mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-22 15:09:19 +02:00
Normalmap sampling inside ParallaxMapping function
This commit is contained in:
@@ -134,7 +134,7 @@ vec2 ParallaxMapping(vec2 f_coord, vec3 viewDir)
|
|||||||
|
|
||||||
return finalTexCoords;
|
return finalTexCoords;
|
||||||
#else
|
#else
|
||||||
float height = normal_map.b;
|
float height = texture(normalmap, f_coord).b;
|
||||||
vec2 p = viewDir.xy / viewDir.z * (height * (param[2].z - param[2].w) * 0.2);
|
vec2 p = viewDir.xy / viewDir.z * (height * (param[2].z - param[2].w) * 0.2);
|
||||||
return f_coord - p;
|
return f_coord - p;
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
Reference in New Issue
Block a user