tmj-fstate
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ae39c824bb
|
ui panels continued, early matrix stack work
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2017-03-14 16:44:17 +01:00 |
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tmj-fstate
|
e0bde30ee4
|
basic ui panels
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2017-03-13 15:35:34 +01:00 |
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tmj-fstate
|
0cd3109587
|
reverted terrain rendering, range adjustment moved to renderer, now based on frame drawing time instead of entire scene refresh rate.
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2017-03-12 16:46:20 +01:00 |
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tmj-fstate
|
54a9642221
|
terrain drawing moved to renderer
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2017-03-12 01:58:31 +01:00 |
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tmj-fstate
|
5439fd86f3
|
render code relocation continued
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2017-03-11 20:45:51 +01:00 |
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tmj-fstate
|
3708a01d26
|
render code relocation, mouse wheel zoom control
|
2017-03-10 17:40:52 +01:00 |
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VB
|
e3df71c025
|
merge
|
2017-02-27 13:17:39 +01:00 |
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tmj-fstate
|
80b8da6749
|
dynamically assigned render lights
|
2017-02-27 03:51:35 +01:00 |
|
VB
|
bd9cd6f797
|
merge
|
2017-02-26 19:10:16 +01:00 |
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tmj-fstate
|
493340e602
|
working vehicle spotlights
|
2017-02-25 21:02:27 +01:00 |
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tmj-fstate
|
1e4cdda367
|
basic renderer types. texture manager moved to renderer
|
2017-02-21 17:12:52 +01:00 |
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