maj00r
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b451f80c6d
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feat(terrain): binary terrain (BTF2) keeps the sweeps and the //$ lines of its text file and loads them with the terrain; a sweep in the text file no longer stops the conversion; binary files of the version before made again from the text
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2026-10-08 00:51:29 +02:00 |
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398fdac6a1
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perf(instancing): instances of scene cells culled by copies of their bounds kept with the buckets, before the instances themselves are fetched; instances past the range of the lod stages of their model left out; identity of the instance buffer restored once per bucket instead of after each batch
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2026-10-07 16:29:15 +02:00 |
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7b15b9a017
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perf(scenery): minimap semaphores matched against the named models of a group collected once, instead of a search through all nodes of the scenery for each semaphore
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2026-10-07 16:10:38 +02:00 |
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maj00r
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978b99b7e5
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feat(scenery): models laid along curves (sweep nodes), bent to follow the paths or repeated along them, loaded and saved with the scenery; trainsets put on a path while the simulation runs; trainset turned around by reversed after its header: the first vehicle stays at the offset and leads towards point 1, the rest stands behind it; launcher keeps reversed trainsets and can turn one around; memory cells saved with the new name of the path they name; events tell their targets and the events of a multiple event; renderer tells whether the cursor is over a surface; vehicle placed in the editor entered when the driving goes on
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2026-10-06 22:19:32 +02:00 |
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c4a22eabd5
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feat(editor): nodes placed with the brush and the area fill go without names; name of a model instance set in the node properties and written to its definition on save; redo of a deletion finds nodes which have no name
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2026-10-06 21:58:57 +02:00 |
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90c5420396
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perf(scenery): runs of model instances read straight from the text by a reader made for them, shared between threads; anything the reader doesn't cover left to the parser; model and skin located once for a run of instances; lookup of nodes by uuid filled on load only for a scenery opened for editing
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2026-10-06 21:58:49 +02:00 |
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96cd3e32ef
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feat(terrain): file.binary.terrain.checksum setting for the check of binary terrain files against their text: full (length and checksum), simple (length, the default), off
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2026-10-06 19:11:48 +02:00 |
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4eb14a9419
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perf(scenery): node or event added to a group without searching the whole group for a duplicate, unless it already was a member of it
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2026-10-06 03:34:19 +02:00 |
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2e631dcbd6
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feat(terrain): binary terrain files (.btf) made out of text terrain files (.txtf) named by terrain directives, checked against length and checksum of the text and loaded section by section when needed; -btf command line conversion; SBT files no longer generated, only loaded
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2026-10-06 01:55:38 +02:00 |
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e1b91c430b
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fix(scenery): triangles node cut short by the end of data no longer hangs the loader
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2026-10-06 01:55:29 +02:00 |
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0ae0aecde8
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fix(scenery): binary terrain files named by terrain directives loaded once and only as a complete set, with fallback on the default SBT or the text files; default SBT no longer ignored and rewritten on every load
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2026-10-05 23:51:01 +02:00 |
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maj00r
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a13a5548df
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feat(terrain): grade line fitted to the ground under the route within the limits; editor terrain shaped to the grade line with a formation and rounded slopes, with one step back; scenery ground triangles of chosen materials converted to editor terrain and taken out of the files on save, with a dated backup of each file; crack-free simplified terrain mesh, terrain streamed as far as the scenery is drawn, the nearest chunks first; smoothing brush
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2026-10-05 02:21:55 +02:00 |
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maj00r
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b07050fa52
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feat(tracks): switches keep their neighbours joined on replacing, flipping and moving; events copied on splitting; circuits, overhead line, sleepers and events of the paths; curve design through the switches of a line; changes in files included more than once or with parameters reported instead of written; split of a straight at the point found, not a share of its length
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2026-10-05 01:21:11 +02:00 |
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012ffc7470
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Merge branch 'feat/modern-editor' of https://github.com/MaSzyna-EU07/maszyna into feat/modern-editor
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2026-10-04 21:58:19 +02:00 |
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maj00r
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62f07c8fbb
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refactor(editor): one edit helper for the definitions rewritten on save
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2026-10-04 00:39:30 +02:00 |
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3ce9102da0
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feat(roads): level crossings, spawn and removal points for road vehicles, deleting points of a road
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2026-10-04 00:31:44 +02:00 |
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maj00r
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8778353b22
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feat(editor): infrastructure bound to the paths follows their changes
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2026-10-04 00:14:03 +02:00 |
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maj00r
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7371b18910
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feat(editor): vertical profile editor, grade lines kept in the scenery
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2026-10-04 00:14:03 +02:00 |
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daeed40f15
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feat(roads): junctions, height above the ground and rounded profile following the terrain
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2026-10-03 20:28:37 +02:00 |
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e4083d507f
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feat(roads): editor menu and window for building roads, lanes shown as trajectories
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2026-10-03 18:21:10 +02:00 |
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2f417fddcc
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feat(roads): road node with generated lanes, surface and markings
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2026-10-03 17:35:08 +02:00 |
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maj00r
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676bf39136
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feat(editor): track editor saves changed paths to scenery
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2026-10-03 02:41:35 +02:00 |
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maj00r
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7ede96df5f
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chore(editor): cleanup comments
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2026-10-03 02:41:34 +02:00 |
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maj00r
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e46fe6d06c
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refactor(track): reusable segment init, geometry rebuild, cell removal
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2026-10-03 02:41:30 +02:00 |
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521c4f9ebb
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feat(editor): keep content added by the editor ahead of FirstInit
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2026-10-03 01:59:13 +02:00 |
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ced26d171f
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feat(editor): edit parameters of a placed include
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2026-10-03 00:37:17 +02:00 |
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968594c3e9
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feat(editor): include database, placing .inc templates from the node bank
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2026-10-02 23:57:35 +02:00 |
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a612b0c96c
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fix(editor): release the scenario file after load, undo a failed save
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2026-10-02 22:54:19 +02:00 |
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3199f3796e
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feat(editor): layers window, scenery save and include descriptions
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2026-10-02 22:40:52 +02:00 |
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73f2f68aa0
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feat(editor): edit session (-edit) and scenery layers
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2026-10-02 21:29:18 +02:00 |
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20f536f05e
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fix(instancing): keep batches correct after load-time classification
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2026-10-01 11:51:41 +02:00 |
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jerrrrycho
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176427f96b
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refactor: sonar c++20 changes (#185)
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2026-09-28 21:08:15 +02:00 |
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jerrrrycho
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d85096f64d
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reformat: remove redundant parentheses
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2026-06-30 21:19:46 +02:00 |
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449609d817
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Snap to ground || New terrain system || Terrain sculping || Mesh simplification
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2026-06-17 08:56:42 +02:00 |
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c0abea1473
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Merge pull request #109 from docentYT/fix-compilation-warnings
Fix compilation warnings
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2026-06-16 11:14:25 +02:00 |
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docentYT
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2bb8a64877
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Specify auto as reference where possible
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2026-05-12 19:16:33 +02:00 |
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docentYT
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81eadbef73
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Do not use temp variable when it is not needed
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2026-05-12 18:19:11 +02:00 |
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3419666070
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scale/endscale/localscale per node model
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2026-05-10 13:12:49 +02:00 |
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587077629f
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Enable instancing
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2026-05-09 23:29:20 +02:00 |
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b7283d8fb9
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Instanced object grouping
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2026-05-07 12:13:47 +02:00 |
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7525b54ff1
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Enable GLM_FORCE_DEFAULT_ALIGNED_GENTYPES
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2026-05-06 20:41:01 +02:00 |
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docentYT
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ca699d117f
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Remove not needed includes
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2026-05-02 14:40:31 +02:00 |
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docentYT
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3628eb0fc3
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Replace interpolate with std::lerp and glm::mix
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2026-05-02 01:31:38 +02:00 |
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docentYT
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d1f16411a1
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Replace clamp with std::clamp
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2026-05-01 22:14:29 +02:00 |
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docentYT
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bd21b8f49c
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Replace string_starts_with and string_ends_with with string::starts_with and string::ends_with
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2026-05-01 13:33:32 +02:00 |
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docentYT
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ca839652bf
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Use the sq function to force constexpr expressions for numeric literals and enhance readability
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2026-04-28 13:23:14 +02:00 |
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docentYT
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6be1b0886d
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Remove sad workaround
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2026-04-28 01:23:53 +02:00 |
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docentYT
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cba106e22e
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Use glm::length2 instead of glm::length where possible
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2026-04-27 23:27:08 +02:00 |
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docentYT
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fae68642bc
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use glm instead of Math3D in vehicle
WARNING: Model rotation is broken
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2026-04-27 13:07:38 +02:00 |
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docentYT
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ed28eff066
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use glm instead of Math3D in world
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2026-04-27 00:36:03 +02:00 |
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