scenario clock offset applied to event launchers

This commit is contained in:
tmj-fstate
2018-03-30 14:54:11 +02:00
parent 1fd89923f6
commit fe9f509b3b
4 changed files with 22 additions and 14 deletions

View File

@@ -72,8 +72,17 @@ bool TEventLauncher::Load(cParser *parser)
iMinute = int(DeltaTime) % 100; // minuty są najmłodszymi cyframi dziesietnymi
iHour = int(DeltaTime - iMinute) / 100; // godzina to setki
DeltaTime = 0; // bez powtórzeń
WriteLog("EventLauncher at " + std::to_string(iHour) + ":" +
std::to_string(iMinute)); // wyświetlenie czasu
// potentially shift the provided time by requested offset
auto const timeoffset { static_cast<int>( Global.ScenarioTimeOffset * 60 ) };
if( timeoffset != 0 ) {
auto const adjustedtime { clamp_circular( iHour * 60 + iMinute + timeoffset, 24 * 60 ) };
iHour = ( adjustedtime / 60 ) % 60;
iMinute = adjustedtime % 60;
}
WriteLog(
"EventLauncher at "
+ std::to_string( iHour ) + ":"
+ ( iMinute < 10 ? "0" : "" ) + to_string( iMinute ) ); // wyświetlenie czasu
}
parser->getTokens();
*parser >> token;