Files
maszyna/widgets/map.cpp
2019-03-15 01:18:23 +01:00

414 lines
12 KiB
C++

#include "stdafx.h"
#include "widgets/map.h"
#include "widgets/map_objects.h"
#include "Logs.h"
#include "Train.h"
#include "Camera.h"
#include "simulation.h"
#include "Driver.h"
#include "AnimModel.h"
ui::map_panel::map_panel() : ui_panel(LOC_STR(ui_map), false)
{
size_min = { 200, 200 };
size_max = { fb_size, fb_size };
window_flags = ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse;
gl::shader vert("map.vert");
gl::shader frag("map.frag");
gl::program *prog = new gl::program({vert, frag});
m_shader = std::unique_ptr<gl::program>(prog);
m_tex = std::make_unique<opengl_texture>();
m_tex->alloc_rendertarget(GL_RGB8, GL_RGB, fb_size, fb_size);
m_fb = std::make_unique<gl::framebuffer>();
m_fb->attach(*m_tex, GL_COLOR_ATTACHMENT0);
m_fb->setup_drawing(1);
if (!m_fb->is_complete())
{
ErrorLog("map framebuffer incomplete");
return;
}
if (Global.iMultisampling)
{
m_msaa_rb = std::make_unique<gl::renderbuffer>();
m_msaa_rb->alloc(GL_RGB8, fb_size, fb_size, 1 << Global.iMultisampling);
m_msaa_fb = std::make_unique<gl::framebuffer>();
m_msaa_fb->attach(*m_msaa_rb, GL_COLOR_ATTACHMENT0);
m_msaa_fb->setup_drawing(1);
if (!m_msaa_fb->is_complete())
{
ErrorLog("map multisampling framebuffer incomplete");
return;
}
}
scene_ubo = std::make_unique<gl::ubo>(sizeof(gl::scene_ubs), 0);
init_done = true;
}
float ui::map_panel::get_vehicle_rotation()
{
const TDynamicObject *vehicle = simulation::Train->Dynamic();
glm::vec3 front = glm::dvec3(vehicle->VectorFront()) * (vehicle->DirectionGet() > 0 ? 1.0 : -1.0);
glm::vec2 north_ptr(0.0f, 1.0f);
return glm::atan(front.z, front.x) - glm::atan(north_ptr.y, north_ptr.x);
}
void ui::map_panel::render_map_texture(glm::mat4 transform, glm::vec2 surface_size) {
cFrustum frustum;
frustum.calculate(transform, glm::mat4());
m_section_handles.clear();
m_switch_handles.clear();
for (int row = 0; row < scene::EU07_REGIONSIDESECTIONCOUNT; row++)
{
for (int column = 0; column < scene::EU07_REGIONSIDESECTIONCOUNT; column++)
{
scene::basic_section *section = simulation::Region->get_section(row * scene::EU07_REGIONSIDESECTIONCOUNT + column);
if (section && frustum.sphere_inside(section->area().center, section->area().radius) > 0.f)
{
const gfx::geometrybank_handle handle = section->get_map_geometry();
if (handle != null_handle) {
m_section_handles.push_back(handle);
section->get_map_active_switches(m_switch_handles);
}
}
}
}
glDisable(GL_DEPTH_TEST);
if (Global.iMultisampling)
{
m_msaa_fb->clear(GL_COLOR_BUFFER_BIT);
m_msaa_fb->bind();
}
else
{
m_fb->clear(GL_COLOR_BUFFER_BIT);
m_fb->bind();
}
m_shader->bind();
glLineWidth(1.5f);
glViewport(0, 0, surface_size.x, surface_size.y);
scene_ubs.projection = transform;
scene_ubs.time = 0.3f; // color is stuffed in time variable
scene_ubo->update(scene_ubs);
scene_ubo->bind_uniform();
GfxRenderer.Draw_Geometry(m_section_handles.begin(), m_section_handles.end());
glLineWidth(3.0f);
scene_ubs.time = 0.6f; // color is stuffed in time variable
scene_ubo->update(scene_ubs);
GfxRenderer.Draw_Geometry(m_switch_handles.begin(), m_switch_handles.end());
glPointSize(5.0f);
scene_ubs.time = 1.0f;
scene_ubo->update(scene_ubs);
GfxRenderer.Draw_Geometry(simulation::Region->get_map_poi_geometry());
if (Global.iMultisampling)
m_fb->blit_from(m_msaa_fb.get(), surface_size.x, surface_size.y, GL_COLOR_BUFFER_BIT, GL_COLOR_ATTACHMENT0);
gl::framebuffer::unbind();
m_shader->unbind();
}
void ui::map_panel::render_labels(glm::mat4 transform, ImVec2 origin, glm::vec2 surface_size)
{
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.7f, 1.0f, 0.7f, 1.0f));
for (TDynamicObject *vehicle : simulation::Vehicles.sequence()) {
if (vehicle->Prev() || !vehicle->Mechanik)
continue;
std::string label = vehicle->Mechanik->TrainName();
if (label.empty() || label == "none")
label = ToUpper(vehicle->name());
glm::vec4 ndc_pos = transform * glm::vec4(glm::vec3(vehicle->GetPosition()), 1.0f);
if (glm::abs(ndc_pos.x) > 1.0f || glm::abs(ndc_pos.z) > 1.0f)
continue;
glm::vec2 gui_pos = (glm::vec2(ndc_pos.x, -ndc_pos.z) / 2.0f + 0.5f) * glm::vec2(surface_size.x, surface_size.y);
TDynamicObject *veh = vehicle;
ImVec2 textsize = ImGui::CalcTextSize(label.c_str());
ImGui::SetCursorPos(ImVec2(origin.x + gui_pos.x - textsize.x / 2.0f,
origin.y + gui_pos.y - textsize.y / 2.0f));
ImGui::TextUnformatted(label.c_str());
}
ImGui::PopStyleColor();
if (zoom > 0.005f) {
}
}
void ui::map_panel::render_contents()
{
if (!init_done)
return;
float prev_zoom = zoom;
if (ImGui::Button("-"))
zoom /= 2;
ImGui::SameLine();
if (ImGui::Button("+"))
zoom *= 2;
ImGui::SameLine();
float x = zoom / prev_zoom;
translate *= x;
glm::mat4 transform;
transform[0][0] = -1.0f;
static enum {
MODE_MANUAL = 0,
MODE_CAMERA,
MODE_VEHICLE
} mode = MODE_MANUAL;
ImGui::RadioButton("manual", (int*)&mode, 0); ImGui::SameLine();
ImGui::RadioButton("cam", (int*)&mode, 1); ImGui::SameLine();
ImGui::RadioButton("vehicle", (int*)&mode, 2);
ImVec2 surface_size_im = ImGui::GetContentRegionAvail();
glm::vec2 surface_size(surface_size_im.x, surface_size_im.y);
float aspect = surface_size.y / surface_size.x;
if (aspect > 1.0f / aspect)
transform = glm::scale(transform, glm::vec3(aspect, 1.0f, 1.0f));
else
transform = glm::scale(transform, glm::vec3(1.0f, 1.0f, 1.0f / aspect));
if (mode == MODE_VEHICLE && simulation::Train)
{
float rotation = get_vehicle_rotation();
transform = glm::rotate(transform, rotation, glm::vec3(0.0f, 1.0f, 0.0f));
glm::dvec3 position = simulation::Train->Dynamic()->GetPosition();
translate = glm::vec2(position.x, position.z) * -zoom;
}
if (mode == MODE_CAMERA)
{
float initial_rotation;
if (!FreeFlyModeFlag)
initial_rotation = get_vehicle_rotation();
else
initial_rotation = glm::pi<float>();
float rotation = initial_rotation - Global.pCamera.Angle.y;
transform = glm::rotate(transform, rotation, glm::vec3(0.0f, 1.0f, 0.0f));
glm::dvec3 position = Global.pCamera.Pos;
translate = glm::vec2(position.x, position.z) * -zoom;
}
transform = glm::translate(transform, glm::vec3(translate.x, 0.0f, translate.y));
transform = glm::scale(transform, glm::vec3(zoom));
render_map_texture(transform, surface_size);
ImVec2 window_origin = ImGui::GetCursorPos();
ImVec2 screen_origin = ImGui::GetCursorScreenPos();
ImGui::ImageButton(reinterpret_cast<void*>(m_tex->id), surface_size_im, ImVec2(0, surface_size.y / fb_size), ImVec2(surface_size.x / fb_size, 0), 0);
if (ImGui::IsItemHovered())
{
if (mode == 0 && ImGui::IsMouseDragging(0)) {
ImVec2 delta_im = ImGui::GetMouseDragDelta();
ImGui::ResetMouseDragDelta();
glm::vec2 delta(delta_im.x, delta_im.y);
delta.x /= surface_size.x;
delta.y /= surface_size.y;
translate -= delta * 2.0f;
}
else {
ImVec2 screen_pos = ImGui::GetMousePos();
glm::vec2 surface_pos(screen_pos.x - screen_origin.x, screen_pos.y - screen_origin.y);
glm::vec2 ndc_pos = surface_pos / surface_size * 2.0f - 1.0f;
glm::vec3 world_pos = glm::inverse(transform) * glm::vec4(ndc_pos.x, 0.0f, -ndc_pos.y, 1.0f);
map::sorted_object_list objects =
map::Objects.find_in_range(glm::vec3(world_pos.x, NAN, world_pos.z), 0.03f / zoom);
if (ImGui::IsMouseClicked(1)) {
if (objects.size() > 1)
register_popup(std::make_unique<ui::disambiguation_popup>(*this, std::move(objects)));
else if (objects.size() == 1)
handle_map_object_click(*this, objects.begin()->second);
glm::vec3 nearest = simulation::Region->find_nearest_track_point(world_pos);
if (!glm::isnan(nearest.x)) {
WriteLog(glm::to_string(nearest));
}
//scene::basic_section &clicked_section = simulation::Region->section(world_pos);
//clicked_section.
}
else if (!objects.empty()) {
handle_map_object_hover(objects.begin()->second);
}
}
}
render_labels(transform, window_origin, surface_size);
}
void ui::handle_map_object_click(ui_panel &parent, std::shared_ptr<map::map_object> &obj)
{
if (auto sem = std::dynamic_pointer_cast<map::semaphore>(obj)) {
parent.register_popup(std::make_unique<semaphore_window>(parent, std::move(sem)));
}
else if (auto track = std::dynamic_pointer_cast<map::track_switch>(obj)) {
parent.register_popup(std::make_unique<switch_window>(parent, std::move(track)));
}
}
void ui::handle_map_object_hover(std::shared_ptr<map::map_object> &obj)
{
ImGui::BeginTooltip();
if (auto sem = std::dynamic_pointer_cast<map::semaphore>(obj)) {
for (auto &model : sem->models) {
ImGui::PushID(model);
ImGui::TextUnformatted(model->name().c_str());
for (int i = 0; i < iMaxNumLights; i++) {
GfxRenderer.Update_AnimModel(model); // update lamp opacities
auto state = model->LightGet(i);
if (!state)
continue;
glm::vec3 current_color = std::get<2>(*state).value_or(glm::vec3(0.5f)) * std::get<1>(*state);
if (std::get<0>(*state) < 0.0f)
continue;
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(current_color.x, current_color.y, current_color.z, 1.0f));
std::string res = " ##" + std::to_string(i);
ImGui::Button(res.c_str());
ImGui::PopStyleColor();
}
ImGui::PopID();
}
}
else if (auto sw = std::dynamic_pointer_cast<map::track_switch>(obj)) {
ImGui::TextUnformatted(sw->name.c_str());
}
ImGui::EndTooltip();
}
ui::disambiguation_popup::disambiguation_popup(ui_panel &panel, map::sorted_object_list &&list)
: popup(panel), m_list(list) { }
void ui::disambiguation_popup::render_content()
{
for (auto &item : m_list) {
if (ImGui::Button(item.second->name.c_str())) {
ImGui::CloseCurrentPopup();
handle_map_object_click(m_parent, item.second);
}
}
}
ui::semaphore_window::semaphore_window(ui_panel &panel, std::shared_ptr<map::semaphore> &&sem)
: popup(panel), m_sem(sem) { }
void ui::semaphore_window::render_content()
{
for (auto &model : m_sem->models) {
ImGui::PushID(model);
ImGui::TextUnformatted(model->name().c_str());
for (int i = 0; i < iMaxNumLights; i++) {
GfxRenderer.Update_AnimModel(model); // update lamp opacities
auto state = model->LightGet(i);
if (!state)
continue;
glm::vec3 lamp_color = std::get<2>(*state).value_or(glm::vec3(0.5f));
glm::vec3 current_color = lamp_color * std::get<1>(*state);
float level = std::get<0>(*state);
if (level < 0.0f)
continue;
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(lamp_color.x, lamp_color.y, lamp_color.z, 1.0f));
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(current_color.x, current_color.y, current_color.z, 1.0f));
std::string res = " ##" + std::to_string(i);
if (ImGui::Button(res.c_str())) {
level += 1.0f;
if (level >= 3.0f)
level = 0.0f;
int id = simulation::Instances.find_id(model->name());
m_relay.post(user_command::setlight, (double)i, level, id, 0);
}
ImGui::PopStyleColor(2);
}
ImGui::PopID();
}
ImGui::Separator();
for (auto &item : m_sem->events) {
std::string displayname = item->name().substr(m_sem->name.size());
if (displayname.size() < 2)
continue;
displayname[1] = std::toupper(displayname[1]);
if (ImGui::Button(displayname.c_str())) {
m_relay.post(user_command::queueevent, (double)simulation::Events.GetEventId(item), 0.0, GLFW_PRESS, 0);
}
}
}
ui::switch_window::switch_window(ui_panel &panel, std::shared_ptr<map::track_switch> &&sw)
: popup(panel), m_switch(sw) { }
void ui::switch_window::render_content()
{
ImGui::TextUnformatted(m_switch->name.c_str());
if (ImGui::Button(LOC_STR(map_straight))) {
m_relay.post(user_command::queueevent, (double)simulation::Events.GetEventId(m_switch->straight_event), 0.0, GLFW_PRESS, 0);
ImGui::CloseCurrentPopup();
}
if (ImGui::Button(LOC_STR(map_divert))) {
m_relay.post(user_command::queueevent, (double)simulation::Events.GetEventId(m_switch->divert_event), 0.0, GLFW_PRESS, 0);
ImGui::CloseCurrentPopup();
}
}