The track layout library came in as a subproject of its own -- its own
CMakeLists, its own install and export rules, its own include tree -- which only
made the build harder to follow now that everything else is a module. It is part
of the editor, so it lives where the editor lives.
- editor/plan_*.cppm / plan_*.cpp: the fifteen interface units and twelve
implementation units, flat in editor/ beside editorTerrain and orthophoto, with
the plan_ prefix keeping them clear of what was already there (editor/turnouts
is the preset catalogue, so the geometry is plan_turnout_geometry).
- modules are named eu07.editor.plan_*, like every other module in the tree.
- namespaces move under the editor's own: editor::plan, editor::plan::geometry,
::io, ::render. The library's old name is gone from the sources and the docs.
- every moved file carries the MPL header the rest of the tree carries; it had
none. version.hpp went with the subproject: macros only, and unused.
- the umbrella header is dropped -- nothing imported it.
- the unit tests survive the fold: editor/tests, behind EU07_EDITOR_PLAN_TESTS
(off by default), compiles the interfaces a second time into a small library of
its own, because a test can only import modules from a target it links and
linking the game would drag the whole simulator in. The code under test needs
nothing but a compiler. 7/7 pass.
- a switch may now be written with two dashes as well: --editor beside -editor.
Builds with clang 22 (-DWITH_BETTER_RENDERER=OFF); -editor and --editor both come
up in the editor on empty ground.
The editor branch was written against headers and the PCH, both of which this
branch has done away with, so its own files were ported rather than merged: the
five headers it added are now interface units and their .cpp files module
implementation units.
- editor/{puwg1992,polandmap,turnouts,orthophoto} become eu07.editor.* modules,
application/planpanel becomes eu07.application.planpanel. The plan tool keeps
to its own module rather than joining the eu07.simcore partitions: it stands on
the editor's libraries and eu07.application.uilayer, not on the simulation core,
so :editoruilayer can export import it without a cycle.
- glm arrives by import eu07.glm, never by include, as the rest of the tree does.
maj0sted is header-only and glm-free, so its headers stay includes in the global
module fragment - every unit that names those types includes them itself, since
a global fragment is not visible across units.
- the one textual conflict was :editoruilayer's include block against this
branch's imports; resolved this branch's way plus the planpanel import.
Builds with clang 22 (-DWITH_BETTER_RENDERER=OFF) and starts into the editor on
empty ground with -editor alone.
Only Platform/Windows-MSVC.cmake passes /DWIN32; neither Windows-GNU nor
the GNU branch of Windows-Clang does. Switching drivers silently took the
macro away from every translation unit, and third-party code that tests
the unprefixed WIN32 took its non-Windows path: FSR2 defined wcscpy_s as
wcscpy, which then failed against the SDK's own three-argument call. asio
reads the same macro.
Defined before any add_subdirectory so every target sees it.
CMake wires up C++20 module scanning for Clang only when the frontend
variant is GNU; for clang-cl it sets nothing and refuses to generate:
"the compiler does not provide a way to discover the import graph
dependencies". Not a missing tool, a hard gap - Compiler/Clang-CXX.cmake
guards the whole scandep block on the GNU variant.
clang++ on Windows still targets x86_64-pc-windows-msvc, so the ABI, the
SDK, the vcpkg packages and D3D12 are unchanged. CMake then takes the
GNU path and leaves MSVC false, which is what the /MD /Zi /O2 block wants
anyway; the version resource had to move to a WIN32 guard to survive.
clang-cl keeps the MSVC ABI, so the Windows SDK, the vcpkg packages and
D3D12 all still link; only the front end changes. That front end is the
one whose module support has been giving way - global module fragment
merging and type completeness at a template's instantiation point.
Switches the job to Ninja, which is where CMake's module scanning is best
supported, with vcvars64 for the SDK paths. Ninja is single-config, so
the artifacts move from build/bin/<config>/ to build/bin/.
CMakeLists: the MSVC-only blocks tested CMAKE_CXX_COMPILER_ID, which
clang-cl reports as Clang, so the version resource, the icon and /utf-8
would have been dropped silently. They test MSVC now, which is true for
both. /MAP and /MP stay behind a real-MSVC check - the first is a
link.exe spelling, the second clang-cl rejects.
Verified locally now that Vulkan and DXC are installed: all 31 targets
compile. glm has to come from eu07.glm only - having it both as a plain
include and as an import made every overload ambiguous. nvrenderer.h is
self-sufficient, since register.cpp includes nothing else. Fixes the
vcpkg triplet, which was pinned to x64-windows.
The module file set moves to its own eu07_modules library: a target can
only consume C++20 modules by linking the target that owns them, and
betterRenderer is a separate add_library. Its project includes become
imports.
CXX_EXTENSIONS must match across the two - a BMI built with -std=c++20
is refused by a unit compiled with -std=gnu++20.
Every module unit now includes the standard headers it uses. Declarations
reaching a unit only through an imported module's global module fragment
are reachable but not visible, so ADL misses the free operators older
libstdc++ declares beside a type - reproduced on ubuntu 24.04 (libstdc++
13), where gl/vao.cpp could not compare vector iterators.
Also drops a stale editor/editorSettings.hpp from the MSVC source list,
which broke the Windows configure step, silences the deliberate
include-in-purview warning in the glm wrapper, and removes GCC support:
clang or MSVC only.
Linux CI switches to clang 22; fixes what that exposed - export on
out-of-line member definitions, missing std includes, missing glm
imports. GCC 16 still builds.
The library was a heap of half-built services - fitting, parallelism, niwelety,
an SVG writer - that never met each other. In their place is one authored
Document and one solver that lays it whole: tracks as element chains, turnouts
placed on them, and a Solution that is rebuilt from scratch every time and never
fed back into the document. What cannot be laid comes back as a diagnostic with
the number in it rather than as silence or a fitted-away error.
Turnouts are dimensioned the way the drawings dimension them. The blade follows
Koc's rys. 5.9 - the curve is theoretically tangent to the opornica at PR, the
blade starts at a with a planed nose of d, and A is where the rail stands u
thick - and a + d derived that way lands on his tablica 5.1. Bending follows
5.3.6: it rotates the triangle OBC about the centre of the turnout, so the
tangent t and the crossing angle stand and both radii follow from them. That is
Koc's (5.7) and (5.8) without coding either, and it puts a symmetrically bent
Rz 49E1-190-1:9 on the catalogue's Rlus 49E1-380,292-1:9. A rozjazd standing on
a curve is bent onto it; one on a track drawn straight can carry a bend of its
own. The szyny laczace take up the difference, because the switch and the frog
are only bent, not re-cut.
The plan panel draws all of it: the catalogue drawing of a type with its
construction points, the theoretical arc dashed where no rail runs, and the
blade nose as the straight it is cut as. Dragging a straight now stops where it
would pull the track out from under a turnout.
File format goes to m0s 6. Versions 3 to 5 still open.
A switch (rozjazd) is a relation on a through niweleta, not a niweleta - the
through track is never split. It marks the theoretical point on the through
centreline; two tangent lines cross there (the through heading and that heading
turned by the crossing mark 1:n), and the internal diverging curve is fitted to
round the corner between them, reusing the same GapFitter the gap fits go
through. So the curve is free: a plain arc, or a łuk koszowy right inside the
switch. The theoretical tangent lengths and the curve length follow from it and
are read off, not set.
The branch niweleta's leaving straight is now locked to the frog: it starts at
the frog and runs along the frog heading every solve, only its length is the
user's. That enforces tangency no matter what is drawn, and because the first
straight is pinned tangent, any fit in the branch's first gap - including a
basket - meets the switch tangentially by construction.
solve_layout solves the niwelety and the switches together in two passes: solve,
read each frog, pin the branches, solve again. Switches serialize as an ejuncs /
ejunc section; older files without it still load.
Typical Polish turnouts (rozjazdy zwyczajne) are offered as templates that set
the crossing mark and radius together; the length each spans is computed from
them (arc = R*atan(1/n)) and shown, so how long the switch is is known.
The location picker now shows the real topographic map instead of a
hand-drawn outline, fetched as one WMS image for whatever box is on screen;
the schematic border is gone and only the city list remains, to jump the
view somewhere recognisable. Under the plan itself a georeferenced map gets
the orthophoto, tiled through the layout library's own EPSG:2180 grid and
cache.
What a native build was missing is here: the download (WinHTTP, on worker
threads), the decode and the texture. Finished transfers are handed back on
the thread that drains them, so both the library's cache and the graphics
API stay on one thread. The imagery service turns down browser user agents
and fails the odd request even for a plain one, so requests go out as curl
and are retried a few times.
Starting a new map now drops the loaded scenery and comes back on empty
ground, instead of leaving the previous scenery's contents under a plan that
has nothing to do with them. The reload is deferred to the top of the frame:
taking the editor off the mode stack while it is drawing its own panels
would pull the ground out from under them.
"New map" now asks what is being started. A fictional scenery keeps its own
frame, where coordinates mean nothing outside it. A real one pins the
scenery's zero to a point picked off a map of Poland, so the plan is drawn
in EPSG:2180 - the frame the layout library already works in, and the one
Geoportal serves imagery in.
The projection is the standard transverse Mercator series for PUWG 1992 on
GRS80. Checked against known values: the central meridian comes out at
easting 500000 exactly, Warszawa at 637382/486757, Krakow at 567614/244588,
Gdansk at 477038/720937.
The map behind the picker is a schematic border outline plus the larger
cities, projected from geographic coordinates on first use. It is coarse on
purpose - it is there to point at a region, not to measure against - and the
dialog says so. No network is involved.
A "Plan" panel, opened from Track layout in the editor's menu bar, draws a
niweleta the way the web frontend did: click to lay chained straights, drag
a corner to move it, and pick a fit for each gap between them. The geometry
is entirely maj0sted's - the panel gathers the input, hands the document to
solve_project and paints the rails that come back, coloured by whether they
came from a straight, an arc or a clothoid. Scenery nodes are untouched.
A fit the library cannot produce is simply absent from its answer, so the
gap is labelled as not fitting rather than left looking as though its
parameters took effect. Save/load go through the library's own document
format, so a project written here opens in the same state.
Also translates the comments added with -editor into English, matching the
files they sit in.
Drop-in copy of C:\Users\maj00r\Projects\maj0sted-master minus its web/
directory - the WASM frontend is not being ported, the editor drives the
same C++ API natively. What is left is plain C++20 with no dependencies:
domain model (niweleta, plan and profile geometry, fitting, parallelism),
project serialization, rail sampling and the editor document.
src/web/ribbon.cpp was missing from the library source list; added, since
without it the ribbon symbols never make it into the archive.
Squashes the last five commits: migrate to Python 3.14 (CMake, AppVeyor, Azure, README), vcpkg/setup-ci fixes, CMake adjustments, remove bundled ref/python 2.7, and related scripting/static file updates.
Co-authored-by: Cursor <cursoragent@cursor.com>
The loading screen has been significantly changed:
- The background image is now properly picked randomly instead of taking the `textures/logo.bmp` file, prepended by an external program such as Rainsted/Starter.
- The progress bar has been moved from a floating window to a thin green line at the bottom of the loading screen.
- The log window is now hidden by default. It can be turned on by setting `loadinglog` to `true` in `eu07.ini`.
- There is an animated wheel icon on the loading screen, and a trivia text is displayed.
New translation key:
- `"Did you know"`
TODO:
- Load trivia from a separate file.