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fix for msvc
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@@ -678,12 +678,12 @@ glm::mat4 opengl_renderer::perspective_projection(float fovy, float aspect, floa
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{
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const float f = 1.0f / tan(fovy / 2.0f);
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return {
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return glm::mat4(
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f / aspect, 0.0f, 0.0f, 0.0f, //
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0.0f, f, 0.0f, 0.0f, //
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0.0f, 0.0f, 0.0f, -1.0f, //
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0.0f, 0.0f, near, 0.0f //
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};
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);
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}
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else
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return glm::mat4( //
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@@ -986,7 +986,6 @@ void opengl_renderer::setup_shadow_map(opengl_texture *tex, renderpass_config co
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glm::mat4 worldcam = m_renderpass.camera.modelview();
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scene_ubs.lightview = coordmove * depthproj * depthcam * glm::inverse(worldcam);
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//scene_ubs.lightview = depthproj * depthcam * glm::inverse(worldcam);
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scene_ubo->update(scene_ubs);
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}
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}
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