node cloner

This commit is contained in:
milek7
2019-02-23 01:03:18 +01:00
parent 939aa73384
commit 5fe4e1213e
12 changed files with 205 additions and 18 deletions

View File

@@ -19,6 +19,7 @@ http://mozilla.org/MPL/2.0/.
#include "Timer.h"
#include "Console.h"
#include "renderer.h"
#include "AnimModel.h"
bool
editor_mode::editormode_input::init() {
@@ -229,19 +230,74 @@ editor_mode::on_mouse_button( int const Button, int const Action, int const Mods
if( Button == GLFW_MOUSE_BUTTON_LEFT ) {
if( Action == GLFW_PRESS ) {
// left button press
GfxRenderer.pick_node([this](scene::basic_node *node)
{
if (!m_dragging)
return;
m_node = node;
if( m_node )
Application.set_cursor( GLFW_CURSOR_DISABLED );
else
m_dragging = false;
dynamic_cast<editor_ui*>( m_userinterface.get() )->set_node( m_node );
});
m_dragging = true;
// left button press
auto const mode = dynamic_cast<editor_ui*>( m_userinterface.get() )->mode();
m_node = nullptr;
GfxRenderer.pick_node([this, mode](scene::basic_node *node)
{
editor_ui *ui = dynamic_cast<editor_ui*>( m_userinterface.get() );
if (mode == nodebank_panel::MODIFY) {
if (!m_dragging)
return;
m_node = node;
if( m_node )
Application.set_cursor( GLFW_CURSOR_DISABLED );
else
m_dragging = false;
ui->set_node( m_node );
}
else if (mode == nodebank_panel::COPY) {
if (node && typeid(*node) == typeid(TAnimModel)) {
std::string as_text;
node->export_as_text(as_text);
ui->add_node_template(as_text);
}
m_dragging = false;
}
else if (mode == nodebank_panel::ADD) {
const std::string *src = ui->get_active_node_template();
if (!src)
return;
cParser parser(*src);
parser.getTokens(); // "node"
parser.getTokens(2); // ranges
scene::node_data nodedata;
parser >> nodedata.range_max >> nodedata.range_min;
parser.getTokens(2); // name, type
nodedata.name = "editor_" + std::to_string(LocalRandom(0.0, 100000.0));
nodedata.type = "model";
scene::scratch_data scratch;
TAnimModel *cloned = simulation::State.deserialize_model(parser, scratch, nodedata);
if (!cloned)
return;
cloned->location(Camera.Pos + GfxRenderer.Mouse_Position());
simulation::Instances.insert(cloned);
simulation::Region->insert(cloned);
if (!m_dragging)
return;
m_node = cloned;
Application.set_cursor( GLFW_CURSOR_DISABLED );
ui->set_node( m_node );
}
});
m_dragging = true;
}
else {
// left button release

View File

@@ -18,6 +18,7 @@ editor_ui::editor_ui() {
clear_panels();
// bind the panels with ui object. maybe not the best place for this but, eh
push_back( &m_itempropertiespanel );
push_back( &m_nodebankpanel );
}
// potentially processes provided input key. returns: true if key was processed, false otherwise
@@ -54,3 +55,28 @@ editor_ui::set_node( scene::basic_node * Node ) {
m_node = Node;
}
nodebank_panel::edit_mode
editor_ui::mode() {
return m_nodebankpanel.mode;
}
void
editor_ui::add_node_template(const std::string &desc) {
m_nodebankpanel.add_template(desc);
}
const std::string *editor_ui::get_active_node_template() {
return m_nodebankpanel.get_active_template();
}
void editor_ui::render_menu_contents() {
ui_layer::render_menu_contents();
if (ImGui::BeginMenu(locale::strings[locale::string::ui_mode_windows].c_str()))
{
ImGui::MenuItem(m_nodebankpanel.title.c_str(), nullptr, &m_nodebankpanel.is_open);
ImGui::EndMenu();
}
}

View File

@@ -32,9 +32,19 @@ public:
update() override;
void
set_node( scene::basic_node * Node );
nodebank_panel::edit_mode
mode();
void
add_node_template(const std::string &desc);
const std::string *
get_active_node_template();
protected:
void render_menu_contents();
private:
// members
itemproperties_panel m_itempropertiespanel { "Node Properties", true };
nodebank_panel m_nodebankpanel;
scene::basic_node * m_node { nullptr }; // currently bound scene node, if any
};

View File

@@ -281,3 +281,50 @@ itemproperties_panel::render_group() {
return true;
}
nodebank_panel::nodebank_panel() : ui_panel("nodebank", true) {
size_min = { 100, 50 };
size_max = { 1000, 1000 };
title = "nodebank";
std::ifstream file;
file.open("nodebank.txt", std::ios_base::in | std::ios_base::binary);
std::string line;
while (std::getline(file, line))
if (line.size() > 2)
m_nodebank.push_back(std::make_unique<std::string>(line));
}
void
nodebank_panel::render_contents() {
ImGui::RadioButton("modify", (int*)&mode, MODIFY);
ImGui::RadioButton("clone", (int*)&mode, COPY);
ImGui::RadioButton("add", (int*)&mode, ADD);
ImGui::PushItemWidth(-1);
if (ImGui::ListBoxHeader("##nodebank", ImVec2(-1, -1)))
{
int i = 0;
for (auto const entry : m_nodebank) {
std::string label = *entry + "##" + std::to_string(i);
if (ImGui::Selectable(label.c_str(), entry == m_selectedtemplate))
m_selectedtemplate = entry;
i++;
}
ImGui::ListBoxFooter();
}
}
void nodebank_panel::add_template(const std::string &desc) {
std::ofstream file;
file.open("nodebank.txt", std::ios_base::out | std::ios_base::app | std::ios_base::binary);
file << desc;
m_nodebank.push_back(std::make_unique<std::string>(desc));
}
const std::string *nodebank_panel::get_active_template() {
return m_selectedtemplate.get();
}

View File

@@ -33,3 +33,23 @@ private:
std::string m_groupprefix;
std::vector<text_line> m_grouplines;
};
class nodebank_panel : public ui_panel {
std::vector<std::shared_ptr<std::string>> m_nodebank;
std::shared_ptr<std::string> m_selectedtemplate;
public:
enum edit_mode {
MODIFY,
COPY,
ADD
};
edit_mode mode = MODIFY;
nodebank_panel();
void render_contents() override;
void add_template(const std::string &desc);
const std::string* get_active_template();
};

View File

@@ -23,7 +23,16 @@ namespace scene {
void
basic_editor::translate( scene::basic_node *Node, glm::dvec3 const &Location, bool const Snaptoground ) {
auto const initiallocation { Node->location() };
auto &initiallocation { Node->location() };
// fixup NaNs
if (std::isnan(initiallocation.x))
initiallocation.x = Location.x;
if (std::isnan(initiallocation.y))
initiallocation.y = Location.y;
if (std::isnan(initiallocation.z))
initiallocation.z = Location.z;
auto targetlocation { Location };
if( false == Snaptoground ) {
targetlocation.y = initiallocation.y;

View File

@@ -743,7 +743,7 @@ basic_node::export_as_text( std::ostream &Output ) const {
<< ' ' << ( m_rangesquaredmax < std::numeric_limits<double>::max() ? std::sqrt( m_rangesquaredmax ) : -1 )
<< ' ' << std::sqrt( m_rangesquaredmin )
// name
<< ' ' << m_name << ' ';
<< ' ' << ((m_name.length() > 0) ? m_name : "none") << ' ';
// template method implementation
export_as_text_( Output );
}

View File

@@ -333,6 +333,8 @@ public:
location( glm::dvec3 const Location );
glm::dvec3 const &
location() const;
glm::dvec3 &
location();
float const &
radius();
void
@@ -383,6 +385,12 @@ basic_node::location() const {
return m_area.center;
}
inline
glm::dvec3 &
basic_node::location() {
return m_area.center;
}
inline
void
basic_node::visible( bool const Visible ) {

View File

@@ -148,6 +148,11 @@ void state_manager::process_commands() {
}
}
TAnimModel *
state_manager::deserialize_model(cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata) {
return m_serializer.deserialize_model(Input, Scratchpad, Nodedata);
}
void
state_manager::update_clocks() {

View File

@@ -39,6 +39,10 @@ public:
void
process_commands();
// temporary for editor
TAnimModel *
deserialize_model(cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata);
private:
// members
state_serializer m_serializer;

View File

@@ -42,6 +42,9 @@ public:
void
export_as_text( std::string const &Scenariofile ) const;
// temporary public for editor
TAnimModel * deserialize_model( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
private:
// methods
// restores class data from provided stream
@@ -56,7 +59,7 @@ private:
void deserialize_group( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_endgroup( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_light( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_node( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_node( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_origin( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_endorigin( cParser &Input, scene::scratch_data &Scratchpad );
void deserialize_rotate( cParser &Input, scene::scratch_data &Scratchpad );
@@ -70,7 +73,6 @@ private:
TTractionPowerSource * deserialize_tractionpowersource( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
TMemCell * deserialize_memorycell( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
TEventLauncher * deserialize_eventlauncher( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
TAnimModel * deserialize_model( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
TDynamicObject * deserialize_dynamic( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
sound_source * deserialize_sound( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata );
// skips content of stream until specified token

View File

@@ -39,7 +39,7 @@ void ui_panel::render()
int flags = window_flags;
if (flags == -1)
flags = ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoCollapse |
((size.x > 0 || size_min.x > 0) ? ImGuiWindowFlags_NoResize : 0);
((size.x > 0) ? ImGuiWindowFlags_NoResize : 0);
if (size.x > 0)
ImGui::SetNextWindowSize(ImVec2(size.x, size.y));