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Remove NodeLODController
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@@ -30,17 +30,5 @@ struct LODController
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double RangeMax;
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};
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/// <summary>
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/// Component for entities that can be rendered with LOD
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/// </summary>
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/// <remarks>
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/// Has higher priority as it's for node objects
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/// </remarks>
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struct NodeLODController
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{
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double RangeMin;
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double RangeMax;
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};
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} // namespace ECSComponent
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#endif // EU07_RENDERCOMPONENTS_H
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@@ -437,7 +437,7 @@ state_serializer::deserialize_node( cParser &Input, scene::scratch_data &Scratch
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nodeTransform.Rotation = Scratchpad.location.rotation;
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//nodeTransform.Scale = Scratchpad.location.scale;
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auto lodController = CS.AddComponent<ECSComponent::NodeLODController>(CSEntity);
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auto lodController = CS.AddComponent<ECSComponent::LODController>(CSEntity);
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lodController.RangeMax = nodedata.range_max;
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lodController.RangeMin = nodedata.range_min;
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