openvr WIP

This commit is contained in:
milek7
2020-09-29 22:27:13 +02:00
parent ffa01f8e6d
commit 936effa9db
21 changed files with 693 additions and 65 deletions

293
vr/openvr_imp.cpp Normal file
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#include "stdafx.h"
#include "openvr_imp.h"
#include "Logs.h"
#include "Globals.h"
#include "renderer.h"
vr_openvr::vr_openvr()
{
vr::EVRInitError vr_error;
vr_system = vr::VR_Init(&vr_error, vr::VRApplication_Scene);
if (vr_error != vr::VRInitError_None) {
ErrorLog("failed to init openvr!");
return;
}
vr::VRCompositor()->SetTrackingSpace(vr::TrackingUniverseSeated);
vr::VRInput()->GetInputSourceHandle("/user/hand/left", &inputhandle_left);
vr::VRInput()->GetInputSourceHandle("/user/hand/right", &inputhandle_right);
std::string action_path = std::filesystem::current_path().string() + "/openvr_actions.json";
vr::VRInput()->SetActionManifestPath(action_path.c_str());
vr::VRInput()->GetActionSetHandle("/actions/main", &actionset);
vr::VRInput()->GetActionHandle("/actions/main/in/PrimaryAction", &primary_action);
}
glm::ivec2 vr_openvr::get_target_size()
{
uint32_t vr_w, vr_h;
vr_system->GetRecommendedRenderTargetSize(&vr_w, &vr_h);
return glm::ivec2(vr_w, vr_h);
}
viewport_proj_config vr_openvr::get_proj_config(eye_e e)
{
vr::EVREye eye = (e == vr_interface::eye_left) ? vr::Eye_Left : vr::Eye_Right;
float left, right, top, bottom; // tangents of half-angles from center view axis
vr_system->GetProjectionRaw(eye, &left, &right, &top, &bottom);
float ipd = vr_system->GetEyeToHeadTransform(eye).m[0][3];
viewport_proj_config proj;
proj.pe = glm::vec3(ipd, 0.0f, 0.0f);
proj.pa = glm::vec3(ipd + left, top, -1.0f);
proj.pc = glm::vec3(ipd + left, bottom, -1.0f);
proj.pb = glm::vec3(ipd + right, top, -1.0f);
return proj;
}
glm::mat4 vr_openvr::get_matrix(vr::HmdMatrix34_t &src)
{
return glm::mat4(glm::transpose(glm::make_mat3x4((float*)(src.m))));
}
void vr_openvr::begin_frame()
{
vr::TrackedDevicePose_t devicePose[MAX_DEVICES];
vr::VRCompositor()->WaitGetPoses(devicePose, MAX_DEVICES, nullptr, 0);
for (size_t i = 0; i < MAX_DEVICES; i++) {
if (!vr_system->IsTrackedDeviceConnected(i)) {
if (controllers[i])
controllers[i].reset();
continue;
}
glm::mat4 device_pose = get_matrix(devicePose[i].mDeviceToAbsoluteTracking);
vr::ETrackedDeviceClass device_class = vr_system->GetTrackedDeviceClass(i);
if (device_class == vr::TrackedDeviceClass_HMD) {
Global.viewport_move = glm::vec3(device_pose[3]);
Global.viewport_rotate = glm::mat3(device_pose);
}
if (device_class == vr::TrackedDeviceClass_Controller) {
if (!controllers[i]) {
controllers[i] = std::make_shared<controller_info>();
vr::ETrackedControllerRole role = (vr::ETrackedControllerRole)vr_system->GetInt32TrackedDeviceProperty(i, vr::Prop_ControllerRoleHint_Int32);
if (role == vr::TrackedControllerRole_LeftHand)
controllers[i]->inputhandle = inputhandle_left;
else if (role == vr::TrackedControllerRole_RightHand)
controllers[i]->inputhandle = inputhandle_right;
char model_name[128];
size_t ret = vr_system->GetStringTrackedDeviceProperty(i, vr::Prop_RenderModelName_String, model_name, sizeof(model_name));
if (ret != 0) {
controllers[i]->rendermodel = std::string(model_name);
uint32_t component_count = vr::VRRenderModels()->GetComponentCount(model_name);
if (component_count == 0 || !controllers[i]->inputhandle) {
controllers[i]->pending_components.push_back(-1);
} else {
for (size_t c = 0; c < component_count; c++)
controllers[i]->pending_components.push_back(c);
}
controllers[i]->model = std::make_unique<TModel3d>();
controllers[i]->model->AppendChildFromGeometry("__root", "none", gfx::vertex_array());
}
}
for (size_t c = controllers[i]->pending_components.size(); c-- != 0;) {
uint32_t component = controllers[i]->pending_components[c];
const char *rendermodel = controllers[i]->rendermodel.c_str();
char rendermodel_name[256];
char component_name[128];
gfx::vertex_array data;
std::string submodel_name;
vr::RenderModel_t *model;
vr::EVRRenderModelError ret;
TSubModel *sm;
if (component == -1) {
const char *name = controllers[i]->rendermodel.c_str();
strncpy(rendermodel_name, name, sizeof(rendermodel_name) - 1);
rendermodel_name[255] = 0;
}
else {
vr::VRRenderModels()->GetComponentName(rendermodel, component, component_name, sizeof(component_name));
if (!vr::VRRenderModels()->GetComponentRenderModelName(rendermodel, component_name, rendermodel_name, sizeof(rendermodel_name)))
goto component_done;
}
ret = vr::VRRenderModels()->LoadRenderModel_Async(rendermodel_name, &model);
if (ret == vr::VRRenderModelError_Loading)
continue;
else if (ret != vr::VRRenderModelError_None)
goto component_done;
data.resize(model->unTriangleCount * 3);
for (size_t v = 0; v < model->unTriangleCount * 3; v++) {
const vr::RenderModel_Vertex_t *vertex = &model->rVertexData[model->rIndexData[v]];
data[v] = gfx::basic_vertex(
glm::vec3(vertex->vPosition.v[0], vertex->vPosition.v[1], vertex->vPosition.v[2]),
glm::vec3(vertex->vNormal.v[0], vertex->vNormal.v[1], vertex->vNormal.v[2]),
glm::vec2(vertex->rfTextureCoord[0], vertex->rfTextureCoord[1]));
}
submodel_name = std::string(component == -1 ? rendermodel_name : component_name);
sm = controllers[i]->model->AppendChildFromGeometry(submodel_name, "__root", data);
if (model->diffuseTextureId >= 0)
controllers[i]->pending_textures.push_back(std::make_pair(sm, model->diffuseTextureId));
vr::VRRenderModels()->FreeRenderModel(model);
if (component != -1 && update_component(controllers[i]->rendermodel, controllers[i]->inputhandle, sm))
controllers[i]->active_components.push_back(sm);
component_done:
controllers[i]->pending_components.erase(controllers[i]->pending_components.begin() + c);
if (controllers[i]->pending_components.empty())
controllers[i]->model->Init();
}
for (size_t t = controllers[i]->pending_textures.size(); t-- != 0;) {
TSubModel *sm = controllers[i]->pending_textures[t].first;
const vr::TextureID_t texture_id = controllers[i]->pending_textures[t].second;
if (GfxRenderer.Material(sm->GetMaterial()).textures[0] == null_handle)
sm->ReplaceMaterial("internal_src:OPENVR" + std::to_string(texture_id));
opengl_texture &tex = GfxRenderer.Texture(GfxRenderer.Material(sm->GetMaterial()).textures[0]);
if (tex.is_stub()) {
vr::RenderModel_TextureMap_t *texturemap;
auto ret = vr::VRRenderModels()->LoadTexture_Async(texture_id, &texturemap);
if (ret == vr::VRRenderModelError_Loading)
continue;
else if (ret != vr::VRRenderModelError_None)
goto texture_done;
if (texturemap->format == vr::VRRenderModelTextureFormat_RGBA8_SRGB)
tex.make_from_memory(texturemap->unWidth, texturemap->unHeight, texturemap->rubTextureMapData);
else
ErrorLog("openvr texture format " + std::to_string(texturemap->format) + " not supported");
vr::VRRenderModels()->FreeTexture(texturemap);
}
texture_done:
controllers[i]->pending_textures.erase(controllers[i]->pending_textures.begin() + t);
}
if (controllers[i]->model) {
glm::vec3 trans = glm::vec3(device_pose[3]);
glm::mat3 rot = glm::mat3(device_pose);
trans -= Global.viewport_move;
controllers[i]->model->GetSMRoot()->ReplaceMatrix(glm::translate(glm::mat4(), trans) * glm::mat4(rot));
for (TSubModel *component : controllers[i]->active_components)
update_component(controllers[i]->rendermodel, controllers[i]->inputhandle, component);
}
}
}
vr::VRActiveActionSet_t active_actionset;
active_actionset.ulActionSet = actionset;
active_actionset.ulRestrictedToDevice = vr::k_ulInvalidInputValueHandle;
active_actionset.nPriority = 0;
vr::VRInput()->UpdateActionState(&active_actionset, sizeof(active_actionset), 1);
vr::InputDigitalActionData_t actiondata;
vr::VRInput()->GetDigitalActionData(primary_action, &actiondata, sizeof(actiondata), vr::k_ulInvalidInputValueHandle);
if (actiondata.bChanged && actiondata.bState) {
WriteLog("VR click!");
}
bool prev_should_pause = should_pause;
should_pause = vr_system->ShouldApplicationPause();
if (prev_should_pause != should_pause)
relay.post(user_command::focuspauseset, should_pause ? 1.0 : 0.0, 0.0, GLFW_PRESS, 0);
draw_controllers = !vr_system->IsSteamVRDrawingControllers();
}
bool vr_openvr::update_component(const std::string &rendermodel, vr::VRInputValueHandle_t handle, TSubModel *component)
{
vr::RenderModel_ControllerMode_State_t state;
state.bScrollWheelVisible = false;
vr::RenderModel_ComponentState_t component_state;
vr::VRRenderModels()->GetComponentStateForDevicePath(rendermodel.c_str(), component->pName.c_str(), handle, &state, &component_state);
glm::mat4 component_pose = get_matrix(component_state.mTrackingToComponentRenderModel);
bool visible = (component_state.uProperties & vr::VRComponentProperty_IsVisible);
component->ReplaceMatrix(component_pose);
component->iVisible = (visible ? 1 : 0);
return !(component_state.uProperties & vr::VRComponentProperty_IsStatic);
}
void vr_openvr::submit(vr_openvr::eye_e eye, opengl_texture* tex)
{
vr::Texture_t hmd_tex =
{ (void*)(uint64_t)tex->id,
vr::TextureType_OpenGL,
Global.gfx_shadergamma ? vr::ColorSpace_Linear : vr::ColorSpace_Gamma };
vr::VRCompositor()->Submit(eye == vr_interface::eye_left ? vr::Eye_Left : vr::Eye_Right, &hmd_tex);
}
std::vector<TModel3d*> vr_openvr::get_render_models()
{
std::vector<TModel3d*> list;
if (!draw_controllers)
return list;
for (auto entry : controllers)
{
if (entry && entry->model && entry->pending_components.empty())
list.push_back(entry->model.get());
}
return list;
}
void vr_openvr::finish_frame()
{
vr::VRCompositor()->PostPresentHandoff();
}
vr_openvr::~vr_openvr()
{
vr::VR_Shutdown();
}
std::unique_ptr<vr_interface> vr_openvr::create_func()
{
return std::unique_ptr<vr_interface>(new vr_openvr());
}
bool vr_openvr::backend_register = vr_interface_factory::get_instance()->register_backend("openvr", vr_openvr::create_func);

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vr/openvr_imp.h Normal file
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#pragma once
#include "vr_interface.h"
#include <openvr/openvr.h>
class vr_openvr : vr_interface
{
private:
struct controller_info {
std::unique_ptr<TModel3d> model;
std::string rendermodel;
std::vector<uint32_t> pending_components;
std::vector<TSubModel*> active_components;
std::vector<std::pair<TSubModel*, vr::TextureID_t>> pending_textures;
vr::VRInputValueHandle_t inputhandle = 0;
};
static const size_t MAX_DEVICES = 16;
vr::IVRSystem *vr_system = nullptr;
std::array<std::shared_ptr<controller_info>, MAX_DEVICES> controllers;
std::unordered_map<vr::TextureID_t, std::shared_ptr<opengl_texture>> textures;
vr::VRInputValueHandle_t inputhandle_left = 0;
vr::VRInputValueHandle_t inputhandle_right = 0;
bool update_component(const std::string &rendermodel, vr::VRInputValueHandle_t handle, TSubModel *component);
glm::mat4 get_matrix(vr::HmdMatrix34_t &src);
vr::VRActionSetHandle_t actionset = 0;
vr::VRActionHandle_t primary_action = 0;
bool should_pause = false;
bool draw_controllers = true;
command_relay relay;
public:
vr_openvr();
viewport_proj_config get_proj_config(eye_e) override;
glm::ivec2 get_target_size() override;
void begin_frame() override;
void submit(eye_e, opengl_texture*) override;
std::vector<TModel3d*> get_render_models() override;
void finish_frame() override;
~vr_openvr() override;
static std::unique_ptr<vr_interface> create_func();
private:
static bool backend_register;
};

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vr/vr_interface.cpp Normal file
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#include "stdafx.h"
#include "vr_interface.h"
#include "Logs.h"
vr_interface::~vr_interface() {}
bool vr_interface_factory::register_backend(const std::string &backend, vr_interface_factory::create_method func)
{
backends[backend] = func;
return true;
}
std::unique_ptr<vr_interface> vr_interface_factory::create(const std::string &backend)
{
auto it = backends.find(backend);
if (it != backends.end())
return it->second();
ErrorLog("vr backend \"" + backend + "\" not found!");
return nullptr;
}
vr_interface_factory *vr_interface_factory::get_instance()
{
if (!instance)
instance = new vr_interface_factory();
return instance;
}
vr_interface_factory *vr_interface_factory::instance;

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vr/vr_interface.h Normal file
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#pragma once
#include "Camera.h"
#include "Model3d.h"
#include "Texture.h"
class vr_interface
{
public:
enum eye_e {
eye_left,
eye_right
};
virtual viewport_proj_config get_proj_config(eye_e) = 0;
virtual glm::ivec2 get_target_size() = 0;
virtual void begin_frame() = 0;
virtual void submit(eye_e, opengl_texture*) = 0;
virtual std::vector<TModel3d*> get_render_models() = 0;
virtual void finish_frame() = 0;
virtual ~vr_interface() = 0;
};
class vr_interface_factory
{
public:
using create_method = std::unique_ptr<vr_interface>(*)();
bool register_backend(const std::string &backend, create_method func);
std::unique_ptr<vr_interface> create(const std::string &name);
static vr_interface_factory* get_instance();
private:
std::unordered_map<std::string, create_method> backends;
static vr_interface_factory *instance;
};