mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
node cloner
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@@ -19,6 +19,7 @@ http://mozilla.org/MPL/2.0/.
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#include "Timer.h"
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#include "Console.h"
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#include "renderer.h"
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#include "AnimModel.h"
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bool
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editor_mode::editormode_input::init() {
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@@ -229,19 +230,74 @@ editor_mode::on_mouse_button( int const Button, int const Action, int const Mods
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if( Button == GLFW_MOUSE_BUTTON_LEFT ) {
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if( Action == GLFW_PRESS ) {
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// left button press
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GfxRenderer.pick_node([this](scene::basic_node *node)
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{
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if (!m_dragging)
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return;
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m_node = node;
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if( m_node )
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Application.set_cursor( GLFW_CURSOR_DISABLED );
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else
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m_dragging = false;
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dynamic_cast<editor_ui*>( m_userinterface.get() )->set_node( m_node );
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});
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m_dragging = true;
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// left button press
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auto const mode = dynamic_cast<editor_ui*>( m_userinterface.get() )->mode();
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m_node = nullptr;
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GfxRenderer.pick_node([this, mode](scene::basic_node *node)
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{
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editor_ui *ui = dynamic_cast<editor_ui*>( m_userinterface.get() );
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if (mode == nodebank_panel::MODIFY) {
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if (!m_dragging)
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return;
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m_node = node;
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if( m_node )
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Application.set_cursor( GLFW_CURSOR_DISABLED );
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else
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m_dragging = false;
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ui->set_node( m_node );
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}
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else if (mode == nodebank_panel::COPY) {
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if (node && typeid(*node) == typeid(TAnimModel)) {
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std::string as_text;
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node->export_as_text(as_text);
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ui->add_node_template(as_text);
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}
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m_dragging = false;
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}
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else if (mode == nodebank_panel::ADD) {
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const std::string *src = ui->get_active_node_template();
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if (!src)
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return;
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cParser parser(*src);
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parser.getTokens(); // "node"
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parser.getTokens(2); // ranges
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scene::node_data nodedata;
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parser >> nodedata.range_max >> nodedata.range_min;
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parser.getTokens(2); // name, type
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nodedata.name = "editor_" + std::to_string(LocalRandom(0.0, 100000.0));
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nodedata.type = "model";
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scene::scratch_data scratch;
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TAnimModel *cloned = simulation::State.deserialize_model(parser, scratch, nodedata);
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if (!cloned)
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return;
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cloned->location(Camera.Pos + GfxRenderer.Mouse_Position());
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simulation::Instances.insert(cloned);
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simulation::Region->insert(cloned);
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if (!m_dragging)
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return;
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m_node = cloned;
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Application.set_cursor( GLFW_CURSOR_DISABLED );
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ui->set_node( m_node );
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}
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});
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m_dragging = true;
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}
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else {
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// left button release
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