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build 200709. milek7/sim branch scenery editor node bank code import
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@@ -81,6 +81,7 @@ private:
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void skip_until( cParser &Input, std::string const &Token );
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// transforms provided location by specifed rotation and offset
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glm::dvec3 transform( glm::dvec3 Location, scene::scratch_data const &Scratchpad );
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void export_nodes_to_stream( std::ostream &, bool Dirty ) const;
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};
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} // simulation
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