milek7
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106f64f0ba
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general tweaks
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2019-09-28 22:52:01 +02:00 |
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milek7
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b69ffd85ea
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changes, improved z buffer precision
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2018-07-24 16:42:18 +02:00 |
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milek7
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dc584c140e
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Merge branch 'tmj-dev' into milek-dev
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2018-06-30 18:45:58 +02:00 |
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tmj-fstate
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14448d70d1
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maintenance: memory leak fix, default constructors, minor syntax cleanups
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2018-06-16 15:59:28 +02:00 |
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milek7
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16923d20f7
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tmj merge
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2017-10-30 16:30:04 +01:00 |
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tmj-fstate
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020c71533f
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reduced memory use, re-enabled debug mode, plugged some of remaining memory leaks
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2017-10-07 17:20:53 +02:00 |
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milek7
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ec60853614
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merge, with tmj renderer
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2017-08-18 00:56:05 +02:00 |
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tmj-fstate
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238ea7547d
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minor refactoring, shadows colour influenced by sun/moon positions
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2017-08-03 16:00:48 +02:00 |
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tmj-fstate
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c8a70e5280
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build 170731. cascade shadow maps stub, support for additional debug camera
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2017-08-01 03:15:19 +02:00 |
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tmj-fstate
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4357919272
|
mvp matrices cached separately for each render pass, eliminated duplicate screen width/height variables
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2017-07-29 00:28:37 +02:00 |
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milek7
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ce9a0b39c2
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match include to file case
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2017-07-28 23:39:22 +02:00 |
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tmj-fstate
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2b6ea903bc
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camera-centric rendering, initial implementation
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2017-05-25 15:49:15 +02:00 |
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tmj-fstate
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2c76a4418e
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virtual opengl matrix stack, light glare billboards
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2017-03-23 00:25:14 +01:00 |
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tmj-fstate
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ae39c824bb
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ui panels continued, early matrix stack work
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2017-03-14 16:44:17 +01:00 |
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tmj-fstate
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b5ae395c42
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camera frustum
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2017-03-09 00:04:37 +01:00 |
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