tmj-fstate
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0124032d3b
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maintenance: settings item refactoring, include dependencies fixes
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2018-01-26 16:44:47 +01:00 |
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tmj-fstate
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9d008d2a3e
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additional motor ventilator parameters exposed in .fiz file, motor ventilator spin rate tweaks, mouse support for radiostop commands, restricted speed mode for driver ai, passed signals scanning fix, mouse and keyboard command input rate unification, basic material textures priority system
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2018-01-24 23:03:19 +01:00 |
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tmj-fstate
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0dc1394d59
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build 180122. radio channel cab controls, sky brightness calculation fix, motor ventilator spin rate tweaks
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2018-01-22 18:07:31 +01:00 |
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tmj-fstate
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9abaf7414f
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gfx resource sweep configuration switches, diesel electric vehicle engine power output scaling with engine revolutions, velocity-based activation points for combined running noise sounds, shadow colour take into account overcast value
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2018-01-20 00:37:42 +01:00 |
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tmj-fstate
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04398e9fcf
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build 171231. cab indicators for released brakes, inactive converter, compressor and main breaker; minor bug fixes
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2017-12-31 20:47:38 +01:00 |
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tmj-fstate
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d0c67eef3b
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translucent submodels animation fix, minor rendering optimizations
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2017-12-28 23:16:21 +01:00 |
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tmj-fstate
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e55f7ed02a
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build 171227. cab shadows, wheel flat size as trigger for associated sound, ai diesel acceleration fix
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2017-12-27 21:10:52 +01:00 |
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tmj-fstate
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fcc490f1b8
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maintenance: deprecated render code cleanup
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2017-12-26 17:55:24 +01:00 |
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tmj-fstate
|
10c5907c4d
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diesel-powered vehicle startup ai tweaks, gfx renderer tweaks, crash fixes
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2017-12-26 17:17:06 +01:00 |
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tmj-fstate
|
428710b8e7
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maintenance: removed deprecated code
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2017-12-14 14:26:58 +01:00 |
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tmj-fstate
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3afff7c3ab
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audio subsystem: completed base functionality of the renderer, external and engine sounds moved from cab to vehicle, minor fixes to various sound-related methods
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2017-11-29 01:50:57 +01:00 |
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tmj-fstate
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bc43c21174
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audio subsystem: openal emitter, minor audio fixes
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2017-11-19 16:02:12 +01:00 |
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tmj-fstate
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7fc1256b46
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partial shadow stabilization, support for vehicle type-specific load models
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2017-11-12 20:02:36 +01:00 |
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tmj-fstate
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5226fca281
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unified simulation sound sources, gfx namespace for gfx code and structures
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2017-11-12 18:16:50 +01:00 |
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tmj-fstate
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492c1342b1
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audio subsystem replacement: openal audio renderer and buffer class, removed deprecated files
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2017-11-10 16:57:08 +01:00 |
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tmj-fstate
|
da396836e0
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maintenance: removed deprecated ground code
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2017-10-28 16:18:53 +02:00 |
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tmj-fstate
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4ce975a656
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build 171027: bounding area calculation fixes, novice ui obstacle indicator, minor traction render enhancement, shadow calculations for tall enough platforms
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2017-10-28 01:17:56 +02:00 |
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tmj-fstate
|
d8c3b5caf4
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build 171025: finished initial refactoring of ground class, fixes for text parser to prevent some cases of eternal parameter loops
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2017-10-26 04:54:07 +02:00 |
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tmj-fstate
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d92004a818
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support for seasonal texture sets, wireframe mode render speed fix
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2017-10-23 15:59:53 +02:00 |
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tmj-fstate
|
7ad760821f
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build 1020: error fixes and backward compatibility improvements
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2017-10-22 19:19:16 +02:00 |
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tmj-fstate
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87348a2ab8
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continued refactoring: lines, terrain models; render culling optimizations and fixes
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2017-10-17 19:49:14 +02:00 |
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tmj-fstate
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630b9ecf1b
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track rendering optimization, application messaging routines moved to separate namespace
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2017-10-15 01:06:40 +02:00 |
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tmj-fstate
|
09dbb3c639
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continued refactoring: traction, events, event launchers, sounds; additional diagnostics timers, minor performance enhancements and bug fixes
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2017-10-14 03:53:13 +02:00 |
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tmj-fstate
|
de4e10ab39
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continued refacoring: vehicles, events, memcells, tracks, traction, traction power sources; minor readability enhancements and bug fixes
|
2017-10-11 20:21:05 +02:00 |
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tmj-fstate
|
020c71533f
|
reduced memory use, re-enabled debug mode, plugged some of remaining memory leaks
|
2017-10-07 17:20:53 +02:00 |
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tmj-fstate
|
f6272d37f1
|
partial initial refactoring: events, memcells, tracks, models, traction; NOTE: debug mode broken, investigate
|
2017-10-07 01:18:54 +02:00 |
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tmj-fstate
|
6c69a5b8f1
|
build 170914. fix for car braking, sound and event updates refactored out of gfx renderer
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2017-09-15 04:14:12 +02:00 |
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tmj-fstate
|
f6fa8ee09b
|
build 170913. improved AI driving on slopes, consist collision distance in whois event, cab render fix
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2017-09-14 00:29:55 +02:00 |
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tmj-fstate
|
d75c9ff14d
|
build 170911. right mouse view panning during mouse picking in external view, signal distance calculation fix, AI car braking improvements, cab camera position retains position between view swaps, physics calculations mode switch, consist brake status report in whois event
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2017-09-12 04:30:51 +02:00 |
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tmj-fstate
|
3a6e2869ae
|
maintenance: minor refactoring, removed deprecated code and variables
|
2017-08-28 00:07:47 +02:00 |
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tmj-fstate
|
a41a666184
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fixed animation rate of scene elements
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2017-08-23 16:56:56 +02:00 |
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tmj-fstate
|
3a63d1d346
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better AI handling of emergency stop procedure, simplified lod visibility calculations, adjustable track geometry fidelity
|
2017-08-22 20:07:27 +02:00 |
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tmj-fstate
|
2b5a8288fe
|
maintenance: removed deprecated render code
|
2017-08-21 18:32:34 +02:00 |
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tmj-fstate
|
318dd9a0fe
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build 170820. tweaks and fixes to car detection, proximity scanning, car handling; support for basic diffuse-only gfx renderer mode
|
2017-08-21 01:29:01 +02:00 |
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tmj-fstate
|
7e51d5d2e0
|
changed NULL use to c++11 compliant
|
2017-08-15 00:55:38 +02:00 |
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tmj-fstate
|
7068a4ceff
|
ai improvements and fixes for acceleration and brake handling, fix for automatic sandbox activation
|
2017-08-14 15:51:08 +02:00 |
|
tmj-fstate
|
30fc01c65a
|
upgraded reflection map to dynamic environment cube map
|
2017-08-11 23:45:38 +02:00 |
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tmj-fstate
|
611ebed7ab
|
build 170810. multi-texture materials, reflection map support
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2017-08-10 19:04:34 +02:00 |
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tmj-fstate
|
bc22d582de
|
compilation warnings fixes
|
2017-08-06 17:14:20 +02:00 |
|
tmj-fstate
|
7e5b2d09cb
|
conversion of legacy model-based terrain to camera-centric render system
|
2017-08-05 18:41:39 +02:00 |
|
tmj-fstate
|
b783cd38a9
|
replaced basic array in the model manager with stl containers
|
2017-08-05 18:37:05 +02:00 |
|
tmj-fstate
|
238ea7547d
|
minor refactoring, shadows colour influenced by sun/moon positions
|
2017-08-03 16:00:48 +02:00 |
|
tmj-fstate
|
c8a70e5280
|
build 170731. cascade shadow maps stub, support for additional debug camera
|
2017-08-01 03:15:19 +02:00 |
|
tmj-fstate
|
4357919272
|
mvp matrices cached separately for each render pass, eliminated duplicate screen width/height variables
|
2017-07-29 00:28:37 +02:00 |
|
tmj-fstate
|
bb58156513
|
shadow visibilty fixes, more strict degenerate triangle detection
|
2017-07-27 18:23:48 +02:00 |
|
tmj-fstate
|
000603877c
|
build 170725. cab control sound support tweaks, excluded track nodes from casting shadows
|
2017-07-25 18:34:24 +02:00 |
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tmj-fstate
|
2f1358422d
|
multi texturing support for display list mode
|
2017-07-25 17:42:43 +02:00 |
|
tmj-fstate
|
d2d93616fa
|
build 170424. basic shadow mapping implementation, multi texturing unit setup
|
2017-07-25 14:55:25 +02:00 |
|
tmj-fstate
|
ba5a3613ad
|
build 170721. increased size of light points at long distances
|
2017-07-22 00:14:07 +02:00 |
|
tmj-fstate
|
8d5fde7371
|
completed basic separation of visual renderer from simulation
|
2017-07-21 01:27:20 +02:00 |
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