Its sources reached the standard library through the project headers they
included; those are imports now. 178 headers across 56 files, plus 18 C
library headers elsewhere for memcpy/printf and friends. MSVC's STL does
not supply these transitively the way libstdc++ does.
Verified locally now that Vulkan and DXC are installed: all 31 targets
compile. glm has to come from eu07.glm only - having it both as a plain
include and as an import made every overload ambiguous. nvrenderer.h is
self-sufficient, since register.cpp includes nothing else. Fixes the
vcpkg triplet, which was pinned to x64-windows.
The module file set moves to its own eu07_modules library: a target can
only consume C++20 modules by linking the target that owns them, and
betterRenderer is a separate add_library. Its project includes become
imports.
CXX_EXTENSIONS must match across the two - a BMI built with -std=c++20
is refused by a unit compiled with -std=gnu++20.
use gfx queue when loading dynamic textures
fix possible timeout in light culling
exclude lods & transparencies from lod test
add cpu-side submodel structure for ray testing