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openvr WIP
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49
vr/openvr_imp.h
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49
vr/openvr_imp.h
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#pragma once
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#include "vr_interface.h"
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#include <openvr/openvr.h>
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class vr_openvr : vr_interface
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{
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private:
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struct controller_info {
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std::unique_ptr<TModel3d> model;
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std::string rendermodel;
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std::vector<uint32_t> pending_components;
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std::vector<TSubModel*> active_components;
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std::vector<std::pair<TSubModel*, vr::TextureID_t>> pending_textures;
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vr::VRInputValueHandle_t inputhandle = 0;
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};
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static const size_t MAX_DEVICES = 16;
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vr::IVRSystem *vr_system = nullptr;
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std::array<std::shared_ptr<controller_info>, MAX_DEVICES> controllers;
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std::unordered_map<vr::TextureID_t, std::shared_ptr<opengl_texture>> textures;
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vr::VRInputValueHandle_t inputhandle_left = 0;
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vr::VRInputValueHandle_t inputhandle_right = 0;
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bool update_component(const std::string &rendermodel, vr::VRInputValueHandle_t handle, TSubModel *component);
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glm::mat4 get_matrix(vr::HmdMatrix34_t &src);
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vr::VRActionSetHandle_t actionset = 0;
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vr::VRActionHandle_t primary_action = 0;
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bool should_pause = false;
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bool draw_controllers = true;
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command_relay relay;
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public:
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vr_openvr();
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viewport_proj_config get_proj_config(eye_e) override;
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glm::ivec2 get_target_size() override;
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void begin_frame() override;
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void submit(eye_e, opengl_texture*) override;
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std::vector<TModel3d*> get_render_models() override;
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void finish_frame() override;
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~vr_openvr() override;
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static std::unique_ptr<vr_interface> create_func();
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private:
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static bool backend_register;
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};
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