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Normalmap sampling inside ParallaxMapping function

This commit is contained in:
stele
2021-01-23 21:22:17 +01:00
parent 0ff083282d
commit c98ff244f9

View File

@@ -134,7 +134,7 @@ vec2 ParallaxMapping(vec2 f_coord, vec3 viewDir)
return finalTexCoords;
#else
float height = normal_map.b;
float height = texture(normalmap, f_coord).b;
vec2 p = viewDir.xy / viewDir.z * (height * (param[2].z - param[2].w) * 0.2);
return f_coord - p;
#endif