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- the log stops through a flag kept in a function, not a global one - the messages are put together with std::format - a vehicle dropped on a trainset in the launcher goes in once the trainset is drawn, so the vehicles are gone through with a plain loop again; the drop split into a new vehicle and a moved one - the scenario that can't be opened is caught as the runtime error it is, a file name outside of the code page as the system error it is - a track of an unknown type is left out through the pointer owning it - the keyword of a track type written out by a function of its own - the picked node forgotten with ranges::replace_if, the empty Forget_Node of the base renderer told why it is empty - FileCased takes the path it works on
14 KiB
14 KiB