Files
maszyna/Float3d.cpp
2015-04-03 22:01:10 +08:00

28 lines
886 B
C++

//---------------------------------------------------------------------------
#include <vcl.h>
#pragma hdrstop
#include "float3d.h"
//---------------------------------------------------------------------------
#pragma package(smart_init)
void __fastcall float4x4::Quaternion(float4 *q)
{ // konwersja kwaternionu obrotu na macierz obrotu
float xx = q->x * q->x, yy = q->y * q->y, zz = q->z * q->z;
float xy = q->x * q->y, xz = q->x * q->z, yz = q->y * q->z;
float wx = q->w * q->x, wy = q->w * q->y, wz = q->w * q->z;
e[0] = 1.0f - yy - yy - zz - zz;
e[1] = xy + xy + wz + wz;
e[2] = xz + xz - wy - wy;
e[4] = xy + xy - wz - wz;
e[5] = 1.0f - xx - xx - zz - zz;
e[6] = yz + yz + wx + wx;
e[8] = xz + xz + wy + wy;
e[9] = yz + yz - wx - wx;
e[10] = 1.0f - xx - xx - yy - yy;
// czwartej kolumny i czwartego wiersza nie ruszamy
};