - (float)( i ) / latitudes * radius * heightfactor * 0.5f / verticaltexturestretchfactor );
if( ( i == 0 ) || ( j == 0 ) ) {
// initial edge of the dome, don't start indices yet
++index;
}
else {
// the end cones are built from one triangle of each quad, the middle rows use both
if( i < latitudes ) {
m_indices.emplace_back( index - 1 - ( longitudes + 1 ) );
m_indices.emplace_back( index - 1 );
m_indices.emplace_back( index );
}
if( i > 1 ) {
m_indices.emplace_back( index );
m_indices.emplace_back( index - ( longitudes + 1 ) );
m_indices.emplace_back( index - 1 - ( longitudes + 1 ) );
}
++index;
}
} // longitude
} // latitude
} // radius
}
bool
basic_precipitation::init() {
create( 18 );
// TODO: select texture based on current overcast level
// TODO: when the overcast level dynamic change is in check the current level during render and pick the appropriate texture on the fly
std::string const densitysuffix { (
Global.Overcast < 1.35 ?
"_light" :
"_medium" ) };
if( Global.Weather == "rain:" ) {
m_moverateweathertypefactor = 2.f;
m_texture = GfxRenderer.Fetch_Texture( "fx/rain" + densitysuffix );
}
else if( Global.Weather == "snow:" ) {
m_moverateweathertypefactor = 1.25f;
m_texture = GfxRenderer.Fetch_Texture( "fx/snow" + densitysuffix );
}
return true;
}
void
basic_precipitation::update() {
auto const timedelta { static_cast<float>( ( DebugModeFlag ? Timer::GetDeltaTime() : Timer::GetDeltaTime() ) ) };
if( timedelta == 0.0 ) { return; }
m_textureoffset += m_moverate * m_moverateweathertypefactor * timedelta;
m_textureoffset = clamp_circular( m_textureoffset, 10.f );
auto cameramove { glm::dvec3{ Global.pCamera.Pos - m_camerapos} };
cameramove.y = 0.0; // vertical movement messes up vector calculation
m_camerapos = Global.pCamera.Pos;
// intercept sudden user-induced camera jumps
if( m_freeflymode != FreeFlyModeFlag ) {
m_freeflymode = FreeFlyModeFlag;
if( true == m_freeflymode ) {
// cache last precipitation vector in the cab
m_cabcameramove = m_cameramove;
// don't carry previous precipitation vector to a new unrelated location
m_cameramove = glm::dvec3{ 0.0 };
}
else {
// restore last cached precipitation vector
m_cameramove = m_cabcameramove;
}
cameramove = glm::dvec3{ 0.0 };
}
if( m_windowopen != Global.CabWindowOpen ) {
m_windowopen = Global.CabWindowOpen;
cameramove = glm::dvec3{ 0.0 };
}
if( ( simulation::Train != nullptr ) && ( simulation::Train->iCabn != m_activecab ) ) {
m_activecab = simulation::Train->iCabn;
cameramove = glm::dvec3{ 0.0 };
}
if( glm::length( cameramove ) > 100.0 ) {
cameramove = glm::dvec3{ 0.0 };
}
m_cameramove = m_cameramove * std::max( 0.0, 1.0 - 5.0 * timedelta ) + cameramove * ( 30.0 * timedelta );
if( std::abs( m_cameramove.x ) < 0.001 ) { m_cameramove.x = 0.0; }
if( std::abs( m_cameramove.y ) < 0.001 ) { m_cameramove.y = 0.0; }
if( std::abs( m_cameramove.z ) < 0.001 ) { m_cameramove.z = 0.0; }
}
void
basic_precipitation::render() {
GfxRenderer.Bind_Texture( m_texture );
// cache entry state
::glPushClientAttrib( GL_CLIENT_VERTEX_ARRAY_BIT );
if( m_vertexbuffer == -1 ) {
// build the buffers
::glGenBuffers( 1, &m_vertexbuffer );
::glBindBuffer( GL_ARRAY_BUFFER, m_vertexbuffer );
::glBufferData( GL_ARRAY_BUFFER, m_vertices.size() * sizeof( glm::vec3 ), m_vertices.data(), GL_STATIC_DRAW );
::glGenBuffers( 1, &m_uvbuffer );
::glBindBuffer( GL_ARRAY_BUFFER, m_uvbuffer );
::glBufferData( GL_ARRAY_BUFFER, m_uvs.size() * sizeof( glm::vec2 ), m_uvs.data(), GL_STATIC_DRAW );
::glGenBuffers( 1, &m_indexbuffer );
::glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, m_indexbuffer );
::glBufferData( GL_ELEMENT_ARRAY_BUFFER, m_indices.size() * sizeof( unsigned short ), m_indices.data(), GL_STATIC_DRAW );
// NOTE: vertex and index source data is superfluous past this point, but, eh
}
// positions
::glBindBuffer( GL_ARRAY_BUFFER, m_vertexbuffer );
::glVertexPointer( 3, GL_FLOAT, sizeof( glm::vec3 ), reinterpret_cast<void const*>( 0 ) );
::glEnableClientState( GL_VERTEX_ARRAY );
// uvs
::glBindBuffer( GL_ARRAY_BUFFER, m_uvbuffer );
::glClientActiveTexture( m_textureunit );
::glTexCoordPointer( 2, GL_FLOAT, sizeof( glm::vec2 ), reinterpret_cast<void const*>( 0 ) );
::glEnableClientState( GL_TEXTURE_COORD_ARRAY );
// uv transformation matrix
::glMatrixMode( GL_TEXTURE );
::glLoadIdentity();
::glTranslatef( 0.f, m_textureoffset, 0.f );
// indices
::glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, m_indexbuffer );
::glDrawElements( GL_TRIANGLES, static_cast<GLsizei>( m_indices.size() ), GL_UNSIGNED_SHORT, reinterpret_cast<void const*>( 0 ) );
// cleanup
::glLoadIdentity();
::glMatrixMode( GL_MODELVIEW );
::glPopClientAttrib();
}

59
precipitation.h Normal file
View File

@@ -0,0 +1,59 @@
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "Texture.h"
// based on "Rendering Falling Rain and Snow"
// by Niniane Wang, Bretton Wade
class basic_precipitation {
public:
// constructors
basic_precipitation() = default;
// destructor
~basic_precipitation();
// methods
inline
void
set_unit( GLint const Textureunit ) {
m_textureunit = Textureunit; }
bool
init();
void
update();
void
render();
glm::dvec3 m_cameramove{ 0.0 };
private:
// methods
void create( int const Tesselation );
// members
std::vector<glm::vec3> m_vertices;
std::vector<glm::vec2> m_uvs;
std::vector<std::uint16_t> m_indices;
GLuint m_vertexbuffer { (GLuint)-1 };
GLuint m_uvbuffer { (GLuint)-1 };
GLuint m_indexbuffer { (GLuint)-1 };
GLint m_textureunit { 0 };
texture_handle m_texture { -1 };
float m_textureoffset { 0.f };
float m_moverate { 30 * 0.001f };
float m_moverateweathertypefactor { 1.f }; // medium-dependent; 1.0 for snow, faster for rain
glm::dvec3 m_camerapos { 0.0 };
bool m_freeflymode { true };
bool m_windowopen { true };
int m_activecab{ 0 };
glm::dvec3 m_cabcameramove{ 0.0 };
};

View File

@@ -129,6 +129,7 @@ opengl_renderer::Init( GLFWwindow *Window ) {
std::vector<GLint>{ m_normaltextureunit, m_diffusetextureunit } );
m_textures.assign_units( m_helpertextureunit, m_shadowtextureunit, m_normaltextureunit, m_diffusetextureunit ); // TODO: add reflections unit
ui_layer::set_unit( m_diffusetextureunit );
simulation::Environment.m_precipitation.set_unit( m_diffusetextureunit );
select_unit( m_diffusetextureunit );
::glDepthFunc( GL_LEQUAL );
@@ -575,7 +576,9 @@ opengl_renderer::Render_pass( rendermode const Mode ) {
::glEnable( GL_TEXTURE_2D );
}
#endif
if( false == FreeFlyModeFlag ) {
// without rain/snow we can render the cab early to limit the overdraw
if( ( false == FreeFlyModeFlag )
&& ( Global.Overcast <= 1.f ) ) { // precipitation happens when overcast is in 1-2 range
switch_units( true, true, false );
setup_shadow_map( m_cabshadowtexture, m_cabshadowtexturematrix );
// cache shadow colour in case we need to account for cab light
@@ -595,8 +598,10 @@ opengl_renderer::Render_pass( rendermode const Mode ) {
// ...translucent parts
setup_drawing( true );
Render_Alpha( simulation::Region );
// precipitation; done at the end, only before cab render
Render_precipitation();
// cab render
if( false == FreeFlyModeFlag ) {
// cab render is performed without shadows, due to low resolution and number of models without windows :|
switch_units( true, true, false );
setup_shadow_map( m_cabshadowtexture, m_cabshadowtexturematrix );
// cache shadow colour in case we need to account for cab light
@@ -605,6 +610,12 @@ opengl_renderer::Render_pass( rendermode const Mode ) {
if( vehicle->InteriorLightLevel > 0.f ) {
setup_shadow_color( glm::min( colors::white, shadowcolor + glm::vec4( vehicle->InteriorLight * vehicle->InteriorLightLevel, 1.f ) ) );
}
if( Global.Overcast > 1.f ) {
// with active precipitation draw the opaque cab parts here to mask rain/snow placed 'inside' the cab
setup_drawing( false );
Render_cab( vehicle, false );
setup_drawing( true );
}
Render_cab( vehicle, true );
if( vehicle->InteriorLightLevel > 0.f ) {
setup_shadow_color( shadowcolor );
@@ -615,7 +626,8 @@ opengl_renderer::Render_pass( rendermode const Mode ) {
// restore default texture matrix for reflections cube map
select_unit( m_helpertextureunit );
::glMatrixMode( GL_TEXTURE );
::glPopMatrix();
// ::glPopMatrix();
::glLoadIdentity();
select_unit( m_diffusetextureunit );
::glMatrixMode( GL_MODELVIEW );
}
@@ -1036,7 +1048,8 @@ opengl_renderer::setup_matrices() {
// special case, for colour render pass setup texture matrix for reflections cube map
select_unit( m_helpertextureunit );
::glMatrixMode( GL_TEXTURE );
::glPushMatrix();
// ::glPushMatrix();
::glLoadIdentity();
::glMultMatrixf( glm::value_ptr( glm::inverse( glm::mat4{ glm::mat3{ m_renderpass.camera.modelview() } } ) ) );
select_unit( m_diffusetextureunit );
}
@@ -1070,8 +1083,9 @@ opengl_renderer::setup_drawing( bool const Alpha ) {
// setup fog
if( Global.fFogEnd > 0 ) {
// fog setup
auto const adjustedfogrange { Global.fFogEnd / std::max( 1.f, Global.Overcast * 2.f ) };
::glFogfv( GL_FOG_COLOR, glm::value_ptr( Global.FogColor ) );
::glFogf( GL_FOG_DENSITY, static_cast<GLfloat>( 1.0 / Global.fFogEnd ) );
::glFogf( GL_FOG_DENSITY, static_cast<GLfloat>( 1.0 / adjustedfogrange ) );
::glEnable( GL_FOG );
}
else { ::glDisable( GL_FOG ); }
@@ -1444,9 +1458,12 @@ opengl_renderer::Render( world_environment *Environment ) {
::glDisable( GL_LIGHTING );
::glDisable( GL_DEPTH_TEST );
::glDepthMask( GL_FALSE );
::glPushMatrix();
// skydome
// drawn with 500m radius to blend in if the fog range is low
::glPushMatrix();
::glScalef( 500.f, 500.f, 500.f );
Environment->m_skydome.Render();
::glPopMatrix();
// stars
if( Environment->m_stars.m_stars != nullptr ) {
// setup
@@ -1461,19 +1478,13 @@ opengl_renderer::Render( world_environment *Environment ) {
::glPopMatrix();
}
// celestial bodies
float const duskfactor = 1.0f - clamp( std::abs( Environment->m_sun.getAngle() ), 0.0f, 12.0f ) / 12.0f;
glm::vec3 suncolor = interpolate(
glm::vec3( 255.0f / 255.0f, 242.0f / 255.0f, 231.0f / 255.0f ),
glm::vec3( 235.0f / 255.0f, 140.0f / 255.0f, 36.0f / 255.0f ),
duskfactor );
if( DebugModeFlag == true ) {
// mark sun position for easier debugging
Environment->m_sun.render();
Environment->m_moon.render();
}
// render actual sun and moon
::glPushAttrib( GL_ENABLE_BIT | GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT );
::glPushAttrib( GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT );
::glDisable( GL_LIGHTING );
::glDisable( GL_ALPHA_TEST );
@@ -1481,10 +1492,17 @@ opengl_renderer::Render( world_environment *Environment ) {
::glBlendFunc( GL_SRC_ALPHA, GL_ONE );
auto const &modelview = OpenGLMatrices.data( GL_MODELVIEW );
auto const fogfactor { clamp<float>( Global.fFogEnd / 2000.f, 0.f, 1.f ) }; // stronger fog reduces opacity of the celestial bodies
float const duskfactor = 1.0f - clamp( std::abs( Environment->m_sun.getAngle() ), 0.0f, 12.0f ) / 12.0f;
glm::vec3 suncolor = interpolate(
glm::vec3( 255.0f / 255.0f, 242.0f / 255.0f, 231.0f / 255.0f ),
glm::vec3( 235.0f / 255.0f, 140.0f / 255.0f, 36.0f / 255.0f ),
duskfactor );
// sun
{
Bind_Texture( m_suntexture );
::glColor4f( suncolor.x, suncolor.y, suncolor.z, 1.0f );
::glColor4f( suncolor.x, suncolor.y, suncolor.z, clamp( 1.5f - Global.Overcast, 0.f, 1.f ) * fogfactor );
auto const sunvector = Environment->m_sun.getDirection();
auto const sunposition = modelview * glm::vec4( sunvector.x, sunvector.y, sunvector.z, 1.0f );
@@ -1506,14 +1524,15 @@ opengl_renderer::Render( world_environment *Environment ) {
{
Bind_Texture( m_moontexture );
glm::vec3 mooncolor( 255.0f / 255.0f, 242.0f / 255.0f, 231.0f / 255.0f );
// fade the moon if it's near the sun in the sky, especially during the day
::glColor4f(
mooncolor.r, mooncolor.g, mooncolor.b,
// fade the moon if it's near the sun in the sky, especially during the day
std::max<float>(
0.f,
1.0
- 0.5 * Global.fLuminance
- 0.65 * std::max( 0.f, glm::dot( Environment->m_sun.getDirection(), Environment->m_moon.getDirection() ) ) ) );
- 0.65 * std::max( 0.f, glm::dot( Environment->m_sun.getDirection(), Environment->m_moon.getDirection() ) ) )
* fogfactor );
auto const moonposition = modelview * glm::vec4( Environment->m_moon.getDirection(), 1.0f );
::glPushMatrix();
@@ -1574,7 +1593,6 @@ opengl_renderer::Render( world_environment *Environment ) {
::glDisable( GL_LIGHTING );
}
::glPopMatrix();
::glDepthMask( GL_TRUE );
::glEnable( GL_DEPTH_TEST );
::glEnable( GL_LIGHTING );
@@ -2541,15 +2559,16 @@ opengl_renderer::Render( TSubModel *Submodel ) {
0.f, 1.f );
// distance attenuation. NOTE: since it's fixed pipeline with built-in gamma correction we're using linear attenuation
// we're capping how much effect the distance attenuation can have, otherwise the lights get too tiny at regular distances
float const distancefactor = std::max( 0.5f, ( Submodel->fSquareMaxDist - TSubModel::fSquareDist ) / Submodel->fSquareMaxDist );
float const distancefactor { std::max( 0.5f, ( Submodel->fSquareMaxDist - TSubModel::fSquareDist ) / Submodel->fSquareMaxDist ) };
float const precipitationfactor { std::max( 1.f, Global.Overcast - 1.f ) };
if( lightlevel > 0.f ) {
// material configuration:
::glPushAttrib( GL_ENABLE_BIT | GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT | GL_POINT_BIT );
::glPushAttrib( GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_POINT_BIT );
Bind_Material( null_handle );
::glPointSize( std::max( 3.f, 5.f * distancefactor * anglefactor ) );
::glColor4f( Submodel->f4Diffuse[ 0 ], Submodel->f4Diffuse[ 1 ], Submodel->f4Diffuse[ 2 ], lightlevel * anglefactor );
::glColor4f( Submodel->f4Diffuse[ 0 ], Submodel->f4Diffuse[ 1 ], Submodel->f4Diffuse[ 2 ], std::min( 1.f, lightlevel * anglefactor * precipitationfactor ) );
::glDisable( GL_LIGHTING );
::glEnable( GL_BLEND );
@@ -2592,7 +2611,7 @@ opengl_renderer::Render( TSubModel *Submodel ) {
if( Global.fLuminance < Submodel->fLight ) {
// material configuration:
::glPushAttrib( GL_ENABLE_BIT | GL_CURRENT_BIT );
::glPushAttrib( GL_ENABLE_BIT );
Bind_Material( null_handle );
::glDisable( GL_LIGHTING );
@@ -2832,6 +2851,60 @@ opengl_renderer::Render( TMemCell *Memcell ) {
::glPopMatrix();
}
void
opengl_renderer::Render_precipitation() {
if( Global.Overcast <= 1.f ) { return; }
switch_units( true, false, false );
// ::glColor4fv( glm::value_ptr( glm::vec4( glm::min( glm::vec3( Global.fLuminance ), glm::vec3( 1 ) ), 1 ) ) );
::glColor4fv(
glm::value_ptr(
interpolate(
0.5f * ( Global.DayLight.diffuse + Global.DayLight.ambient ),
colors::white,
0.5f * clamp<float>( Global.fLuminance, 0.f, 1.f ) ) ) );
::glPushMatrix();
// tilt the precipitation cone against the velocity vector for crude motion blur
auto const velocity { simulation::Environment.m_precipitation.m_cameramove * -1.0 };
if( glm::length2( velocity ) > 0.0 ) {
auto const forward{ glm::normalize( velocity ) };
auto left { glm::cross( forward, {0.0,1.0,0.0} ) };
auto const rotationangle {
std::min(
45.0,
( FreeFlyModeFlag ?
5 * glm::length( velocity ) :
simulation::Train->Dynamic()->GetVelocity() * 0.2 ) ) };
::glRotated( rotationangle, left.x, 0.0, left.z );
}
if( false == FreeFlyModeFlag ) {
// counter potential vehicle roll
auto const roll { 0.5 * glm::degrees( simulation::Train->Dynamic()->Roll() ) };
if( roll != 0.0 ) {
auto const forward { simulation::Train->Dynamic()->VectorFront() };
auto const vehicledirection = simulation::Train->Dynamic()->DirectionGet();
::glRotated( roll, forward.x, 0.0, forward.z );
}
}
if( Global.Weather == "rain:" ) {
// oddly enough random streaks produce more natural looking rain than ones the eye can follow
::glRotated( Random() * 360, 0.0, 1.0, 0.0 );
}
// TBD: leave lighting on to allow vehicle lights to affect it?
::glDisable( GL_LIGHTING );
// momentarily disable depth write, to allow vehicle cab drawn afterwards to mask it instead of leaving it 'inside'
::glDepthMask( GL_FALSE );
simulation::Environment.m_precipitation.render();
::glDepthMask( GL_TRUE );
::glEnable( GL_LIGHTING );
::glPopMatrix();
}
void
opengl_renderer::Render_Alpha( scene::basic_region *Region ) {
@@ -3316,7 +3389,7 @@ opengl_renderer::Render_Alpha( TSubModel *Submodel ) {
}
else if( Submodel->eType == TP_FREESPOTLIGHT ) {
if( Global.fLuminance < Submodel->fLight ) {
if( ( Global.fLuminance < Submodel->fLight ) || ( Global.Overcast > 1.f ) ) {
// NOTE: we're forced here to redo view angle calculations etc, because this data isn't instanced but stored along with the single mesh
// TODO: separate instance data from reusable geometry
auto const &modelview = OpenGLMatrices.data( GL_MODELVIEW );
@@ -3331,18 +3404,17 @@ opengl_renderer::Render_Alpha( TSubModel *Submodel ) {
float glarelevel = 0.6f; // luminosity at night is at level of ~0.1, so the overall resulting transparency in clear conditions is ~0.5 at full 'brightness'
if( Submodel->fCosViewAngle > Submodel->fCosFalloffAngle ) {
// only bother if the viewer is inside the visibility cone
if( Global.Overcast > 1.0 ) {
// increase the glare in rainy/foggy conditions
glarelevel += std::max( 0.f, 0.5f * ( Global.Overcast - 1.f ) );
}
auto glarelevel { clamp<float>(
0.6f
- Global.fLuminance // reduce the glare in bright daylight
+ std::max( 0.f, Global.Overcast - 1.f ), // increase the glare in rainy/foggy conditions
0.f, 1.f ) };
// scale it down based on view angle
glarelevel *= ( Submodel->fCosViewAngle - Submodel->fCosFalloffAngle ) / ( 1.0f - Submodel->fCosFalloffAngle );
// reduce the glare in bright daylight
glarelevel = clamp( glarelevel - static_cast<float>(Global.fLuminance), 0.f, 1.f );
if( glarelevel > 0.0f ) {
// setup
::glPushAttrib( GL_CURRENT_BIT | GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_ENABLE_BIT );
::glPushAttrib( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_ENABLE_BIT );
Bind_Texture( m_glaretexture );
::glColor4f( Submodel->f4Diffuse[ 0 ], Submodel->f4Diffuse[ 1 ], Submodel->f4Diffuse[ 2 ], glarelevel );

View File

@@ -294,6 +294,8 @@ private:
Render_cab( TDynamicObject const *Dynamic, bool const Alpha = false );
void
Render( TMemCell *Memcell );
void
Render_precipitation();
void
Render_Alpha( scene::basic_region *Region );
void

View File

@@ -233,7 +233,8 @@ basic_cell::deserialize( std::istream &Input ) {
}
// cell activation flag
m_active = (
( false == m_shapesopaque.empty() )
( true == m_active )
|| ( false == m_shapesopaque.empty() )
|| ( false == m_shapestranslucent.empty() )
|| ( false == m_lines.empty() ) );
}
@@ -986,6 +987,37 @@ basic_region::update_traction( TDynamicObject *Vehicle, int const Pantographinde
}
}
// checks whether specified file is a valid region data file
bool
basic_region::is_scene( std::string const &Scenariofile ) const {
auto filename { Scenariofile };
while( filename[ 0 ] == '$' ) {
// trim leading $ char rainsted utility may add to the base name for modified .scn files
filename.erase( 0, 1 );
}
erase_extension( filename );
filename = Global.asCurrentSceneryPath + filename;
filename += EU07_FILEEXTENSION_REGION;
if( false == FileExists( filename ) ) {
return false;
}
// file type and version check
std::ifstream input( filename, std::ios::binary );
uint32_t headermain{ sn_utils::ld_uint32( input ) };
uint32_t headertype{ sn_utils::ld_uint32( input ) };
if( ( headermain != EU07_FILEHEADER
|| ( headertype != EU07_FILEVERSION_REGION ) ) ) {
// wrong file type
return false;
}
return true;
}
// stores content of the class in file with specified name
void
basic_region::serialize( std::string const &Scenariofile ) const {
@@ -1060,10 +1092,12 @@ basic_region::deserialize( std::string const &Scenariofile ) {
auto sectioncount { sn_utils::ld_uint32( input ) };
while( sectioncount-- ) {
// section index, followed by section data size, followed by section data
auto *&section { m_sections[ sn_utils::ld_uint32( input ) ] };
auto const sectionindex { sn_utils::ld_uint32( input ) };
auto const sectionsize { sn_utils::ld_uint32( input ) };
section = new basic_section();
section->deserialize( input );
if( m_sections[ sectionindex ] == nullptr ) {
m_sections[ sectionindex ] = new basic_section();
}
m_sections[ sectionindex ]->deserialize( input );
}
return true;

View File

@@ -54,6 +54,7 @@ struct scratch_data {
bool is_open { false };
} trainset;
std::string name;
bool initialized { false };
};
@@ -321,6 +322,9 @@ public:
// legacy method, updates sounds around camera
void
update_sounds();
// checks whether specified file is a valid region data file
bool
is_scene( std::string const &Scenariofile ) const;
// stores content of the class in file with specified name
void
serialize( std::string const &Scenariofile ) const;

View File

@@ -62,8 +62,8 @@ void
world_environment::compute_weather() const {
Global.Weather = (
Global.Overcast < 0.25 ? "clear:" :
Global.Overcast < 1.0 ? "cloudy:" :
Global.Overcast <= 0.25 ? "clear:" :
Global.Overcast <= 1.0 ? "cloudy:" :
( Global.Season != "winter:" ?
"rain:" :
"snow:" ) );
@@ -76,6 +76,9 @@ world_environment::init() {
m_moon.init();
m_stars.init();
m_clouds.Init();
m_precipitation.init();
m_precipitationsound.deserialize( "rain-sound-loop", sound_type::single );
}
void
@@ -147,6 +150,24 @@ world_environment::update() {
// but quite effective way to make the distant items blend with background better
// NOTE: base brightness calculation provides scaled up value, so we bring it back to 'real' one here
Global.FogColor = m_skydome.GetAverageHorizonColor();
// weather-related simulation factors
// TODO: dynamic change of air temperature and overcast levels
if( Global.Weather == "rain:" ) {
// reduce friction in rain
Global.FrictionWeatherFactor = 0.85f;
m_precipitationsound.play( sound_flags::exclusive | sound_flags::looping );
}
else if( Global.Weather == "snow:" ) {
// reduce friction due to snow
Global.FrictionWeatherFactor = 0.75f;
}
}
void
world_environment::update_precipitation() {
m_precipitation.update();
}
void

View File

@@ -14,6 +14,8 @@ http://mozilla.org/MPL/2.0/.
#include "moon.h"
#include "stars.h"
#include "skydome.h"
#include "precipitation.h"
#include "sound.h"
class opengl_renderer;
@@ -26,6 +28,7 @@ public:
// methods
void init();
void update();
void update_precipitation();
void time( int const Hour = -1, int const Minute = -1, int const Second = -1 );
// switches between static and dynamic daylight calculation
void toggle_daylight();
@@ -41,6 +44,9 @@ private:
cSun m_sun;
cMoon m_moon;
TSky m_clouds;
basic_precipitation m_precipitation;
sound_source m_precipitationsound { sound_placement::external, -1 };
};
namespace simulation {

View File

@@ -35,9 +35,11 @@ state_serializer::deserialize( std::string const &Scenariofile ) {
// TODO: check first for presence of serialized binary files
// if this fails, fall back on the legacy text format
scene::scratch_data importscratchpad;
importscratchpad.name = Scenariofile;
if( Scenariofile != "$.scn" ) {
// compilation to binary file isn't supported for rainsted-created overrides
importscratchpad.binary.terrain = Region->deserialize( Scenariofile );
// NOTE: we postpone actual loading of the scene until we process time, season and weather data
importscratchpad.binary.terrain = Region->is_scene( Scenariofile ) ;
}
// NOTE: for the time being import from text format is a given, since we don't have full binary serialization
cParser scenarioparser( Scenariofile, cParser::buffer_FILE, Global.asCurrentSceneryPath, Global.bLoadTraction );
@@ -273,6 +275,12 @@ state_serializer::deserialize_firstinit( cParser &Input, scene::scratch_data &Sc
if( true == Scratchpad.initialized ) { return; }
if( true == Scratchpad.binary.terrain ) {
// at this stage it should be safe to import terrain from the binary scene file
// TBD: postpone loading furter and only load required blocks during the simulation?
Region->deserialize( Scratchpad.name );
}
simulation::Paths.InitTracks();
simulation::Traction.InitTraction();
simulation::Events.InitEvents();

View File

@@ -51,6 +51,7 @@ basic_station::update_load( TDynamicObject *First, Mtable::TTrainParameters &Sch
if( parameters.LoadType.name.empty() ) {
// (try to) set the cargo type for empty cars
parameters.LoadAmount = 0.f; // safety measure against edge cases
parameters.AssignLoad( "passengers" );
}

View File

@@ -98,10 +98,13 @@
#include <glm/gtx/norm.hpp>
#include <glm/gtx/string_cast.hpp>
int const null_handle = 0;
#include "openglmatrixstack.h"
#define STRINGIZE_DETAIL(x) #x
#define STRINGIZE(x) STRINGIZE_DETAIL(x)
#define glDebug(x) if (GLEW_GREMEDY_string_marker) glStringMarkerGREMEDY(0, __FILE__ ":" STRINGIZE(__LINE__) ": " x);
#include "openglcolor.h"
#ifdef DBG_NEW
#pragma push_macro("new")

View File

@@ -155,7 +155,7 @@ ui_layer::render() {
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glPushAttrib( GL_ENABLE_BIT | GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT ); // blendfunc included since 3rd party gui doesn't play nice
glPushAttrib( GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT ); // blendfunc included since 3rd party gui doesn't play nice
glDisable( GL_LIGHTING );
glDisable( GL_DEPTH_TEST );
glDisable( GL_ALPHA_TEST );

View File

@@ -313,3 +313,62 @@ glm::dvec3 LoadPoint( class cParser &Input );
// extracts a group of tokens from provided data stream
std::string
deserialize_random_set( cParser &Input, char const *Break = "\n\r\t ;" );
namespace threading {
// simple POD pairing of a data item and a mutex
// NOTE: doesn't do any locking itself, it's merely for cleaner argument arrangement and passing
template <typename Type_>
struct lockable {
Type_ data;
std::mutex mutex;
};
// basic wrapper simplifying use of std::condition_variable for most typical cases.
// has its own mutex and secondary variable to ignore spurious wakeups
class condition_variable {
public:
// methods
void
wait() {
std::unique_lock<std::mutex> lock( m_mutex );
m_condition.wait(
lock,
[ this ]() {
return m_spurious == false; } ); }
template< class Rep_, class Period_ >
void
wait_for( const std::chrono::duration<Rep_, Period_> &Time ) {
std::unique_lock<std::mutex> lock( m_mutex );
m_condition.wait_for(
lock,
Time,
[ this ]() {
return m_spurious == false; } ); }
void
notify_one() {
spurious( false );
m_condition.notify_one();
}
void
notify_all() {
spurious( false );
m_condition.notify_all();
}
void
spurious( bool const Spurious ) {
std::lock_guard<std::mutex> lock( m_mutex );
m_spurious = Spurious; }
private:
// members
mutable std::mutex m_mutex;
std::condition_variable m_condition;
bool m_spurious { true };
};
} // threading
//---------------------------------------------------------------------------

View File

@@ -1 +1 @@
#define VERSION_INFO "M7 20.09.2018, based on tmj-2448e59"
#define VERSION_INFO "M7 01.10.2018, based on tmj-913541b"