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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-18 00:49:19 +02:00
Commit Graph

2883 Commits

Author SHA1 Message Date
docentYT
bd21b8f49c Replace string_starts_with and string_ends_with with string::starts_with and string::ends_with 2026-05-01 13:33:32 +02:00
docentYT
614a7f51a5 Refactor LocalRandom() 2026-05-01 13:17:05 +02:00
docentYT
e1d8c08915 Remove not needed to_string overloads and refactor existing one 2026-05-01 13:15:33 +02:00
docentYT
b59ccb6de5 Better Split implementation and remove of unused overloads 2026-05-01 01:55:46 +02:00
docentYT
350123fb9e Replace ExchangeCharInString with std::ranges::replace 2026-05-01 00:43:22 +02:00
docentYT
2faf3293b1 Remove not used DUE and DWE 2026-05-01 00:28:35 +02:00
docentYT
ee3af0bf18 Change RandomInt to Random overload and reuse global random engine. 2026-05-01 00:25:16 +02:00
docentYT
937d1b2f2a Replace fancy Random function with std::uniform_real_distribution 2026-05-01 00:11:55 +02:00
docentYT
31026bca89 Replace Now() implementation with more modern std::chrono 2026-05-01 00:03:12 +02:00
docentYT
337e750ed1 Replace Max0R and Min0R with std::max and std::min 2026-04-30 23:47:32 +02:00
7acc34df3e Merge pull request #97 from docentYT/migrate-from-dumb3d-to-glm
Migrate from dumb3d to glm
2026-04-28 19:46:46 +02:00
docentYT
ca839652bf Use the sq function to force constexpr expressions for numeric literals and enhance readability 2026-04-28 13:23:14 +02:00
docentYT
6be1b0886d Remove sad workaround 2026-04-28 01:23:53 +02:00
docentYT
623c4f827e Remove not needed casts, variables and switch from double precission to float precission for some angle vectors 2026-04-28 00:51:17 +02:00
docentYT
cba106e22e Use glm::length2 instead of glm::length where possible 2026-04-27 23:27:08 +02:00
docentYT
7d561f8443 use glm::length2 instead of glm::dot for squared length 2026-04-27 23:13:12 +02:00
docentYT
d5d1825e38 Remove dumb3d 2026-04-27 23:03:47 +02:00
docentYT
0fcdf98392 more glm instead of Math3D in vehicle 2026-04-27 21:57:13 +02:00
docentYT
438cc563d9 use glm instead of Math3D in rendering 2026-04-27 21:41:00 +02:00
docentYT
ef852b4307 Fix model rotation by changing glm::dmat4 BasisChange definition 2026-04-27 21:28:06 +02:00
49a123375f Merge branch 'master' of https://github.com/MaSzyna-EU07/maszyna 2026-04-27 18:22:03 +02:00
129924315d Cleanup hamulce.cpp/h with Mover.cpp/h 2026-04-27 18:21:55 +02:00
5fa8717716 Merge pull request #96 from MaSzyna-EU07/opengl-improvements
Opengl improvements
2026-04-27 17:56:48 +02:00
docentYT
fae68642bc use glm instead of Math3D in vehicle
WARNING: Model rotation is broken
2026-04-27 13:07:38 +02:00
docentYT
b712ca4d68 lengthSquared should be changed to glm::dot, not glm::length 2026-04-27 00:41:45 +02:00
docentYT
ed28eff066 use glm instead of Math3D in world 2026-04-27 00:36:03 +02:00
docentYT
1cfcf47788 use glm instead of Math3D in Globals 2026-04-26 23:27:10 +02:00
docentYT
9fef303ec0 use glm instead of Math3D in AnimModel 2026-04-26 23:14:07 +02:00
docentYT
1553f82c49 use glm instead of Math3D in Model3d 2026-04-26 22:54:12 +02:00
docentYT
19d79a54e0 use glm instead of Math3D in skydome 2026-04-26 22:42:42 +02:00
docentYT
2ed1e63416 use glm instead of Math3D in editormode 2026-04-26 22:41:54 +02:00
docentYT
bdff45b584 use glm instead of Math3D in drivermode 2026-04-26 22:40:02 +02:00
docentYT
aa24c55d2d Change Math3D::vector3 to glm::dvec3 in TCamera class 2026-04-26 18:12:47 +02:00
7923f7d857 improve shaders once more 2026-04-26 00:49:45 +02:00
76effe72df shaders correction for burnt colors 2026-04-26 00:18:02 +02:00
bc0e4a9e62 Specgloss shaders improvements + experimental SSAO (debug only) 2026-04-21 00:25:29 +02:00
6177cfb01d Add radiocall1 2026-04-19 04:15:25 +02:00
dcfd34908a Revert "Add power smoothing for inverter based vehicles"
This reverts commit 40bbbc6210.
For some reason it broke SA13x controllers lol
2026-04-17 20:08:04 +02:00
6e4e1aefa5 Merge pull request #91 from jakubg1/lua-refactor
Refactor Lua bindings to make it work natively on Linux
2026-04-15 18:43:26 +02:00
jakubg1
dd10773c6d Merge branch 'MaSzyna-EU07:master' into lua-refactor 2026-04-15 18:08:42 +02:00
d974d3f3f8 Merge pull request #78 from xingzihai/master
feat(overheat): Add overheat indicator lamps for oil, water, water_aux, and engine
2026-04-14 21:01:20 +02:00
593e4bcf36 Merge branch 'master' into master 2026-04-14 21:01:04 +02:00
ae056f2bbd Merge pull request #79 from xingzihai/engine-overheat
feat: add EngineMaxTemperature support for diesel locomotive overheat detection
2026-04-14 20:49:37 +02:00
7b82ab9502 Merge pull request #89 from jakubg1/dev
Fix a segfault when closing on Wayland
2026-04-14 20:46:55 +02:00
bc8c604e25 Add scenery name for eligible trivia in scenery loading uilayer 2026-04-14 20:39:43 +02:00
jakubg1
11c61d3af5 Fix a segfault when closing on Wayland
According to https://github.com/glfw/glfw/issues/2744, this will be fixed in GLFW 3.5.
2026-04-14 15:18:50 +02:00
289c9ab323 Update custom license link in README.md 2026-04-14 15:18:50 +02:00
3986e9478a Update README with new header and links 2026-04-14 15:18:50 +02:00
a5eb841b86 Add readme header 2026-04-14 15:18:49 +02:00
jakubg1
8c38d2c7e9 Simplify derailing logic, derail reason enum
- The `TMoverParameters::derail()` function has been renamed to `::Derail()`, with a capital D.
- All derail events now use that function.
  - Simplified and unified the logic behind different derail types.
  - The `dtrack_freerail` track type is now slightly increasing the chance of derailing on a tight curve, as it was the intention.
- A new `DerailReason` enum has been created which holds all derail types.
- The `DerailReason` field in the `TMoverParameters` class has been removed.
  - This was a transient field which is not necessary anymore.
  - The logging functionality as such has been moved from `DynObj.cpp` to `Mover.cpp`.
2026-04-14 15:18:49 +02:00