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Ordering them before the imports in the same file was not enough: a project header on line 1 can import a module several levels down whose global module fragment already pulled in the same standard header, and that include guard does not cross the module boundary. Putting them first means the guard is set before anything can import. Skips vendored single-header libraries and anything inside an #if.
30 lines
922 B
C++
30 lines
922 B
C++
#pragma once
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#include <cstdint>
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#include <vector>
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#include <nvrhi/nvrhi.h>
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struct NvGbuffer {
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NvGbuffer(class NvRenderer* renderer);
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void Init(int width, int height, bool is_cube, bool depth_only = false, int slices = 1);
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void Clear(nvrhi::ICommandList* command_list);
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nvrhi::TextureHandle m_gbuffer_diffuse;
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nvrhi::TextureHandle m_gbuffer_emission;
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nvrhi::TextureHandle m_gbuffer_normal;
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nvrhi::TextureHandle m_gbuffer_params;
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nvrhi::TextureHandle m_gbuffer_motion;
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nvrhi::TextureHandle m_gbuffer_depth;
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nvrhi::FramebufferHandle m_framebuffer;
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std::vector<nvrhi::FramebufferHandle> m_slice_framebuffers;
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class NvRendererBackend* m_backend;
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bool m_depth_only;
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static void ClearDepthStencilAttachment(nvrhi::ICommandList* commandList,
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nvrhi::IFramebuffer* framebuffer,
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float depth, uint32_t stencil);
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};
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