The track mode Kilometrage (X, under More) puts a point of the km where a track is clicked: the line, the km and, at a jump,
the km on from it. The axis of a line follows the main paths of the switches through the tracks of its points; on a
double-track line it runs between the tracks, and where they part on formations of their own and come together again it
runs along the longer one, the shorter one going by its own length with its last hectometre before they meet taking up
the difference (PKP GK-1 6.1.12). The km between the points are stretched to the length of the scenery evenly; the panel
lists the points with the stretch, the 3D view shows the axis, a tick at each hectometre, the points with their km and
the km of the lines by the mouse. Read the km from the posts turns the hectometre posts along the line into the points
of its km, a jump where two runs of numbers meet, and warns of a jump on a curve or at a station (Id-1 § 19). Each change
is a step of undo.
The station keeps its km and the direction of its numbering in its record. The block signals are named after their km, odd on track 1 and even on track 2, the sections after the signals at their ends, and each signal gets the control of its section.
A switch may lie on a concave vertical curve, and on a convex one no sharper than 2000 m (Dz.U. 2026 poz. 1225 § 58 ust. 16): the fit bends over the switches and their shared timbers where the ground does, a curve on a switch is a warning, and only a sharper convex one an error. A sharp crest of a hump keeps its curve off the switch zones. The zone of a crossing reaches only as far as the path crossed has rails, so the middle of a double slip keeps to itself.
A line runs through a switch along its main path, and through the quarters of a double slip straight on, so the long lines go through the slips and the connections between them are fitted after. Rails of the lines fitted already nearer than a sleeper is long are taken at their height, as both lie on the same timbers. A short line between two lines whose end grades can't be joined within the norms keeps only the heights of its ends, and the grade breaks at the joints. The norms speed of a line is the one most of its length is laid for, so a few tracks set much faster don't stiffen the curves of all of it.
The fault finder leaves out the places over the terrain model on a bridge or a viaduct, the ground falling away under them by the abutments. A formation modifier may be open at its start or end.
A track laid on from a free end in the PKP PLK laying, by a drag out of the end, by clicks from it or laid back onto it, starts from the curvature and the cant the end has. An arc turning the same way as the end is a compound curve: a transition of the norms ramps the curvature and the cant from the one arc into the other. From a straight the arc gets its entry transition, the arc then straight its exit one. Where the way is too short the transitions are cut and the cant lowered to what they ramp, and the readout says so; with no room at all the track is laid as before and the note says why. The curves traced on the orthophoto and the recommended values of a compound curve get the transitions between their arcs too. The free laying stays as it was.
The free laying isn't the default any more. The first time a session opens the laying or the plan, a window asks how the
new tracks are laid, with the two cards of the panels (the norms marked as chosen); a click on one of them takes it and
closes the window, which comes before the offer of the terrain model of a new scenery. "Remember the choice, don't ask
again" keeps it in eu07_editor.ini (track_norms ask, free or plk), and a choice kept follows a later click on the cards of
the panels; the settings of the editor (General) choose between asking and either way. The self-test scripts start with the
free laying, as they were written for it.
The points of a grade line read from the tracks keep the radius measured there; once a point between them was taken out, the
breaks of its neighbours changed while their radii stayed, so a break without a curve read as 0.4 per mille became one of
9 per mille with no curve, and the tracks took it as a kink. The neighbours of the point taken out follow the limits now,
with the button, Del and the self-test alike (profile_remove_point).
Applying a line with a break without a curve gave the path which ends at the break the grade of the element after it, so
its Hermite heights bowed 0.12 m off the line over 100 m before the break; each path takes the grade on its own side now.
Self-test commands vprofilerun, vprofiledel and vprofileput.
In place of a line bent every ten metres to keep within 0.1 m of every bump,
the grades and the vertical curves are fitted to the ground the way the
profile fits them. Where the formation is made in the terrain model the line
keeps to the radius of the norms and cuts and fills; over the ground left as
it is it bends as sharply as it has to. The joints keep the height and the
grade of the track joined, no grade is capped and no piece is under 5 m.
The panel gives the place on the map or typed, the area, one main button, a
progress bar with Stop and a banner over the view while it loads. The terrain
grown ahead of a track goes on at the height of the one beside it and skips
the ground made by hand. The formations follow the tracks moved, laid and
removed, in the same step of the history; a whole load is one step, the
ground grown ahead none.
Dragging an end of a straight refits the curve next to it with the cant
and the transition curves recommended for the speed, keeping the curve's
own only where it had some; a plain arc laid freely came out with
transitions. Break and S-curve took the recommended transitions too. The
recommendation of a design not checked against the norms is a plain arc
now, the tools take the norms in effect rather than the ones the design
was last computed with, and the Plan panel calls the automatic choice
"None" in the free design. Self-test: norms free|plk.
The name of a node or "(no name)" was written out in twenty places and
four local functions, a lower-case copy of a text in four files, the
test for a number, the file name of a template made comparable and the
heading of a direction in three and two, the green main button of a
panel in five and the key=value parameters of a self-test command in
five. Each of them is one helper now: name_of, tall_button_height and
main_button with the panel helpers, numeric with format, normalized
with the include helpers, heading_of with the plan geometry and
selftest_values with the tools; lower gives way to ToLower.
Found with an address and undefined behaviour sanitizer build, random
monkey sessions on the test sceneries and broken inputs:
- A deleted model left its pointer in the pick list of the renderer, the
bound node of the panels, the bindings of the infrastructure and the
selection: the next pick or panel frame read freed memory. The renderer
forgets it, and one erase_model does the cleaning for all the places
which deleted a model by hand.
- The plan band of a route read the vertex before the first one in the
frame a drag was let go.
- A scenery which can't be opened goes back to the launcher with the
reason in the log, a track of an unknown type or a tributary loads as
a normal track or a river with a message, and a spline with no finite
length or step gets a sane number of segments.
- Typed numbers which aren't (NaN, inf, ends 0 m or 1000 km apart, a
vector of 1e30, a diverging track part of 5 km, a curve threshold of 0,
a zero history size, radius norms below zero) are refused or clamped,
where they made the geometry run away or divide by zero.
- Folders which can't be read and file names which aren't valid in the
locale no longer throw out of the scans of sceneries, textures, sweeps,
roads and signal plates; the scans skip them.
- The launcher: Ctrl+Del with no trainset selected, a dropped vehicle
whose skin is gone and a text with a percent sign.
- A terrain mesh made for another resolution of its chunk isn't put into
the chunk, and a slot is reused only for a mesh of the same size.
- Vehicles on a track changed by the editor are moved over a copy of the
list they leave.
- The table of the keyboard shortcuts gives its stretched column a
weight, else ImGui divides 0 by 0 in the first frame of the window.
The ends' budget of a curve too big for its leg lowered the scale of both
vertices beside it, a straight one too, which has no tangents to ask:
with no transitions the empty function was called and threw
bad_function_call, with transitions the vertex got a false warning of a
reduced R. Straight vertices are left out of the scaling.
The reverse curves of a join start and end at the joined ends, with the
largest radius that fits, so a shift of the track spacing (4 -> 4.75 m
over 400 m) is one S instead of two curves with straights around them.
A straight or a single arc with a kink at its ends, though still under
the joints check, comes after the smooth curves among the variants; a
practically exact one stays first.
An element under 1 mm, like the straight left between the reverse
curves by the radius fit, no longer drops out of the pieces and leaves
a gap: the neighbouring piece takes it over.
- In the top view of the tracks work area, the renderer's reach is the half diagonal of the screen. It used to be three extents, which cut wide windows short.
- Cells far from the camera no longer draw only their tracks: the terrain shapes are drawn too. Models keep their own ranges.
- In that view, the heightmap streamer loads chunks as far as the corners, up to 50 km. The detail comes from the size of a pixel, not from the distance.
- The walk over the chunks around the camera is skipped while it would ask for nothing, so a wide reach costs little.
- A setting, kept in the editor settings, leaves out the ballast of the railway in the top view, so the ground under the tracks shows. It is in the View menu and next to the extent slider.
- Self-test: ortho <extent> [noballast|ballast], orthophoto off.
The include bank read every .inc of the scenery directory on the first use, on the main thread: opening the
switch panel or selecting a switch stopped the editor until all of them were read, which on a large scenery
directory under Windows takes long. The bank now starts looking as the editor starts, in the background,
and the main thread only reads the descriptions once the files are read.
- the switch drives, turntables and signals are read again from the bank when it changes; the panels show
"Looking for the templates..." meanwhile, only the edits which need the templates wait for them
- the sweep tool takes the templates from the bank instead of looking through the scenery directory again
- a folder linked into one of its own subfolders no longer leads the walk in circles
- the log tells how many templates were found and how long it took
Labels:
- every button, field, tooltip and message of the editor reread for a beginner: short nouns for the fields with the
sentence in the tooltip, the less used options under More settings, one glossary (field of work, template, track,
grade), sides told from directions, degrees and per mille as signs, messages built from one format string
- plural forms through STR_P; the last entry of a po file is read too, and the Polish plural rule is in the header
- lang/editor_pl.po: the code pass entries merged, 391 entries no code uses and 3 duplicates dropped
- roads: the notes and errors naming a road translated; the build options and the layout fold the texture length,
kerb sizes, traffic share, roundabout part, height over the ground and junction speed limit under More settings, the
lanes start folded
Grade lines fitted to the terrain model (NMT), a line or the whole scenery at once:
- fit_ground: a robust fit on nodes 5 m apart; the ground parting from the line (a bridge, a viaduct, a wall) is gone
past rather than followed, the bends keep off the switches as far as their curves reach, a run of bends the same way
is one point of intersection, a curve with no room is as sharp as the room lets it be
- the ends of the line and the other paths of its switches leading into lines fitted already bound the line by what
the tracks between can climb; ends meeting in the plan, laid apart in height by hand, are joined before the run
- apply_profile: the paths are split where split_path takes the parameter (a straight was cut in the wrong place, into
pieces of a few centimetres the game takes for zero length), no piece shorter than the margin; the paths off the
ends of the route are brought to its height
- Bytom: 1600 lines, grade breaks at the joints 89 -> 20; Tarnowskie Gory: 848 lines, 223 -> 3; no step over 2 cm
With the lay tool on, a scenery with no tracks nor terrain chunks gets the offer of the terrain model and the aerial photos
around the camera; without a place yet it asks for the PUWG 1992 coordinates of this point, as geoportal.gov.pl gives them,
and keeps them as the place of its orthophoto. The offer can be turned off (editor setting terrain_offer). Self-test
nmtoffer.
- editorNmt: squares of 500 m of the NMT at 1 m from the WCS service of geoportal.gov.pl, as GeoTIFF, fetched in the
background, kept in editor/cache/nmt and sampled in the coordinates of the scenery, placed as its orthophoto is
- the terrain panel's Terrain model section: Fit to the tracks moves the model up or down by the median of the
differences to the formation of the tracks (Biała Podlaska, built at 0: -145.73 m, 0.28 m around it); Along the tracks
and Around the camera make the chunks as the model comes in; each path gets its formation and slopes 1:1.5 as a modifier
of the terrain, laid over each other into one corridor, bridges and tunnels keep the model; the orthophoto is turned
on and laid onto the new ground
- the http client of the orthophoto in editorHttp, shared; fill_from_nearest in editormodeshared.h
- after the generator of Hirek (MaszynaTerrainGenerator): the WCS requests, the cache of squares, the corridor by envelopes
- self-tests nmtfit, nmtmake, nmtwait
- a press on the mast of a selected signal grabbed the gizmo, whose up axis runs along the mast, and lifted the signal
instead of moving it along the track; the gizmo gives way over a signal and while one is dragged
- dragged beside its track, off every track, the signal follows the nearest place of the track it stands by instead of
staying put
- a drop away from any track, and a signal in a file the editor doesn't change, say so instead of doing nothing
- a template without a //$e description of its own takes it from editor/templates/<its path in the scenery folder>; the
header scripts write there with --sidecar, leaving the templates alone, so a check of the game files by the store
doesn't take the descriptions away (the descriptions written into the templates on 8.10 and 11.10 were gone, and with
them every signal and drive the editor knew)
- the switch tool asks what to place: a switch, a slip switch, a crossing or a connection of tracks (crossover, double,
scissors, ladder), with the templates and the options of that kind only and one line of how to place it with the mouse;
the bar of hints says the same, the wheel keys of a connection included; panel in its own editormodeswitchtool.cpp
- templates are listed by their names, the lengths a and b and the rest of the label in the tooltip
- the panel of a selected switch shows its length, its type and its drive; the name, number, rail, kilometre and angle are
under Details
- one toolbar: the tools are no longer drawn a second time down the edge of the view; the track tools show select, lay,
plan, switch and parallel, the others behind More, which starts closed again (setting track_tools_all)
- the infrastructure tool has no button nor key
- the gizmo options start closed, the node bank isn't drawn in the track mode
- no drive models: said in plain words
- self-test switchkind
- sleepers3d / sleepers3dplain / sleepers3dbed in eu07.ini: timbers put together from the begin, main and end parts of a model
and stretched to their length, plain sleepers of their own model; tracks whose plain sleepers would touch are laid as one
cluster, lines of timbers led by priority and turned to the bisectors of frogs and crossings at a limited rate, whole timbers
under crossings, split ones between tracks with room to part them, gaps filled per rail and overlaps shortened or dropped;
clusters worked out in a background thread while driving, on demand in the editor
- the ballast can be left out under the beams (sleepers3dbed no)
- blades get their heel and throw from the switch template or blades <heel> <throw> in the scenery; blades of double switches
run on into the track linking them to the next switch
- rail cutting at frogs, wing rails, movable noses and switch crossings done by one carving pass (RailCarve)
- tint of the rail treads applied to the colour only, without the matte band at the frog
- a switch trailed through with a movable nose set the other way derails the vehicle
- self-tests: sleepercheck, sharedzones, beamsnear, throw, sleepersbg