tmj-fstate
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1dc81abae9
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opengl 3.3 renderer switch to core profile, additional train state data exposed to uart interface, minor bug fixes
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2019-11-01 18:51:27 +01:00 |
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tmj-fstate
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0fd23a53d9
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milek7/sim branch opengl 3.3 renderer import
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2019-10-26 15:17:09 +02:00 |
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tmj-fstate
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913541bbee
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build 181001. texture size definition, fog influence on skydome, minor vehicle logic bug fixes
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2018-10-01 15:55:12 +02:00 |
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tmj-fstate
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d96b259191
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additional serial port data output, 3d model load failure caching, minor refactoring and bug fixes
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2018-03-11 15:48:30 +01:00 |
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tmj-fstate
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e8bb25454e
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pre-merge syncs
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2018-02-03 17:37:46 +01:00 |
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tmj-fstate
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30fc01c65a
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upgraded reflection map to dynamic environment cube map
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2017-08-11 23:45:38 +02:00 |
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tmj-fstate
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4357919272
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mvp matrices cached separately for each render pass, eliminated duplicate screen width/height variables
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2017-07-29 00:28:37 +02:00 |
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tmj-fstate
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d2d93616fa
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build 170424. basic shadow mapping implementation, multi texturing unit setup
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2017-07-25 14:55:25 +02:00 |
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tmj-fstate
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de5b245f2e
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implemented geometry bank manager, unified traction render code
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2017-06-08 15:00:16 +02:00 |
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tmj-fstate
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d2a9f7080e
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ground cells render code moved to renderer and partially unified; fix for slipping wheels calculation logic
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2017-05-29 00:41:09 +02:00 |
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tmj-fstate
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89a9a18428
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maintenance: removed deprecated code from memcells, tracks, events
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2017-03-23 16:47:29 +01:00 |
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tmj-fstate
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2c76a4418e
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virtual opengl matrix stack, light glare billboards
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2017-03-23 00:25:14 +01:00 |
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