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Merge pull request #28 from MaSzyna-EU07/fix-experimental
Fix experimental
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@@ -92,8 +92,12 @@ bool NvRenderer::Init(GLFWwindow *Window) {
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m_fsr = std::make_shared<NvFSR>(this);
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m_bloom = std::make_shared<Bloom>(GetBackend());
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m_gbuffer->Init(Global.gfx_framebuffer_width, Global.gfx_framebuffer_height,
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false, false, false);
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// protect from undefined framebuffer size in ini (default -1)
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int w = Global.gfx_framebuffer_width, h = Global.gfx_framebuffer_height;
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if (w < 0) w = Global.window_size.x;
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if (h < 0) h = Global.window_size.y;
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m_gbuffer->Init(w, h, false, false, false);
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m_contact_shadows->Init();
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m_shadow_map->Init();
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m_gbuffer_cube->Init(512, 512, true, false, false);
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@@ -90,8 +90,11 @@ void scenarioloader_ui::render_()
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const float font_scale_mult = 48 / ImGui::GetFontSize();
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// Gradient at the lower half of the screen
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const auto tex = reinterpret_cast<ImTextureID>(m_gradient_overlay_tex);
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draw_list->AddImage(tex, ImVec2(0, Global.window_size.y / 2), ImVec2(Global.window_size.x, Global.window_size.y), ImVec2(0, 0), ImVec2(1, 1));
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if (!Global.NvRenderer)
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{
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const auto tex = reinterpret_cast<ImTextureID>(m_gradient_overlay_tex);
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draw_list->AddImage(tex, ImVec2(0, Global.window_size.y / 2), ImVec2(Global.window_size.x, Global.window_size.y), ImVec2(0, 0), ImVec2(1, 1));
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}
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// [O] Loading...
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const float margin_left_icon = 35.0f;
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@@ -175,6 +178,8 @@ void scenarioloader_ui::render_()
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void scenarioloader_ui::generate_gradient_tex()
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{
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if (Global.NvRenderer)
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return;
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constexpr int image_width = 1;
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constexpr int image_height = 256;
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const auto image_data = new char[image_width * image_height * 4];
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