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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-20 17:24:53 +02:00
Commit Graph

3339 Commits

Author SHA1 Message Date
maj00r
45ef9c470f fix(track): the two legs of a V nose are cut along the bisector of their gauge lines and meet in the middle as one nose, from a tip 12 mm wide to where their full profiles part, instead of the splice rail giving way under the head of the point rail 2026-10-17 23:28:41 +02:00
maj00r
59446f9a98 fix(track): flat rail frogs have no plates in the V; the shared running surface of a nose leg goes from its tip to where the wheels of the other track stop reaching its head, on the leg only and not on the wing beside it; the stock rail of a switch is shared up to a quarter of the blade length, where the blade head is half its width and takes the wheel 2026-10-17 23:28:41 +02:00
maj00r
9448bd8c70 feat(track): where two rails share a running surface it takes the texture whose running surface is brighter; the brightness is read from the texture file over the u range of the rail head top, the shared parts are the block of crossing grooved rails, the nose of an acute frog from its tip to the end of the V, the through rail across a wide or grooved crossing, the frog of a switch, and the stock rails of a switch with frogs up to half the blade length where the blade grows to a full head 2026-10-17 23:28:41 +02:00
maj00r
2f8aeb24c0 fix(track): a crossing of grooved rails is one flat block where their lofts overlap; the rail cut by the other covers the roundings of the rail going through, the tops in the block are flat in one texture, the plates of the V reach up to the rail top, the walls of the cuts are lit and textured as walls, and the nose between two flangeways starts blunt at the width of a nose tip instead of a thin sliver standing in the groove 2026-10-17 23:28:41 +02:00
maj00r
9343ebcb13 feat(track): frogs and crossings for every rail profile; grooved rails share the floor of their grooves where they cross and need no check rails, the V beside the rail going through is one block where the lofts of the rails overlap; the nose of an acute frog of flat rails is filled between its legs as far as their lofts overlap, like a cast insert 2026-10-17 23:28:41 +02:00
maj00r
59f1a5a144 fix(track): the lowest of two height lists also takes the points where they cross, so the top of an obtuse point rail is not cut narrower than its sides; the end of a short neighbour track joined at a crossing is the nearer one, not any within half a metre 2026-10-17 23:28:41 +02:00
maj00r
215f16e871 fix(editor): self-test frog takes the throat, nose, wing end and check rails from the sizes the rails are laid with, so the wing end is logged where it is laid; self-test crossings tells crossings at middle angles apart and counts them 2026-10-17 23:28:41 +02:00
maj00r
1a3a38e96d refactor(track): one plan projection, cross product and meeting of two lines in plan for the crossings of rails, the frog of a switch and the check rails, in place of copies in each 2026-10-17 23:28:41 +02:00
maj00r
405081e81c refactor(track): the rails of the two paths of a switch are laid by one loop for left and right switches alike, the side of the blade of a path and the blade itself come from one place, used when a switch is made, thrown and its frog found 2026-10-17 23:28:41 +02:00
maj00r
809b48c2ab refactor(track): the blades of a thrown switch are drawn again with their cut faces by one helper instead of four copies; self-test command switches sets every switch to a path and moves its blades there at once 2026-10-17 23:28:41 +02:00
maj00r
e324eb10f9 perf(track): pieces of gauge lines whose bounding boxes do not meet are skipped before they are intersected; self-test railtime logs how much of the time goes to finding the crossings 2026-10-17 23:28:41 +02:00
maj00r
36fb68d8f9 perf(track): the gauge lines, crossings and check rails of a track are kept until a track is made, rebuilt or removed, so laying the rails of a track no longer recomputes its neighbours' crossings for each wing rail; self-test command railtime times planning the rails of all tracks 2026-10-17 23:28:41 +02:00
maj00r
929294af24 feat(editor): self-test command guards logs each guard rail and what each of its ends and breaks is cut along: the rail of the other track, how far off its gauge line and how skewed; a fault when a cut is not along a rail, or a glued end of the frame of a crossing at a middle angle is not on the face of a guard rail of the other track 2026-10-17 23:28:41 +02:00
maj00r
7088618d90 feat(editor): every switch laid in the editor gets the key frogs, a box in the Switch panel sets or clears it as one undo step; the editor rebuilds the tracks crossing a changed or removed one; self-test commands frog, crossings, frogkey and geomhash; Polish translation 2026-10-17 23:28:41 +02:00
maj00r
2159d682f2 feat(track): rails are cut where they cross other rails: a switch with the key frogs draws its frog, wing rails and check rails from its rails, tracks crossing other tracks get acute frogs with wing rails and check rails, obtuse points, guard rails along the quadrilateral of a crossing between 20 and 45 degrees and broken rails with guard rails at wider angles, the track going through chosen by name; sizes come from the rail profile, only for the profiles default, s60, uic60 and s39, others are laid whole; rail ends left open are closed with their cross-section; switches of older sceneries, with check rails in their includes and no key, are drawn as before 2026-10-17 23:28:41 +02:00
maj00r
7e1b2c553c feat(renderer): a matte variant of a material for the parts of rails no wheel rolls on: it lights the same maps as weathered steel, with the weathering scaled per vertex by userdata, so a polished running surface fades into unused steel without a bright stripe; the cut faces of rails are drawn in it in an extra pass 2026-10-17 23:28:41 +02:00
jerrrrycho
c7f9796387 fix(ai): release horn when human driver takes over from AI (#210)
* fix(ai): release what the AI was holding when the player takes over

* fix(ai): keep the light selector lookup within its table, Sonar findings of the handover

- the light selector size comes from the vehicle definition (LightsList Size)
  and isn't limited, while the table holds 18 positions; a bigger selector
  read past the table, and so did a table index other than the front or
  rear one. Only the positions the table holds are looked at now, and the
  selector stays where it is for a bad table index (cpp:S2259),
- the lambdas of the handover capture what they use explicitly (cpp:S3608),
- the chained assignments resetting the headlight state on the AI taking
  over are split (cpp:S1121).
build-master
2026-10-16 14:44:30 +02:00
jerrrrycho
b400255dae Test/physics unit tests (#213)
* build: doctest 2.4.11 in ref/

Single header test framework (MIT), vendored like the other libraries in
ref/ so the tests need nothing extra installed on the CI runners.

* refactor(physics): read vehicle definitions from text as well as files

TMoverParameters::LoadFIZ(path) opens the file and hands the parser over
to LoadFIZ_Parse(), which holds what LoadFIZ() did with it before. The
new LoadFIZ_Text() reads the same format from a string, so a definition
can be made up in memory, e.g. by a unit test. No change in behaviour for
files.

* build: the simulation core as a library the game links

The vehicle physics (McZapkie), the vehicle definition parser and the
helpers they use build as eu07_core, a static library the game links,
so the unit tests to come can link the very same objects instead of
compiling their own copy with their own settings.

The game's build settings (include dirs, definitions, compile options,
libraries) move from the executable to eu07_settings, an interface
target the library links publicly, so the game, the library and later
the tests all build with the same ones. What only the executable needs
stays with it: /MAP, /LARGEADDRESSAWARE, output dirs, the precompiled
header, runtime DLL copying, the crash reporter and the experimental
renderer. No change in what the game builds or links.

* test: unit tests of the simulation core, run as part of the build

eu07_unit_tests: C++ tests (doctest) of the simulation, which set up the
conditions, run the code and check the outcome. No game data, no window.

- the code under test is the core library (eu07_core), the very objects
  the game links, built with the game's settings; engine_stubs.cpp stands
  in for the logs, settings and scenery layers the library reaches for.
  python gets linked with the settings but isn't needed to run the tests
- test vehicles are JSON definitions in tests/unit/data, with the sections
  and keys of the game's vehicle definitions (tables as "rows", _keys are
  comments), changed by the tests where needed and loaded from memory by
  the game's own loader; an unknown section is an error rather than
  silently skipped
- test::vehicle creates the mover the way TDynamicObject::Init() does and
  steps it the way the simulation loop does, on a straight track of given
  friction and gradient, optionally holding the brake pipe pressure the
  way a coupled locomotive would
- the random numbers of the simulation are reseeded before every test
  case, so a test gives the same result alone (IDE) or among the others
- building the game runs the tests at the end, once the game is linked,
  and prints a one line summary ("Unit tests: 11/11 passed (80 checks)").
  A failure prints the full report and fails the build, in CI and locally
  alike, and removes the game binary so the next build reruns them. A
  change of the tests alone relinks the game so they run (Ninja and
  Makefile generators). -DWITH_TESTS=OFF leaves them out
- first tests: definitions reach the vehicle, KE service application and
  release, deeper reduction brakes harder, every implemented distributor
  valve charges/applies/releases, service braking stops a moving wagon

* test: stub basic_node::radius_() for GCC and Clang

The Linux build failed to link the unit tests: undefined reference to
scene::basic_node::radius_() from basic_node's vtable in engine_stubs.o.
basic_node has no key function for the Itanium C++ ABI (tooltip() is
declared plain but defined inline in the header), so GCC and Clang emit
its vtable in every unit using scenenode.h, and the vtable needs
radius_(), defined in scenenode.cpp, which the tests don't link. MSVC
emits vtables differently, so the Windows build linked.

* test: test vehicle definitions load with GCC and Clang

All the tests reading a definition failed on Linux with "unknown vehicle
definition section 0": the parsed definition was brace-initialised
(auto const json{parse(...)}), which GCC and Clang take for the
initializer list constructor of nlohmann::json, making an array holding
the definition, while MSVC copies it. Initialise it with =, and require
the definition to be a JSON object.


* test: SonarCloud issues of the unit tests

- test::definition_error for unusable test vehicle definitions instead of
  std::runtime_error (S112)
- the rows of a table section written by a function of their own, less
  nesting in definition::text() (S134)
- std::less<> for the section table (S6045)
- comments in the empty methods of the reseeding listener and stub (S1186)
- NOSONAR where the engine's headers fix the stubs: the extern globals
  and the member function signatures (S5421, S5817, S1238)
- NOSONAR on LoadFIZ_Parse(): the cognitive complexity is the former body
  of LoadFIZ(), moved as it was (S3776)
- a comment Sonar took for code reworded (S125)
2026-10-15 17:56:41 +02:00
maj00r
05ffb9058c Merge pull request #212 from MaSzyna-EU07/fix/targetfps-default
fix(gfx): targetfps off by default again
2026-10-11 23:27:54 +02:00
maj00r
eaf7e787b8 fix(gfx): targetfps off by default again, draw range stays at heightbase instead of being driven by measured fps (with vsync on a 60 Hz monitor it sank to half); targetfps in eu07.ini still turns the regulator on 2026-10-11 23:20:08 +02:00
combolek
3ed864812f Fix line endings (#211)
There where some extra CRs introduced in a recent commit.
2026-10-11 20:42:09 +02:00
jerrrrycho
8125166690 Fix/sonar reliability security (#205)
* fix(sonar): addressing reliability/security issues

* fix(sonar): addressing reliability/security issues

* fix(sonar): addressing reliability/security issues

* fix(sonar): addressing last reliability/security issues

* fix(sonar): addressing last reliability/security issues

* fix(sonar): addressing last reliability/security issues

* refactor(sonar): imgui update

* refactor(sonar): hasChar revert
2026-10-11 15:31:45 +02:00
jerrrrycho
6263fe539b Fix/sonar maintainability rebased (#209)
* refactor(sonar): use override instead of redundant virtual (cpp:S3471)

* refactor(sonar): remove empty statements, one declaration per statement (cpp:S1116, cpp:S1659)

* refactor(sonar): drop redundant lambda return types (cpp:S3574)

* refactor(sonar): prefer using over typedef (cpp:S5416)

* refactor(sonar): use =default for trivial special members (cpp:S3490)

* refactor(sonar): use nullptr literal (cpp:S4962)

* refactor(sonar): remove redundant access specifiers (cpp:S3539)

* refactor(sonar): remove redundant casts (cpp:S1905)

* refactor(sonar): use std::scoped_lock instead of std::lock_guard (cpp:S5997)

* refactor(sonar): construct elements in place with emplace_back (cpp:S6003)

* refactor(sonar): make narrowing conversions explicit (cpp:S5276)

* refactor(sonar): mark unused parameters (cpp:S1172)

Unused names are commented out; parameters used only on some platforms
are marked [[maybe_unused]].

* refactor(sonar): declare non-mutating member functions const (cpp:S5817)

Virtual functions are left untouched so overrides keep matching.

* refactor(sonar): merge collapsible nested if statements (cpp:S1066)

Comments that preceded the inner if are kept above the merged statement.

* refactor(sonar): scope single-use variables in if init-statements (cpp:S6004)

* fix(sonar): give polymorphic base classes virtual destructors (cpp:S1235)

* refactor(sonar): use try_emplace for map insertion (cpp:S6030)

* refactor(sonar): use auto where the type is spelled out on the right (cpp:S5827)

* refactor(sonar): remove redundant parentheses (cpp:S1110)

* refactor(sonar): document intentionally empty functions (cpp:S1186)

* refactor(sonar): remove dead stores (cpp:S1854)

Side effects (e.g. LISTLINE++) are kept.

* refactor(sonar): remove unused variables, captures and private fields (cpp:S1481, cpp:S1068)

* refactor(sonar): use structured bindings for pair access (cpp:S6005)

* refactor(sonar): use range-based loops and ranges algorithms (cpp:S5566)

* refactor(sonar): split chained assignments (cpp:S1121)

* refactor(sonar): add default cases to switch statements (cpp:S3562)

* refactor(sonar): use std::size for array lengths (cpp:S7127)

* refactor(sonar): use std::ranges algorithms and std::erase(_if) (cpp:S6197)

* refactor(sonar): access static members through the class (cpp:S2209)

* refactor(sonar): add braces around nested if-else (cpp:S5261)

* refactor(sonar): avoid side effects inside typeid operands (cpp:S5279)

* refactor(sonar): drop top-level const from by-value return types (cpp:S5951)

* refactor(sonar): declare variables separately from their type definitions (cpp:S3646)

* refactor(sonar): declare loop counters in the for statement (cpp:S5955)

* refactor(sonar): rely on class template argument deduction (cpp:S6012)

* refactor(sonar): inherit base constructors instead of forwarding them (cpp:S5952)

* refactor(sonar): rename locals that shadow outer declarations (cpp:S1117)

Only local variables and definition parameters are renamed; shadowing
struct fields and enumerators in headers are left for a separate change.

* refactor(sonar): reduce enum qualification with using enum (cpp:S6177)

Applied only where no unqualified name in the block could be captured by
the introduced enumerators.

* refactor(sonar): mark converting constructors explicit (cpp:S1709)

sound_source and the gl::object conversion operators stay implicit; they
are relied upon by copy-list-initialisation and GL calls.

* refactor(sonar): initialise members in initialiser lists or declarations (cpp:S3230)

* refactor(sonar): make read-only local references and pointers const (cpp:S5350)

* refactor(sonar): take read-only pointer and reference parameters as const (cpp:S995)

TTrain command handlers keep their signature, it is fixed by the handler table.

* refactor(sonar): pass expensive-to-copy parameters by const reference (cpp:S1238)

Signatures declared in files touched by PR 206 (Driver.h, EU07.cpp) and
virtual overrides are left unchanged.

* refactor(sonar): use transparent comparators for string-keyed maps (cpp:S6045)

std::unordered_map instances and map types exposed in headers used by
other modules are left as they are.

* fix(sonar): do not use UI text as a printf format string (cpp:S5281)

Text lines containing '%' would otherwise be interpreted as format
specifiers by ImGui::TextColored.

* refactor(sonar): use std::bind_front for callbacks (cpp:S5995)

* refactor(sonar): drop const_cast on string literals passed to the Python C API (cpp:S859)

* refactor(sonar): take read-only string parameters as std::string_view (cpp:S6009)

The Windows messaging helpers keep std::string, they need c_str().

* refactor(sonar): make read-only global tables const (cpp:S5421)

Mutable global state (flags, timers, singletons) is left as is.

* refactor(sonar): replace single-case switch statements with if (cpp:S1301)

* refactor(sonar): format UUIDs and log timestamps with std::format (cpp:S6494, cpp:S5945)

* refactor(sonar): use std::array for local fixed-size arrays (cpp:S5945)

Arrays that are class members or part of headers are left unchanged.

* fix(sonar): test the bearing damage bit, not bit 0 (cpp:S872)

'DamageFlag & dtrain_bearing > 0' parsed as 'DamageFlag & (dtrain_bearing > 0)',
i.e. DamageFlag & 1, so bearing friction reacted to the wrong damage flag.

* refactor(sonar): assorted small fixes

- empty() instead of size() comparisons (cpp:S1155)
- member initialisers in declaration order (cpp:S3229)
- no redundant c_str() when a std::string is accepted (cpp:S7121)
- contains() on associative containers (cpp:S6171)
- const reference instead of a copying range-for (cpp:S6032)
- starts_with() for prefix checks (cpp:S6178)
- no std::move on temporaries (cpp:S5274)
- has_value() on std::optional (cpp:S7172)
- bool literals for bool members (cpp:S5820)
- inline only on the definition (cpp:S3548)
- explicit base access specifier (cpp:S5965)
- explicit element access instead of dereferencing an array (cpp:S7116)
- rely on the C++20 rewritten operator!= (cpp:S6186)

* refactor(sonar): more small fixes

- std::format instead of iostream manipulators in to_string/to_hex_str (cpp:S6495);
  output verified identical, negative hex values keep the unsigned form
- remove an empty compound statement (cpp:S108)
- drop an always-false unsigned < 0 branch (cpp:S1768)
- explicit lambda capture (cpp:S3608)
- std::make_unique (cpp:S5950)

* chore: strip stray carriage returns left in TTrain constructor comments

* fix: keep quantize() in its own value type

The S5276 change cast the result of the generic quantize<Type_>() to
unsigned int, which truncated float/double callers (shadow angle slider,
editor rotation snapping, AI speed control steps) and broke negative values.

* fix(sonar): use integer loop counters in segment sampling (cpp:S2193)

* refactor(sonar): clean up issues reported on PR 209

- remove locals left unused after the dead-store cleanup (cpp:S1481, cpp:S1854)
- unnamed unused parameter (cpp:S1172)
- single-use declarations moved into if init-statements (cpp:S6004)
- auto for casted initialisers (cpp:S5827)
- const references and pointers where nothing is modified (cpp:S5350)
- rename structured bindings shadowed by inner declarations (cpp:S1117)
2026-10-11 13:22:33 +02:00
c26041f2e7 Merge pull request #199 from MaSzyna-EU07/brake-diag
AI - prevent overcharge when pipe pressure of car is too high for too long
2026-10-10 20:37:12 +02:00
3ade849d50 Merge pull request #206 from MaSzyna-EU07/feat/modern-editor
New road system, simple export, layers, editor features etc.
2026-10-10 20:24:04 +02:00
7d331ee65a Editor: brace ImGui clipper loops, rename scenery wizard file name field 2026-10-10 19:55:50 +02:00
21445507cc Editor orthophoto: own geometry bank per scene tile, per-frame vertex budget 2026-10-10 18:24:26 +02:00
dab227d16d Editor: keep the terrain palette rotation/repeat values when the slider is released 2026-10-10 18:19:10 +02:00
7b9eaf1ccb Editor terrain: area fill with blurred or sharp edge, texture rotation 2026-10-10 17:35:52 +02:00
63302c1ace Editor terrain: soft stitching to tracks, chunk resolution conversion, water materials 2026-10-10 16:08:12 +02:00
243ce636a7 Editor terrain: level brush with height picker, faster orthophoto fit 2026-10-10 01:27:48 +02:00
8cd0bab27b Editor terrain: texture browser, undo, conversion from terrain files
- Terrain work mode shows a browser of the textures folder in place of the
  node bank; textures/materials can be dragged onto the palette entries
  (replacing the material), the material field and the water material field
- Ctrl+Z/Ctrl+Y for heightmap terrain changes: a brush stroke or an
  operation is one step of the editor history
- Ground conversion reads only the files of the terrain directives
  (.txtf with origin/rotate, or .btf without text), paints the chunks with
  the materials of the triangles, drops only the shapes of those files
- Fix: ground grids converted out-of-range floats to int, so whole-scene
  queries returned the triangles of a single cell (shifted chunks)
- Fix: terrain layers copied from textures already uploaded without their
  data stayed grey
- Fix: ImGui ID conflict between terrain tool radios and section headers
- Fix: layers of terrain .txtf files named with the scenery/ prefix and
  could not be saved
- Editor selftest commands for the terrain
2026-10-09 23:39:26 +02:00
5716bc1669 Fix windows compilation 2026-10-09 21:16:34 +02:00
35bda3778c Heightmap terrain: .tch chunk packs, streaming with LOD, terrain painting, water and modifiers - terrain/<name>/terrain.yaml + <px>_<pz>.tch packs of 16x16 chunks (250 m, 0.5/1/2/5 m spacing), slices with crc-32 and optional zstd (vendored zstd 1.5.6 in ref/zstd) - heightmap_terrain [name] endheightmap_terrain directive replaces editorterrain - streamer: worker threads, camera + look-ahead loading, geomipmap LOD with skirts, pooled geometry - mat_terrain shader: up to 8 painted layer materials per chunk via texture arrays (opengl33); other renderers fall back to the dominant material - water bodies (outline + level), terrain modifiers (vertical profile shaping kept non-destructive) - F11 Terrain work mode rebuilt: chunks, sculpt, smooth, paint, point spacing, water tools 2026-10-09 21:02:25 +02:00
bbccce0e29 Merge branch 'feat/modern-editor' of https://github.com/MaSzyna-EU07/maszyna into feat/modern-editor 2026-10-09 18:40:51 +02:00
9935257783 Add nosonar tags 2026-10-09 18:40:31 +02:00
maj00r
e910615bf6 removed draw limit in track editor 2026-10-09 15:37:23 +02:00
1c28809dd7 Sonar fixes 2026-10-09 14:42:55 +02:00
7a9e3754cc Merge pull request #207 from MaSzyna-EU07/feat/mini-generation
Mini generation, new editor UI interface, bump imgoj version
2026-10-09 13:37:07 +02:00
5160ffb87d Windows macro fixes build-feat-mini-generation 2026-10-09 13:30:21 +02:00
ff25e71e90 Merge branch 'feat/modern-editor' into feat/mini-generation 2026-10-09 13:13:33 +02:00
3e3317d26f feat(editor): the toolbar as buttons with icons and names, the chosen tool standing out as the chosen field of work does, the names left out when the row is too narrow for them; the fields of work with icons of their own (surroundings, tracks, roads, terrain) and both rows captioned at their left end (work modes, tools); the tools of the toolbar and of the left edge of the 3d view from one list; Polish translation 2026-10-09 12:49:45 +02:00
1bf687b4c9 feat(editor): the node bank in two panes, as the assets of unity: its groups on the left with the scenery templates, the entries of the chosen one on the right, as cards or a list, a search going through all of them; the models dragged from the node bank onto a model set, the templates of a set or the list of the brush or the area fill; the templates of the model sets shown with their previews; the model sets docked by the node bank by default; Polish translation 2026-10-09 12:01:00 +02:00
645a54a739 feat(editor): icons over the 3d view: the tools of the field of work along its left edge (the edit modes of the surroundings, the track tools, the road tools with the lanes, the terrain tools with the orthophoto), the modes of the gizmo at its top, the axes of the world as the camera sees them in its top right corner, a click on one looking along it, with the top view under them; the icons drawn by editor/icons/editor_icons.py into a png which CMake writes out as an array built into the executable; the gizmo modes and the top view left out of the toolbar; Polish translation 2026-10-09 11:54:47 +02:00
f2e73812d9 feat(editor): View menu with the top view, the lanes of the roads, the structure gauge and a window of the weather and time (time of day, day of the year, visibility, clouds, air temperature, seen in the editor only); the orthophoto settings in a window of their own again; the tracks and roads menus left out, their tools being in the row of the field of work; End drops the models onto the same ground the insert puts them on, the terrain tile models and the terrain patches of the editor included; the loading screen kept in the main window; Polish translation 2026-10-09 11:46:42 +02:00
96c07c63f1 Change default experimental renderer compilation flag 2026-10-09 01:23:42 +02:00
f94100ffe7 feat(editor): more models selected at once (Shift+LMB), moved and turned by the gizmo together, undone in one step; Ctrl+C / Ctrl+V copy the selected models with their groups and paste them at the cursor; Ctrl+G groups the selection, Ctrl+Shift+G takes a group apart, groups written to the scenery as group ... endgroup and loaded as groups of their own; End drops each model of the selection and of their groups onto the ground; menu of the selection at the cursor on Ctrl+RMB; Edit menu with undo, redo, the clipboard, grouping, deleting; Help > Keyboard shortcuts (F1) with the keys of every field of work, F2-F5 choose the fields of work, the tracks menu lists the track tools with their keys, the keys and descriptions in the menus and tooltips; self-test commands for the selection; Polish translation 2026-10-09 01:12:46 +02:00
791d5d052c feat(editor): fields of work in a row of their own over the toolbar (surroundings, tracks, roads, terrain), twice as high, with bigger bold text, and the tools of the one chosen in the toolbar under it: the edit modes of the node bank, the track tools in groups with the vehicle and the structure gauge, the road tools with what the place tool puts, the terrain tools (sculpt, smooth, chunks, orthophoto); the tool options window keeps the settings of the tool; the node bank shows a big preview of the entry pointed at for a moment, with its model and skin; the green colours by default again; Polish translation 2026-10-09 00:42:17 +02:00
f184ce7a6a feat(editor): colours of the editor: amber accents on grey panels as in the design of the layout, the rest of the simulator stays green (colours of the ui chosen by the ui of the mode drawn; Editor Settings > General, kept in eu07_editor.ini), docking preview in the accent colour in both; keys 1-5 choose the edit modes in the order of the toolbar, shown in its tooltips; Mode windows merged into Windows: the windows of the editor, model sets among them, window layout reset and unpinning of the docks; Polish translation 2026-10-09 00:15:14 +02:00
9b0e88db7a feat(editor): node bank shows the entries as cards with the previews of their models (Previews, size of the cards 48-256 px, kept in eu07_editor.ini), in the groups and with the search as the list; images found by the names the preview generator gives them, worked out by the same code now (editor/editorPreviews: path of the model and skin, numbers of entries with the same ones in the order of nodebank.txt), read and scaled down in a thread of their own, uploaded a few in a frame, at most 512 kept, read anew on Reload node bank; images of the user interface made by the gl renderers (Create_Image/Release_Image of the imgui renderer, srgb in the modern one); Polish translation 2026-10-08 23:55:56 +02:00