mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
build 200709. milek7/sim branch scenery editor node bank code import
This commit is contained in:
@@ -929,7 +929,12 @@ TAnimModel::export_as_text_( std::ostream &Output ) const {
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// don't include 'textures/' in the path
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texturefile.erase( 0, std::string{ szTexturePath }.size() );
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}
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Output << texturefile << ' ';
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if( texturefile.find( ' ' ) == std::string::npos ) {
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Output << texturefile << ' ';
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}
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else {
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Output << "\"" << texturefile << "\"" << ' ';
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}
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// light submodels activation configuration
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if( iNumLights > 0 ) {
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Output << "lights ";
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@@ -19,6 +19,7 @@ http://mozilla.org/MPL/2.0/.
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#include "Timer.h"
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#include "Console.h"
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#include "renderer.h"
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#include "AnimModel.h"
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bool
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editor_mode::editormode_input::init() {
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@@ -175,6 +176,22 @@ editor_mode::on_key( int const Key, int const Scancode, int const Action, int co
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break;
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}
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// TODO: ensure delete method can play nice with history stack
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case GLFW_KEY_DELETE: {
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TAnimModel *model = dynamic_cast<TAnimModel*>(m_node);
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if (!model)
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break;
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m_node = nullptr;
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m_dragging = false;
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Application.set_cursor( GLFW_CURSOR_NORMAL );
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static_cast<editor_ui*>( m_userinterface.get() )->set_node(nullptr);
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simulation::State.delete_model(model);
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break;
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}
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default: {
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break;
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}
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@@ -224,6 +241,8 @@ editor_mode::on_cursor_pos( double const Horizontal, double const Vertical ) {
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}
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/*
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TODO: re-enable in post-merge cleanup
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void
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editor_mode::on_mouse_button( int const Button, int const Action, int const Mods ) {
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@@ -255,6 +274,81 @@ editor_mode::on_mouse_button( int const Button, int const Action, int const Mods
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m_input.mouse.button( Button, Action );
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}
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*/
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void
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editor_mode::on_mouse_button( int const Button, int const Action, int const Mods ) {
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// give the ui first shot at the input processing...
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if( true == m_userinterface->on_mouse_button( Button, Action, Mods ) ) { return; }
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if( Button == GLFW_MOUSE_BUTTON_LEFT ) {
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if( Action == GLFW_PRESS ) {
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// left button press
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auto const mode = static_cast<editor_ui*>( m_userinterface.get() )->mode();
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m_node = nullptr;
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GfxRenderer->Pick_Node_Callback([this, mode](scene::basic_node *node)
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{
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editor_ui *ui = static_cast<editor_ui*>( m_userinterface.get() );
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if (mode == nodebank_panel::MODIFY) {
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if (!m_dragging)
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return;
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m_node = node;
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if( m_node )
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Application.set_cursor( GLFW_CURSOR_DISABLED );
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else
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m_dragging = false;
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ui->set_node( m_node );
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}
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else if (mode == nodebank_panel::COPY) {
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if (node && typeid(*node) == typeid(TAnimModel)) {
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std::string as_text;
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node->export_as_text(as_text);
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ui->add_node_template(as_text);
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}
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m_dragging = false;
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}
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else if (mode == nodebank_panel::ADD) {
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const std::string *src = ui->get_active_node_template();
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std::string name = "editor_" + std::to_string(LocalRandom(0.0, 100000.0));
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if (!src)
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return;
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TAnimModel *cloned = simulation::State.create_model(*src, name, Camera.Pos + GfxRenderer->Mouse_Position());
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if (!cloned)
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return;
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if (!m_dragging)
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return;
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m_node = cloned;
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Application.set_cursor( GLFW_CURSOR_DISABLED );
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ui->set_node( m_node );
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}
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});
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m_dragging = true;
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}
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else {
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// left button release
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if( m_node )
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Application.set_cursor( GLFW_CURSOR_NORMAL );
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m_dragging = false;
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// prime history stack for another snapshot
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m_takesnapshot = true;
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}
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}
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m_input.mouse.button( Button, Action );
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}
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void
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editor_mode::on_scroll( double const Xoffset, double const Yoffset ) {
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@@ -89,5 +89,5 @@ private:
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scene::basic_editor m_editor;
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scene::basic_node *m_node; // currently selected scene node
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bool m_takesnapshot { true }; // helper, hints whether snapshot of selected node(s) should be taken before modification
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bool m_dragging = false;
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};
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@@ -19,6 +19,7 @@ editor_ui::editor_ui() {
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clear_panels();
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// bind the panels with ui object. maybe not the best place for this but, eh
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push_back( &m_itempropertiespanel );
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push_back( &m_nodebankpanel );
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}
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// updates state of UI elements
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@@ -46,3 +47,18 @@ editor_ui::set_node( scene::basic_node * Node ) {
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m_node = Node;
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}
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void
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editor_ui::add_node_template(const std::string &desc) {
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m_nodebankpanel.add_template(desc);
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}
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std::string const *
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editor_ui::get_active_node_template() {
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return m_nodebankpanel.get_active_template();
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}
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nodebank_panel::edit_mode
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editor_ui::mode() {
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return m_nodebankpanel.mode;
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}
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@@ -29,9 +29,16 @@ public:
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update() override;
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void
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set_node( scene::basic_node * Node );
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void
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add_node_template(const std::string &desc);
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const std::string *
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get_active_node_template();
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nodebank_panel::edit_mode
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mode();
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private:
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// members
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itemproperties_panel m_itempropertiespanel { "Node Properties", true };
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nodebank_panel m_nodebankpanel{ "Node Bank", true };
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scene::basic_node * m_node { nullptr }; // currently bound scene node, if any
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};
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@@ -297,3 +297,79 @@ itemproperties_panel::render_group() {
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return true;
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}
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nodebank_panel::nodebank_panel( std::string const &Name, bool const Isopen ) : ui_panel( Name, Isopen ) {
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size_min = { 100, 50 };
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size_max = { 1000, 1000 };
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std::ifstream file;
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file.open("nodebank.txt", std::ios_base::in | std::ios_base::binary);
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std::string line;
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while (std::getline(file, line))
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if (line.size() > 2)
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m_nodebank.push_back(std::make_unique<std::string>(line));
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}
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void
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nodebank_panel::render() {
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if( false == is_open ) { return; }
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auto flags =
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ImGuiWindowFlags_NoFocusOnAppearing
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| ImGuiWindowFlags_NoCollapse
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| ( size.x > 0 ? ImGuiWindowFlags_NoResize : 0 );
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if( size.x > 0 ) {
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ImGui::SetNextWindowSize( ImVec2( size.x, size.y ) );
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}
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if( size_min.x > 0 ) {
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ImGui::SetNextWindowSizeConstraints( ImVec2( size_min.x, size_min.y ), ImVec2( size_max.x, size_max.y ) );
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}
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auto const panelname { (
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title.empty() ?
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name :
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title )
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+ "###" + name };
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if( true == ImGui::Begin( panelname.c_str(), nullptr, flags ) ) {
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ImGui::RadioButton("modify node", (int*)&mode, MODIFY);
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ImGui::SameLine();
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ImGui::RadioButton("insert from bank", (int*)&mode, ADD);
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ImGui::SameLine();
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ImGui::RadioButton( "copy to bank", (int*)&mode, COPY );
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ImGui::PushItemWidth(-1);
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if (ImGui::ListBoxHeader("##nodebank", ImVec2(-1, -1)))
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{
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int i = 0;
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for (auto const entry : m_nodebank) {
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std::string label = *entry + "##" + std::to_string(i);
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if (ImGui::Selectable(label.c_str(), entry == m_selectedtemplate))
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m_selectedtemplate = entry;
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i++;
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}
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ImGui::ListBoxFooter();
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}
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}
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ImGui::End();
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}
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void
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nodebank_panel::add_template(const std::string &desc) {
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std::ofstream file;
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file.open("nodebank.txt", std::ios_base::out | std::ios_base::app | std::ios_base::binary);
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file << desc;
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m_nodebank.push_back(std::make_unique<std::string>(desc));
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}
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const std::string *nodebank_panel::get_active_template() {
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return m_selectedtemplate.get();
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}
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@@ -47,3 +47,23 @@ private:
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std::string m_groupprefix;
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std::vector<text_line> m_grouplines;
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};
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class nodebank_panel : public ui_panel {
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std::vector<std::shared_ptr<std::string>> m_nodebank;
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std::shared_ptr<std::string> m_selectedtemplate;
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public:
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enum edit_mode {
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MODIFY,
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COPY,
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ADD
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};
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edit_mode mode = MODIFY;
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nodebank_panel( std::string const &Name, bool const Isopen );
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void render() override;
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void add_template(const std::string &desc);
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const std::string* get_active_template();
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};
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@@ -749,7 +749,7 @@ basic_node::export_as_text( std::ostream &Output ) const {
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<< ' ' << ( m_rangesquaredmax < std::numeric_limits<double>::max() ? std::sqrt( m_rangesquaredmax ) : -1 )
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<< ' ' << std::sqrt( m_rangesquaredmin )
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// name
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<< ' ' << m_name << ' ';
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<< ' ' << ( m_name.empty() ? "none" : m_name ) << ' ';
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// template method implementation
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export_as_text_( Output );
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}
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@@ -93,8 +93,8 @@ node_groups::insert( scene::group_handle const Group, basic_event *Event ) {
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// sends basic content of the class in legacy (text) format to provided stream
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void
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node_groups::export_as_text( std::ostream &Output ) const {
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node_groups::export_as_text( std::ostream &Output, bool const Dirty ) const {
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/*
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for( auto const &group : m_groupmap ) {
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Output << "group\n";
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@@ -112,6 +112,38 @@ node_groups::export_as_text( std::ostream &Output ) const {
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}
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Output << "endgroup\n";
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}
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*/
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for( auto const &group : m_groupmap ) {
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bool any = false;
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for( auto *node : group.second.nodes ) {
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if (node->dirty() != Dirty)
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continue;
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// HACK: auto-generated memory cells aren't exported, so we check for this
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// TODO: is_exportable as basic_node method
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if( ( typeid( *node ) == typeid( TMemCell ) )
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&& ( false == static_cast<TMemCell *>( node )->is_exportable ) ) {
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continue;
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}
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if (!any)
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Output << "group\n";
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any = true;
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node->export_as_text( Output );
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}
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for( auto *event : group.second.events ) {
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if (Dirty)
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continue;
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if (!any)
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Output << "group\n";
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any = true;
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event->export_as_text( Output );
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}
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if (any)
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Output << "endgroup\n";
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}
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}
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// removes specified group from the group list and group information from the group's nodes
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@@ -48,7 +48,7 @@ public:
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return m_groupmap[ Group ]; }
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// sends basic content of the class in legacy (text) format to provided stream
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void
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export_as_text( std::ostream &Output ) const;
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export_as_text( std::ostream &Output, bool const Dirty ) const;
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private:
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// types
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@@ -1012,7 +1012,7 @@ state_serializer::transform( glm::dvec3 Location, scene::scratch_data const &Scr
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return Location;
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}
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/*
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// stores class data in specified file, in legacy (text) format
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void
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state_serializer::export_as_text( std::string const &Scenariofile ) const {
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@@ -1083,6 +1083,89 @@ state_serializer::export_as_text( std::string const &Scenariofile ) const {
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WriteLog( "Scenery data export done." );
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}
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*/
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void
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state_serializer::export_as_text(std::string const &Scenariofile) const {
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if( Scenariofile == "$.scn" ) {
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ErrorLog( "Bad file: scenery export not supported for file \"$.scn\"" );
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}
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else {
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WriteLog( "Scenery data export in progress..." );
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}
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auto filename { Scenariofile };
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while( filename[ 0 ] == '$' ) {
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// trim leading $ char rainsted utility may add to the base name for modified .scn files
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filename.erase( 0, 1 );
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}
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erase_extension( filename );
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auto absfilename = Global.asCurrentSceneryPath + filename + "_export";
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std::ofstream scmdirtyfile { absfilename + "_dirty.scm" };
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export_nodes_to_stream(scmdirtyfile, true);
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std::ofstream scmfile { absfilename + ".scm" };
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export_nodes_to_stream(scmfile, false);
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// sounds
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// NOTE: sounds currently aren't included in groups
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scmfile << "// sounds\n";
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Region->export_as_text( scmfile );
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scmfile << "// modified objects\ninclude " << filename << "_export_dirty.scm\n";
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std::ofstream ctrfile { absfilename + ".ctr" };
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// mem cells
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ctrfile << "// memory cells\n";
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for( auto const *memorycell : Memory.sequence() ) {
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if( ( true == memorycell->is_exportable )
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&& ( memorycell->group() == null_handle ) ) {
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memorycell->export_as_text( ctrfile );
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}
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}
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// events
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Events.export_as_text( ctrfile );
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WriteLog( "Scenery data export done." );
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}
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void
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state_serializer::export_nodes_to_stream(std::ostream &scmfile, bool Dirty) const {
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// groups
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scmfile << "// groups\n";
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scene::Groups.export_as_text( scmfile, Dirty );
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// tracks
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scmfile << "// paths\n";
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for( auto const *path : Paths.sequence() ) {
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if( path->dirty() == Dirty && path->group() == null_handle ) {
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path->export_as_text( scmfile );
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}
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}
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// traction
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scmfile << "// traction\n";
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for( auto const *traction : Traction.sequence() ) {
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if( traction->dirty() == Dirty && traction->group() == null_handle ) {
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traction->export_as_text( scmfile );
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}
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}
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// power grid
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scmfile << "// traction power sources\n";
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for( auto const *powersource : Powergrid.sequence() ) {
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if( powersource->dirty() == Dirty && powersource->group() == null_handle ) {
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powersource->export_as_text( scmfile );
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}
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}
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// models
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scmfile << "// instanced models\n";
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for( auto const *instance : Instances.sequence() ) {
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if( instance && instance->dirty() == Dirty && instance->group() == null_handle ) {
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instance->export_as_text( scmfile );
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}
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}
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}
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TAnimModel *state_serializer::create_model(const std::string &src, const std::string &name, const glm::dvec3 &position) {
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cParser parser(src);
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@@ -81,6 +81,7 @@ private:
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void skip_until( cParser &Input, std::string const &Token );
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// transforms provided location by specifed rotation and offset
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glm::dvec3 transform( glm::dvec3 Location, scene::scratch_data const &Scratchpad );
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void export_nodes_to_stream( std::ostream &, bool Dirty ) const;
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};
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} // simulation
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Reference in New Issue
Block a user