tmj-fstate
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f2cd420bbb
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moon phases, sun & moon billboards
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2017-03-29 16:53:39 +02:00 |
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tmj-fstate
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f8673a9f41
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point light distance attenuation, partial unification of vbo/dl render paths
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2017-03-25 02:00:31 +01:00 |
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tmj-fstate
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2c76a4418e
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virtual opengl matrix stack, light glare billboards
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2017-03-23 00:25:14 +01:00 |
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tmj-fstate
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775e959bc9
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environment-centric light level, groundwork for delayed texture upload, minor bug fixes
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2017-03-18 01:37:00 +01:00 |
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tmj-fstate
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441b39ce5f
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partial render code revert, oerlikon brakes fix, sound fixes
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2017-03-16 22:18:14 +01:00 |
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tmj-fstate
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ae39c824bb
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ui panels continued, early matrix stack work
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2017-03-14 16:44:17 +01:00 |
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tmj-fstate
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e0bde30ee4
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basic ui panels
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2017-03-13 15:35:34 +01:00 |
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tmj-fstate
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0cd3109587
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reverted terrain rendering, range adjustment moved to renderer, now based on frame drawing time instead of entire scene refresh rate.
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2017-03-12 16:46:20 +01:00 |
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tmj-fstate
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54a9642221
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terrain drawing moved to renderer
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2017-03-12 01:58:31 +01:00 |
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tmj-fstate
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5439fd86f3
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render code relocation continued
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2017-03-11 20:45:51 +01:00 |
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tmj-fstate
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3708a01d26
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render code relocation, mouse wheel zoom control
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2017-03-10 17:40:52 +01:00 |
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VB
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e3df71c025
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merge
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2017-02-27 13:17:39 +01:00 |
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tmj-fstate
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80b8da6749
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dynamically assigned render lights
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2017-02-27 03:51:35 +01:00 |
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VB
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bd9cd6f797
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merge
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2017-02-26 19:10:16 +01:00 |
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tmj-fstate
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493340e602
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working vehicle spotlights
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2017-02-25 21:02:27 +01:00 |
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tmj-fstate
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1e4cdda367
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basic renderer types. texture manager moved to renderer
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2017-02-21 17:12:52 +01:00 |
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