maj00r
d2d06817bc
feat(editor): the track laid on the terrain gets its grade line from the profile solver
...
In place of a line bent every ten metres to keep within 0.1 m of every bump,
the grades and the vertical curves are fitted to the ground the way the
profile fits them. Where the formation is made in the terrain model the line
keeps to the radius of the norms and cuts and fills; over the ground left as
it is it bends as sharply as it has to. The joints keep the height and the
grade of the track joined, no grade is capped and no piece is under 5 m.
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feat(ui): imgui 1.91.9b-docking in place of 1.73: local changes of the backends carried over (glad as the gl loader, srgb and gamma of the ui, gles glsl string), BufferingBar/Spinner kept, imgui_tables in cmake; cursor position, cursor enter and focus of the main window passed to the glfw backend, which works with events now; code adapted to the api: ImGuiListClipper::Begin, BeginListBox, ImTextureID as an integer, ImageButton with an id, ImGuiKey without GetKeyIndex, logarithmic sliders in place of the removed power argument; ImGuizmo with the math operators defined before imgui.h and SetNextFrameWantCaptureMouse
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feat(editor): fields of work in a row of their own over the toolbar (surroundings, tracks, roads, terrain), twice as high, with bigger bold text, and the tools of the one chosen in the toolbar under it: the edit modes of the node bank, the track tools in groups with the vehicle and the structure gauge, the road tools with what the place tool puts, the terrain tools (sculpt, smooth, chunks, orthophoto); the tool options window keeps the settings of the tool; the node bank shows a big preview of the entry pointed at for a moment, with its model and skin; the green colours by default again; Polish translation
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