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tonemapping: Reduce saturation boost in AgX
1.4 is quite extreme with our textures. Boost it up, but not as much.
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@@ -121,7 +121,7 @@ vec3 AgxLook(vec3 val)
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// Punchy
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slope = vec3(1.0);
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power = vec3(1.35);
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sat = 1.4;
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sat = 1.1;
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#endif
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// ASC CDL
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