fix(cab): the line contactors lamp goes out with the pressure switch (eu07/maszyna#470) The lamp of the open line contactors, which tells the start can be made, went out at 1 bar in the brake cylinders, while the pressure switch cuts the start off only at 2 bar (or below 3.6 bar in the main pipe), so with the brakes partly applied the start could be made with the lamp out. With a pressure switch fitted the lamp now follows it; without one it goes out at 1 bar as before. The same holds for the lamp of the second unit, which used to keep its last state between 1 bar and the cut-off. The condition is TMoverParameters::LineContactorsLampLit(). Tests: tests/unit/test_line_contactors.cpp. refactor: Sonar findings of PR 217 - horn_supply::pneumatic shadowed the pneumatic enumerator of the sound flags (cpp:S1117), it's horn_supply::air; the supplies read with using enum (S6177), - CouplerForce(): the automatic coupling refused or caught without another level of nested ifs (S134), the same outcome: too fast, the coupling is locked; caught, coupled and locked; otherwise left to try again, - CompressorCheck(): the power the compressor doesn't draw yet noted without a TODO (S1135), - tests: the previous crash damage setting in an in-class initializer (S3230), the loops which stop early with break rather than in their conditions (S886), the stand-ins of test::pair in a std::vector rather than an array (S5945), units in the comments of the example without /* */ (S1103). test: the cases the changes of the branch left without a test - Cntrl.: BDelay1 to BDelay4 reach the brake delays (now through std::format), the default start types of the ground and converter overload relays of a multiple unit and of other vehicles (out of the nested conditionals), - the compressor: fed from the low voltage it waits from the low voltage coming on; the pressure switch stops it above the cut-out pressure, without one the excess air is vented (the vented fraction rewritten), - the horns: a vehicle without any air sounds as before, the threshold pressure, an electric horn on 110 V, - the positions of a cab control below zero, and a control without position sounds. refactor(cab): the kind of the train heating switch as a flag Read once with the vehicle definition, rather than compared as text in each of the switch commands. feat(cab): train heating switch springing back (MaSzyna-EU07/maszyna#85) TrainHeating=[toggle]|impulse in the Switches: section of the vehicle definition makes the train heating switch an unstable one: it goes up to switch the heating on, down to switch it off, and back to the middle once let go, instead of staying where it was put. The position of such a switch isn't set from the heating state when the cab is entered. Tests: tests/unit/test_switches.cpp. feat(sound): mirror sounds (MaSzyna-EU07/maszyna#84, eu07/maszyna#322) The sound definitions of a vehicle (.mmd) take mirroropen: and mirrorclose:, played as a mirror sets off unfolding or folding, and the locations section mirrors: <offset>... end, the offsets along the vehicle of the mirror pairs, as for the doors (negative ahead of the centre), each pair at the sides of the vehicle. As the animation, only the mirrors at the occupied cab sound. The start of a move is mirror_moves::motion in vehicle/mirrors.h. Tests: tests/unit/test_mirrors.cpp. feat(cab): joint oil and fuel pump switch (MaSzyna-EU07/maszyna#81) A cab control oilfuelpump_sw: switches both the oil and the fuel pump at once, with the new command oilfuelpumptoggle (no key by default). As a two-state switch it turns both pumps off when both are on and both on otherwise; as an impulse switch it's held to start them, like the separate pump switches. Its position follows the pumps when the cab is entered. refactor(editor): text fields filled without strncpy (MaSzyna-EU07/maszyna#112) The last three strncpy calls Sonar flags (cpp:S5816), in the road and track editors, copy the text into the ImGui field buffers with std::string::copy and terminate it right after; the text gets cut to the buffer as before. fix: automatic coupler crashes, horns, compressor start delay, radio and cab lever sounds - automatic couplers don't catch above the safe collision speed (#86): with crash damage on they couple at a closing speed of 15 km/h at most, a faster hit locks the coupling until the vehicles part and the collision runs its course. On the way: CollisionVelocity() read a head-on 10 + 10 km/h as 14.1 km/h (quaternions turn by half the angle), it's now taken from the touching ends; CollisionDetect() took the other vehicle's speed the wrong way round for vehicles facing each other. Head-on hits now derail sooner, at the intended limit, - a single horn lever can't sound both tones at once (eu07/maszyna#392), - a skid ends once the vehicle stops on locked wheels (eu07/maszyna#479), - electronic destination signs are blanked at the end of the timetable (eu07/maszyna#446), - horns need the air or the voltage to sound (eu07/maszyna#290, #76): HornType=[Pneumatic]|Electric and Horn3Type in Cntrl.; a pneumatic horn needs 0.2 MPa in the main reservoir (or the main pipe without one), an electric one the low voltage; the lever stays where it was put, - compressor start delay (#67): CompressorStartDelay [s] in Brake., counted from the compressor getting its power, after the engine starts say; none by default, - the channel and volume buttons of a radio without power do nothing (eu07/maszyna#429); the power check of the radio is TMoverParameters::RadioPowered(), - a lever moved smoothly sounds the positions it passes (#83). Sonar findings in the functions changed: nesting, nested conditionals, commented-out code, std::format, references to const. Unit tests: test::pair for two vehicles running into each other, test_couplers, test_horn, test_wheelslip, test_compressor, test_radio, test_gauge_positions.
MaSzyna - Railway vehicle simulator
Website · Report an issue · Community Discord · MaSzyna on Steam · MaSzyna on Epic Games Store
MaSzyna executable source code is licensed under the MPL 2.0 and comes with a large pack of free assets under a custom license.
Table of Contents
Getting Started
MaSzyna compiles and runs natively on Linux and Windows. Other platforms are not tested.
Heads-up
Our dev team is small; we keep improving the build process, but issues may still occur. If you get stuck, please ask on the official Discord server.
Prerequisites
For runtime requirements see Minimum Requirements.
1) Software (oldest tested in parentheses)
Note: MinGW is currently not supported.
2) Libraries (oldest tested in parentheses)
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GLFW 3.x (3.2.1)
If a link error occurs, pass-DGLFW3_LIBRARIES="<path>"to CMake. -
GLM (0.9.9.0)
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libserialport (0.1.1)
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libsndfile (1.0.28)
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LuaJIT (2.0.5)
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GLEW (2.1.0)
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libpng (1.6.34)
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OpenAL (1.18.2)
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pthread
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Python 3.14 (64-bit; headers and import library required for embedding)
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Asio (1.12)
3) Graphics API
- OpenGL 3.0 or newer
- DirectX 12 via NVRHI (optional, Windows only, for Better Renderer)
CMake flags
| Flag | Meaning |
|---|---|
-DCMAKE_BUILD_TYPE=Debug |
Debug build |
-DCMAKE_BUILD_TYPE=Release |
Release build |
-DCMAKE_BUILD_TYPE=RelWithDebInfo |
Release build with debug symbols |
-DWITH_BETTER_RENDERER=ON/OFF |
Enable/disable NVRHI-based renderer |
-DPython3_ROOT_DIR=<path> |
Root of the Python 3.14 install on Windows (python.exe, Lib, DLLs) for embed/copy steps; on Linux, optional if CMake picks the wrong interpreter |
Linux note:
WITH_BETTER_RENDERERuses DirectX 12 through NVRHI and is not supported on Linux.
Windows
Install Python 3.14 x64 from python.org and include the optional Python native development feature (headers and .lib for embedding). Pass -DPython3_ROOT_DIR="C:\Path\To\Python314" on the cmake line when you want the layout under that directory used for embedding and for copying Lib / DLLs next to the executable.
AppVeyor CI builds with the worker image’s preinstalled Python at C:/Python314-x64 (see appveyor.yml: -DPython3_ROOT_DIR=...).
# Clone repository with submodules
git clone --recursive https://github.com/MaSzyna-EU07/maszyna.git
cd maszyna
# Init vcpkg
call setup.bat
# Create directory for CMake build files
mkdir build
cd build
# Generate CMake project (replace %CONFIG% with Debug/Release/RelWithDebInfo)
cmake .. -G "Visual Studio 17 2022" -A x64 -DCMAKE_BUILD_TYPE=%CONFIG%
# Build (replace %CONFIG% accordingly)
cmake --build . --config %CONFIG% --parallel
Linux
# Install dependencies (Fedora/RHEL family)
sudo dnf install -y \
@development-tools \
cmake \
mesa-libGL-devel \
glew-devel \
glfw-devel \
python3.14-devel \
libpng-devel \
openal-soft-devel \
luajit-devel \
libserialport-devel \
libsndfile-devel \
gcc \
g++ \
wayland-devel \
wayland-protocols-devel \
libxkbcommon-devel
# Clone repository with submodules
git clone --recursive https://github.com/MaSzyna-EU07/maszyna.git
cd maszyna
# Create directory for CMake build files
mkdir build
cd build
# Generate Makefiles (NVRHI is not supported on Linux)
cmake .. -DWITH_BETTER_RENDERER=OFF
# Compile using all cores
make -j"$(nproc)"
Tip (Ubuntu/Debian): Package names differ; install equivalent
build-essential,libgl1-mesa-dev,libglew-dev,libglfw3-dev,python3.14-dev,libpng-dev,libopenal-dev,libluajit-5.1-dev,libserialport-dev,libsndfile1-dev, and Wayland/X11 dev packages as needed.
Installing
There is no make install yet. Copy the built executable to your MaSzyna installation manually.
-
Output directory:
./bin -
File name format:
eu07_YYYY-MM-DD_<commit>[_d]-
YYYY-MM-DD– build date -
<commit>– short commit hash -
_d– present in Debug builds
-
If you already have the MaSzyna assets, copy the executable to the install dir. Assets can be downloaded from eu07.pl.
Rainsted on Linux
If Rainsted (a third‑party starter) fails to detect the executable under Linux, you can create a small wrapper script named eu07.exe:
#!/bin/sh
./eu07 "$1" "$2" "$3" "$4" "$5"
If detection still fails, padding the file (with comments) up to ~1 MB may help.
Known Issues
-
GLFW linking – On some systems you must provide the GLFW library path explicitly with
-DGLFW3_LIBRARIES. -
X11/Wayland linking order – Linking order of X11 and related libs can matter.
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NVRHI on Linux – The NVRHI/"Better Renderer" path targets DirectX 12 and is currently unsupported on Linux.
Support
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Official Discord Server: https://discord.gg/qAh9ctWPQv
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Project page: https://eu07.pl/
Minimum requirements
- OS: Windows 10 64-bit
- Processor: 2 core at least 2 GHz (e.g. Intel Core i3-2100 / AMD Athlon II X2)
- RAM: 6 GB RAM
- Graphics Card: supporting OpenGL 3.3 with at least 1GB VRAM
- 150 GB of free disk space
- Sound card supporting OpenAL with stereo
- Optional COM ports for custom control panel setups.
License
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Source code: MPL 2.0
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Assets: Custom license
