15 Commits

Author SHA1 Message Date
milek7
106f64f0ba general tweaks 2019-09-28 22:52:01 +02:00
milek7
b69ffd85ea changes, improved z buffer precision 2018-07-24 16:42:18 +02:00
milek7
dc584c140e Merge branch 'tmj-dev' into milek-dev 2018-06-30 18:45:58 +02:00
tmj-fstate
14448d70d1 maintenance: memory leak fix, default constructors, minor syntax cleanups 2018-06-16 15:59:28 +02:00
milek7
16923d20f7 tmj merge 2017-10-30 16:30:04 +01:00
tmj-fstate
020c71533f reduced memory use, re-enabled debug mode, plugged some of remaining memory leaks 2017-10-07 17:20:53 +02:00
milek7
ec60853614 merge, with tmj renderer 2017-08-18 00:56:05 +02:00
tmj-fstate
238ea7547d minor refactoring, shadows colour influenced by sun/moon positions 2017-08-03 16:00:48 +02:00
tmj-fstate
c8a70e5280 build 170731. cascade shadow maps stub, support for additional debug camera 2017-08-01 03:15:19 +02:00
tmj-fstate
4357919272 mvp matrices cached separately for each render pass, eliminated duplicate screen width/height variables 2017-07-29 00:28:37 +02:00
milek7
ce9a0b39c2 match include to file case 2017-07-28 23:39:22 +02:00
tmj-fstate
2b6ea903bc camera-centric rendering, initial implementation 2017-05-25 15:49:15 +02:00
tmj-fstate
2c76a4418e virtual opengl matrix stack, light glare billboards 2017-03-23 00:25:14 +01:00
tmj-fstate
ae39c824bb ui panels continued, early matrix stack work 2017-03-14 16:44:17 +01:00
tmj-fstate
b5ae395c42 camera frustum 2017-03-09 00:04:37 +01:00