The template-header propagation only walked files with a module
declaration, so EU07.cpp, windows.cpp, export_e3d_standalone.cpp and
every betterRenderer source were outside it - including the file with
main(). They reach cParser and friends through eu07.simcore and
instantiate their templates without the headers those bodies name.
Adds audit_modules.py, which checks the whole tree for the seven classes
this migration hit; all seven are clean now.
AnimModel.cpp reaches cParser through the simulation core, not a direct
import, so the previous pass missed it; the propagation now follows the
whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call
Console:: inside _WIN32 guards without importing eu07.console - invisible
on Linux, where those blocks are skipped.
A template defined in a module interface is instantiated in the importing
unit, where its body's types must be complete. A declaration reaching the
importer only through the interface's global module fragment is not
enough for MSVC: cParser::operator>> uses std::stringstream, and every
unit that parsed a float got an incomplete type.
526 headers across 161 units, derived from what each interface's template
bodies actually name.
Unqualified uint8_t/size_t and friends were reaching 24 units through
some other header on libstdc++; MSVC's STL does not do that, which broke
gl/ubo.cppm (and made its UBS_PAD macro look like garbage). Also
silences C5244, MSVC's counterpart to the clang warning about glm being
included in the module purview, which is deliberate here.
Every module unit now includes the standard headers it uses. Declarations
reaching a unit only through an imported module's global module fragment
are reachable but not visible, so ADL misses the free operators older
libstdc++ declares beside a type - reproduced on ubuntu 24.04 (libstdc++
13), where gl/vao.cpp could not compare vector iterators.
Also drops a stale editor/editorSettings.hpp from the MSVC source list,
which broke the Windows configure step, silences the deliberate
include-in-purview warning in the glm wrapper, and removes GCC support:
clang or MSVC only.
Linux CI switches to clang 22; fixes what that exposed - export on
out-of-line member definitions, missing std includes, missing glm
imports. GCC 16 still builds.
Embedded CPython builds sys.path from PYTHONHOME only. Unlike the python
CLI it does not prepend the working directory, and unlike Windows'
getpathp.c it does not add the executable's directory either, so on POSIX
"from scripts import ..." (the asset-side scripts package used by texture
and screen renderers) fails to import.
Insert "." at the front of sys.path after interpreter init, matching how
the engine resolves every other asset (relative to CWD). Idempotent and
harmless on Windows.
Squashes the last five commits: migrate to Python 3.14 (CMake, AppVeyor, Azure, README), vcpkg/setup-ci fixes, CMake adjustments, remove bundled ref/python 2.7, and related scripting/static file updates.
Co-authored-by: Cursor <cursoragent@cursor.com>
We could have done away with it just because the memcell values are always the last parameter. However, this might not always be the case in the future. Also, it's better for consistency reasons.
- Fixed the `api.memcell_update` and `api.memcell_update_n` functions to accept the `memcell_values` structure instead of three separate values.
- Additionally, also fixed the error message for when the memcell is not found.
An undocumented change from the previous commit:
- When the Lua script is not able to find an object, the message is now printed to `errors.txt`, not just to `log.txt`.
- Lua bindings are no longer using FFI in favor of the "classic" Lua C API.
- This makes it work properly on native Linux builds.
- Changed the Lua API slightly:
- Removed the `api.event_preparefunc()` function because it is no longer necessary. Instead, you can pass any function you want without preparing it first.
- Added an `api.event_exists()` function. Takes a single `name` argument.
- Any `api.find_*()` functions return `nil` instead of an userdata representing a null pointer when the requested object is not found.