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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-17 23:39:18 +02:00

cabin sound positioning

This commit is contained in:
milek7
2017-09-16 20:35:43 +02:00
parent 6c8290f66f
commit e5ad6be865
10 changed files with 88 additions and 37 deletions

View File

@@ -156,5 +156,6 @@ TButton::play( sound* Sound ) {
Sound->stop();
Sound->play();
return;
}

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@@ -131,5 +131,5 @@ include_directories(${LUAJIT_INCLUDE_DIR})
target_link_libraries(${PROJECT_NAME} ${LUAJIT_LIBRARIES})
if (UNIX)
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -g")
endif()

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@@ -25,6 +25,11 @@ class float3
};
float Length() const;
float LengthSquared() const;
operator glm::vec3() const
{
return glm::vec3(x, y, z);
}
};
inline bool operator==(const float3 &v1, const float3 &v2)

View File

@@ -19,6 +19,8 @@ http://mozilla.org/MPL/2.0/.
#include "Model3d.h"
#include "Timer.h"
#include "Logs.h"
#include "World.h"
#include "Train.h"
void TGauge::Init(TSubModel *NewSubModel, TGaugeType eNewType, double fNewScale, double fNewOffset, double fNewFriction, double fNewValue)
{ // ustawienie parametrów animacji submodelu
@@ -315,14 +317,30 @@ void TGauge::UpdateValue()
}
};
void
TGauge::play( sound *Sound ) {
extern TWorld World;
if( Sound == nullptr ) { return; }
void TGauge::play( sound *Sound )
{
if (!Sound)
return;
Sound->stop();
if (SubModel && World.train())
{
float4x4 mat;
SubModel->ParentMatrix(&mat);
glm::vec3 pos = *mat.TranslationGet();
if (glm::length(pos) > 1.0f)
{
pos = glm::vec3(glm::vec4(pos, 1.0f) * glm::inverse((glm::mat4)World.train()->Dynamic()->mMatrix));
pos = pos + (glm::vec3)World.train()->Dynamic()->GetPosition();
Sound->set_mode(sound::anchored).dist(1.5f).position(pos);
}
}
Sound->play();
return;
}
//---------------------------------------------------------------------------

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@@ -68,7 +68,7 @@ class TGauge {
void AssignDouble(double *dValue);
void AssignInt(int *iValue);
void UpdateValue();
TSubModel *SubModel; // McZapkie-310302: zeby mozna bylo sprawdzac czy zainicjowany poprawnie
TSubModel *SubModel = nullptr; // McZapkie-310302: zeby mozna bylo sprawdzac czy zainicjowany poprawnie
};
//---------------------------------------------------------------------------

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@@ -1060,10 +1060,7 @@ bool TWorld::Update()
Camera.SetMatrix(cam_matrix);
glm::vec3 pos(Camera.Pos.x, Camera.Pos.y, Camera.Pos.z);
glm::vec3 at = glm::vec3(0.0, 0.0, -1.0) * glm::mat3(cam_matrix);
glm::vec3 up = glm::vec3(0.0, 1.0, 0.0) * glm::mat3(cam_matrix);
sound_man->set_listener(pos, at, up);
sound_man->set_listener(pos, glm::mat3(cam_matrix));
sound_man->update(dt);
}

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@@ -108,8 +108,7 @@ TWorld();
void OnCommandGet(DaneRozkaz *pRozkaz);
bool Update();
void TrainDelete(TDynamicObject *d = NULL);
TTrain const *
train() const { return Train; }
TTrain* train() { return Train; }
// switches between static and dynamic daylight calculation
void ToggleDaylight();

View File

@@ -118,6 +118,10 @@ class vector3
return true;
};
operator glm::vec3() const
{
return glm::vec3(x, y, z);
}
private:
};
@@ -208,6 +212,11 @@ class matrix4x4
return true;
}
operator glm::mat4() const
{
return glm::make_mat4(e);
}
private:
scalar_t e[16];
};

View File

@@ -259,28 +259,26 @@ void sound_manager::update(float dt)
}
}
void sound_manager::set_listener(glm::vec3 const &p, glm::vec3 const &at, glm::vec3 const &up)
void sound_manager::set_listener(glm::vec3 const &p, glm::mat3 const &r)
{
pos = p;
alListenerfv(AL_POSITION, glm::value_ptr(p));
rot = r;
glm::vec3 at = glm::vec3(0.0, 0.0, -1.0) * r;
glm::vec3 up = glm::vec3(0.0, 1.0, 0.0) * r;
alListenerfv(AL_POSITION, glm::value_ptr(pos));
glm::vec3 ori[] = { at, up };
alListenerfv(AL_ORIENTATION, (ALfloat*)ori);
}
void sound_manager::set_listener(Math3D::vector3 const &p, Math3D::vector3 const &at, Math3D::vector3 const &up)
{
set_listener((glm::vec3)glm::make_vec3(&p.x), (glm::vec3)glm::make_vec3(&at.x), (glm::vec3)glm::make_vec3(&up.x));
}
sound::sound()
{
id = 0;
alGenSources(1, &id);
if (!id)
throw std::runtime_error("sound: cannot generate source");
alSourcei(id, AL_SOURCE_RELATIVE, AL_TRUE);
dist(5.0f * 3.82f);
spatial = false;
set_mode(global);
gain_off = 0.0f;
gain_mul = 1.0f;
pitch_off = 0.0f;
@@ -288,6 +286,18 @@ sound::sound()
dt_sum = 0.0f;
}
sound& sound::set_mode(mode_t m)
{
mode = m;
if (mode == global || mode == anchored)
alSourcei(id, AL_SOURCE_RELATIVE, AL_TRUE);
else if (mode == spatial)
alSourcei(id, AL_SOURCE_RELATIVE, AL_FALSE);
return *this;
}
simple_sound::simple_sound(sound_buffer *buf) : sound::sound()
{
looping = false;
@@ -308,22 +318,25 @@ simple_sound::~simple_sound()
buffer->unref();
}
sound& sound::position(glm::vec3 const &p)
sound& sound::position(glm::vec3 p)
{
if (!spatial)
if (mode == global)
{
alSourcei(id, AL_SOURCE_RELATIVE, AL_FALSE);
spatial = true;
set_mode(spatial);
last_pos = p;
}
if (p != pos)
if (p != pos || mode == anchored)
{
pos = p;
pos_dirty = true;
if (mode == anchored)
p = (p - sound_man->pos) * glm::inverse(sound_man->rot);
alSourcefv(id, AL_POSITION, glm::value_ptr(p));
}
return *this;
}
@@ -343,7 +356,7 @@ sound& sound::dist(float dist)
void simple_sound::play()
{
if (playing || (spatial && glm::distance(pos, sound_man->pos) > max_dist))
if (playing || (mode != global && glm::distance(pos, sound_man->pos) > max_dist))
return;
alSourcePlay(id);
@@ -361,9 +374,9 @@ void simple_sound::stop()
void sound::update(float dt)
{
if (spatial)
if (mode == spatial)
dt_sum += dt;
if (spatial && pos_dirty)
if (mode == spatial && pos_dirty)
{
glm::vec3 velocity = (pos - last_pos) / dt_sum; // m/s
alSourcefv(id, AL_VELOCITY, glm::value_ptr(velocity));
@@ -383,7 +396,7 @@ void simple_sound::update(float dt)
alGetSourcei(id, AL_SOURCE_STATE, &v);
if (v != AL_PLAYING)
playing = false;
else if (spatial && glm::distance(pos, sound_man->pos) > max_dist)
else if (mode != global && glm::distance(pos, sound_man->pos) > max_dist)
stop();
}
}
@@ -464,7 +477,7 @@ void complex_sound::play()
if (cs != state::post)
return;
if (spatial && glm::distance(pos, sound_man->pos) > max_dist)
if (mode != global && glm::distance(pos, sound_man->pos) > max_dist)
return;
alSourceRewind(id);
@@ -554,7 +567,7 @@ void complex_sound::update(float dt)
}
if (cs == state::main)
if (spatial && glm::distance(pos, sound_man->pos) > max_dist)
if (mode != global && glm::distance(pos, sound_man->pos) > max_dist)
{
shut_by_dist = true;
stop();

17
sound.h
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@@ -45,9 +45,17 @@ class sound
glm::vec3 last_pos;
float dt_sum;
public:
enum mode_t
{
global,
spatial,
anchored
};
protected:
float max_dist;
bool spatial;
mode_t mode;
glm::vec3 pos;
int samplerate;
@@ -68,12 +76,13 @@ public:
virtual void stop() = 0;
virtual void update(float dt);
sound& set_mode(mode_t);
sound& dist(float);
sound& gain(float);
sound& pitch(float);
virtual sound& loop(bool loop = true) = 0;
sound& position(glm::vec3 const &);
sound& position(glm::vec3);
sound& position(Math3D::vector3 const &);
};
@@ -155,6 +164,7 @@ class sound_manager
public:
glm::vec3 pos, last_pos;
glm::mat3 rot;
sound_manager();
~sound_manager();
@@ -166,8 +176,7 @@ public:
void destroy_sound(sound**);
void update(float dt);
void set_listener(glm::vec3 const &pos, glm::vec3 const &at, glm::vec3 const &up);
void set_listener(Math3D::vector3 const &pos, Math3D::vector3 const &at, Math3D::vector3 const &up);
void set_listener(glm::vec3 const &pos, glm::mat3 const &rot);
};
extern std::unique_ptr<sound_manager> sound_man;